chop down huge rects before hairlining
Bug: skia: Change-Id: I18f4b1dc4f279e37832d4bced0a66b5c356d09c0 Reviewed-on: https://skia-review.googlesource.com/112572 Reviewed-by: Yuqian Li <liyuqian@google.com> Commit-Queue: Mike Reed <reed@google.com>
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@ -144,14 +144,25 @@ void SkScan::HairLineRgn(const SkPoint array[], int arrayCount, const SkRegion*
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// we don't just draw 4 lines, 'cause that can leave a gap in the bottom-right
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// and double-hit the top-left.
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void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip,
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SkBlitter* blitter) {
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void SkScan::HairRect(const SkRect& rect, const SkRasterClip& clip, SkBlitter* blitter) {
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SkAAClipBlitterWrapper wrapper;
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SkBlitterClipper clipper;
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const SkIRect r = SkIRect::MakeLTRB(SkScalarFloorToInt(rect.fLeft),
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// Create the enclosing bounds of the hairrect. i.e. we will stroke the interior of r.
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SkIRect r = SkIRect::MakeLTRB(SkScalarFloorToInt(rect.fLeft),
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SkScalarFloorToInt(rect.fTop),
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SkScalarFloorToInt(rect.fRight) + 1,
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SkScalarFloorToInt(rect.fBottom) + 1);
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SkScalarFloorToInt(rect.fRight + 1),
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SkScalarFloorToInt(rect.fBottom + 1));
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// Note: r might be crazy big, if rect was huge, possibly getting pinned to max/min s32.
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// We need to trim it back to something reasonable before we can query its width etc.
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// since r.fRight - r.fLeft might wrap around to negative even if fRight > fLeft.
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//
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// We outset the clip bounds by 1 before intersecting, since r is being stroked and not filled
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// so we don't want to pin an edge of it to the clip. The intersect's job is mostly to just
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// get the actual edge values into a reasonable range (e.g. so width() can't overflow).
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if (!r.intersect(clip.getBounds().makeOutset(1, 1))) {
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return;
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}
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if (clip.quickReject(r)) {
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return;
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