Fixed two bugs in SW-only clip mask generation

http://codereview.appspot.com/6306086/



git-svn-id: http://skia.googlecode.com/svn/trunk@4290 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2012-06-21 20:15:48 +00:00
parent 7aa876bfbf
commit c82a8b7aa4
11 changed files with 96 additions and 43 deletions

View File

@ -342,8 +342,11 @@ public:
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param target if non-NULL, the render target to clear otherwise clear
* the current render target
*/
void clear(const GrIRect* rect, GrColor color);
void clear(const GrIRect* rect, GrColor color,
GrRenderTarget* target = NULL);
/**
* Draw everywhere (respecting the clip) with the paint.

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@ -427,21 +427,6 @@ void GrClipMaskManager::drawTexture(GrTexture* target,
drawState->setTexture(0, NULL);
}
namespace {
void clear(GrGpu* gpu,
GrTexture* target,
GrColor color) {
GrDrawState* drawState = gpu->drawState();
GrAssert(NULL != drawState);
// zap entire target to specified color
drawState->setRenderTarget(target->asRenderTarget());
gpu->clear(NULL, color);
}
}
// get a texture to act as a temporary buffer for AA clip boolean operations
// TODO: given the expense of createTexture we may want to just cache this too
void GrClipMaskManager::getTemp(const GrIRect& bounds,
@ -577,7 +562,9 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClip& clipIn,
&clearToInside,
&startOp);
clear(fGpu, accum, clearToInside ? 0xffffffff : 0x00000000);
fGpu->clear(NULL,
clearToInside ? 0xffffffff : 0x00000000,
accum->asRenderTarget());
GrAutoScratchTexture temp;
@ -592,7 +579,7 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClip& clipIn,
// replace ops and alter GrClip to allow them through
// clear the accumulator and draw the new object directly into it
clear(fGpu, accum, 0x00000000);
fGpu->clear(NULL, 0x00000000, accum->asRenderTarget());
setup_boolean_blendcoeffs(drawState, op);
this->drawClipShape(accum, clipIn, c);
@ -613,7 +600,7 @@ bool GrClipMaskManager::createAlphaClipMask(const GrClip& clipIn,
}
// clear the temp target & draw into it
clear(fGpu, temp.texture(), 0x00000000);
fGpu->clear(NULL, 0x00000000, temp.texture()->asRenderTarget());
setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
this->drawClipShape(temp.texture(), clipIn, c);
@ -1146,11 +1133,11 @@ bool GrClipMaskManager::createSoftwareClipMask(const GrClip& clipIn,
GrDrawState* drawState = fGpu->drawState();
GrAssert(NULL != drawState);
GrRenderTarget* temp = drawState->getRenderTarget();
clear(fGpu, accum, 0x00000000);
fGpu->clear(NULL, 0x00000000, accum->asRenderTarget());
// can't leave the accum bound as a rendertarget
drawState->setRenderTarget(temp);
helper.toTexture(accum);
helper.toTexture(accum, clearToInside);
*result = accum;

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@ -605,9 +605,11 @@ void GrContext::setClip(const GrIRect& rect) {
////////////////////////////////////////////////////////////////////////////////
void GrContext::clear(const GrIRect* rect, const GrColor color) {
void GrContext::clear(const GrIRect* rect,
const GrColor color,
GrRenderTarget* target) {
this->flush();
fGpu->clear(rect, color);
fGpu->clear(rect, color, target);
}
void GrContext::drawPaint(const GrPaint& paint) {

View File

@ -546,11 +546,13 @@ public:
}
/**
* Clear the render target. Ignores the clip and all other draw state
* (blend mode, stages, etc). Clears the whole thing if rect is NULL,
* otherwise just the rect.
* Clear the current render target if one isn't passed in. Ignores the
* clip and all other draw state (blend mode, stages, etc). Clears the
* whole thing if rect is NULL, otherwise just the rect.
*/
virtual void clear(const GrIRect* rect, GrColor color) = 0;
virtual void clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget = NULL) = 0;
/**
* Release any resources that are cached but not currently in use. This

View File

@ -233,12 +233,25 @@ GrPath* GrGpu::createPath(const SkPath& path) {
return this->onCreatePath(path);
}
void GrGpu::clear(const GrIRect* rect, GrColor color) {
void GrGpu::clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget) {
GrRenderTarget* oldRT = NULL;
if (NULL != renderTarget &&
renderTarget != this->drawState()->getRenderTarget()) {
oldRT = this->drawState()->getRenderTarget();
this->drawState()->setRenderTarget(renderTarget);
}
if (NULL == this->getDrawState().getRenderTarget()) {
return;
}
this->handleDirtyContext();
this->onClear(rect, color);
if (NULL != oldRT) {
this->drawState()->setRenderTarget(oldRT);
}
}
void GrGpu::forceRenderTargetFlush() {

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@ -290,7 +290,9 @@ public:
void removeResource(GrResource* resource);
// GrDrawTarget overrides
virtual void clear(const GrIRect* rect, GrColor color) SK_OVERRIDE;
virtual void clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
virtual void purgeResources() SK_OVERRIDE {
// The clip mask manager can rebuild all its clip masks so just

View File

@ -25,7 +25,8 @@ GrInOrderDrawBuffer::GrInOrderDrawBuffer(const GrGpu* gpu,
, fLastRectVertexLayout(0)
, fQuadIndexBuffer(NULL)
, fMaxQuads(0)
, fCurrQuad(0) {
, fCurrQuad(0)
, fFlushing(false) {
fCaps = gpu->getCaps();
@ -443,7 +444,9 @@ void GrInOrderDrawBuffer::onStencilPath(const GrPath&, GrPathFill) {
GrCrash("Not implemented yet. Should not get here.");
}
void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color) {
void GrInOrderDrawBuffer::clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget) {
GrIRect r;
if (NULL == rect) {
// We could do something smart and remove previous draws and clears to
@ -458,6 +461,8 @@ void GrInOrderDrawBuffer::clear(const GrIRect* rect, GrColor color) {
clr.fColor = color;
clr.fBeforeDrawIdx = fDraws.count();
clr.fRect = *rect;
clr.fRenderTarget = renderTarget;
GrSafeRef(clr.fRenderTarget);
}
void GrInOrderDrawBuffer::reset() {
@ -522,7 +527,9 @@ void GrInOrderDrawBuffer::playback(GrDrawTarget* target) {
for (int i = 0; i < numDraws; ++i) {
while (currClear < fClears.count() &&
i == fClears[currClear].fBeforeDrawIdx) {
target->clear(&fClears[currClear].fRect, fClears[currClear].fColor);
target->clear(&fClears[currClear].fRect,
fClears[currClear].fColor,
fClears[currClear].fRenderTarget);
++currClear;
}
@ -556,7 +563,9 @@ void GrInOrderDrawBuffer::playback(GrDrawTarget* target) {
}
while (currClear < fClears.count()) {
GrAssert(fDraws.count() == fClears[currClear].fBeforeDrawIdx);
target->clear(&fClears[currClear].fRect, fClears[currClear].fColor);
target->clear(&fClears[currClear].fRect,
fClears[currClear].fColor,
fClears[currClear].fRenderTarget);
++currClear;
}
target->setDrawState(prevDrawState);

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@ -81,8 +81,18 @@ public:
* constraints and side-effects or playback() and reset apply().
*/
void flushTo(GrDrawTarget* target) {
if (fFlushing) {
// When creating SW-only clip masks, the GrClipMaskManager can
// cause a GrContext::flush (when copying the mask results back
// to the GPU). Without a guard this results in a recursive call
// to this method.
return;
}
fFlushing = true;
this->playback(target);
this->reset();
fFlushing = false;
}
/**
@ -112,7 +122,9 @@ public:
int* vertexCount,
int* indexCount) const SK_OVERRIDE;
virtual void clear(const GrIRect* rect, GrColor color) SK_OVERRIDE;
virtual void clear(const GrIRect* rect,
GrColor color,
GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
protected:
virtual void willReserveVertexAndIndexSpace(GrVertexLayout vertexLayout,
@ -133,9 +145,13 @@ private:
};
struct Clear {
int fBeforeDrawIdx;
GrIRect fRect;
GrColor fColor;
Clear() : fRenderTarget(NULL) {}
~Clear() { GrSafeUnref(fRenderTarget); }
int fBeforeDrawIdx;
GrIRect fRect;
GrColor fColor;
GrRenderTarget* fRenderTarget;
};
// overrides from GrDrawTarget
@ -226,6 +242,8 @@ private:
};
SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> fGeoPoolStateStack;
bool fFlushing;
typedef GrDrawTarget INHERITED;
};

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@ -13,6 +13,7 @@
#include "GrContext.h"
#include "SkDraw.h"
#include "SkRasterClip.h"
#include "GrGpu.h"
////////////////////////////////////////////////////////////////////////////////
bool GrSoftwarePathRenderer::canDrawPath(const SkPath& path,
@ -222,8 +223,26 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* tex) {
/**
* Move the result of the software mask generation back to the gpu
*/
void GrSWMaskHelper::toTexture(GrTexture *texture) {
void GrSWMaskHelper::toTexture(GrTexture *texture, bool clearToWhite) {
SkAutoLockPixels alp(fBM);
// The destination texture is almost always larger than "fBM". Clear
// it appropriately so we don't get mask artifacts outside of the path's
// bounding box
// "texture" needs to be installed as the render target for the clear
// and the texture upload but cannot remain the render target upon
// returned. Callers typically use it as a texture and it would then
// be both source and dest.
GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
texture->asRenderTarget());
if (clearToWhite) {
fContext->getGpu()->clear(NULL, SK_ColorWHITE);
} else {
fContext->getGpu()->clear(NULL, 0x00000000);
}
texture->writePixels(0, 0, fBM.width(), fBM.height(),
kAlpha_8_GrPixelConfig,
fBM.getPixels(), fBM.rowBytes());
@ -255,7 +274,7 @@ bool sw_draw_path_to_mask_texture(const SkPath& clientPath,
return false;
}
helper.toTexture(tex->texture());
helper.toTexture(tex->texture(), false);
return true;
}

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@ -40,7 +40,7 @@ public:
bool getTexture(GrAutoScratchTexture* tex);
void toTexture(GrTexture* texture);
void toTexture(GrTexture* texture, bool clearToWhite);
void clear(GrColor color) {
fBM.eraseColor(color);

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@ -592,10 +592,8 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
}
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::clear(SkColor color) {
fContext->setRenderTarget(fRenderTarget);
fContext->clear(NULL, color);
fContext->clear(NULL, color, fRenderTarget);
}
void SkGpuDevice::drawPaint(const SkDraw& draw, const SkPaint& paint) {