Add gpu fast path for two point conical gradients.
Also shader changes should help numerical issues on certain android gpus BUG=179264 R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/238443006 git-svn-id: http://skia.googlecode.com/svn/trunk@14316 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -68,3 +68,5 @@ twopointconical
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lightingcolorfilter
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radial_gradient2
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gradient_dirty_laundry
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shallow_gradient_conical
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375
gm/gradients_2pt_conical.cpp
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375
gm/gradients_2pt_conical.cpp
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@ -0,0 +1,375 @@
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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struct GradData {
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int fCount;
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const SkColor* fColors;
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const SkScalar* fPos;
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};
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static const SkColor gColors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
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};
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static const SkScalar gPos0[] = { 0, SK_Scalar1 };
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static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
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static const SkScalar gPos2[] = {
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0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
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};
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static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f};
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static const SkColor gColorClamp[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE
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};
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static const GradData gGradData[] = {
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{ 2, gColors, gPos0 },
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{ 2, gColors, gPos1 },
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{ 5, gColors, gPos2 },
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{ 4, gColorClamp, gPosClamp }
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};
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static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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center0, radius0,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalInside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center1, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalInsideFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center0, (pts[1].fX - pts[0].fX) / 2,
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center1, (pts[1].fX - pts[0].fX) / 7,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalInsideCenter(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center0, (pts[1].fX - pts[0].fX) / 7,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center1, 0.0,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadFlip(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center1, (pts[1].fX - pts[0].fX) / 2,
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center0, 0.0,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadCenter(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center0, 0.0,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.0;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.0;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
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center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
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return SkGradientShader::CreateTwoPointConical(center1, radius1,
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center0, radius0,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.0;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX + radius1, center1.fY);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = 0.0;
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX - radius1 + radius0, center1.fY);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7);
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SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
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center1.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center0.set(center1.fX, center1.fY + radius1 - radius0);
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return SkGradientShader::CreateTwoPointConical(center0, radius0,
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center1, radius1,
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data.fColors, data.fPos,
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data.fCount, tm, mapper);
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}
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static SkShader* Make2ConicalInsideSmallRad(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper) {
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SkPoint center0, center1;
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center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
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SkScalarAve(pts[0].fY, pts[1].fY));
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center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
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SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
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return SkGradientShader::CreateTwoPointConical(
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center0, 0.0000000000000000001,
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center0, (pts[1].fX - pts[0].fX) / 2,
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data.fColors, data.fPos, data.fCount, tm, mapper);
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}
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typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
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SkShader::TileMode tm, SkUnitMapper* mapper);
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static const GradMaker gGradMakersOutside[] = {
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Make2ConicalOutside, Make2ConicalOutsideFlip,
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Make2ConicalZeroRadOutside, Make2ConicalZeroRadFlipOutside
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};
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static const GradMaker gGradMakersInside[] = {
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Make2ConicalInside, Make2ConicalInsideFlip, Make2ConicalInsideCenter,
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Make2ConicalZeroRad, Make2ConicalZeroRadFlip, Make2ConicalZeroRadCenter,
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};
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static const GradMaker gGradMakersEdgeCases[] = {
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Make2ConicalEdgeX, Make2ConicalEdgeY,
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Make2ConicalZeroRadEdgeX, Make2ConicalZeroRadEdgeY,
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Make2ConicalTouchX, Make2ConicalTouchY,
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Make2ConicalInsideSmallRad
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};
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static const struct {
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const GradMaker* fMaker;
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const int fCount;
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const char* fName;
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} gGradCases[] = {
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{ gGradMakersOutside, SK_ARRAY_COUNT(gGradMakersOutside), "outside" },
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{ gGradMakersInside, SK_ARRAY_COUNT(gGradMakersInside), "inside" },
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{ gGradMakersEdgeCases, SK_ARRAY_COUNT(gGradMakersEdgeCases), "edge" },
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};
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enum GradCaseType { // these must match the order in gGradCases
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kOutside_GradCaseType,
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kInside_GradCaseType,
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kEdge_GradCaseType,
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};
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///////////////////////////////////////////////////////////////////////////////
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class ConicalGradientsGM : public GM {
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public:
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ConicalGradientsGM(GradCaseType gradCaseType) {
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this->setBGColor(0xFFDDDDDD);
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fName.printf("gradients_2pt_conical_%s", gGradCases[gradCaseType].fName);
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fGradCaseType = gradCaseType;
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}
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protected:
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SkString onShortName() {
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return fName;
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}
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virtual SkISize onISize() { return SkISize::Make(840, 815); }
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virtual void onDraw(SkCanvas* canvas) {
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SkPoint pts[2] = {
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{ 0, 0 },
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{ SkIntToScalar(100), SkIntToScalar(100) }
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};
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SkShader::TileMode tm = SkShader::kClamp_TileMode;
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SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
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const GradMaker* gradMaker = gGradCases[fGradCaseType].fMaker;
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const int count = gGradCases[fGradCaseType].fCount;
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for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
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canvas->save();
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for (int j = 0; j < count; j++) {
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SkShader* shader = gradMaker[j](pts, gGradData[i], tm, NULL);
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if (i == 3) { // if the clamp case
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SkMatrix scale;
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scale.setScale(0.5f, 0.5f);
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scale.postTranslate(25.f, 25.f);
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shader->setLocalMatrix(scale);
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}
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paint.setShader(shader);
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canvas->drawRect(r, paint);
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shader->unref();
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canvas->translate(0, SkIntToScalar(120));
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}
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canvas->restore();
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canvas->translate(SkIntToScalar(120), 0);
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}
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}
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private:
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typedef GM INHERITED;
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||||
|
||||
GradCaseType fGradCaseType;
|
||||
SkString fName;
|
||||
};
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static GM* MyFactory1(void*) { return new ConicalGradientsGM(kInside_GradCaseType); }
|
||||
static GMRegistry reg1(MyFactory1);
|
||||
|
||||
static GM* MyFactory2(void*) { return new ConicalGradientsGM(kOutside_GradCaseType); }
|
||||
static GMRegistry reg2(MyFactory2);
|
||||
|
||||
static GM* MyFactory3(void*) { return new ConicalGradientsGM(kEdge_GradCaseType); }
|
||||
static GMRegistry reg3(MyFactory3);
|
||||
}
|
||||
|
@ -80,6 +80,7 @@
|
||||
'../gm/getpostextpath.cpp',
|
||||
'../gm/giantbitmap.cpp',
|
||||
'../gm/gradients.cpp',
|
||||
'../gm/gradients_2pt_conical.cpp',
|
||||
'../gm/gradients_no_texture.cpp',
|
||||
'../gm/gradientDirtyLaundry.cpp',
|
||||
'../gm/gradient_matrix.cpp',
|
||||
|
File diff suppressed because it is too large
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Reference in New Issue
Block a user