Fix double-accounting of SkPictureShader bitmap memory

The pixels RAM is accounted via SkImageGenerator/SkImageCacherator, we
don't need to report it as part of SkPictureShader's BitmapShaderRec.

R=reed@google.com
BUG=chromium:619929
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2415673002

Review-Url: https://codereview.chromium.org/2415673002
This commit is contained in:
fmalita 2016-10-12 13:43:43 -07:00 committed by Commit bot
parent d301683716
commit c9a9ca934b

View File

@ -11,6 +11,7 @@
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkImageShader.h"
#include "SkMatrixUtils.h"
#include "SkPicture.h"
#include "SkReadBuffer.h"
@ -63,10 +64,9 @@ private:
};
struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader)
: fKey(key)
, fShader(SkRef(tileShader))
, fBitmapBytes(bitmapBytes) {}
, fShader(SkRef(tileShader)) {}
BitmapShaderKey fKey;
SkAutoTUnref<SkShader> fShader;
@ -74,7 +74,8 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
const Key& getKey() const override { return fKey; }
size_t bytesUsed() const override {
return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
// Just the record overhead -- the actual pixels are accounted by SkImageCacherator.
return sizeof(fKey) + sizeof(SkImageShader);
}
const char* getCategory() const override { return "bitmap-shader"; }
SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
@ -233,9 +234,7 @@ sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix);
const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize);
SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
tileInfo.getSafeSize(tileInfo.minRowBytes())));
SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get()));
}
return tileShader;