[graphite] Use std::move when adding RenderPass attachment to CmdBuffer
This step was missing from the previous CL. Bug: skia:12466 Change-Id: I3da0082efefbabf6008fc8962d706f75f0743ecc Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461176 Auto-Submit: Jim Van Verth <jvanverth@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -100,7 +100,7 @@ void CommandBuffer::beginRenderPass(const RenderPassDesc& renderPassDesc) {
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descriptor.get());
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if (colorTexture) {
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this->trackResource(sk_ref_sp(colorTexture));
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this->trackResource(std::move(colorInfo.fTexture));
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}
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this->trackResource(fActiveRenderCommandEncoder);
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