Disable DFPathRenderTest for now.
It's unclear what this test should be -- or even if it's valid any more. Change-Id: I62b5d99ad19c9b2813ef5a3c34c9b11991c01c5f Reviewed-on: https://skia-review.googlesource.com/8494 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
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@ -13,6 +13,7 @@
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#include "GrContext.h"
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#include "ops/GrAADistanceFieldPathRenderer.h"
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#if 0
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// This test case including path coords and matrix taken from crbug.com/627443.
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// Because of inaccuracies in large floating point values this causes the
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// the path renderer to attempt to add a path DF to its atlas that is larger
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@ -81,3 +82,4 @@ DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(AADistanceFieldPathRenderer, reporter, ctxInfo)
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ctx->flush();
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}
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#endif
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#endif
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