Disable DFPathRenderTest for now.

It's unclear what this test should be -- or even if it's valid any more.

Change-Id: I62b5d99ad19c9b2813ef5a3c34c9b11991c01c5f
Reviewed-on: https://skia-review.googlesource.com/8494
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This commit is contained in:
Jim Van Verth 2017-02-16 11:44:52 -05:00 committed by Skia Commit-Bot
parent 9cee33e631
commit c9f4b8c562

View File

@ -13,6 +13,7 @@
#include "GrContext.h"
#include "ops/GrAADistanceFieldPathRenderer.h"
#if 0
// This test case including path coords and matrix taken from crbug.com/627443.
// Because of inaccuracies in large floating point values this causes the
// the path renderer to attempt to add a path DF to its atlas that is larger
@ -81,3 +82,4 @@ DEF_GPUTEST_FOR_ALL_GL_CONTEXTS(AADistanceFieldPathRenderer, reporter, ctxInfo)
ctx->flush();
}
#endif
#endif