Remove out-of-date TODO comment.

This comment originally referred to a line that immediately followed it:
    SkTBlitterAllocator allocator;

which was passed to the SkMakeBitmapShader call that followed it. This
was added at http://review.skia.org/8140 and removed soon afterwards at
http://review.skia.org/8407, but the comment was not removed.

Change-Id: Iebe4b34de737abaf3aa7c769f466a21802d0807a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418139
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This commit is contained in:
John Stiles 2021-06-14 11:29:58 -04:00
parent a981b455a0
commit ca1f0c1bc4

View File

@ -522,11 +522,6 @@ void SkBitmapDevice::drawImageRect(const SkImage* image, const SkRect* src, cons
USE_SHADER:
// TODO(herb): Move this over to SkArenaAlloc when arena alloc has a facility to return sk_sps.
// Since the shader need only live for our stack-frame, pass in a custom allocator. This
// can save malloc calls, and signals to SkMakeBitmapShader to not try to copy the bitmap
// if its mutable, since that precaution is not needed (give the short lifetime of the shader).
// construct a shader, so we can call drawRect with the dst
auto s = SkMakeBitmapShaderForPaint(paint, *bitmapPtr, SkTileMode::kClamp, SkTileMode::kClamp,
sampling, &matrix, kNever_SkCopyPixelsMode);