SkGradientShader.cpp: fix build when SK_SUPPORT_GPU=0

NOTRY=true
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2235863002

Review-Url: https://codereview.chromium.org/2235863002
This commit is contained in:
halcanary 2016-08-10 10:11:35 -07:00 committed by Commit bot
parent ceeaa78713
commit cb0f4c3404

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@ -228,6 +228,8 @@ void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
desc.flatten(buffer); desc.flatten(buffer);
} }
#if SK_SUPPORT_GPU
static inline bool close_to_one_half(const SkFixed& val) { static inline bool close_to_one_half(const SkFixed& val) {
return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf); return SkScalarNearlyEqual(SkFixedToScalar(val), SK_ScalarHalf);
} }
@ -271,6 +273,7 @@ GrGradientEffect::ColorType GrGradientEffect::determineColorTypeAndNumHardStops(
return kTexture_ColorType; return kTexture_ColorType;
} }
#endif
void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst, void SkGradientShaderBase::FlipGradientColors(SkColor* colorDst, Rec* recDst,
SkColor* colorSrc, Rec* recSrc, SkColor* colorSrc, Rec* recSrc,