Some iwyu for tests which will otherwise break.
A change currently in progress would break these test files since they aren't including what they use. Make them include what they use so they don't break in the future. Change-Id: I25d8d57631706dec0d0197b3759c6c18a0fe3aa0 Reviewed-on: https://skia-review.googlesource.com/114465 Reviewed-by: Herb Derby <herb@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
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@ -4,12 +4,27 @@
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBitmap.h"
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#include "SkBlendMode.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkFontStyle.h"
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#include "SkGradientShader.h"
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#include "SkImageInfo.h"
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#include "SkMatrix.h"
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#include "SkPaint.h"
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#include "SkRect.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkShader.h"
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#include "SkSize.h"
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#include "SkString.h"
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#include "SkTypeface.h"
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#include "SkTypes.h"
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#include "SkUtils.h"
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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namespace skiagm {
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@ -5,13 +5,24 @@
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* found in the LICENSE file.
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*/
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkFontStyle.h"
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#include "SkPaint.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkSize.h"
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#include "SkString.h"
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#include "SkTDArray.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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#include "SkTypes.h"
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkCanvas.h"
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#include "SkPoint.h"
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#include "SkTextBlob.h"
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#include "SkTDArray.h"
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#include <cstring>
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namespace {
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* found in the LICENSE file.
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*/
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#include "sk_tool_utils.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkBlendMode.h"
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#include "SkCanvas.h"
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#include "SkPath.h"
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#include "SkPointPriv.h"
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#include "SkRegion.h"
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#include "SkShader.h"
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#include "SkUtils.h"
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#include "SkImage.h"
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#include "SkSurface.h"
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#include "SkClipOpPriv.h"
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#include "SkColor.h"
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#include "SkImageInfo.h"
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#include "SkMatrix.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint.h"
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#include "SkPointPriv.h"
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#include "SkRect.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkSurface.h"
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#include "SkTypes.h"
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#include "SkView.h"
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#include "sk_tool_utils.h"
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class SkEvent;
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#define FAT_PIXEL_COLOR SK_ColorBLACK
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#define PIXEL_CENTER_SIZE 3
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* found in the LICENSE file.
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*/
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#include "sk_tool_utils.h"
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#include "SampleCode.h"
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#include "SkView.h"
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#include "SkBlendMode.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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#include "SkGeometry.h"
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#include "SkImageInfo.h"
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#include "SkMatrix.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPathMeasure.h"
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#include "SkPoint.h"
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#include "SkPointPriv.h"
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#include "SkRandom.h"
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#include "SkRRect.h"
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#include "SkColorPriv.h"
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#include "SkStrokerPriv.h"
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#include "SkRect.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkShader.h"
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#include "SkString.h"
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#include "SkStroke.h"
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#include "SkSurface.h"
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#include "SkTArray.h"
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#include "SkTemplates.h"
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#include "SkTypes.h"
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#include "SkView.h"
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#include "sk_tool_utils.h"
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#include <cfloat>
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class SkEvent;
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static bool hittest(const SkPoint& target, SkScalar x, SkScalar y) {
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const SkScalar TOL = 7;
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* found in the LICENSE file.
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*/
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#include "SkBigPicture.h"
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#include "SkBBHFactory.h"
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#include "SkBBoxHierarchy.h"
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#include "SkBlurImageFilter.h"
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#include "SkBigPicture.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColorMatrixFilter.h"
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#include "SkColorPriv.h"
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#include "SkDashPathEffect.h"
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#include "SkClipOp.h"
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#include "SkClipOpPriv.h"
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#include "SkColor.h"
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#include "SkData.h"
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#include "SkImageGenerator.h"
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#include "SkImageEncoder.h"
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#include "SkImageGenerator.h"
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#include "SkMD5.h"
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#include "SkFontStyle.h"
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#include "SkImageInfo.h"
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#include "SkMatrix.h"
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#include "SkMiniRecorder.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkPixelRef.h"
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#include "SkRectPriv.h"
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#include "SkRRect.h"
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#include "SkRandom.h"
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#include "SkRecord.h"
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#include "SkRect.h"
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#include "SkRectPriv.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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#include "SkShader.h"
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#include "SkStream.h"
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#include "sk_tool_utils.h"
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#include "SkTypeface.h"
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#include "SkTypes.h"
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#include "Test.h"
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#include "SkLumaColorFilter.h"
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#include "SkColorFilterImageFilter.h"
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#include <memory>
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class SkRRect;
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class SkRegion;
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template <typename T> class SkTDArray;
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static void make_bm(SkBitmap* bm, int w, int h, SkColor color, bool immutable) {
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bm->allocN32Pixels(w, h);
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