diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index e6bad38346..8e6c3e2d23 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -306,16 +306,7 @@ void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { ctxInfo.hasExtension("GL_NV_path_rendering"); fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; - -#if 0 - // This has to be temporarily disabled. On Android it causes the texture - // usage to become front loaded and the OS kills the process. It can - // be re-enabled once the more dynamic (ref-driven) cache clearing - // system is in place. fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); -#else - fReuseScratchTextures = true; -#endif // Enable supported shader-related caps if (kDesktop_GrGLBinding == binding) {