Cleanup timing state machine
BUG=skia: Review URL: https://codereview.chromium.org/1386933002
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1562855b19
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@ -111,6 +111,19 @@ public:
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*/
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virtual bool isVisual() { return false; }
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/*
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* VisualBench frequently resets the canvas. As a result we need to bulk call all of the hooks
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*/
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void preTimingHooks(SkCanvas* canvas) {
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this->perCanvasPreDraw(canvas);
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this->preDraw(canvas);
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}
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void postTimingHooks(SkCanvas* canvas) {
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this->postDraw(canvas);
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this->perCanvasPostDraw(canvas);
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}
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protected:
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virtual void setupPaint(SkPaint* paint);
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@ -18,53 +18,63 @@ TimingStateMachine::TimingStateMachine()
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: fCurrentFrame(0)
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, fLoops(1)
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, fLastMeasurement(0.)
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, fState(kPreWarmLoopsPerCanvasPreDraw_State) {
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, fState(kPreWarm_State)
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, fInnerState(kTuning_InnerState) {
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}
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TimingStateMachine::ParentEvents TimingStateMachine::nextFrame(SkCanvas* canvas,
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Benchmark* benchmark) {
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TimingStateMachine::ParentEvents TimingStateMachine::nextFrame(bool preWarmBetweenSamples) {
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ParentEvents parentEvent = kTiming_ParentEvents;
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switch (fState) {
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case kPreWarmLoopsPerCanvasPreDraw_State:
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return this->perCanvasPreDraw(canvas, benchmark, kPreWarmLoops_State);
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case kPreWarmLoops_State:
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return this->preWarm(kTuneLoops_State);
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case kTuneLoops_State:
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return this->tuneLoops();
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case kPreWarmTimingPerCanvasPreDraw_State:
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return this->perCanvasPreDraw(canvas, benchmark, kPreWarmTiming_State);
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case kPreWarmTiming_State:
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return this->preWarm(kTiming_State);
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case kTiming_State:
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return this->timing(canvas, benchmark);
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case kPreWarm_State: {
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if (fCurrentFrame >= FLAGS_gpuFrameLag) {
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fCurrentFrame = 0;
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fTimer.start();
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fState = kTiming_State;
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} else {
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fCurrentFrame++;
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}
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break;
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}
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case kTiming_State: {
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switch (fInnerState) {
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case kTuning_InnerState: {
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if (1 << 30 == fLoops) {
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// We're about to wrap. Something's wrong with the bench.
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SkDebugf("InnerLoops wrapped\n");
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fLoops = 1;
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} else {
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double elapsedMs = this->elapsed();
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if (elapsedMs < FLAGS_loopMs) {
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fLoops *= 2;
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} else {
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fInnerState = kTiming_InnerState;
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fState = kPreWarm_State;
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}
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this->resetTimingState();
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parentEvent = kReset_ParentEvents;
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}
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break;
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}
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case kTiming_InnerState: {
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if (fCurrentFrame >= FLAGS_frames) {
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this->recordMeasurement();
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this->resetTimingState();
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parentEvent = kTimingFinished_ParentEvents;
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if (preWarmBetweenSamples) {
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fState = kPreWarm_State;
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} else {
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fTimer.start(); // start timing again, don't change state
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}
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} else {
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fCurrentFrame++;
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}
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break;
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}
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}
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}
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break;
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}
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SkFAIL("Incomplete switch\n");
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return kTiming_ParentEvents;
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}
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inline void TimingStateMachine::nextState(State nextState) {
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fState = nextState;
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}
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TimingStateMachine::ParentEvents TimingStateMachine::perCanvasPreDraw(SkCanvas* canvas,
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Benchmark* benchmark,
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State nextState) {
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benchmark->perCanvasPreDraw(canvas);
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benchmark->preDraw(canvas);
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fCurrentFrame = 0;
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this->nextState(nextState);
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return kTiming_ParentEvents;
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}
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TimingStateMachine::ParentEvents TimingStateMachine::preWarm(State nextState) {
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if (fCurrentFrame >= FLAGS_gpuFrameLag) {
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// we currently time across all frames to make sure we capture all GPU work
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this->nextState(nextState);
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fCurrentFrame = 0;
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fTimer.start();
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} else {
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fCurrentFrame++;
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}
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return kTiming_ParentEvents;
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return parentEvent;
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}
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inline double TimingStateMachine::elapsed() {
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@ -77,52 +87,14 @@ void TimingStateMachine::resetTimingState() {
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fTimer = WallTimer();
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}
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inline TimingStateMachine::ParentEvents TimingStateMachine::tuneLoops() {
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if (1 << 30 == fLoops) {
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// We're about to wrap. Something's wrong with the bench.
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SkDebugf("InnerLoops wrapped\n");
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fLoops = 1;
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return kTiming_ParentEvents;
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} else {
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double elapsedMs = this->elapsed();
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if (elapsedMs > FLAGS_loopMs) {
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this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
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} else {
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fLoops *= 2;
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this->nextState(kPreWarmLoops_State);
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}
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this->resetTimingState();
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return kReset_ParentEvents;
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}
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}
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void TimingStateMachine::recordMeasurement() {
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fLastMeasurement = this->elapsed() / (FLAGS_frames * fLoops);
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}
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inline TimingStateMachine::ParentEvents TimingStateMachine::timing(SkCanvas* canvas,
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Benchmark* benchmark) {
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if (fCurrentFrame >= FLAGS_frames) {
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this->recordMeasurement();
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this->resetTimingState();
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return kTimingFinished_ParentEvents;
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} else {
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fCurrentFrame++;
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return kTiming_ParentEvents;
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}
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}
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void TimingStateMachine::nextBenchmark(SkCanvas* canvas, Benchmark* benchmark) {
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benchmark->postDraw(canvas);
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benchmark->perCanvasPostDraw(canvas);
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fLoops = 1;
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this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
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}
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void TimingStateMachine::nextSampleWithPrewarm() {
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this->nextState(kPreWarmTimingPerCanvasPreDraw_State);
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}
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void TimingStateMachine::nextSample() {
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fTimer.start();
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fInnerState = kTuning_InnerState;
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fState = kPreWarm_State;
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}
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@ -36,13 +36,7 @@ public:
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// reset
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};
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ParentEvents nextFrame(SkCanvas* canvas, Benchmark* benchmark);
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/*
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* Before taking another sample, the owner can choose to prewarm or not
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*/
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void nextSampleWithPrewarm();
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void nextSample();
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ParentEvents nextFrame(bool preWarmBetweenSamples);
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/*
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* The caller should call this when they are ready to move to the next benchmark. The caller
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@ -50,7 +44,6 @@ public:
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*/
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void nextBenchmark(SkCanvas*, Benchmark*);
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/*
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* When TimingStateMachine returns kTimingFinished_ParentEvents, then the owner can call
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* lastMeasurement() to get the time
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@ -60,43 +53,17 @@ public:
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int loops() const { return fLoops; }
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private:
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/*
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* The heart of the timing state machine is an event driven timing loop.
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* kPreWarmLoopsPerCanvasPreDraw_State: Before we begin timing, Benchmarks have a hook to
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* access the canvas. Then we prewarm before the autotune
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* loops step.
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* kPreWarmLoops_State: We prewarm the gpu before auto tuning to enter a steady
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* work state
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* kTuneLoops_State: Then we tune the loops of the benchmark to ensure we
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* are doing a measurable amount of work
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* kPreWarmTimingPerCanvasPreDraw_State: Because reset the context after tuning loops to ensure
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* coherent state, we need to give the benchmark
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* another hook
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* kPreWarmTiming_State: We prewarm the gpu again to enter a steady state
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* kTiming_State: Finally we time the benchmark. When finished timing
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* if we have enough samples then we'll start the next
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* benchmark in the kPreWarmLoopsPerCanvasPreDraw_State.
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* otherwise, we enter the
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* kPreWarmTimingPerCanvasPreDraw_State for another sample
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* In either case we reset the context.
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*/
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enum State {
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kPreWarmLoopsPerCanvasPreDraw_State,
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kPreWarmLoops_State,
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kTuneLoops_State,
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kPreWarmTimingPerCanvasPreDraw_State,
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kPreWarmTiming_State,
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kPreWarm_State,
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kTiming_State,
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};
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enum InnerState {
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kTuning_InnerState,
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kTiming_InnerState,
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};
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inline void nextState(State);
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ParentEvents perCanvasPreDraw(SkCanvas*, Benchmark*, State);
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ParentEvents preWarm(State nextState);
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inline ParentEvents tuneLoops();
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inline ParentEvents timing(SkCanvas*, Benchmark*);
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inline double elapsed();
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void resetTimingState();
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void postDraw(SkCanvas*, Benchmark*);
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void recordMeasurement();
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int fCurrentFrame;
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@ -104,6 +71,7 @@ private:
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double fLastMeasurement;
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WallTimer fTimer;
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State fState;
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InnerState fInnerState;
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};
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#endif
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@ -27,6 +27,7 @@ VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner)
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: fCurrentMeasurement(0)
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, fBenchmark(nullptr)
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, fAdvance(false)
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, fHasBeenReset(false)
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, fOwner(SkRef(owner)) {
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fBenchmarkStream.reset(new VisualBenchmarkStream);
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@ -93,7 +94,7 @@ bool VisualInteractiveModule::advanceRecordIfNecessary(SkCanvas* canvas) {
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fOwner->clear(canvas, SK_ColorWHITE, 2);
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fBenchmark->delayedSetup();
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fBenchmark->preTimingHooks(canvas);
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return true;
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}
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#include "GrGpu.h"
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@ -104,10 +105,18 @@ void VisualInteractiveModule::draw(SkCanvas* canvas) {
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fOwner->closeWindow();
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return;
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}
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if (fHasBeenReset) {
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fHasBeenReset = false;
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fBenchmark->preTimingHooks(canvas);
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}
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this->renderFrame(canvas);
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TimingStateMachine::ParentEvents event = fTSM.nextFrame(canvas, fBenchmark);
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TimingStateMachine::ParentEvents event = fTSM.nextFrame(false);
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switch (event) {
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case TimingStateMachine::kReset_ParentEvents:
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fBenchmark->postTimingHooks(canvas);
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fHasBeenReset = true;
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fOwner->reset();
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break;
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case TimingStateMachine::kTiming_ParentEvents:
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@ -121,10 +130,10 @@ void VisualInteractiveModule::draw(SkCanvas* canvas) {
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if (fAdvance) {
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fAdvance = false;
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fTSM.nextBenchmark(canvas, fBenchmark);
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fBenchmark->postTimingHooks(canvas);
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fBenchmark.reset(nullptr);
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fOwner->reset();
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} else {
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fTSM.nextSample();
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fHasBeenReset = true;
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}
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break;
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}
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@ -47,6 +47,7 @@ private:
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SkAutoTUnref<Benchmark> fBenchmark;
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TimingStateMachine fTSM;
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bool fAdvance;
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bool fHasBeenReset;
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// support framework
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SkAutoTUnref<VisualBench> fOwner;
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@ -44,6 +44,7 @@ static SkString humanize(double ms) {
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VisualLightweightBenchModule::VisualLightweightBenchModule(VisualBench* owner)
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: fCurrentSample(0)
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, fHasBeenReset(false)
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, fOwner(SkRef(owner))
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, fResults(new ResultsWriter) {
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fBenchmarkStream.reset(new VisualBenchmarkStream);
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@ -132,12 +133,14 @@ bool VisualLightweightBenchModule::advanceRecordIfNecessary(SkCanvas* canvas) {
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fOwner->clear(canvas, SK_ColorWHITE, 2);
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fBenchmark->delayedSetup();
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fRecords.push_back();
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// Log bench name
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fResults->bench(fBenchmark->getUniqueName(), fBenchmark->getSize().fX,
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fBenchmark->getSize().fY);
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fBenchmark->delayedSetup();
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fBenchmark->preTimingHooks(canvas);
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return true;
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}
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@ -147,15 +150,24 @@ void VisualLightweightBenchModule::draw(SkCanvas* canvas) {
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fOwner->closeWindow();
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return;
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}
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if (fHasBeenReset) {
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fHasBeenReset = false;
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fBenchmark->preTimingHooks(canvas);
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}
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this->renderFrame(canvas);
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TimingStateMachine::ParentEvents event = fTSM.nextFrame(canvas, fBenchmark);
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TimingStateMachine::ParentEvents event = fTSM.nextFrame(true);
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switch (event) {
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case TimingStateMachine::kReset_ParentEvents:
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fBenchmark->postTimingHooks(canvas);
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fOwner->reset();
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fHasBeenReset = true;
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break;
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case TimingStateMachine::kTiming_ParentEvents:
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break;
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case TimingStateMachine::kTimingFinished_ParentEvents:
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fBenchmark->postTimingHooks(canvas);
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fOwner->reset();
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fRecords.back().fMeasurements.push_back(fTSM.lastMeasurement());
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if (++fCurrentSample > FLAGS_samples) {
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@ -164,7 +176,7 @@ void VisualLightweightBenchModule::draw(SkCanvas* canvas) {
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fCurrentSample = 0;
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fBenchmark.reset(nullptr);
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} else {
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fTSM.nextSampleWithPrewarm();
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fHasBeenReset = true;
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}
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break;
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}
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SkAutoTDelete<VisualBenchmarkStream> fBenchmarkStream;
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SkAutoTUnref<Benchmark> fBenchmark;
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TimingStateMachine fTSM;
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bool fHasBeenReset;
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// support framework
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SkAutoTUnref<VisualBench> fOwner;
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