Refactor GrLayerHoister::FindLayersToHoist to prep for adding clip to cache key
NOTRY=true Committed: https://skia.googlesource.com/skia/+/27415b71bd529456165945e19b5b7efbebf6fb51 Review URL: https://codereview.chromium.org/640373002
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@ -13,78 +13,14 @@
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#include "SkGrPixelRef.h"
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#include "SkSurface.h"
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// Return true if any layers are suitable for hoisting
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bool GrLayerHoister::FindLayersToHoist(GrContext* context,
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// Create the layer information for the hoisted layer and secure the
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// required texture/render target resources.
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static void prepare_for_hoisting(GrLayerCache* layerCache,
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const SkPicture* topLevelPicture,
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const SkRect& query,
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const GrAccelData::SaveLayerInfo& info,
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SkTDArray<GrHoistedLayer>* atlased,
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SkTDArray<GrHoistedLayer>* nonAtlased,
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SkTDArray<GrHoistedLayer>* recycled) {
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bool anyHoisted = false;
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GrLayerCache* layerCache = context->getLayerCache();
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layerCache->processDeletedPictures();
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SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
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const SkPicture::AccelData* topLevelData = topLevelPicture->EXPERIMENTAL_getAccelData(key);
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if (NULL == topLevelData) {
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return false;
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}
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const GrAccelData *topLevelGPUData = static_cast<const GrAccelData*>(topLevelData);
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if (0 == topLevelGPUData->numSaveLayers()) {
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return false;
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}
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// Layer hoisting pre-renders the entire layer since it will be cached and potentially
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// reused with different clips (e.g., in different tiles). Because of this the
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// clip will not be limiting the size of the pre-rendered layer. kSaveLayerMaxSize
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// is used to limit which clips are pre-rendered.
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static const int kSaveLayerMaxSize = 256;
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SkAutoTArray<bool> pullForward(topLevelGPUData->numSaveLayers());
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// Pre-render all the layers that intersect the query rect
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for (int i = 0; i < topLevelGPUData->numSaveLayers(); ++i) {
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pullForward[i] = false;
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const GrAccelData::SaveLayerInfo& info = topLevelGPUData->saveLayerInfo(i);
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SkRect layerRect = SkRect::MakeXYWH(SkIntToScalar(info.fOffset.fX),
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SkIntToScalar(info.fOffset.fY),
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SkIntToScalar(info.fSize.fWidth),
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SkIntToScalar(info.fSize.fHeight));
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if (!SkRect::Intersects(query, layerRect)) {
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continue;
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}
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// TODO: ignore perspective projected layers here!
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// TODO: once this code is more stable unsuitable layers can
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// just be omitted during the optimization stage
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if (!info.fValid ||
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kSaveLayerMaxSize < info.fSize.fWidth ||
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kSaveLayerMaxSize < info.fSize.fHeight ||
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info.fIsNested) {
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continue;
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}
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pullForward[i] = true;
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anyHoisted = true;
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}
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if (!anyHoisted) {
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return false;
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}
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atlased->setReserve(atlased->reserved() + topLevelGPUData->numSaveLayers());
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// Generate the layer and/or ensure it is locked
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for (int i = 0; i < topLevelGPUData->numSaveLayers(); ++i) {
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if (pullForward[i]) {
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const GrAccelData::SaveLayerInfo& info = topLevelGPUData->saveLayerInfo(i);
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const SkPicture* pict = info.fPicture ? info.fPicture : topLevelPicture;
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GrCachedLayer* layer = layerCache->findLayerOrCreate(pict->uniqueID(),
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@ -100,10 +36,10 @@ bool GrLayerHoister::FindLayersToHoist(GrContext* context,
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desc.fConfig = kSkia8888_GrPixelConfig;
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// TODO: need to deal with sample count
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bool needsRendering = layerCache->lock(layer, desc,
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info.fHasNestedLayers || info.fIsNested);
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bool needsRendering = layerCache->lock(layer, desc, info.fHasNestedLayers || info.fIsNested);
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if (NULL == layer->texture()) {
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continue;
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// GPU resources could not be secured for the hoisting of this layer
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return;
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}
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GrHoistedLayer* hl;
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@ -123,6 +59,66 @@ bool GrLayerHoister::FindLayersToHoist(GrContext* context,
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hl->fOffset = info.fOffset;
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hl->fCTM = info.fOriginXform;
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}
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// Return true if any layers are suitable for hoisting
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bool GrLayerHoister::FindLayersToHoist(GrContext* context,
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const SkPicture* topLevelPicture,
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const SkRect& query,
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SkTDArray<GrHoistedLayer>* atlased,
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SkTDArray<GrHoistedLayer>* nonAtlased,
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SkTDArray<GrHoistedLayer>* recycled) {
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GrLayerCache* layerCache = context->getLayerCache();
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layerCache->processDeletedPictures();
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SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();
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const SkPicture::AccelData* topLevelData = topLevelPicture->EXPERIMENTAL_getAccelData(key);
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if (!topLevelData) {
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return false;
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}
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const GrAccelData *topLevelGPUData = static_cast<const GrAccelData*>(topLevelData);
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if (0 == topLevelGPUData->numSaveLayers()) {
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return false;
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}
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bool anyHoisted = false;
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// The layer hoisting code will pre-render and cache an entire layer if most
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// of it is being used (~70%) and it will fit in a texture. This is to allow
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// such layers to be re-used for different clips/tiles.
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// Small layers will additionally be atlased.
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// The only limitation right now is that nested layers are currently not hoisted.
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// Parent layers are hoisted but are never atlased (so that we never swap
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// away from the atlas rendertarget when generating the hoisted layers).
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atlased->setReserve(atlased->count() + topLevelGPUData->numSaveLayers());
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// Find and prepare for hoisting all the layers that intersect the query rect
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for (int i = 0; i < topLevelGPUData->numSaveLayers(); ++i) {
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const GrAccelData::SaveLayerInfo& info = topLevelGPUData->saveLayerInfo(i);
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SkRect layerRect = SkRect::MakeXYWH(SkIntToScalar(info.fOffset.fX),
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SkIntToScalar(info.fOffset.fY),
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SkIntToScalar(info.fSize.fWidth),
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SkIntToScalar(info.fSize.fHeight));
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if (!SkRect::Intersects(query, layerRect)) {
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continue;
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}
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// TODO: ignore perspective projected layers here!
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// TODO: once this code is more stable unsuitable layers can
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// just be omitted during the optimization stage
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if (!info.fValid || info.fIsNested) {
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continue;
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}
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prepare_for_hoisting(layerCache, topLevelPicture, info, atlased, nonAtlased, recycled);
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anyHoisted = true;
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}
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return anyHoisted;
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