Move vertex layout definitions from GrDrawTarget to GrDrawState.

This is the first step in revising vertex layouts so that the currently
installed GrEffects determine the current vertex layout.

https://codereview.appspot.com/7235051/


git-svn-id: http://skia.googlecode.com/svn/trunk@7423 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
jvanverth@google.com 2013-01-28 20:39:48 +00:00
parent 4991b8f234
commit cc78238f0b
17 changed files with 814 additions and 806 deletions

View File

@ -37,7 +37,7 @@ bool GrAndroidPathRenderer::onDrawPath(const SkPath& origPath,
&vertices);
// set vertex layout depending on anti-alias
GrVertexLayout layout = antiAlias ? GrDrawTarget::kCoverage_VertexLayoutBit : 0;
GrVertexLayout layout = antiAlias ? GrDrawState::kCoverage_VertexLayoutBit : 0;
// allocate our vert buffer
int vertCount = vertices.getSize();
@ -63,7 +63,7 @@ bool GrAndroidPathRenderer::onDrawPath(const SkPath& origPath,
++inVert;
}
} else {
size_t vsize = GrDrawTarget::VertexSize(layout);
size_t vsize = GrDrawState::VertexSize(layout);
size_t copySize = vsize*vertCount;
memcpy(geo.vertices(), vertices.getBuffer(), copySize);
}

View File

@ -454,7 +454,7 @@ bool GrAAConvexPathRenderer::onDrawPath(const SkPath& origPath,
const SkMatrix* vm = &adcd.getOriginalMatrix();
GrVertexLayout layout = 0;
layout |= GrDrawTarget::kEdge_VertexLayoutBit;
layout |= GrDrawState::kEdge_VertexLayoutBit;
// We use the fact that SkPath::transform path does subdivision based on
// perspective. Otherwise, we apply the view matrix when copying to the

View File

@ -502,7 +502,7 @@ bool GrAAHairLinePathRenderer::createGeom(
target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
&devClipBounds);
GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
SkMatrix viewM = drawState.getViewMatrix();
PREALLOC_PTARRAY(128) lines;
@ -514,7 +514,7 @@ bool GrAAHairLinePathRenderer::createGeom(
*lineCnt = lines.count() / 2;
int vertCnt = kVertsPerLineSeg * *lineCnt + kVertsPerQuad * *quadCnt;
GrAssert(sizeof(Vertex) == GrDrawTarget::VertexSize(layout));
GrAssert(sizeof(Vertex) == GrDrawState::VertexSize(layout));
if (!arg->set(target, layout, vertCnt, 0)) {
return false;

View File

@ -16,9 +16,9 @@ namespace {
static GrVertexLayout aa_rect_layout(bool useCoverage) {
GrVertexLayout layout = 0;
if (useCoverage) {
layout |= GrDrawTarget::kCoverage_VertexLayoutBit;
layout |= GrDrawState::kCoverage_VertexLayoutBit;
} else {
layout |= GrDrawTarget::kColor_VertexLayoutBit;
layout |= GrDrawState::kColor_VertexLayoutBit;
}
return layout;
}
@ -127,7 +127,7 @@ void GrAARectRenderer::fillAARect(GrGpu* gpu,
bool useVertexCoverage) {
GrVertexLayout layout = aa_rect_layout(useVertexCoverage);
size_t vsize = GrDrawTarget::VertexSize(layout);
size_t vsize = GrDrawState::VertexSize(layout);
GrDrawTarget::AutoReleaseGeometry geo(target, layout, 8, 0);
if (!geo.succeeded()) {
@ -196,7 +196,7 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
return;
}
GrVertexLayout layout = aa_rect_layout(useVertexCoverage);
size_t vsize = GrDrawTarget::VertexSize(layout);
size_t vsize = GrDrawState::VertexSize(layout);
GrDrawTarget::AutoReleaseGeometry geo(target, layout, 16, 0);
if (!geo.succeeded()) {

View File

@ -382,7 +382,7 @@ void* GrVertexBufferAllocPool::makeSpace(GrVertexLayout layout,
GrAssert(NULL != buffer);
GrAssert(NULL != startVertex);
size_t vSize = GrDrawTarget::VertexSize(layout);
size_t vSize = GrDrawState::VertexSize(layout);
size_t offset = 0; // assign to suppress warning
const GrGeometryBuffer* geomBuffer = NULL; // assign to suppress warning
void* ptr = INHERITED::makeSpace(vSize * vertexCount,
@ -405,7 +405,7 @@ bool GrVertexBufferAllocPool::appendVertices(GrVertexLayout layout,
if (NULL != space) {
memcpy(space,
vertices,
GrDrawTarget::VertexSize(layout) * vertexCount);
GrDrawState::VertexSize(layout) * vertexCount);
return true;
} else {
return false;
@ -414,11 +414,11 @@ bool GrVertexBufferAllocPool::appendVertices(GrVertexLayout layout,
int GrVertexBufferAllocPool::preallocatedBufferVertices(GrVertexLayout layout) const {
return INHERITED::preallocatedBufferSize() /
GrDrawTarget::VertexSize(layout);
GrDrawState::VertexSize(layout);
}
int GrVertexBufferAllocPool::currentBufferVertices(GrVertexLayout layout) const {
return currentBufferItems(GrDrawTarget::VertexSize(layout));
return currentBufferItems(GrDrawState::VertexSize(layout));
}
////////////////////////////////////////////////////////////////////////////////

View File

@ -309,7 +309,7 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
static const GrVertexLayout layout = GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
static const GrVertexLayout layout = GrDrawState::StageTexCoordVertexLayoutBit(0,0);
GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
if (arg.succeeded()) {
@ -875,12 +875,12 @@ void GrContext::drawVertices(const GrPaint& paint,
GrVertexLayout layout = 0;
if (NULL != texCoords) {
layout |= GrDrawTarget::StageTexCoordVertexLayoutBit(0, 0);
layout |= GrDrawState::StageTexCoordVertexLayoutBit(0, 0);
}
if (NULL != colors) {
layout |= GrDrawTarget::kColor_VertexLayoutBit;
layout |= GrDrawState::kColor_VertexLayoutBit;
}
int vertexSize = GrDrawTarget::VertexSize(layout);
int vertexSize = GrDrawState::VertexSize(layout);
if (sizeof(GrPoint) != vertexSize) {
if (!geo.set(target, layout, vertexCount, 0)) {
@ -889,7 +889,7 @@ void GrContext::drawVertices(const GrPaint& paint,
}
int texOffsets[GrDrawState::kMaxTexCoords];
int colorOffset;
GrDrawTarget::VertexSizeAndOffsetsByIdx(layout,
GrDrawState::VertexSizeAndOffsetsByIdx(layout,
texOffsets,
&colorOffset,
NULL,
@ -1005,7 +1005,7 @@ void GrContext::internalDrawOval(const GrPaint& paint,
return;
}
GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
GrAssert(sizeof(CircleVertex) == GrDrawTarget::VertexSize(layout));
GrDrawTarget::AutoReleaseGeometry geo(target, layout, 4, 0);

View File

@ -7,6 +7,7 @@
#include "GrDrawState.h"
#include "GrGpuVertex.h"
#include "GrPaint.h"
void GrDrawState::setFromPaint(const GrPaint& paint) {
@ -47,6 +48,490 @@ void GrDrawState::setFromPaint(const GrPaint& paint) {
////////////////////////////////////////////////////////////////////////////////
namespace {
/**
* This function generates some masks that we like to have known at compile
* time. When the number of stages or tex coords is bumped or the way bits
* are defined in GrDrawState.h changes this function should be rerun to
* generate the new masks. (We attempted to force the compiler to generate the
* masks using recursive templates but always wound up with static initializers
* under gcc, even if they were just a series of immediate->memory moves.)
*
*/
void gen_mask_arrays(GrVertexLayout* stageTexCoordMasks,
GrVertexLayout* texCoordMasks) {
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
stageTexCoordMasks[s] = 0;
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
stageTexCoordMasks[s] |= GrDrawState::StageTexCoordVertexLayoutBit(s, t);
}
}
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
texCoordMasks[t] = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
texCoordMasks[t] |= GrDrawState::StageTexCoordVertexLayoutBit(s, t);
}
}
}
/**
* Uncomment and run the gen_globals function to generate
* the code that declares the global masks.
*
* #if 0'ed out to avoid unused function warning.
*/
#if 0
void gen_globals() {
GrVertexLayout stageTexCoordMasks[GrDrawState::kNumStages];
GrVertexLayout texCoordMasks[GrDrawState::kMaxTexCoords];
gen_mask_arrays(stageTexCoordMasks, texCoordMasks);
GrPrintf("const GrVertexLayout gStageTexCoordMasks[] = {\n");
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrPrintf(" 0x%x,\n", stageTexCoordMasks[s]);
}
GrPrintf("};\n");
GrPrintf("GR_STATIC_ASSERT(GrDrawState::kNumStages == GR_ARRAY_COUNT(gStageTexCoordMasks));\n\n");
GrPrintf("const GrVertexLayout gTexCoordMasks[] = {\n");
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
GrPrintf(" 0x%x,\n", texCoordMasks[t]);
}
GrPrintf("};\n");
GrPrintf("GR_STATIC_ASSERT(GrDrawState::kMaxTexCoords == GR_ARRAY_COUNT(gTexCoordMasks));\n");
}
#endif
/* These values were generated by the above function */
const GrVertexLayout gStageTexCoordMasks[] = {
0x108421,
0x210842,
0x421084,
0x842108,
0x1084210,
};
GR_STATIC_ASSERT(GrDrawState::kNumStages == GR_ARRAY_COUNT(gStageTexCoordMasks));
const GrVertexLayout gTexCoordMasks[] = {
0x1f,
0x3e0,
0x7c00,
0xf8000,
0x1f00000,
};
GR_STATIC_ASSERT(GrDrawState::kMaxTexCoords == GR_ARRAY_COUNT(gTexCoordMasks));
#ifdef SK_DEBUG
bool check_layout(GrVertexLayout layout) {
// can only have 1 or 0 bits set for each stage.
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
int stageBits = layout & gStageTexCoordMasks[s];
if (stageBits && !GrIsPow2(stageBits)) {
return false;
}
}
return true;
}
#endif
int num_tex_coords(GrVertexLayout layout) {
int cnt = 0;
// figure out how many tex coordinates are present
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
if (gTexCoordMasks[t] & layout) {
++cnt;
}
}
return cnt;
}
} //unnamed namespace
size_t GrDrawState::VertexSize(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
size_t vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
size_t size = vecSize; // position
size += num_tex_coords(vertexLayout) * vecSize;
if (vertexLayout & kColor_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kEdge_VertexLayoutBit) {
size += 4 * sizeof(SkScalar);
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
/**
* Functions for computing offsets of various components from the layout
* bitfield.
*
* Order of vertex components:
* Position
* Tex Coord 0
* ...
* Tex Coord GrDrawState::kMaxTexCoords-1
* Color
* Coverage
*/
int GrDrawState::VertexStageCoordOffset(int stageIdx, GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (!StageUsesTexCoords(vertexLayout, stageIdx)) {
return 0;
}
int tcIdx = VertexTexCoordsForStage(stageIdx, vertexLayout);
if (tcIdx >= 0) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize; // position
// figure out how many tex coordinates are present and precede this one.
for (int t = 0; t < tcIdx; ++t) {
if (gTexCoordMasks[t] & vertexLayout) {
offset += vecSize;
}
}
return offset;
}
return -1;
}
int GrDrawState::VertexColorOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kColor_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
return vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
}
return -1;
}
int GrDrawState::VertexCoverageOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kCoverage_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1);
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawState::VertexEdgeOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
// edge pts are after the pos, tex coords, and color
if (vertexLayout & kEdge_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawState::VertexSizeAndOffsetsByIdx(
GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[kMaxTexCoords],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int size = vecSize; // position
for (int t = 0; t < kMaxTexCoords; ++t) {
if (gTexCoordMasks[t] & vertexLayout) {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = size;
}
size += vecSize;
} else {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = -1;
}
}
}
if (kColor_VertexLayoutBit & vertexLayout) {
if (NULL != colorOffset) {
*colorOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != colorOffset) {
*colorOffset = -1;
}
}
if (kCoverage_VertexLayoutBit & vertexLayout) {
if (NULL != coverageOffset) {
*coverageOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != coverageOffset) {
*coverageOffset = -1;
}
}
if (kEdge_VertexLayoutBit & vertexLayout) {
if (NULL != edgeOffset) {
*edgeOffset = size;
}
size += 4 * sizeof(SkScalar);
} else {
if (NULL != edgeOffset) {
*edgeOffset = -1;
}
}
return size;
}
int GrDrawState::VertexSizeAndOffsetsByStage(
GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[GrDrawState::kNumStages],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int texCoordOffsetsByIdx[kMaxTexCoords];
int size = VertexSizeAndOffsetsByIdx(vertexLayout,
(NULL == texCoordOffsetsByStage) ?
NULL :
texCoordOffsetsByIdx,
colorOffset,
coverageOffset,
edgeOffset);
if (NULL != texCoordOffsetsByStage) {
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
int tcIdx = VertexTexCoordsForStage(s, vertexLayout);
texCoordOffsetsByStage[s] =
tcIdx < 0 ? 0 : texCoordOffsetsByIdx[tcIdx];
}
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
bool GrDrawState::VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout) {
GrAssert(coordIndex < kMaxTexCoords);
GrAssert(check_layout(vertexLayout));
return !!(gTexCoordMasks[coordIndex] & vertexLayout);
}
int GrDrawState::VertexTexCoordsForStage(int stageIdx,
GrVertexLayout vertexLayout) {
GrAssert(stageIdx < GrDrawState::kNumStages);
GrAssert(check_layout(vertexLayout));
int bit = vertexLayout & gStageTexCoordMasks[stageIdx];
if (bit) {
// figure out which set of texture coordates is used
// bits are ordered T0S0, T0S1, T0S2, ..., T1S0, T1S1, ...
// and start at bit 0.
GR_STATIC_ASSERT(sizeof(GrVertexLayout) <= sizeof(uint32_t));
return (32 - SkCLZ(bit) - 1) / GrDrawState::kNumStages;
}
return -1;
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawState::VertexLayoutUnitTest() {
// Ensure that our globals mask arrays are correct
GrVertexLayout stageTexCoordMasks[GrDrawState::kNumStages];
GrVertexLayout texCoordMasks[kMaxTexCoords];
gen_mask_arrays(stageTexCoordMasks, texCoordMasks);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrAssert(stageTexCoordMasks[s] == gStageTexCoordMasks[s]);
}
for (int t = 0; t < kMaxTexCoords; ++t) {
GrAssert(texCoordMasks[t] == gTexCoordMasks[t]);
}
// not necessarily exhaustive
static bool run;
if (!run) {
run = true;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrVertexLayout stageMask = 0;
for (int t = 0; t < kMaxTexCoords; ++t) {
stageMask |= StageTexCoordVertexLayoutBit(s,t);
}
GrAssert(1 == kMaxTexCoords ||
!check_layout(stageMask));
GrAssert(gStageTexCoordMasks[s] == stageMask);
GrAssert(!check_layout(stageMask));
}
for (int t = 0; t < kMaxTexCoords; ++t) {
GrVertexLayout tcMask = 0;
GrAssert(!VertexUsesTexCoordIdx(t, 0));
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
tcMask |= StageTexCoordVertexLayoutBit(s,t);
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
GrAssert(VertexUsesTexCoordIdx(t, tcMask));
GrAssert(2*sizeof(GrPoint) == VertexSize(tcMask));
GrAssert(t == VertexTexCoordsForStage(s, tcMask));
for (int s2 = s + 1; s2 < GrDrawState::kNumStages; ++s2) {
GrAssert(-1 == VertexTexCoordsForStage(s2, tcMask));
#if GR_DEBUG
GrVertexLayout posAsTex = tcMask;
#endif
GrAssert(0 == VertexStageCoordOffset(s2, posAsTex));
GrAssert(2*sizeof(GrPoint) == VertexSize(posAsTex));
GrAssert(-1 == VertexTexCoordsForStage(s2, posAsTex));
GrAssert(-1 == VertexEdgeOffset(posAsTex));
}
GrAssert(-1 == VertexEdgeOffset(tcMask));
GrAssert(-1 == VertexColorOffset(tcMask));
GrAssert(-1 == VertexCoverageOffset(tcMask));
#if GR_DEBUG
GrVertexLayout withColor = tcMask | kColor_VertexLayoutBit;
#endif
GrAssert(-1 == VertexCoverageOffset(withColor));
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColor));
#if GR_DEBUG
GrVertexLayout withEdge = tcMask | kEdge_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withEdge));
GrAssert(2*sizeof(GrPoint) == VertexEdgeOffset(withEdge));
GrAssert(4*sizeof(GrPoint) == VertexSize(withEdge));
#if GR_DEBUG
GrVertexLayout withColorAndEdge = withColor | kEdge_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColorAndEdge));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexEdgeOffset(withColorAndEdge));
GrAssert(4*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColorAndEdge));
#if GR_DEBUG
GrVertexLayout withCoverage = tcMask | kCoverage_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) == VertexCoverageOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withCoverage));
#if GR_DEBUG
GrVertexLayout withCoverageAndColor = tcMask | kCoverage_VertexLayoutBit |
kColor_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexCoverageOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + 2 * sizeof(GrColor) == VertexSize(withCoverageAndColor));
}
GrAssert(gTexCoordMasks[t] == tcMask);
GrAssert(check_layout(tcMask));
int stageOffsets[GrDrawState::kNumStages];
int colorOffset;
int edgeOffset;
int coverageOffset;
int size;
size = VertexSizeAndOffsetsByStage(tcMask,
stageOffsets, &colorOffset,
&coverageOffset, &edgeOffset);
GrAssert(2*sizeof(GrPoint) == size);
GrAssert(-1 == colorOffset);
GrAssert(-1 == coverageOffset);
GrAssert(-1 == edgeOffset);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrAssert(sizeof(GrPoint) == stageOffsets[s]);
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
bool GrDrawState::StageUsesTexCoords(GrVertexLayout layout, int stageIdx) {
return SkToBool(layout & gStageTexCoordMasks[stageIdx]);
}
bool GrDrawState::srcAlphaWillBeOne(GrVertexLayout layout) const {
uint32_t validComponentFlags;
GrColor color;
// Check if per-vertex or constant color may have partial alpha
if (layout & kColor_VertexLayoutBit) {
validComponentFlags = 0;
} else {
validComponentFlags = GrEffect::kAll_ValidComponentFlags;
color = this->getColor();
}
// Run through the color stages
int stageCnt = getFirstCoverageStage();
for (int s = 0; s < stageCnt; ++s) {
const GrEffectRef* effect = this->getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
}
// Check if the color filter could introduce an alpha.
// We could skip the above work when this is true, but it is rare and the right fix is to make
// the color filter a GrEffect and implement getConstantColorComponents() for it.
if (SkXfermode::kDst_Mode != this->getColorFilterMode()) {
validComponentFlags = 0;
}
// Check whether coverage is treated as color. If so we run through the coverage computation.
if (this->isCoverageDrawing()) {
GrColor coverageColor = this->getCoverage();
GrColor oldColor = color;
color = 0;
for (int c = 0; c < 4; ++c) {
if (validComponentFlags & (1 << c)) {
U8CPU a = (oldColor >> (c * 8)) & 0xff;
U8CPU b = (coverageColor >> (c * 8)) & 0xff;
color |= (SkMulDiv255Round(a, b) << (c * 8));
}
}
for (int s = this->getFirstCoverageStage(); s < GrDrawState::kNumStages; ++s) {
const GrEffectRef* effect = this->getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
}
}
return (GrEffect::kA_ValidComponentFlag & validComponentFlags) && 0xff == GrColorUnpackA(color);
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawState::AutoViewMatrixRestore::restore() {
if (NULL != fDrawState) {
fDrawState->setViewMatrix(fViewMatrix);

View File

@ -10,14 +10,15 @@
#include "GrBackendEffectFactory.h"
#include "GrColor.h"
#include "SkMatrix.h"
#include "GrRefCnt.h"
#include "GrEffectStage.h"
#include "GrStencil.h"
#include "GrTexture.h"
#include "GrRefCnt.h"
#include "GrRenderTarget.h"
#include "GrStencil.h"
#include "GrTemplates.h"
#include "GrTexture.h"
#include "effects/GrSimpleTextureEffect.h"
#include "SkMatrix.h"
#include "SkXfermode.h"
class GrPaint;
@ -102,6 +103,269 @@ public:
*/
void setFromPaint(const GrPaint& paint);
///////////////////////////////////////////////////////////////////////////
/// @name Vertex Format
////
/**
* The format of vertices is represented as a bitfield of flags.
* Flags that indicate the layout of vertex data. Vertices always contain
* positions and may also contain up to GrDrawState::kMaxTexCoords sets
* of 2D texture coordinates, per-vertex colors, and per-vertex coverage.
* Each stage can
* use any of the texture coordinates as its input texture coordinates or it
* may use the positions as texture coordinates.
*
* If no texture coordinates are specified for a stage then the stage is
* disabled.
*
* Only one type of texture coord can be specified per stage. For
* example StageTexCoordVertexLayoutBit(0, 2) and
* StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified.
*
* The order in memory is always (position, texture coord 0, ..., color,
* coverage) with any unused fields omitted. Note that this means that if
* only texture coordinates 1 is referenced then there is no texture
* coordinates 0 and the order would be (position, texture coordinate 1
* [, color][, coverage]).
*/
/**
* Generates a bit indicating that a texture stage uses texture coordinates
*
* @param stageIdx the stage that will use texture coordinates.
* @param texCoordIdx the index of the texture coordinates to use
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StageTexCoordVertexLayoutBit(int stageIdx, int texCoordIdx) {
GrAssert(stageIdx < kNumStages);
GrAssert(texCoordIdx < kMaxTexCoords);
return 1 << (stageIdx + (texCoordIdx * kNumStages));
}
static bool StageUsesTexCoords(GrVertexLayout layout, int stageIdx);
private:
// non-stage bits start at this index.
static const int STAGE_BIT_CNT = kNumStages * kMaxTexCoords;
public:
/**
* Additional Bits that can be specified in GrVertexLayout.
*/
enum VertexLayoutBits {
/* vertices have colors (GrColor) */
kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0),
/* vertices have coverage (GrColor)
*/
kCoverage_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1),
/* Use text vertices. (Pos and tex coords may be a different type for
* text [GrGpuTextVertex vs GrPoint].)
*/
kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 2),
/* Each vertex specificies an edge. Distance to the edge is used to
* compute a coverage. See GrDrawState::setVertexEdgeType().
*/
kEdge_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 3),
// for below assert
kDummyVertexLayoutBit,
kHighVertexLayoutBit = kDummyVertexLayoutBit - 1
};
// make sure we haven't exceeded the number of bits in GrVertexLayout.
GR_STATIC_ASSERT(kHighVertexLayoutBit < ((uint64_t)1 << 8*sizeof(GrVertexLayout)));
////////////////////////////////////////////////////////////////////////////
// Helpers for picking apart vertex layouts
/**
* Helper function to compute the size of a vertex from a vertex layout
* @return size of a single vertex.
*/
static size_t VertexSize(GrVertexLayout vertexLayout);
/**
* Helper function for determining the index of texture coordinates that
* is input for a texture stage. Note that a stage may instead use positions
* as texture coordinates, in which case the result of the function is
* indistinguishable from the case when the stage is disabled.
*
* @param stageIdx the stage to query
* @param vertexLayout layout to query
*
* @return the texture coordinate index or -1 if the stage doesn't use
* separate (non-position) texture coordinates.
*/
static int VertexTexCoordsForStage(int stageIdx, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of texture coordinates in a vertex
* @return offset of texture coordinates in vertex layout or -1 if the
* layout has no texture coordinates. Will be 0 if positions are
* used as texture coordinates for the stage.
*/
static int VertexStageCoordOffset(int stageIdx, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the color in a vertex
* @return offset of color in vertex layout or -1 if the
* layout has no color.
*/
static int VertexColorOffset(GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the coverage in a vertex
* @return offset of coverage in vertex layout or -1 if the
* layout has no coverage.
*/
static int VertexCoverageOffset(GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the edge pts in a vertex
* @return offset of edge in vertex layout or -1 if the
* layout has no edge.
*/
static int VertexEdgeOffset(GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains explicit texture
* coordinates of some index.
*
* @param coordIndex the tex coord index to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the index,
* false otherwise.
*/
static bool VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by tex coord
* index rather than by stage. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.)
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByIdx after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used. (optional)
* @param colorOffset after return it is the offset of the
* color field in each vertex, or -1 if
* there aren't per-vertex colors. (optional)
* @param coverageOffset after return it is the offset of the
* coverage field in each vertex, or -1 if
* there aren't per-vertex coeverages.
* (optional)
* @param edgeOffset after return it is the offset of the
* edge eq field in each vertex, or -1 if
* there aren't per-vertex edge equations.
* (optional)
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[kMaxTexCoords],
int *colorOffset,
int *coverageOffset,
int* edgeOffset);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by stage
* rather than by index. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.) If a stage uses positions for
* tex coords then that stage's offset will be 0 (positions are always at 0).
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByStage after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used. (optional)
* @param colorOffset after return it is the offset of the
* color field in each vertex, or -1 if
* there aren't per-vertex colors.
* (optional)
* @param coverageOffset after return it is the offset of the
* coverage field in each vertex, or -1 if
* there aren't per-vertex coeverages.
* (optional)
* @param edgeOffset after return it is the offset of the
* edge eq field in each vertex, or -1 if
* there aren't per-vertex edge equations.
* (optional)
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[kNumStages],
int* colorOffset,
int* coverageOffset,
int* edgeOffset);
// determine if src alpha is guaranteed to be one for all src pixels
bool srcAlphaWillBeOne(GrVertexLayout vertexLayout) const;
/**
* Accessing positions, texture coords, or colors, of a vertex within an
* array is a hassle involving casts and simple math. These helpers exist
* to keep GrDrawTarget clients' code a bit nicer looking.
*/
/**
* Gets a pointer to a GrPoint of a vertex's position or texture
* coordinate.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex component.
* Defaults to zero (corresponding to vertex position)
* @return pointer to the vertex component as a GrPoint
*/
static GrPoint* GetVertexPoint(void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
static const GrPoint* GetVertexPoint(const void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
/**
* Gets a pointer to a GrColor inside a vertex within a vertex array.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex color
* @return pointer to the vertex component as a GrColor
*/
static GrColor* GetVertexColor(void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static const GrColor* GetVertexColor(const void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
const intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static void VertexLayoutUnitTest();
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name Color
////

View File

@ -9,7 +9,6 @@
#include "GrDrawTarget.h"
#include "GrGpuVertex.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
#include "GrVertexBuffer.h"
@ -18,432 +17,6 @@
SK_DEFINE_INST_COUNT(GrDrawTarget)
namespace {
/**
* This function generates some masks that we like to have known at compile
* time. When the number of stages or tex coords is bumped or the way bits
* are defined in GrDrawTarget.h changes this function should be rerun to
* generate the new masks. (We attempted to force the compiler to generate the
* masks using recursive templates but always wound up with static initializers
* under gcc, even if they were just a series of immediate->memory moves.)
*
*/
void gen_mask_arrays(GrVertexLayout* stageTexCoordMasks,
GrVertexLayout* texCoordMasks) {
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
stageTexCoordMasks[s] = 0;
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
stageTexCoordMasks[s] |= GrDrawTarget::StageTexCoordVertexLayoutBit(s, t);
}
}
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
texCoordMasks[t] = 0;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
texCoordMasks[t] |= GrDrawTarget::StageTexCoordVertexLayoutBit(s, t);
}
}
}
/**
* Uncomment and run the gen_globals function to generate
* the code that declares the global masks.
*
* #if 0'ed out to avoid unused function warning.
*/
#if 0
void gen_globals() {
GrVertexLayout stageTexCoordMasks[GrDrawState::kNumStages];
GrVertexLayout texCoordMasks[GrDrawState::kMaxTexCoords];
gen_mask_arrays(stageTexCoordMasks, texCoordMasks);
GrPrintf("const GrVertexLayout gStageTexCoordMasks[] = {\n");
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrPrintf(" 0x%x,\n", stageTexCoordMasks[s]);
}
GrPrintf("};\n");
GrPrintf("GR_STATIC_ASSERT(GrDrawState::kNumStages == GR_ARRAY_COUNT(gStageTexCoordMasks));\n\n");
GrPrintf("const GrVertexLayout gTexCoordMasks[] = {\n");
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
GrPrintf(" 0x%x,\n", texCoordMasks[t]);
}
GrPrintf("};\n");
GrPrintf("GR_STATIC_ASSERT(GrDrawState::kMaxTexCoords == GR_ARRAY_COUNT(gTexCoordMasks));\n");
}
#endif
/* These values were generated by the above function */
const GrVertexLayout gStageTexCoordMasks[] = {
0x108421,
0x210842,
0x421084,
0x842108,
0x1084210,
};
GR_STATIC_ASSERT(GrDrawState::kNumStages == GR_ARRAY_COUNT(gStageTexCoordMasks));
const GrVertexLayout gTexCoordMasks[] = {
0x1f,
0x3e0,
0x7c00,
0xf8000,
0x1f00000,
};
GR_STATIC_ASSERT(GrDrawState::kMaxTexCoords == GR_ARRAY_COUNT(gTexCoordMasks));
#ifdef SK_DEBUG
bool check_layout(GrVertexLayout layout) {
// can only have 1 or 0 bits set for each stage.
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
int stageBits = layout & gStageTexCoordMasks[s];
if (stageBits && !GrIsPow2(stageBits)) {
return false;
}
}
return true;
}
#endif
int num_tex_coords(GrVertexLayout layout) {
int cnt = 0;
// figure out how many tex coordinates are present
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
if (gTexCoordMasks[t] & layout) {
++cnt;
}
}
return cnt;
}
} //unnamed namespace
size_t GrDrawTarget::VertexSize(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
size_t vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
size_t size = vecSize; // position
size += num_tex_coords(vertexLayout) * vecSize;
if (vertexLayout & kColor_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
size += sizeof(GrColor);
}
if (vertexLayout & kEdge_VertexLayoutBit) {
size += 4 * sizeof(SkScalar);
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
/**
* Functions for computing offsets of various components from the layout
* bitfield.
*
* Order of vertex components:
* Position
* Tex Coord 0
* ...
* Tex Coord GrDrawState::kMaxTexCoords-1
* Color
* Coverage
*/
int GrDrawTarget::VertexStageCoordOffset(int stageIdx, GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (!StageUsesTexCoords(vertexLayout, stageIdx)) {
return 0;
}
int tcIdx = VertexTexCoordsForStage(stageIdx, vertexLayout);
if (tcIdx >= 0) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize; // position
// figure out how many tex coordinates are present and precede this one.
for (int t = 0; t < tcIdx; ++t) {
if (gTexCoordMasks[t] & vertexLayout) {
offset += vecSize;
}
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexColorOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kColor_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
return vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
}
return -1;
}
int GrDrawTarget::VertexCoverageOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
if (vertexLayout & kCoverage_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1);
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexEdgeOffset(GrVertexLayout vertexLayout) {
GrAssert(check_layout(vertexLayout));
// edge pts are after the pos, tex coords, and color
if (vertexLayout & kEdge_VertexLayoutBit) {
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int offset = vecSize * (num_tex_coords(vertexLayout) + 1); //+1 for pos
if (vertexLayout & kColor_VertexLayoutBit) {
offset += sizeof(GrColor);
}
if (vertexLayout & kCoverage_VertexLayoutBit) {
offset += sizeof(GrColor);
}
return offset;
}
return -1;
}
int GrDrawTarget::VertexSizeAndOffsetsByIdx(
GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[GrDrawState::kMaxTexCoords],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int vecSize = (vertexLayout & kTextFormat_VertexLayoutBit) ?
sizeof(GrGpuTextVertex) :
sizeof(GrPoint);
int size = vecSize; // position
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
if (gTexCoordMasks[t] & vertexLayout) {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = size;
}
size += vecSize;
} else {
if (NULL != texCoordOffsetsByIdx) {
texCoordOffsetsByIdx[t] = -1;
}
}
}
if (kColor_VertexLayoutBit & vertexLayout) {
if (NULL != colorOffset) {
*colorOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != colorOffset) {
*colorOffset = -1;
}
}
if (kCoverage_VertexLayoutBit & vertexLayout) {
if (NULL != coverageOffset) {
*coverageOffset = size;
}
size += sizeof(GrColor);
} else {
if (NULL != coverageOffset) {
*coverageOffset = -1;
}
}
if (kEdge_VertexLayoutBit & vertexLayout) {
if (NULL != edgeOffset) {
*edgeOffset = size;
}
size += 4 * sizeof(SkScalar);
} else {
if (NULL != edgeOffset) {
*edgeOffset = -1;
}
}
return size;
}
int GrDrawTarget::VertexSizeAndOffsetsByStage(
GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[GrDrawState::kNumStages],
int* colorOffset,
int* coverageOffset,
int* edgeOffset) {
GrAssert(check_layout(vertexLayout));
int texCoordOffsetsByIdx[GrDrawState::kMaxTexCoords];
int size = VertexSizeAndOffsetsByIdx(vertexLayout,
(NULL == texCoordOffsetsByStage) ?
NULL :
texCoordOffsetsByIdx,
colorOffset,
coverageOffset,
edgeOffset);
if (NULL != texCoordOffsetsByStage) {
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
int tcIdx = VertexTexCoordsForStage(s, vertexLayout);
texCoordOffsetsByStage[s] =
tcIdx < 0 ? 0 : texCoordOffsetsByIdx[tcIdx];
}
}
return size;
}
////////////////////////////////////////////////////////////////////////////////
bool GrDrawTarget::VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout) {
GrAssert(coordIndex < GrDrawState::kMaxTexCoords);
GrAssert(check_layout(vertexLayout));
return !!(gTexCoordMasks[coordIndex] & vertexLayout);
}
int GrDrawTarget::VertexTexCoordsForStage(int stageIdx,
GrVertexLayout vertexLayout) {
GrAssert(stageIdx < GrDrawState::kNumStages);
GrAssert(check_layout(vertexLayout));
int bit = vertexLayout & gStageTexCoordMasks[stageIdx];
if (bit) {
// figure out which set of texture coordates is used
// bits are ordered T0S0, T0S1, T0S2, ..., T1S0, T1S1, ...
// and start at bit 0.
GR_STATIC_ASSERT(sizeof(GrVertexLayout) <= sizeof(uint32_t));
return (32 - SkCLZ(bit) - 1) / GrDrawState::kNumStages;
}
return -1;
}
////////////////////////////////////////////////////////////////////////////////
void GrDrawTarget::VertexLayoutUnitTest() {
// Ensure that our globals mask arrays are correct
GrVertexLayout stageTexCoordMasks[GrDrawState::kNumStages];
GrVertexLayout texCoordMasks[GrDrawState::kMaxTexCoords];
gen_mask_arrays(stageTexCoordMasks, texCoordMasks);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrAssert(stageTexCoordMasks[s] == gStageTexCoordMasks[s]);
}
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
GrAssert(texCoordMasks[t] == gTexCoordMasks[t]);
}
// not necessarily exhaustive
static bool run;
if (!run) {
run = true;
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrVertexLayout stageMask = 0;
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
stageMask |= StageTexCoordVertexLayoutBit(s,t);
}
GrAssert(1 == GrDrawState::kMaxTexCoords ||
!check_layout(stageMask));
GrAssert(gStageTexCoordMasks[s] == stageMask);
GrAssert(!check_layout(stageMask));
}
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
GrVertexLayout tcMask = 0;
GrAssert(!VertexUsesTexCoordIdx(t, 0));
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
tcMask |= StageTexCoordVertexLayoutBit(s,t);
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
GrAssert(VertexUsesTexCoordIdx(t, tcMask));
GrAssert(2*sizeof(GrPoint) == VertexSize(tcMask));
GrAssert(t == VertexTexCoordsForStage(s, tcMask));
for (int s2 = s + 1; s2 < GrDrawState::kNumStages; ++s2) {
GrAssert(-1 == VertexTexCoordsForStage(s2, tcMask));
#if GR_DEBUG
GrVertexLayout posAsTex = tcMask;
#endif
GrAssert(0 == VertexStageCoordOffset(s2, posAsTex));
GrAssert(2*sizeof(GrPoint) == VertexSize(posAsTex));
GrAssert(-1 == VertexTexCoordsForStage(s2, posAsTex));
GrAssert(-1 == VertexEdgeOffset(posAsTex));
}
GrAssert(-1 == VertexEdgeOffset(tcMask));
GrAssert(-1 == VertexColorOffset(tcMask));
GrAssert(-1 == VertexCoverageOffset(tcMask));
#if GR_DEBUG
GrVertexLayout withColor = tcMask | kColor_VertexLayoutBit;
#endif
GrAssert(-1 == VertexCoverageOffset(withColor));
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColor));
#if GR_DEBUG
GrVertexLayout withEdge = tcMask | kEdge_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withEdge));
GrAssert(2*sizeof(GrPoint) == VertexEdgeOffset(withEdge));
GrAssert(4*sizeof(GrPoint) == VertexSize(withEdge));
#if GR_DEBUG
GrVertexLayout withColorAndEdge = withColor | kEdge_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withColorAndEdge));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexEdgeOffset(withColorAndEdge));
GrAssert(4*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withColorAndEdge));
#if GR_DEBUG
GrVertexLayout withCoverage = tcMask | kCoverage_VertexLayoutBit;
#endif
GrAssert(-1 == VertexColorOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) == VertexCoverageOffset(withCoverage));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexSize(withCoverage));
#if GR_DEBUG
GrVertexLayout withCoverageAndColor = tcMask | kCoverage_VertexLayoutBit |
kColor_VertexLayoutBit;
#endif
GrAssert(2*sizeof(GrPoint) == VertexColorOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + sizeof(GrColor) == VertexCoverageOffset(withCoverageAndColor));
GrAssert(2*sizeof(GrPoint) + 2 * sizeof(GrColor) == VertexSize(withCoverageAndColor));
}
GrAssert(gTexCoordMasks[t] == tcMask);
GrAssert(check_layout(tcMask));
int stageOffsets[GrDrawState::kNumStages];
int colorOffset;
int edgeOffset;
int coverageOffset;
int size;
size = VertexSizeAndOffsetsByStage(tcMask,
stageOffsets, &colorOffset,
&coverageOffset, &edgeOffset);
GrAssert(2*sizeof(GrPoint) == size);
GrAssert(-1 == colorOffset);
GrAssert(-1 == coverageOffset);
GrAssert(-1 == edgeOffset);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
GrAssert(sizeof(GrPoint) == stageOffsets[s]);
GrAssert(sizeof(GrPoint) == VertexStageCoordOffset(s, tcMask));
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
#define DEBUG_INVAL_BUFFER 0xdeadcafe
@ -551,10 +124,6 @@ bool GrDrawTarget::reserveIndexSpace(int indexCount,
}
bool GrDrawTarget::StageUsesTexCoords(GrVertexLayout layout, int stageIdx) {
return SkToBool(layout & gStageTexCoordMasks[stageIdx]);
}
bool GrDrawTarget::reserveVertexAndIndexSpace(GrVertexLayout vertexLayout,
int vertexCount,
int indexCount,
@ -824,57 +393,6 @@ bool GrDrawTarget::canTweakAlphaForCoverage() const {
this->getDrawState().isCoverageDrawing();
}
bool GrDrawTarget::srcAlphaWillBeOne(GrVertexLayout layout) const {
const GrDrawState& drawState = this->getDrawState();
uint32_t validComponentFlags;
GrColor color;
// Check if per-vertex or constant color may have partial alpha
if (layout & kColor_VertexLayoutBit) {
validComponentFlags = 0;
} else {
validComponentFlags = GrEffect::kAll_ValidComponentFlags;
color = drawState.getColor();
}
// Run through the color stages
int stageCnt = drawState.getFirstCoverageStage();
for (int s = 0; s < stageCnt; ++s) {
const GrEffectRef* effect = drawState.getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
}
// Check if the color filter could introduce an alpha.
// We could skip the above work when this is true, but it is rare and the right fix is to make
// the color filter a GrEffect and implement getConstantColorComponents() for it.
if (SkXfermode::kDst_Mode != drawState.getColorFilterMode()) {
validComponentFlags = 0;
}
// Check whether coverage is treated as color. If so we run through the coverage computation.
if (drawState.isCoverageDrawing()) {
GrColor coverageColor = drawState.getCoverage();
GrColor oldColor = color;
color = 0;
for (int c = 0; c < 4; ++c) {
if (validComponentFlags & (1 << c)) {
U8CPU a = (oldColor >> (c * 8)) & 0xff;
U8CPU b = (coverageColor >> (c * 8)) & 0xff;
color |= (SkMulDiv255Round(a, b) << (c * 8));
}
}
for (int s = drawState.getFirstCoverageStage(); s < GrDrawState::kNumStages; ++s) {
const GrEffectRef* effect = drawState.getStage(s).getEffect();
if (NULL != effect) {
(*effect)->getConstantColorComponents(&color, &validComponentFlags);
}
}
}
return (GrEffect::kA_ValidComponentFlag & validComponentFlags) && 0xff == GrColorUnpackA(color);
}
namespace {
GrVertexLayout default_blend_opts_vertex_layout() {
GrVertexLayout layout = 0;
@ -912,14 +430,14 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
*dstCoeff = kOne_GrBlendCoeff;
}
bool srcAIsOne = this->srcAlphaWillBeOne(layout);
bool srcAIsOne = drawState.srcAlphaWillBeOne(layout);
bool dstCoeffIsOne = kOne_GrBlendCoeff == *dstCoeff ||
(kSA_GrBlendCoeff == *dstCoeff && srcAIsOne);
bool dstCoeffIsZero = kZero_GrBlendCoeff == *dstCoeff ||
(kISA_GrBlendCoeff == *dstCoeff && srcAIsOne);
bool covIsZero = !drawState.isCoverageDrawing() &&
!(layout & kCoverage_VertexLayoutBit) &&
!(layout & GrDrawState::kCoverage_VertexLayoutBit) &&
0 == drawState.getCoverage();
// When coeffs are (0,1) there is no reason to draw at all, unless
// stenciling is enabled. Having color writes disabled is effectively
@ -937,8 +455,8 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
// edge aa or coverage stage
bool hasCoverage = forceCoverage ||
0xffffffff != drawState.getCoverage() ||
(layout & kCoverage_VertexLayoutBit) ||
(layout & kEdge_VertexLayoutBit);
(layout & GrDrawState::kCoverage_VertexLayoutBit) ||
(layout & GrDrawState::kEdge_VertexLayoutBit);
for (int s = drawState.getFirstCoverageStage();
!hasCoverage && s < GrDrawState::kNumStages;
++s) {
@ -1076,7 +594,7 @@ GrVertexLayout GrDrawTarget::GetRectVertexLayout(const GrRect* srcRects[]) {
for (int i = 0; i < GrDrawState::kNumStages; ++i) {
int numTC = 0;
if (NULL != srcRects[i]) {
layout |= StageTexCoordVertexLayoutBit(i, numTC);
layout |= GrDrawState::StageTexCoordVertexLayoutBit(i, numTC);
++numTC;
}
}
@ -1111,8 +629,8 @@ void GrDrawTarget::SetRectVertices(const GrRect& rect,
#endif
int stageOffsets[GrDrawState::kNumStages], colorOffset;
int vsize = VertexSizeAndOffsetsByStage(layout, stageOffsets,
&colorOffset, NULL, NULL);
int vsize = GrDrawState::VertexSizeAndOffsetsByStage(layout, stageOffsets,
&colorOffset, NULL, NULL);
GrTCast<GrPoint*>(vertices)->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom,
@ -1134,7 +652,7 @@ void GrDrawTarget::SetRectVertices(const GrRect& rect,
}
}
if (layout & kColor_VertexLayoutBit) {
if (colorOffset >= 0) {
GrColor* vertCol = GrTCast<GrColor*>(GrTCast<intptr_t>(vertices) + colorOffset);

View File

@ -16,7 +16,6 @@
#include "GrIndexBuffer.h"
#include "SkMatrix.h"
#include "GrRefCnt.h"
#include "GrTemplates.h"
#include "SkClipStack.h"
#include "SkPath.h"
@ -169,76 +168,6 @@ public:
*/
bool willUseHWAALines() const;
/**
* The format of vertices is represented as a bitfield of flags.
* Flags that indicate the layout of vertex data. Vertices always contain
* positions and may also contain up to GrDrawState::kMaxTexCoords sets
* of 2D texture coordinates, per-vertex colors, and per-vertex coverage.
* Each stage can
* use any of the texture coordinates as its input texture coordinates or it
* may use the positions as texture coordinates.
*
* If no texture coordinates are specified for a stage then the stage is
* disabled.
*
* Only one type of texture coord can be specified per stage. For
* example StageTexCoordVertexLayoutBit(0, 2) and
* StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified.
*
* The order in memory is always (position, texture coord 0, ..., color,
* coverage) with any unused fields omitted. Note that this means that if
* only texture coordinates 1 is referenced then there is no texture
* coordinates 0 and the order would be (position, texture coordinate 1
* [, color][, coverage]).
*/
/**
* Generates a bit indicating that a texture stage uses texture coordinates
*
* @param stageIdx the stage that will use texture coordinates.
* @param texCoordIdx the index of the texture coordinates to use
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StageTexCoordVertexLayoutBit(int stageIdx, int texCoordIdx) {
GrAssert(stageIdx < GrDrawState::kNumStages);
GrAssert(texCoordIdx < GrDrawState::kMaxTexCoords);
return 1 << (stageIdx + (texCoordIdx * GrDrawState::kNumStages));
}
static bool StageUsesTexCoords(GrVertexLayout layout, int stageIdx);
private:
// non-stage bits start at this index.
static const int STAGE_BIT_CNT = GrDrawState::kNumStages *
GrDrawState::kMaxTexCoords;
public:
/**
* Additional Bits that can be specified in GrVertexLayout.
*/
enum VertexLayoutBits {
/* vertices have colors (GrColor) */
kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0),
/* vertices have coverage (GrColor)
*/
kCoverage_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1),
/* Use text vertices. (Pos and tex coords may be a different type for
* text [GrGpuTextVertex vs GrPoint].)
*/
kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 2),
/* Each vertex specificies an edge. Distance to the edge is used to
* compute a coverage. See GrDrawState::setVertexEdgeType().
*/
kEdge_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 3),
// for below assert
kDummyVertexLayoutBit,
kHighVertexLayoutBit = kDummyVertexLayoutBit - 1
};
// make sure we haven't exceeded the number of bits in GrVertexLayout.
GR_STATIC_ASSERT(kHighVertexLayoutBit < ((uint64_t)1 << 8*sizeof(GrVertexLayout)));
/**
* There are three types of "sources" of geometry (vertices and indices) for
* draw calls made on the target. When performing an indexed draw, the
@ -671,191 +600,6 @@ public:
GrDrawTarget* fTarget;
};
////////////////////////////////////////////////////////////////////////////
// Helpers for picking apart vertex layouts
/**
* Helper function to compute the size of a vertex from a vertex layout
* @return size of a single vertex.
*/
static size_t VertexSize(GrVertexLayout vertexLayout);
/**
* Helper function for determining the index of texture coordinates that
* is input for a texture stage. Note that a stage may instead use positions
* as texture coordinates, in which case the result of the function is
* indistinguishable from the case when the stage is disabled.
*
* @param stageIdx the stage to query
* @param vertexLayout layout to query
*
* @return the texture coordinate index or -1 if the stage doesn't use
* separate (non-position) texture coordinates.
*/
static int VertexTexCoordsForStage(int stageIdx, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of texture coordinates in a vertex
* @return offset of texture coordinates in vertex layout or -1 if the
* layout has no texture coordinates. Will be 0 if positions are
* used as texture coordinates for the stage.
*/
static int VertexStageCoordOffset(int stageIdx, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the color in a vertex
* @return offset of color in vertex layout or -1 if the
* layout has no color.
*/
static int VertexColorOffset(GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the coverage in a vertex
* @return offset of coverage in vertex layout or -1 if the
* layout has no coverage.
*/
static int VertexCoverageOffset(GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the edge pts in a vertex
* @return offset of edge in vertex layout or -1 if the
* layout has no edge.
*/
static int VertexEdgeOffset(GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains explicit texture
* coordinates of some index.
*
* @param coordIndex the tex coord index to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the index,
* false otherwise.
*/
static bool VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by tex coord
* index rather than by stage. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.)
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByIdx after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used. (optional)
* @param colorOffset after return it is the offset of the
* color field in each vertex, or -1 if
* there aren't per-vertex colors. (optional)
* @param coverageOffset after return it is the offset of the
* coverage field in each vertex, or -1 if
* there aren't per-vertex coeverages.
* (optional)
* @param edgeOffset after return it is the offset of the
* edge eq field in each vertex, or -1 if
* there aren't per-vertex edge equations.
* (optional)
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[GrDrawState::kMaxTexCoords],
int *colorOffset,
int *coverageOffset,
int* edgeOffset);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by stage
* rather than by index. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.) If a stage uses positions for
* tex coords then that stage's offset will be 0 (positions are always at 0).
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByStage after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used. (optional)
* @param colorOffset after return it is the offset of the
* color field in each vertex, or -1 if
* there aren't per-vertex colors.
* (optional)
* @param coverageOffset after return it is the offset of the
* coverage field in each vertex, or -1 if
* there aren't per-vertex coeverages.
* (optional)
* @param edgeOffset after return it is the offset of the
* edge eq field in each vertex, or -1 if
* there aren't per-vertex edge equations.
* (optional)
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[GrDrawState::kNumStages],
int* colorOffset,
int* coverageOffset,
int* edgeOffset);
/**
* Accessing positions, texture coords, or colors, of a vertex within an
* array is a hassle involving casts and simple math. These helpers exist
* to keep GrDrawTarget clients' code a bit nicer looking.
*/
/**
* Gets a pointer to a GrPoint of a vertex's position or texture
* coordinate.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex component.
* Defaults to zero (corresponding to vertex position)
* @return pointer to the vertex component as a GrPoint
*/
static GrPoint* GetVertexPoint(void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
static const GrPoint* GetVertexPoint(const void* vertices,
int vertexIndex,
int vertexSize,
int offset = 0) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrPoint*>(start + offset +
vertexIndex * vertexSize);
}
/**
* Gets a pointer to a GrColor inside a vertex within a vertex array.
* @param vertices the vetex array
* @param vertexIndex the index of the vertex in the array
* @param vertexSize the size of each vertex in the array
* @param offset the offset in bytes of the vertex color
* @return pointer to the vertex component as a GrColor
*/
static GrColor* GetVertexColor(void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static const GrColor* GetVertexColor(const void* vertices,
int vertexIndex,
int vertexSize,
int offset) {
const intptr_t start = GrTCast<intptr_t>(vertices);
return GrTCast<const GrColor*>(start + offset +
vertexIndex * vertexSize);
}
static void VertexLayoutUnitTest();
protected:
/**
@ -906,9 +650,6 @@ protected:
GrBlendCoeff* srcCoeff = NULL,
GrBlendCoeff* dstCoeff = NULL) const;
// determine if src alpha is guaranteed to be one for all src pixels
bool srcAlphaWillBeOne(GrVertexLayout vertexLayout) const;
enum GeometrySrcType {
kNone_GeometrySrcType, //<! src has not been specified
kReserved_GeometrySrcType, //<! src was set using reserve*Space

View File

@ -498,7 +498,7 @@ bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
void GrGpu::releaseReservedVertexSpace() {
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
size_t bytes = geoSrc.fVertexCount * GrDrawState::VertexSize(geoSrc.fVertexLayout);
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
}
@ -544,7 +544,7 @@ void GrGpu::releaseVertexArray() {
// if vertex source was array, we stowed data in the pool
const GeometrySrcState& geoSrc = this->getGeomSrc();
GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
size_t bytes = geoSrc.fVertexCount * GrDrawState::VertexSize(geoSrc.fVertexLayout);
fVertexPool->putBack(bytes);
--fVertexPoolUseCnt;
}

View File

@ -118,7 +118,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
}
if (batchAcrossColors) {
layout |= kColor_VertexLayoutBit;
layout |= GrDrawState::kColor_VertexLayoutBit;
}
AutoReleaseGeometry geo(this, layout, 4, 0);
@ -193,10 +193,10 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
if (target->height() <= devClipRect.fBottom) {
devClipRect.fBottom = SK_ScalarMax;
}
int stride = VertexSize(layout);
int stride = GrDrawState::VertexSize(layout);
bool insideClip = true;
for (int v = 0; v < 4; ++v) {
const GrPoint& p = *GetVertexPoint(geo.vertices(), v, stride);
const GrPoint& p = *GrDrawState::GetVertexPoint(geo.vertices(), v, stride);
if (!devClipRect.contains(p)) {
insideClip = false;
break;
@ -215,7 +215,7 @@ void GrInOrderDrawBuffer::drawRect(const GrRect& rect,
fCurrQuad < fMaxQuads &&
layout == fLastRectVertexLayout) {
int vsize = VertexSize(layout);
int vsize = GrDrawState::VertexSize(layout);
Draw& lastDraw = fDraws.back();
@ -335,7 +335,7 @@ void GrInOrderDrawBuffer::drawIndexedInstances(GrPrimitiveType type,
// update the amount of reserved data actually referenced in draws
size_t vertexBytes = instanceCount * verticesPerInstance *
VertexSize(draw->fVertexLayout);
GrDrawState::VertexSize(draw->fVertexLayout);
poolState.fUsedPoolVertexBytes =
GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
@ -411,7 +411,7 @@ void GrInOrderDrawBuffer::onDrawIndexed(GrPrimitiveType primitiveType,
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t vertexBytes = (vertexCount + startVertex) *
VertexSize(draw->fVertexLayout);
GrDrawState::VertexSize(draw->fVertexLayout);
poolState.fUsedPoolVertexBytes =
GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->fVertexBuffer = poolState.fPoolVertexBuffer;
@ -474,7 +474,7 @@ void GrInOrderDrawBuffer::onDrawNonIndexed(GrPrimitiveType primitiveType,
case kReserved_GeometrySrcType: // fallthrough
case kArray_GeometrySrcType: {
size_t vertexBytes = (vertexCount + startVertex) *
VertexSize(draw->fVertexLayout);
GrDrawState::VertexSize(draw->fVertexLayout);
poolState.fUsedPoolVertexBytes =
GrMax(poolState.fUsedPoolVertexBytes, vertexBytes);
draw->fVertexBuffer = poolState.fPoolVertexBuffer;
@ -759,7 +759,7 @@ void GrInOrderDrawBuffer::releaseReservedVertexSpace() {
// provided by the vertex buffer pool. At each draw we tracked the largest
// offset into the pool's pointer that was referenced. Now we return to the
// pool any portion at the tail of the allocation that no draw referenced.
size_t reservedVertexBytes = VertexSize(geoSrc.fVertexLayout) *
size_t reservedVertexBytes = GrDrawState::VertexSize(geoSrc.fVertexLayout) *
geoSrc.fVertexCount;
fVertexPool.putBack(reservedVertexBytes -
poolState.fUsedPoolVertexBytes);
@ -852,7 +852,7 @@ void GrInOrderDrawBuffer::geometrySourceWillPop(
if (kReserved_GeometrySrcType == restoredState.fVertexSrc ||
kArray_GeometrySrcType == restoredState.fVertexSrc) {
poolState.fUsedPoolVertexBytes =
VertexSize(restoredState.fVertexLayout) *
GrDrawState::VertexSize(restoredState.fVertexLayout) *
restoredState.fVertexCount;
}
if (kReserved_GeometrySrcType == restoredState.fIndexSrc ||

View File

@ -95,8 +95,8 @@ GrTextContext::GrTextContext(GrContext* context, const GrPaint& paint) : fPaint(
fMaxVertices = 0;
fVertexLayout =
GrDrawTarget::kTextFormat_VertexLayoutBit |
GrDrawTarget::StageTexCoordVertexLayoutBit(kGlyphMaskStage, 0);
GrDrawState::kTextFormat_VertexLayoutBit |
GrDrawState::StageTexCoordVertexLayoutBit(kGlyphMaskStage, 0);
}
GrTextContext::~GrTextContext() {

View File

@ -225,7 +225,7 @@ void add_color_filter(SkString* fsCode, const char * outputVar,
bool GrGLProgram::genEdgeCoverage(SkString* coverageVar,
GrGLShaderBuilder* builder) const {
if (fDesc.fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit) {
if (fDesc.fVertexLayout & GrDrawState::kEdge_VertexLayoutBit) {
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
@ -587,7 +587,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
// add texture coordinates that are used to the list of vertex attr decls
SkString texCoordAttrs[GrDrawState::kMaxTexCoords];
for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) {
if (GrDrawState::VertexUsesTexCoordIdx(t, layout)) {
tex_attr_name(t, texCoordAttrs + t);
builder.fVSAttrs.push_back().set(kVec2f_GrSLType,
GrGLShaderVar::kAttribute_TypeModifier,
@ -611,7 +611,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
const char* inCoords;
// figure out what our input coords are
int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
int tcIdx = GrDrawState::VertexTexCoordsForStage(s, layout);
if (tcIdx < 0) {
inCoords = builder.positionAttribute().c_str();
} else {
@ -708,7 +708,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
const char* inCoords;
// figure out what our input coords are
int tcIdx =
GrDrawTarget::VertexTexCoordsForStage(s, layout);
GrDrawState::VertexTexCoordsForStage(s, layout);
if (tcIdx < 0) {
inCoords = builder.positionAttribute().c_str();
} else {

View File

@ -165,7 +165,7 @@ void GrGpuGL::flushColor(GrColor color) {
const ProgramDesc& desc = fCurrentProgram->getDesc();
const GrDrawState& drawState = this->getDrawState();
if (this->getVertexLayout() & kColor_VertexLayoutBit) {
if (this->getVertexLayout() & GrDrawState::kColor_VertexLayoutBit) {
// color will be specified per-vertex as an attribute
// invalidate the const vertex attrib color
fHWConstAttribColor = GrColor_ILLEGAL;
@ -214,7 +214,7 @@ void GrGpuGL::flushCoverage(GrColor coverage) {
// const GrDrawState& drawState = this->getDrawState();
if (this->getVertexLayout() & kCoverage_VertexLayoutBit) {
if (this->getVertexLayout() & GrDrawState::kCoverage_VertexLayoutBit) {
// coverage will be specified per-vertex as an attribute
// invalidate the const vertex attrib coverage
fHWConstAttribCoverage = GrColor_ILLEGAL;
@ -352,7 +352,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
GrVertexLayout currLayout = this->getVertexLayout();
GrGLsizei newStride = VertexSizeAndOffsetsByIdx(
GrGLsizei newStride = GrDrawState::VertexSizeAndOffsetsByIdx(
currLayout,
newTexCoordOffsets,
&newColorOffset,
@ -363,7 +363,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
int oldTexCoordOffsets[GrDrawState::kMaxTexCoords];
int oldEdgeOffset;
GrGLsizei oldStride = VertexSizeAndOffsetsByIdx(
GrGLsizei oldStride = GrDrawState::VertexSizeAndOffsetsByIdx(
fHWGeometryState.fVertexLayout,
oldTexCoordOffsets,
&oldColorOffset,
@ -377,7 +377,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
GrGLenum scalarType;
bool texCoordNorm;
if (currLayout & kTextFormat_VertexLayoutBit) {
if (currLayout & GrDrawState::kTextFormat_VertexLayoutBit) {
scalarType = TEXT_COORDS_GL_TYPE;
texCoordNorm = SkToBool(TEXT_COORDS_ARE_NORMALIZED);
} else {
@ -401,7 +401,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
// or the type/normalization changed based on text vs nontext type coords.
bool posAndTexChange = allOffsetsChange ||
(((TEXT_COORDS_GL_TYPE != GR_GL_FLOAT) || TEXT_COORDS_ARE_NORMALIZED) &&
(kTextFormat_VertexLayoutBit &
(GrDrawState::kTextFormat_VertexLayoutBit &
(fHWGeometryState.fVertexLayout ^ currLayout)));
if (posAndTexChange) {
@ -503,14 +503,14 @@ void GrGpuGL::buildProgram(bool isPoints,
desc->fEmitsPointSize = isPoints;
bool requiresAttributeColors = !skipColor &&
SkToBool(desc->fVertexLayout & kColor_VertexLayoutBit);
SkToBool(desc->fVertexLayout & GrDrawState::kColor_VertexLayoutBit);
bool requiresAttributeCoverage = !skipCoverage &&
SkToBool(desc->fVertexLayout & kCoverage_VertexLayoutBit);
SkToBool(desc->fVertexLayout & GrDrawState::kCoverage_VertexLayoutBit);
// fColorInput/fCoverageInput records how colors are specified for the.
// program. So we strip the bits from the layout to avoid false negatives
// when searching for an existing program in the cache.
desc->fVertexLayout &= ~(kColor_VertexLayoutBit | kCoverage_VertexLayoutBit);
desc->fVertexLayout &= ~(GrDrawState::kColor_VertexLayoutBit | GrDrawState::kCoverage_VertexLayoutBit);
desc->fColorFilterXfermode = skipColor ?
SkXfermode::kDst_Mode :
@ -519,7 +519,7 @@ void GrGpuGL::buildProgram(bool isPoints,
// no reason to do edge aa or look at per-vertex coverage if coverage is
// ignored
if (skipCoverage) {
desc->fVertexLayout &= ~(kEdge_VertexLayoutBit | kCoverage_VertexLayoutBit);
desc->fVertexLayout &= ~(GrDrawState::kEdge_VertexLayoutBit | GrDrawState::kCoverage_VertexLayoutBit);
}
bool colorIsTransBlack = SkToBool(blendOpts & kEmitTransBlack_BlendOptFlag);
@ -549,7 +549,7 @@ void GrGpuGL::buildProgram(bool isPoints,
int lastEnabledStage = -1;
if (!skipCoverage && (desc->fVertexLayout &GrDrawTarget::kEdge_VertexLayoutBit)) {
if (!skipCoverage && (desc->fVertexLayout &GrDrawState::kEdge_VertexLayoutBit)) {
desc->fVertexEdgeType = drawState.getVertexEdgeType();
desc->fDiscardIfOutsideEdge = drawState.getStencil().doesWrite();
} else {
@ -592,7 +592,7 @@ void GrGpuGL::buildProgram(bool isPoints,
// other coverage inputs
if (!hasCoverage) {
hasCoverage = requiresAttributeCoverage ||
(desc->fVertexLayout & GrDrawTarget::kEdge_VertexLayoutBit);
(desc->fVertexLayout & GrDrawState::kEdge_VertexLayoutBit);
}
if (hasCoverage) {

View File

@ -75,5 +75,5 @@ void gr_run_unittests() {
test_bsearch();
test_binHashKey();
GrRedBlackTree<int>::UnitTest();
GrDrawTarget::VertexLayoutUnitTest();
GrDrawState::VertexLayoutUnitTest();
}

View File

@ -79,7 +79,7 @@ bool GrGpuGL::programUnitTest() {
pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);
pdesc.fVertexLayout |= random_bool(&random) ?
GrDrawTarget::kCoverage_VertexLayoutBit :
GrDrawState::kCoverage_VertexLayoutBit :
0;
#if GR_GL_EXPERIMENTAL_GS
@ -89,7 +89,7 @@ bool GrGpuGL::programUnitTest() {
bool edgeAA = random_bool(&random);
if (edgeAA) {
pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
pdesc.fVertexLayout |= GrDrawState::kEdge_VertexLayoutBit;
if (this->getCaps().shaderDerivativeSupport()) {
pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
pdesc.fDiscardIfOutsideEdge = random.nextBool();
@ -114,11 +114,11 @@ bool GrGpuGL::programUnitTest() {
// use separate tex coords?
if (random_bool(&random)) {
int t = random_int(&random, GrDrawState::kMaxTexCoords);
pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
pdesc.fVertexLayout |= GrDrawState::StageTexCoordVertexLayoutBit(s, t);
}
// use text-formatted verts?
if (random_bool(&random)) {
pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
pdesc.fVertexLayout |= GrDrawState::kTextFormat_VertexLayoutBit;
}
GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};