Fix dimensions and color-spin in color4shader GM
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3907 Change-Id: I0f263d98f942eda07eec4dabfec484461f77f83d Reviewed-on: https://skia-review.googlesource.com/3907 Reviewed-by: Matt Sarett <msarett@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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@ -8,6 +8,7 @@
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkColorPriv.h"
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#include "SkColorSpace_Base.h"
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#include "SkShader.h"
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#include "SkSurface.h"
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@ -91,12 +92,15 @@ DEF_SIMPLE_GM(color4f, canvas, 1024, 260) {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include "SkColorSpace.h"
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DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) {
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DEF_SIMPLE_GM(color4shader, canvas, 360, 480) {
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canvas->translate(10, 10);
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auto srgb = SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named);
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SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor);
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// red -> blue, green -> red, blue -> green
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// red -> blue, green -> red, blue -> green (sRGB)
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mat.set3x3(0, 0, 1, 1, 0, 0, 0, 1, 0);
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mat.postConcat(*as_CSB(srgb)->toXYZD50());
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const SkColor4f colors[] {
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{ 1, 0, 0, 1 },
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@ -111,7 +115,7 @@ DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) {
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for (const auto& c4 : colors) {
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sk_sp<SkShader> shaders[] {
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SkShader::MakeColorShader(c4, nullptr),
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SkShader::MakeColorShader(c4, SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named)),
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SkShader::MakeColorShader(c4, srgb),
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SkShader::MakeColorShader(c4,
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SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma, mat)),
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};
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