Reland "transform paint color to dst colorspace"
This is a reland of 6eb3621446
I've added an unbounded_uniform_color stage to allow lowp
to keep working when colors are in range and to force floats
when colors go out of range, most commonly in "narrow" config.
Original change's description:
> transform paint color to dst colorspace
>
> Hopefully I can start to knock off effects that need
> to be converted to dst colorspace one at a time now.
>
> My rough list is,
> - paint color <----
> - image shader
> - sprite blitter
> - gradients?
> - mode color filter
> - lighting color filter
> - high contrast filter
> - toSRGB color filter
>
> This change cuts the diffs between 8888 and srgb from
> ~540 to ~500.
>
> I left myself a note about not being able to interpret null
> to sRGB at a high level yet. That'd cause a ton of 8888 diffs,
> and I think SkColorSpaceXformCanvas diffs too.
>
> Change-Id: Id66a63e0e92130927f267719aeccb8bbcd92973a
> Reviewed-on: https://skia-review.googlesource.com/140244
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I56dbf3ad3547d668e4b41f3126ef61d70b295f7c
Reviewed-on: https://skia-review.googlesource.com/140460
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This commit is contained in:
parent
532b3f944a
commit
cd3e13a130
@ -22,6 +22,7 @@ void SkRasterPipeline::reset() {
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void SkRasterPipeline::append(StockStage stage, void* ctx) {
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void SkRasterPipeline::append(StockStage stage, void* ctx) {
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SkASSERT(stage != uniform_color); // Please use append_constant_color().
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SkASSERT(stage != uniform_color); // Please use append_constant_color().
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SkASSERT(stage != unbounded_uniform_color); // Please use append_constant_color().
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this->unchecked_append(stage, ctx);
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this->unchecked_append(stage, ctx);
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}
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}
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void SkRasterPipeline::unchecked_append(StockStage stage, void* ctx) {
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void SkRasterPipeline::unchecked_append(StockStage stage, void* ctx) {
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@ -90,9 +91,7 @@ void SkRasterPipeline::dump() const {
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#endif
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#endif
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void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) {
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void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rgba[4]) {
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SkASSERT(0 <= rgba[0] && rgba[0] <= 1);
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// r,g,b might be outside [0,1], but alpha should probably always be in [0,1].
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SkASSERT(0 <= rgba[1] && rgba[1] <= 1);
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SkASSERT(0 <= rgba[2] && rgba[2] <= 1);
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SkASSERT(0 <= rgba[3] && rgba[3] <= 1);
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SkASSERT(0 <= rgba[3] && rgba[3] <= 1);
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if (rgba[0] == 0 && rgba[1] == 0 && rgba[2] == 0 && rgba[3] == 1) {
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if (rgba[0] == 0 && rgba[1] == 0 && rgba[2] == 0 && rgba[3] == 1) {
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@ -106,14 +105,22 @@ void SkRasterPipeline::append_constant_color(SkArenaAlloc* alloc, const float rg
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Sk4f color = Sk4f::Load(rgba);
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Sk4f color = Sk4f::Load(rgba);
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color.store(&ctx->r);
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color.store(&ctx->r);
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// uniform_color requires colors in range and can go lowp,
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// while unbounded_uniform_color supports out-of-range colors too but not lowp.
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if (0 <= rgba[0] && rgba[0] <= 1 &&
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0 <= rgba[1] && rgba[1] <= 1 &&
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0 <= rgba[2] && rgba[2] <= 1) {
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// To make loads more direct, we store 8-bit values in 16-bit slots.
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// To make loads more direct, we store 8-bit values in 16-bit slots.
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color = color * 255.0f + 0.5f;
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color = color * 255.0f + 0.5f;
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ctx->rgba[0] = (uint16_t)color[0];
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ctx->rgba[0] = (uint16_t)color[0];
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ctx->rgba[1] = (uint16_t)color[1];
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ctx->rgba[1] = (uint16_t)color[1];
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ctx->rgba[2] = (uint16_t)color[2];
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ctx->rgba[2] = (uint16_t)color[2];
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ctx->rgba[3] = (uint16_t)color[3];
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ctx->rgba[3] = (uint16_t)color[3];
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this->unchecked_append(uniform_color, ctx);
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this->unchecked_append(uniform_color, ctx);
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} else {
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this->unchecked_append(unbounded_uniform_color, ctx);
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}
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INC_COLOR;
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INC_COLOR;
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}
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}
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@ -42,7 +42,7 @@
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M(force_opaque) M(force_opaque_dst) \
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M(force_opaque) M(force_opaque_dst) \
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M(set_rgb) M(swap_rb) \
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M(set_rgb) M(swap_rb) \
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M(from_srgb) M(to_srgb) \
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M(from_srgb) M(to_srgb) \
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M(black_color) M(white_color) M(uniform_color) \
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M(black_color) M(white_color) M(uniform_color) M(unbounded_uniform_color) \
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M(seed_shader) M(dither) \
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M(seed_shader) M(dither) \
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M(load_a8) M(load_a8_dst) M(store_a8) M(gather_a8) \
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M(load_a8) M(load_a8_dst) M(store_a8) M(gather_a8) \
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M(load_g8) M(load_g8_dst) M(gather_g8) \
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M(load_g8) M(load_g8_dst) M(gather_g8) \
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@ -12,6 +12,7 @@
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#include "SkColor.h"
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#include "SkColor.h"
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#include "SkColorFilter.h"
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#include "SkColorFilter.h"
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#include "SkColorSpaceXformer.h"
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#include "SkColorSpaceXformer.h"
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#include "SkColorSpaceXformSteps.h"
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#include "SkOpts.h"
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#include "SkOpts.h"
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#include "SkPM4f.h"
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#include "SkPM4f.h"
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#include "SkPM4fPriv.h"
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#include "SkPM4fPriv.h"
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@ -85,12 +86,36 @@ private:
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typedef SkBlitter INHERITED;
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typedef SkBlitter INHERITED;
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};
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};
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static SkPM4f premul_in_dst_colorspace(SkColor color, SkColorSpace* dstCS) {
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float rgba[4];
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swizzle_rb(SkNx_cast<float>(Sk4b::Load(&color)) * (1/255.0f)).store(rgba);
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// SkColors are always sRGB.
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auto srcCS = SkColorSpace::MakeSRGB().get();
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// If dstCS is null, no color space transformation is needed (and apply() will just premul).
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if (!dstCS) { dstCS = srcCS; }
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SkColorSpaceXformSteps(srcCS, kUnpremul_SkAlphaType, dstCS)
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.apply(rgba);
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return {{rgba[0], rgba[1], rgba[2], rgba[3]}};
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}
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
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SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
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const SkPaint& paint,
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const SkPaint& paint,
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const SkMatrix& ctm,
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const SkMatrix& ctm,
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SkArenaAlloc* alloc) {
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SkArenaAlloc* alloc) {
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// For legacy/SkColorSpaceXformCanvas to keep working,
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// we need to sometimes still need to distinguish null dstCS from sRGB.
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#if 0
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SkColorSpace* dstCS = dst.colorSpace() ? dst.colorSpace()
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: SkColorSpace::MakeSRGB().get();
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#else
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SkColorSpace* dstCS = dst.colorSpace();
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SkColorSpace* dstCS = dst.colorSpace();
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SkPM4f paintColor = SkPM4f_from_SkColor(paint.getColor(), dstCS);
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#endif
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SkPM4f paintColor = premul_in_dst_colorspace(paint.getColor(), dstCS);
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auto shader = as_SB(paint.getShader());
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auto shader = as_SB(paint.getShader());
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SkRasterPipeline_<256> shaderPipeline;
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SkRasterPipeline_<256> shaderPipeline;
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@ -976,6 +976,12 @@ STAGE(uniform_color, const SkJumper_UniformColorCtx* c) {
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b = c->b;
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b = c->b;
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a = c->a;
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a = c->a;
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}
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}
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STAGE(unbounded_uniform_color, const SkJumper_UniformColorCtx* c) {
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r = c->r;
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g = c->g;
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b = c->b;
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a = c->a;
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}
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// splats opaque-black into r,g,b,a
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// splats opaque-black into r,g,b,a
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STAGE(black_color, Ctx::None) {
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STAGE(black_color, Ctx::None) {
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@ -3204,6 +3210,7 @@ using NotImplemented = void(*)(void);
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static NotImplemented
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static NotImplemented
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callback, load_rgba, store_rgba,
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callback, load_rgba, store_rgba,
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clamp_0, clamp_1,
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clamp_0, clamp_1,
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unbounded_uniform_color,
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unpremul, dither,
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unpremul, dither,
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from_srgb, from_srgb_dst, to_srgb,
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from_srgb, from_srgb_dst, to_srgb,
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load_f16 , load_f16_dst , store_f16 , gather_f16,
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load_f16 , load_f16_dst , store_f16 , gather_f16,
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