Revert of skia: ANGLE deps roll (patchset #1 id:1 of https://codereview.chromium.org/1244843003/)
Reason for revert: Compile error that the try bots didn't catch :( Original issue's description: > ANGLE deps roll > > If we ever want to allow the command buffer as a skia gles2 backend, > we need a more up to date version of ANGLE, specifically there are > 4 defines that differ between newer and older versions of ANGLE which > we use in skia, I've updated these in this change. > > I'm not quite sure if what I've done for the 'angle_path' is correct, > I tried setting it to a path relative to skia, and to '<(DEPTH)', both > of which do not compile correctly, only '../' worked. > > Committed: https://skia.googlesource.com/skia/+/db0b1e796ddbd08e6be8a666537318b1c0e2ce56 TBR=bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1245223007
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DEPS
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DEPS
@ -8,7 +8,7 @@ deps = {
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# There is some duplication here that might be worth cleaning up:
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# - can use use our existing t_p/e/libjpeg instead of pulling it for Android?
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"third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@44897140a2ae07dc5ba88190100179baa6fe7914",
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"third_party/externals/angle2" : "https://chromium.googlesource.com/angle/angle.git@c415283b2bcd786e1a8c55c19ef3511eb2b3928c",
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"third_party/externals/freetype": "https://skia.googlesource.com/third_party/freetype2.git@VER-2-5-0-1",
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"third_party/externals/gyp" : "https://chromium.googlesource.com/external/gyp.git@08429da7955a98ef764fafa223dd7de73f654b2d",
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"third_party/externals/harfbuzz": "https://skia.googlesource.com/third_party/harfbuzz.git@0.9.35",
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@ -36,7 +36,6 @@
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# which deals with these same constraints in a similar manner.
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#
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'variables': { # level 1
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'angle_path%': '../',
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'variables': { # level 2
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# Variables needed by conditions list within the level-2 variables dict.
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@ -10,10 +10,10 @@
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#include <EGL/egl.h>
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
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void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) {
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