Don't add the resolve attachment to vulkan render passes.
Also includes some other msaa bug fixes BUG=skia:5127 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256843002 Review-Url: https://codereview.chromium.org/2256843002
This commit is contained in:
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fab4a9b988
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ce3bfb1ed1
@ -15,7 +15,6 @@ GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
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int width, int height,
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const GrVkRenderPass* renderPass,
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const GrVkImageView* colorAttachment,
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const GrVkImageView* resolveAttachment,
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const GrVkImageView* stencilAttachment) {
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// At the very least we need a renderPass and a colorAttachment
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SkASSERT(renderPass);
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@ -24,9 +23,6 @@ GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
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VkImageView attachments[3];
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attachments[0] = colorAttachment->imageView();
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int numAttachments = 1;
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if (resolveAttachment) {
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attachments[numAttachments++] = resolveAttachment->imageView();
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}
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if (stencilAttachment) {
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attachments[numAttachments++] = stencilAttachment->imageView();
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}
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@ -24,7 +24,6 @@ public:
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int width, int height,
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const GrVkRenderPass* renderPass,
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const GrVkImageView* colorAttachment,
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const GrVkImageView* resolveAttachment,
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const GrVkImageView* stencilAttachment);
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VkFramebuffer framebuffer() const { return fFramebuffer; }
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@ -401,7 +401,7 @@ void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target) {
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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false);
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fCurrentCmdBuffer->resolveImage(this, *rt, *rt->msaaImage(), 1, &resolveInfo);
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fCurrentCmdBuffer->resolveImage(this, *rt->msaaImage(), *rt, 1, &resolveInfo);
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rt->flagAsResolved();
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}
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@ -1800,6 +1800,6 @@ void GrVkGpu::submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer,
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fCurrentCmdBuffer->executeCommands(this, buffer);
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fCurrentCmdBuffer->endRenderPass(this);
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this->didWriteToSurface(target, pBounds);
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this->didWriteToSurface(target, &bounds);
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}
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@ -100,12 +100,15 @@ void GrVkGpuCommandBuffer::end() {
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}
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void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) {
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// Change layout of our render target so it can be used as the color attachment
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fRenderTarget->setImageLayout(fGpu,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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false);
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// Change layout of our render target so it can be used as the color attachment. Currently
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// we don't attach the resolve to the framebuffer so no need to change its layout.
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GrVkImage* targetImage = fRenderTarget->msaaImage() ? fRenderTarget->msaaImage()
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: fRenderTarget;
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targetImage->setImageLayout(fGpu,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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false);
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// If we are using a stencil attachment we also need to update its layout
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if (GrStencilAttachment* stencil = fRenderTarget->renderTargetPriv().getStencilAttachment()) {
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@ -118,14 +121,6 @@ void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) {
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false);
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}
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if (GrVkImage* msaaImage = fRenderTarget->msaaImage()) {
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msaaImage->setImageLayout(fGpu,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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false);
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}
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for (int i = 0; i < fSampledImages.count(); ++i) {
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fSampledImages[i]->setImageLayout(fGpu,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@ -46,12 +46,11 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
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static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
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VK_ATTACHMENT_STORE_OP_STORE);
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this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps, kBasicLoadStoreOps);
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this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps);
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}
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void GrVkRenderPass::init(const GrVkGpu* gpu,
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const LoadStoreOps& colorOp,
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const LoadStoreOps& resolveOp,
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const LoadStoreOps& stencilOp) {
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uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount;
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// Attachment descriptions to be set on the render pass
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@ -62,11 +61,10 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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// Refs to attachments on the render pass (as described by teh VkAttachmentDescription above),
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// that are used by the subpass.
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VkAttachmentReference colorRef;
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VkAttachmentReference resolveRef;
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VkAttachmentReference stencilRef;
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uint32_t currentAttachment = 0;
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// Go through each of the attachment types (color, resolve, stencil) and set the necessary
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// Go through each of the attachment types (color, stencil) and set the necessary
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// on the various Vk structs.
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VkSubpassDescription subpassDesc;
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memset(&subpassDesc, 0, sizeof(VkSubpassDescription));
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@ -74,6 +72,8 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpassDesc.inputAttachmentCount = 0;
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subpassDesc.pInputAttachments = nullptr;
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subpassDesc.pResolveAttachments = nullptr;
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if (fAttachmentFlags & kColor_AttachmentFlag) {
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// set up color attachment
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fAttachmentsDescriptor.fColor.fLoadStoreOps = colorOp;
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@ -93,21 +93,6 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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}
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subpassDesc.pColorAttachments = &colorRef;
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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// set up resolve attachment
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fAttachmentsDescriptor.fResolve.fLoadStoreOps = resolveOp;
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setup_vk_attachment_description(&attachments[currentAttachment],
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fAttachmentsDescriptor.fResolve,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// setup subpass use of attachment
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resolveRef.attachment = currentAttachment++;
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// I'm really not sure what the layout should be for the resolve textures.
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resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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subpassDesc.pResolveAttachments = &resolveRef;
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} else {
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subpassDesc.pResolveAttachments = nullptr;
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}
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if (fAttachmentFlags & kStencil_AttachmentFlag) {
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// set up stencil attachment
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fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp;
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@ -155,22 +140,20 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
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void GrVkRenderPass::init(const GrVkGpu* gpu,
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const GrVkRenderPass& compatibleRenderPass,
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const LoadStoreOps& colorOp,
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const LoadStoreOps& resolveOp,
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const LoadStoreOps& stencilOp) {
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fAttachmentFlags = compatibleRenderPass.fAttachmentFlags;
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fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
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this->init(gpu, colorOp, resolveOp, stencilOp);
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this->init(gpu, colorOp, stencilOp);
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}
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void GrVkRenderPass::init(const GrVkGpu* gpu,
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const GrVkRenderTarget& target,
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const LoadStoreOps& colorOp,
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const LoadStoreOps& resolveOp,
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const LoadStoreOps& stencilOp) {
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// Get attachment information from render target. This includes which attachments the render
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// target has (color, resolve, stencil) and the attachments format and sample count.
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// target has (color, stencil) and the attachments format and sample count.
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target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
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this->init(gpu, colorOp, resolveOp, stencilOp);
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this->init(gpu, colorOp, stencilOp);
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}
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void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
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@ -187,18 +170,6 @@ bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
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return false;
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}
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// Works under the assumption that resolve attachment will always be after the color attachment.
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bool GrVkRenderPass::resolveAttachmentIndex(uint32_t* index) const {
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*index = 0;
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if (fAttachmentFlags & kColor_AttachmentFlag) {
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++(*index);
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}
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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return true;
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}
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return false;
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}
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// Works under the assumption that stencil attachment will always be after the color and resolve
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// attachment.
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bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
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@ -206,9 +177,6 @@ bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
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if (fAttachmentFlags & kColor_AttachmentFlag) {
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++(*index);
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}
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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++(*index);
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}
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if (fAttachmentFlags & kStencil_AttachmentFlag) {
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return true;
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}
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@ -249,11 +217,6 @@ bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
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return false;
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}
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}
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
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return false;
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}
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}
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if (fAttachmentFlags & kStencil_AttachmentFlag) {
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if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
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return false;
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@ -276,18 +239,12 @@ bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
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}
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bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
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const LoadStoreOps& resolveOps,
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const LoadStoreOps& stencilOps) const {
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if (fAttachmentFlags & kColor_AttachmentFlag) {
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if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
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return false;
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}
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}
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
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return false;
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}
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}
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if (fAttachmentFlags & kStencil_AttachmentFlag) {
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if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
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return false;
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@ -302,10 +259,6 @@ void GrVkRenderPass::genKey(GrProcessorKeyBuilder* b) const {
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b->add32(fAttachmentsDescriptor.fColor.fFormat);
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b->add32(fAttachmentsDescriptor.fColor.fSamples);
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}
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if (fAttachmentFlags & kResolve_AttachmentFlag) {
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b->add32(fAttachmentsDescriptor.fResolve.fFormat);
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b->add32(fAttachmentsDescriptor.fResolve.fSamples);
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}
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if (fAttachmentFlags & kStencil_AttachmentFlag) {
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b->add32(fAttachmentsDescriptor.fStencil.fFormat);
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b->add32(fAttachmentsDescriptor.fStencil.fSamples);
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@ -43,13 +43,11 @@ public:
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void init(const GrVkGpu* gpu,
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const GrVkRenderTarget& target,
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const LoadStoreOps& colorOp,
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const LoadStoreOps& resolveOp,
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const LoadStoreOps& stencilOp);
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void init(const GrVkGpu* gpu,
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const GrVkRenderPass& compatibleRenderPass,
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const LoadStoreOps& colorOp,
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const LoadStoreOps& resolveOp,
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const LoadStoreOps& stencilOp);
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struct AttachmentsDescriptor {
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@ -75,15 +73,13 @@ public:
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}
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};
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AttachmentDesc fColor;
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AttachmentDesc fResolve;
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AttachmentDesc fStencil;
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uint32_t fAttachmentCount;
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};
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enum AttachmentFlags {
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kColor_AttachmentFlag = 0x1,
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kResolve_AttachmentFlag = 0x2,
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kStencil_AttachmentFlag = 0x4,
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kStencil_AttachmentFlag = 0x2,
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};
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GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags);
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@ -91,7 +87,6 @@ public:
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// If the render pass does not have the given attachment it will return false and not set the
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// index value.
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bool colorAttachmentIndex(uint32_t* index) const;
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bool resolveAttachmentIndex(uint32_t* index) const;
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bool stencilAttachmentIndex(uint32_t* index) const;
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// Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass.
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@ -113,7 +108,6 @@ public:
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bool isCompatible(const GrVkRenderPass& renderPass) const;
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bool equalLoadStoreOps(const LoadStoreOps& colorOps,
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const LoadStoreOps& resolveOps,
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const LoadStoreOps& stencilOps) const;
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VkRenderPass vkRenderPass() const { return fRenderPass; }
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@ -133,7 +127,6 @@ private:
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void init(const GrVkGpu* gpu,
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const LoadStoreOps& colorOps,
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const LoadStoreOps& resolveOps,
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const LoadStoreOps& stencilOps);
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bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;
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@ -239,7 +239,7 @@ void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
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const GrVkImageView* stencilView = this->stencilAttachmentView();
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fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(),
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fCachedSimpleRenderPass, fColorAttachmentView,
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fResolveAttachmentView, stencilView);
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stencilView);
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SkASSERT(fFramebuffer);
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}
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@ -253,12 +253,6 @@ void GrVkRenderTarget::getAttachmentsDescriptor(
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desc->fColor.fSamples = colorSamples ? colorSamples : 1;
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*attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
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uint32_t attachmentCount = 1;
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if (colorSamples > 0) {
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desc->fResolve.fFormat = colorFormat;
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desc->fResolve.fSamples = 1;
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*attachmentFlags |= GrVkRenderPass::kResolve_AttachmentFlag;
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++attachmentCount;
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}
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const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
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if (stencil) {
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@ -284,12 +278,9 @@ GrVkRenderTarget::~GrVkRenderTarget() {
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void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const {
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commandBuffer.addResource(this->framebuffer());
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commandBuffer.addResource(this->resource());
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commandBuffer.addResource(this->colorAttachmentView());
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if (this->msaaImageResource()) {
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commandBuffer.addResource(this->msaaImageResource());
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commandBuffer.addResource(this->resolveAttachmentView());
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}
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commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource()
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: this->resource());
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if (this->stencilImageResource()) {
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commandBuffer.addResource(this->stencilImageResource());
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commandBuffer.addResource(this->stencilAttachmentView());
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@ -130,7 +130,6 @@ GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle,
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CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()];
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const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu,
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colorOps,
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resolveOps,
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stencilOps);
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renderPass->ref();
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return renderPass;
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@ -417,17 +416,16 @@ bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
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GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
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const GrVkGpu* gpu,
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const GrVkRenderPass::LoadStoreOps& colorOps,
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const GrVkRenderPass::LoadStoreOps& resolveOps,
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const GrVkRenderPass::LoadStoreOps& stencilOps) {
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for (int i = 0; i < fRenderPasses.count(); ++i) {
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int idx = (i + fLastReturnedIndex) % fRenderPasses.count();
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if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, resolveOps, stencilOps)) {
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if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, stencilOps)) {
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fLastReturnedIndex = idx;
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return fRenderPasses[idx];
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}
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}
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GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass());
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renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, resolveOps, stencilOps);
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renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps);
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fLastReturnedIndex = fRenderPasses.count() - 1;
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return renderPass;
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}
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@ -209,7 +209,6 @@ private:
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GrVkRenderPass* getRenderPass(const GrVkGpu* gpu,
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const GrVkRenderPass::LoadStoreOps& colorOps,
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const GrVkRenderPass::LoadStoreOps& resolveOps,
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const GrVkRenderPass::LoadStoreOps& stencilOps);
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void releaseResources(const GrVkGpu* gpu);
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@ -53,6 +53,7 @@ GrVkTextureRenderTarget* GrVkTextureRenderTarget::Create(GrVkGpu* gpu,
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msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) {
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imageView->unref(gpu);
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return nullptr;
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}
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