Don't add the resolve attachment to vulkan render passes.

Also includes some other msaa bug fixes

BUG=skia:5127
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256843002

Review-Url: https://codereview.chromium.org/2256843002
This commit is contained in:
egdaniel 2016-08-26 11:05:13 -07:00 committed by Commit bot
parent fab4a9b988
commit ce3bfb1ed1
10 changed files with 25 additions and 100 deletions

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@ -15,7 +15,6 @@ GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
int width, int height, int width, int height,
const GrVkRenderPass* renderPass, const GrVkRenderPass* renderPass,
const GrVkImageView* colorAttachment, const GrVkImageView* colorAttachment,
const GrVkImageView* resolveAttachment,
const GrVkImageView* stencilAttachment) { const GrVkImageView* stencilAttachment) {
// At the very least we need a renderPass and a colorAttachment // At the very least we need a renderPass and a colorAttachment
SkASSERT(renderPass); SkASSERT(renderPass);
@ -24,9 +23,6 @@ GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
VkImageView attachments[3]; VkImageView attachments[3];
attachments[0] = colorAttachment->imageView(); attachments[0] = colorAttachment->imageView();
int numAttachments = 1; int numAttachments = 1;
if (resolveAttachment) {
attachments[numAttachments++] = resolveAttachment->imageView();
}
if (stencilAttachment) { if (stencilAttachment) {
attachments[numAttachments++] = stencilAttachment->imageView(); attachments[numAttachments++] = stencilAttachment->imageView();
} }

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@ -24,7 +24,6 @@ public:
int width, int height, int width, int height,
const GrVkRenderPass* renderPass, const GrVkRenderPass* renderPass,
const GrVkImageView* colorAttachment, const GrVkImageView* colorAttachment,
const GrVkImageView* resolveAttachment,
const GrVkImageView* stencilAttachment); const GrVkImageView* stencilAttachment);
VkFramebuffer framebuffer() const { return fFramebuffer; } VkFramebuffer framebuffer() const { return fFramebuffer; }

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@ -401,7 +401,7 @@ void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target) {
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
false); false);
fCurrentCmdBuffer->resolveImage(this, *rt, *rt->msaaImage(), 1, &resolveInfo); fCurrentCmdBuffer->resolveImage(this, *rt->msaaImage(), *rt, 1, &resolveInfo);
rt->flagAsResolved(); rt->flagAsResolved();
} }
@ -1800,6 +1800,6 @@ void GrVkGpu::submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer,
fCurrentCmdBuffer->executeCommands(this, buffer); fCurrentCmdBuffer->executeCommands(this, buffer);
fCurrentCmdBuffer->endRenderPass(this); fCurrentCmdBuffer->endRenderPass(this);
this->didWriteToSurface(target, pBounds); this->didWriteToSurface(target, &bounds);
} }

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@ -100,12 +100,15 @@ void GrVkGpuCommandBuffer::end() {
} }
void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) { void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) {
// Change layout of our render target so it can be used as the color attachment // Change layout of our render target so it can be used as the color attachment. Currently
fRenderTarget->setImageLayout(fGpu, // we don't attach the resolve to the framebuffer so no need to change its layout.
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, GrVkImage* targetImage = fRenderTarget->msaaImage() ? fRenderTarget->msaaImage()
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, : fRenderTarget;
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, targetImage->setImageLayout(fGpu,
false); VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
false);
// If we are using a stencil attachment we also need to update its layout // If we are using a stencil attachment we also need to update its layout
if (GrStencilAttachment* stencil = fRenderTarget->renderTargetPriv().getStencilAttachment()) { if (GrStencilAttachment* stencil = fRenderTarget->renderTargetPriv().getStencilAttachment()) {
@ -118,14 +121,6 @@ void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) {
false); false);
} }
if (GrVkImage* msaaImage = fRenderTarget->msaaImage()) {
msaaImage->setImageLayout(fGpu,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
false);
}
for (int i = 0; i < fSampledImages.count(); ++i) { for (int i = 0; i < fSampledImages.count(); ++i) {
fSampledImages[i]->setImageLayout(fGpu, fSampledImages[i]->setImageLayout(fGpu,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,

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@ -46,12 +46,11 @@ void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& targ
static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD, static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE); VK_ATTACHMENT_STORE_OP_STORE);
this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps, kBasicLoadStoreOps); this->init(gpu, target, kBasicLoadStoreOps, kBasicLoadStoreOps);
} }
void GrVkRenderPass::init(const GrVkGpu* gpu, void GrVkRenderPass::init(const GrVkGpu* gpu,
const LoadStoreOps& colorOp, const LoadStoreOps& colorOp,
const LoadStoreOps& resolveOp,
const LoadStoreOps& stencilOp) { const LoadStoreOps& stencilOp) {
uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount; uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount;
// Attachment descriptions to be set on the render pass // Attachment descriptions to be set on the render pass
@ -62,11 +61,10 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
// Refs to attachments on the render pass (as described by teh VkAttachmentDescription above), // Refs to attachments on the render pass (as described by teh VkAttachmentDescription above),
// that are used by the subpass. // that are used by the subpass.
VkAttachmentReference colorRef; VkAttachmentReference colorRef;
VkAttachmentReference resolveRef;
VkAttachmentReference stencilRef; VkAttachmentReference stencilRef;
uint32_t currentAttachment = 0; uint32_t currentAttachment = 0;
// Go through each of the attachment types (color, resolve, stencil) and set the necessary // Go through each of the attachment types (color, stencil) and set the necessary
// on the various Vk structs. // on the various Vk structs.
VkSubpassDescription subpassDesc; VkSubpassDescription subpassDesc;
memset(&subpassDesc, 0, sizeof(VkSubpassDescription)); memset(&subpassDesc, 0, sizeof(VkSubpassDescription));
@ -74,6 +72,8 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDesc.inputAttachmentCount = 0; subpassDesc.inputAttachmentCount = 0;
subpassDesc.pInputAttachments = nullptr; subpassDesc.pInputAttachments = nullptr;
subpassDesc.pResolveAttachments = nullptr;
if (fAttachmentFlags & kColor_AttachmentFlag) { if (fAttachmentFlags & kColor_AttachmentFlag) {
// set up color attachment // set up color attachment
fAttachmentsDescriptor.fColor.fLoadStoreOps = colorOp; fAttachmentsDescriptor.fColor.fLoadStoreOps = colorOp;
@ -93,21 +93,6 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
} }
subpassDesc.pColorAttachments = &colorRef; subpassDesc.pColorAttachments = &colorRef;
if (fAttachmentFlags & kResolve_AttachmentFlag) {
// set up resolve attachment
fAttachmentsDescriptor.fResolve.fLoadStoreOps = resolveOp;
setup_vk_attachment_description(&attachments[currentAttachment],
fAttachmentsDescriptor.fResolve,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
// setup subpass use of attachment
resolveRef.attachment = currentAttachment++;
// I'm really not sure what the layout should be for the resolve textures.
resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subpassDesc.pResolveAttachments = &resolveRef;
} else {
subpassDesc.pResolveAttachments = nullptr;
}
if (fAttachmentFlags & kStencil_AttachmentFlag) { if (fAttachmentFlags & kStencil_AttachmentFlag) {
// set up stencil attachment // set up stencil attachment
fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp; fAttachmentsDescriptor.fStencil.fLoadStoreOps = stencilOp;
@ -155,22 +140,20 @@ void GrVkRenderPass::init(const GrVkGpu* gpu,
void GrVkRenderPass::init(const GrVkGpu* gpu, void GrVkRenderPass::init(const GrVkGpu* gpu,
const GrVkRenderPass& compatibleRenderPass, const GrVkRenderPass& compatibleRenderPass,
const LoadStoreOps& colorOp, const LoadStoreOps& colorOp,
const LoadStoreOps& resolveOp,
const LoadStoreOps& stencilOp) { const LoadStoreOps& stencilOp) {
fAttachmentFlags = compatibleRenderPass.fAttachmentFlags; fAttachmentFlags = compatibleRenderPass.fAttachmentFlags;
fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor; fAttachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
this->init(gpu, colorOp, resolveOp, stencilOp); this->init(gpu, colorOp, stencilOp);
} }
void GrVkRenderPass::init(const GrVkGpu* gpu, void GrVkRenderPass::init(const GrVkGpu* gpu,
const GrVkRenderTarget& target, const GrVkRenderTarget& target,
const LoadStoreOps& colorOp, const LoadStoreOps& colorOp,
const LoadStoreOps& resolveOp,
const LoadStoreOps& stencilOp) { const LoadStoreOps& stencilOp) {
// Get attachment information from render target. This includes which attachments the render // Get attachment information from render target. This includes which attachments the render
// target has (color, resolve, stencil) and the attachments format and sample count. // target has (color, stencil) and the attachments format and sample count.
target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags); target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
this->init(gpu, colorOp, resolveOp, stencilOp); this->init(gpu, colorOp, stencilOp);
} }
void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const { void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
@ -187,18 +170,6 @@ bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
return false; return false;
} }
// Works under the assumption that resolve attachment will always be after the color attachment.
bool GrVkRenderPass::resolveAttachmentIndex(uint32_t* index) const {
*index = 0;
if (fAttachmentFlags & kColor_AttachmentFlag) {
++(*index);
}
if (fAttachmentFlags & kResolve_AttachmentFlag) {
return true;
}
return false;
}
// Works under the assumption that stencil attachment will always be after the color and resolve // Works under the assumption that stencil attachment will always be after the color and resolve
// attachment. // attachment.
bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const { bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
@ -206,9 +177,6 @@ bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
if (fAttachmentFlags & kColor_AttachmentFlag) { if (fAttachmentFlags & kColor_AttachmentFlag) {
++(*index); ++(*index);
} }
if (fAttachmentFlags & kResolve_AttachmentFlag) {
++(*index);
}
if (fAttachmentFlags & kStencil_AttachmentFlag) { if (fAttachmentFlags & kStencil_AttachmentFlag) {
return true; return true;
} }
@ -249,11 +217,6 @@ bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
return false; return false;
} }
} }
if (fAttachmentFlags & kResolve_AttachmentFlag) {
if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
return false;
}
}
if (fAttachmentFlags & kStencil_AttachmentFlag) { if (fAttachmentFlags & kStencil_AttachmentFlag) {
if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) { if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
return false; return false;
@ -276,18 +239,12 @@ bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
} }
bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps, bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
const LoadStoreOps& resolveOps,
const LoadStoreOps& stencilOps) const { const LoadStoreOps& stencilOps) const {
if (fAttachmentFlags & kColor_AttachmentFlag) { if (fAttachmentFlags & kColor_AttachmentFlag) {
if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) { if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
return false; return false;
} }
} }
if (fAttachmentFlags & kResolve_AttachmentFlag) {
if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
return false;
}
}
if (fAttachmentFlags & kStencil_AttachmentFlag) { if (fAttachmentFlags & kStencil_AttachmentFlag) {
if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) { if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
return false; return false;
@ -302,10 +259,6 @@ void GrVkRenderPass::genKey(GrProcessorKeyBuilder* b) const {
b->add32(fAttachmentsDescriptor.fColor.fFormat); b->add32(fAttachmentsDescriptor.fColor.fFormat);
b->add32(fAttachmentsDescriptor.fColor.fSamples); b->add32(fAttachmentsDescriptor.fColor.fSamples);
} }
if (fAttachmentFlags & kResolve_AttachmentFlag) {
b->add32(fAttachmentsDescriptor.fResolve.fFormat);
b->add32(fAttachmentsDescriptor.fResolve.fSamples);
}
if (fAttachmentFlags & kStencil_AttachmentFlag) { if (fAttachmentFlags & kStencil_AttachmentFlag) {
b->add32(fAttachmentsDescriptor.fStencil.fFormat); b->add32(fAttachmentsDescriptor.fStencil.fFormat);
b->add32(fAttachmentsDescriptor.fStencil.fSamples); b->add32(fAttachmentsDescriptor.fStencil.fSamples);

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@ -43,13 +43,11 @@ public:
void init(const GrVkGpu* gpu, void init(const GrVkGpu* gpu,
const GrVkRenderTarget& target, const GrVkRenderTarget& target,
const LoadStoreOps& colorOp, const LoadStoreOps& colorOp,
const LoadStoreOps& resolveOp,
const LoadStoreOps& stencilOp); const LoadStoreOps& stencilOp);
void init(const GrVkGpu* gpu, void init(const GrVkGpu* gpu,
const GrVkRenderPass& compatibleRenderPass, const GrVkRenderPass& compatibleRenderPass,
const LoadStoreOps& colorOp, const LoadStoreOps& colorOp,
const LoadStoreOps& resolveOp,
const LoadStoreOps& stencilOp); const LoadStoreOps& stencilOp);
struct AttachmentsDescriptor { struct AttachmentsDescriptor {
@ -75,15 +73,13 @@ public:
} }
}; };
AttachmentDesc fColor; AttachmentDesc fColor;
AttachmentDesc fResolve;
AttachmentDesc fStencil; AttachmentDesc fStencil;
uint32_t fAttachmentCount; uint32_t fAttachmentCount;
}; };
enum AttachmentFlags { enum AttachmentFlags {
kColor_AttachmentFlag = 0x1, kColor_AttachmentFlag = 0x1,
kResolve_AttachmentFlag = 0x2, kStencil_AttachmentFlag = 0x2,
kStencil_AttachmentFlag = 0x4,
}; };
GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags); GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags);
@ -91,7 +87,6 @@ public:
// If the render pass does not have the given attachment it will return false and not set the // If the render pass does not have the given attachment it will return false and not set the
// index value. // index value.
bool colorAttachmentIndex(uint32_t* index) const; bool colorAttachmentIndex(uint32_t* index) const;
bool resolveAttachmentIndex(uint32_t* index) const;
bool stencilAttachmentIndex(uint32_t* index) const; bool stencilAttachmentIndex(uint32_t* index) const;
// Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass. // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass.
@ -113,7 +108,6 @@ public:
bool isCompatible(const GrVkRenderPass& renderPass) const; bool isCompatible(const GrVkRenderPass& renderPass) const;
bool equalLoadStoreOps(const LoadStoreOps& colorOps, bool equalLoadStoreOps(const LoadStoreOps& colorOps,
const LoadStoreOps& resolveOps,
const LoadStoreOps& stencilOps) const; const LoadStoreOps& stencilOps) const;
VkRenderPass vkRenderPass() const { return fRenderPass; } VkRenderPass vkRenderPass() const { return fRenderPass; }
@ -133,7 +127,6 @@ private:
void init(const GrVkGpu* gpu, void init(const GrVkGpu* gpu,
const LoadStoreOps& colorOps, const LoadStoreOps& colorOps,
const LoadStoreOps& resolveOps,
const LoadStoreOps& stencilOps); const LoadStoreOps& stencilOps);
bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const; bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;

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@ -239,7 +239,7 @@ void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
const GrVkImageView* stencilView = this->stencilAttachmentView(); const GrVkImageView* stencilView = this->stencilAttachmentView();
fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(), fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(),
fCachedSimpleRenderPass, fColorAttachmentView, fCachedSimpleRenderPass, fColorAttachmentView,
fResolveAttachmentView, stencilView); stencilView);
SkASSERT(fFramebuffer); SkASSERT(fFramebuffer);
} }
@ -253,12 +253,6 @@ void GrVkRenderTarget::getAttachmentsDescriptor(
desc->fColor.fSamples = colorSamples ? colorSamples : 1; desc->fColor.fSamples = colorSamples ? colorSamples : 1;
*attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag; *attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
uint32_t attachmentCount = 1; uint32_t attachmentCount = 1;
if (colorSamples > 0) {
desc->fResolve.fFormat = colorFormat;
desc->fResolve.fSamples = 1;
*attachmentFlags |= GrVkRenderPass::kResolve_AttachmentFlag;
++attachmentCount;
}
const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
if (stencil) { if (stencil) {
@ -284,12 +278,9 @@ GrVkRenderTarget::~GrVkRenderTarget() {
void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const { void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const {
commandBuffer.addResource(this->framebuffer()); commandBuffer.addResource(this->framebuffer());
commandBuffer.addResource(this->resource());
commandBuffer.addResource(this->colorAttachmentView()); commandBuffer.addResource(this->colorAttachmentView());
if (this->msaaImageResource()) { commandBuffer.addResource(this->msaaImageResource() ? this->msaaImageResource()
commandBuffer.addResource(this->msaaImageResource()); : this->resource());
commandBuffer.addResource(this->resolveAttachmentView());
}
if (this->stencilImageResource()) { if (this->stencilImageResource()) {
commandBuffer.addResource(this->stencilImageResource()); commandBuffer.addResource(this->stencilImageResource());
commandBuffer.addResource(this->stencilAttachmentView()); commandBuffer.addResource(this->stencilAttachmentView());

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@ -130,7 +130,6 @@ GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle,
CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()]; CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()];
const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu, const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu,
colorOps, colorOps,
resolveOps,
stencilOps); stencilOps);
renderPass->ref(); renderPass->ref();
return renderPass; return renderPass;
@ -417,17 +416,16 @@ bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass( GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
const GrVkGpu* gpu, const GrVkGpu* gpu,
const GrVkRenderPass::LoadStoreOps& colorOps, const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& resolveOps,
const GrVkRenderPass::LoadStoreOps& stencilOps) { const GrVkRenderPass::LoadStoreOps& stencilOps) {
for (int i = 0; i < fRenderPasses.count(); ++i) { for (int i = 0; i < fRenderPasses.count(); ++i) {
int idx = (i + fLastReturnedIndex) % fRenderPasses.count(); int idx = (i + fLastReturnedIndex) % fRenderPasses.count();
if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, resolveOps, stencilOps)) { if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, stencilOps)) {
fLastReturnedIndex = idx; fLastReturnedIndex = idx;
return fRenderPasses[idx]; return fRenderPasses[idx];
} }
} }
GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass()); GrVkRenderPass* renderPass = fRenderPasses.emplace_back(new GrVkRenderPass());
renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, resolveOps, stencilOps); renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, stencilOps);
fLastReturnedIndex = fRenderPasses.count() - 1; fLastReturnedIndex = fRenderPasses.count() - 1;
return renderPass; return renderPass;
} }

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@ -209,7 +209,6 @@ private:
GrVkRenderPass* getRenderPass(const GrVkGpu* gpu, GrVkRenderPass* getRenderPass(const GrVkGpu* gpu,
const GrVkRenderPass::LoadStoreOps& colorOps, const GrVkRenderPass::LoadStoreOps& colorOps,
const GrVkRenderPass::LoadStoreOps& resolveOps,
const GrVkRenderPass::LoadStoreOps& stencilOps); const GrVkRenderPass::LoadStoreOps& stencilOps);
void releaseResources(const GrVkGpu* gpu); void releaseResources(const GrVkGpu* gpu);

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@ -53,6 +53,7 @@ GrVkTextureRenderTarget* GrVkTextureRenderTarget::Create(GrVkGpu* gpu,
msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) { if (!GrVkImage::InitImageInfo(gpu, msImageDesc, &msInfo)) {
imageView->unref(gpu);
return nullptr; return nullptr;
} }