Add factory class for generating various flavors of GrTextContext.

This is the first pass of making Gr*TextContext more generic and easily
subclassed. The next stage will be making GrBitmapTextContext and
GrDistanceFieldTextContext more similar by moving the SkDraw loop into
each subclass.

BUG=skia:2018
R=bsalomon@google.com, reed@google.com

Author: jvanverth@google.com

Review URL: https://codereview.chromium.org/144283002

git-svn-id: http://skia.googlecode.com/svn/trunk@13142 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
commit-bot@chromium.org 2014-01-22 21:37:03 +00:00
parent 7873333236
commit ce96b651d3
8 changed files with 121 additions and 32 deletions

View File

@ -17,13 +17,14 @@ class GrTextStrike;
*/
class GrBitmapTextContext : public GrTextContext {
public:
GrBitmapTextContext(GrContext*, const GrPaint&, SkColor);
virtual ~GrBitmapTextContext();
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
private:
GrBitmapTextContext(GrContext*, const GrPaint&, const SkPaint&);
virtual ~GrBitmapTextContext();
friend class GrTTextContextManager<GrBitmapTextContext>;
GrContext::AutoMatrix fAutoMatrix;
GrTextStrike* fStrike;
@ -36,7 +37,6 @@ private:
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
SkColor fSkPaintColor;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;

View File

@ -17,9 +17,6 @@ class GrTextStrike;
*/
class GrDistanceFieldTextContext : public GrTextContext {
public:
GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
virtual ~GrDistanceFieldTextContext();
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
@ -33,6 +30,10 @@ public:
const SkPaint& getSkPaint() { return fSkPaint; }
private:
GrDistanceFieldTextContext(GrContext*, const GrPaint&, const SkPaint&);
virtual ~GrDistanceFieldTextContext();
friend class GrTTextContextManager<GrDistanceFieldTextContext>;
GrTextStrike* fStrike;
SkScalar fTextRatio;
@ -45,7 +46,6 @@ private:
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
SkPaint fSkPaint;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;

View File

@ -12,6 +12,8 @@
#include "GrGlyph.h"
#include "GrPaint.h"
#include "SkPostConfig.h"
class GrContext;
class GrDrawTarget;
class GrFontScaler;
@ -21,20 +23,88 @@ class GrFontScaler;
*/
class GrTextContext {
public:
virtual ~GrTextContext() {}
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) = 0;
protected:
GrTextContext(GrContext*, const GrPaint&);
virtual ~GrTextContext() {}
GrTextContext(GrContext*, const GrPaint&, const SkPaint&);
GrPaint fPaint;
SkPaint fSkPaint;
GrContext* fContext;
GrDrawTarget* fDrawTarget;
SkIRect fClipRect;
};
/*
* These classes wrap the creation of a single text context for a given GPU device. The
* assumption is that we'll only be using one text context at a time for that device.
*/
class GrTextContextManager {
public:
virtual ~GrTextContextManager() {}
virtual GrTextContext* create(GrContext* context, const GrPaint& grPaint,
const SkPaint& skPaint) = 0;
};
template <class TextContextClass>
class GrTTextContextManager : public GrTextContextManager {
private:
class ManagedTextContext : public TextContextClass {
public:
~ManagedTextContext() {}
ManagedTextContext(GrContext* context,
const GrPaint& grPaint,
const SkPaint& skPaint,
GrTTextContextManager<TextContextClass>* manager) :
TextContextClass(context, grPaint, skPaint) {
fManager = manager;
}
static void operator delete(void* ptr) {
if (ptr == NULL) {
return;
}
ManagedTextContext* context = reinterpret_cast<ManagedTextContext*>(ptr);
context->fManager->recycle(context);
}
GrTTextContextManager<TextContextClass>* fManager;
};
public:
GrTTextContextManager() {
fAllocation = sk_malloc_throw(sizeof(ManagedTextContext));
fUsed = false;
}
~GrTTextContextManager() {
SkASSERT(!fUsed);
sk_free(fAllocation);
}
GrTextContext* create(GrContext* context, const GrPaint& grPaint,
const SkPaint& skPaint) {
// add check for usePath here?
SkASSERT(!fUsed);
ManagedTextContext* obj = SkNEW_PLACEMENT_ARGS(fAllocation, ManagedTextContext,
(context, grPaint, skPaint, this));
fUsed = true;
return obj;
}
private:
void recycle(GrTextContext* textContext) {
SkASSERT((void*)textContext == fAllocation);
SkASSERT(fUsed);
fUsed = false;
}
void* fAllocation;
bool fUsed;
};
#endif

View File

@ -16,10 +16,10 @@
#include "SkBitmapDevice.h"
#include "SkRegion.h"
#include "GrContext.h"
#include "GrTextContext.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
class GrTextContext;
/**
* Subclass of SkBitmapDevice, which directs all drawing to the GrGpu owned by the
@ -149,6 +149,8 @@ private:
GrClipData fClipData;
GrTextContextManager* fTextContextManager;
// state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;

View File

@ -24,12 +24,10 @@ SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
"Dump the contents of the font cache before every purge.");
GrBitmapTextContext::GrBitmapTextContext(GrContext* context, const GrPaint& paint,
SkColor color) :
GrTextContext(context, paint) {
const SkPaint& skPaint) :
GrTextContext(context, paint, skPaint) {
fAutoMatrix.setIdentity(fContext, &fPaint);
fSkPaintColor = color;
fStrike = NULL;
fCurrTexture = NULL;
@ -83,11 +81,11 @@ void GrBitmapTextContext::flushGlyphs() {
// alpha. Instead we feed in a non-premultiplied color, and multiply its alpha by
// the mask texture color. The end result is that we get
// mask*paintAlpha*paintColor + (1-mask*paintAlpha)*dstColor
int a = SkColorGetA(fSkPaintColor);
int a = SkColorGetA(fSkPaint.getColor());
// paintAlpha
drawState->setColor(SkColorSetARGB(a, a, a, a));
// paintColor
drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaintColor));
drawState->setBlendConstant(skcolor_to_grcolor_nopremultiply(fSkPaint.getColor()));
drawState->setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff);
} else {
// set back to normal in case we took LCD path previously.

View File

@ -28,8 +28,7 @@ SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false,
GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
const GrPaint& grPaint,
const SkPaint& skPaint)
: GrTextContext(context, grPaint),
fSkPaint(skPaint) {
: GrTextContext(context, grPaint, skPaint) {
fStrike = NULL;
fCurrTexture = NULL;

View File

@ -8,7 +8,8 @@
#include "GrTextContext.h"
GrTextContext::GrTextContext(GrContext* context, const GrPaint& paint) : fPaint(paint) {
GrTextContext::GrTextContext(GrContext* context, const GrPaint& paint,
const SkPaint& skPaint) : fPaint(paint), fSkPaint(skPaint) {
fContext = context;
const GrClipData* clipData = context->getClip();

View File

@ -200,6 +200,12 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
fContext = context;
fContext->ref();
#if SK_DISTANCEFIELD_FONTS
fTextContextManager = SkNEW(GrTTextContextManager<GrDistanceFieldTextContext>);
#else
fTextContextManager = SkNEW(GrTTextContextManager<GrBitmapTextContext>);
#endif
fRenderTarget = NULL;
fNeedClear = false;
@ -235,6 +241,12 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
fContext = context;
fContext->ref();
#if SK_DISTANCEFIELD_FONTS
fTextContextManager = SkNEW(GrTTextContextManager<GrDistanceFieldTextContext>);
#else
fTextContextManager = SkNEW(GrTTextContextManager<GrBitmapTextContext>);
#endif
fRenderTarget = NULL;
fNeedClear = false;
@ -279,6 +291,8 @@ SkGpuDevice::~SkGpuDevice() {
if (fDrawProcs) {
delete fDrawProcs;
}
delete fTextContextManager;
// The GrContext takes a ref on the target. We don't want to cause the render
// target to be unnecessarily kept alive.
@ -1820,13 +1834,15 @@ void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
SkDEBUGCODE(this->validate();)
GrDistanceFieldTextContext context(fContext, grPaint, paint);
SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
GrDistanceFieldTextContext* dfContext =
static_cast<GrDistanceFieldTextContext*>(context.get());
SkAutoGlyphCache autoCache(context.getSkPaint(), &this->fLeakyProperties, NULL);
SkAutoGlyphCache autoCache(dfContext->getSkPaint(), &this->fLeakyProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = get_gr_font_scaler(cache);
context.drawText((const char *)text, byteLength, x, y, cache, fontScaler);
dfContext->drawText((const char *)text, byteLength, x, y, cache, fontScaler);
#endif
} else {
SkDraw myDraw(draw);
@ -1836,8 +1852,8 @@ void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
return;
}
GrBitmapTextContext context(fContext, grPaint, paint.getColor());
myDraw.fProcs = this->initDrawForText(&context);
SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
myDraw.fProcs = this->initDrawForText(context.get());
this->INHERITED::drawText(myDraw, text, byteLength, x, y, paint);
}
}
@ -1861,13 +1877,15 @@ void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
SkDEBUGCODE(this->validate();)
GrDistanceFieldTextContext context(fContext, grPaint, paint);
SkAutoGlyphCache autoCache(context.getSkPaint(), &this->fLeakyProperties, NULL);
SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
GrDistanceFieldTextContext* dfContext =
static_cast<GrDistanceFieldTextContext*>(context.get());
SkAutoGlyphCache autoCache(dfContext->getSkPaint(), &this->fLeakyProperties, NULL);
SkGlyphCache* cache = autoCache.getCache();
GrFontScaler* fontScaler = get_gr_font_scaler(cache);
context.drawPosText((const char *)text, byteLength, pos, constY, scalarsPerPos,
dfContext->drawPosText((const char *)text, byteLength, pos, constY, scalarsPerPos,
cache, fontScaler);
#endif
} else {
@ -1877,8 +1895,9 @@ void SkGpuDevice::drawPosText(const SkDraw& draw, const void* text,
if (!skPaint2GrPaintShader(this, paint, true, &grPaint)) {
return;
}
GrBitmapTextContext context(fContext, grPaint, paint.getColor());
myDraw.fProcs = this->initDrawForText(&context);
SkAutoTDelete<GrTextContext> context(fTextContextManager->create(fContext, grPaint, paint));
myDraw.fProcs = this->initDrawForText(context.get());
this->INHERITED::drawPosText(myDraw, text, byteLength, pos, constY,
scalarsPerPos, paint);
}