Do not use GrBicubic effect when downscaling. Also, don't use glTexStorage as it interferes with deleyed mipmap generation.
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/105353002 git-svn-id: http://skia.googlecode.com/svn/trunk@12576 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -573,6 +573,14 @@ public:
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SkDEVCODE(void dump() const;)
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SkDEVCODE(void toString(SkString*) const;)
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/**
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* Calculates the minimum stretching factor of the matrix. If the matrix has
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* perspective -1 is returned.
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*
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* @return minumum strecthing factor
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*/
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SkScalar getMinStretch() const;
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/**
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* Calculates the maximum stretching factor of the matrix. If the matrix has
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* perspective -1 is returned.
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@ -358,13 +358,12 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
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SkMatrix matrix;
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matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
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if (this->hasLocalMatrix()) {
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SkMatrix inverse;
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if (!this->getLocalMatrix().invert(&inverse)) {
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return NULL;
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}
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matrix.preConcat(inverse);
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SkMatrix inverse;
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if (!this->getLocalMatrix().invert(&inverse)) {
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return NULL;
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}
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matrix.preConcat(inverse);
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SkShader::TileMode tm[] = {
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(TileMode)fState.fTileModeX,
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(TileMode)fState.fTileModeY,
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@ -384,9 +383,21 @@ GrEffectRef* SkBitmapProcShader::asNewEffect(GrContext* context, const SkPaint&
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textureFilterMode = GrTextureParams::kMipMap_FilterMode;
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break;
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case SkPaint::kHigh_FilterLevel:
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// fall back to no filtering here; we will install another
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// shader that will do the HQ filtering.
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textureFilterMode = GrTextureParams::kNone_FilterMode;
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// Minification can look bad with the bicubic effect. This is an overly aggressive
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// check for MIP fallbacks. It doesn't consider the fact that minification in the local
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// matrix could be offset by the view matrix and vice versa. We also don't know whether
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// the draw has explicit local coords (e.g. drawVertices) where the scale factor is
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// unknown and varies.
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if (context->getMatrix().getMinStretch() >= SK_Scalar1 &&
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this->getLocalMatrix().getMaxStretch() <= SK_Scalar1) {
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// fall back to no filtering here; we will install another
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// shader that will do the HQ filtering.
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textureFilterMode = GrTextureParams::kNone_FilterMode;
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} else {
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// Fall back to mip-mapping.
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paintFilterLevel = SkPaint::kMedium_FilterLevel;
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textureFilterMode = GrTextureParams::kMipMap_FilterMode;
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}
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break;
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default:
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SkErrorInternals::SetError( kInvalidPaint_SkError,
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@ -1857,45 +1857,71 @@ bool SkMatrix::setPolyToPoly(const SkPoint src[], const SkPoint dst[],
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///////////////////////////////////////////////////////////////////////////////
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SkScalar SkMatrix::getMaxStretch() const {
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TypeMask mask = this->getType();
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enum MinOrMax {
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kMin_MinOrMax,
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kMax_MinOrMax
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};
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if (this->hasPerspective()) {
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template <MinOrMax MIN_OR_MAX> SkScalar get_stretch_factor(SkMatrix::TypeMask typeMask,
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const SkScalar m[9]) {
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if (typeMask & SkMatrix::kPerspective_Mask) {
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return -SK_Scalar1;
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}
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if (this->isIdentity()) {
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if (SkMatrix::kIdentity_Mask == typeMask) {
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return SK_Scalar1;
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}
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if (!(mask & kAffine_Mask)) {
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return SkMaxScalar(SkScalarAbs(fMat[kMScaleX]),
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SkScalarAbs(fMat[kMScaleY]));
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if (!(typeMask & SkMatrix::kAffine_Mask)) {
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if (kMin_MinOrMax == MIN_OR_MAX) {
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return SkMinScalar(SkScalarAbs(m[SkMatrix::kMScaleX]),
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SkScalarAbs(m[SkMatrix::kMScaleY]));
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} else {
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return SkMaxScalar(SkScalarAbs(m[SkMatrix::kMScaleX]),
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SkScalarAbs(m[SkMatrix::kMScaleY]));
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}
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}
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// ignore the translation part of the matrix, just look at 2x2 portion.
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// compute singular values, take largest abs value.
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// compute singular values, take largest or smallest abs value.
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// [a b; b c] = A^T*A
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SkScalar a = SkScalarMul(fMat[kMScaleX], fMat[kMScaleX]) +
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SkScalarMul(fMat[kMSkewY], fMat[kMSkewY]);
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SkScalar b = SkScalarMul(fMat[kMScaleX], fMat[kMSkewX]) +
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SkScalarMul(fMat[kMScaleY], fMat[kMSkewY]);
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SkScalar c = SkScalarMul(fMat[kMSkewX], fMat[kMSkewX]) +
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SkScalarMul(fMat[kMScaleY], fMat[kMScaleY]);
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SkScalar a = SkScalarMul(m[SkMatrix::kMScaleX], m[SkMatrix::kMScaleX]) +
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SkScalarMul(m[SkMatrix::kMSkewY], m[SkMatrix::kMSkewY]);
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SkScalar b = SkScalarMul(m[SkMatrix::kMScaleX], m[SkMatrix::kMSkewX]) +
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SkScalarMul(m[SkMatrix::kMScaleY], m[SkMatrix::kMSkewY]);
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SkScalar c = SkScalarMul(m[SkMatrix::kMSkewX], m[SkMatrix::kMSkewX]) +
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SkScalarMul(m[SkMatrix::kMScaleY], m[SkMatrix::kMScaleY]);
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// eigenvalues of A^T*A are the squared singular values of A.
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// characteristic equation is det((A^T*A) - l*I) = 0
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// l^2 - (a + c)l + (ac-b^2)
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// solve using quadratic equation (divisor is non-zero since l^2 has 1 coeff
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// and roots are guaraunteed to be pos and real).
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SkScalar largerRoot;
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// and roots are guaranteed to be pos and real).
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SkScalar chosenRoot;
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SkScalar bSqd = SkScalarMul(b,b);
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// if upper left 2x2 is orthogonal save some math
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if (bSqd <= SK_ScalarNearlyZero*SK_ScalarNearlyZero) {
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largerRoot = SkMaxScalar(a, c);
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if (kMin_MinOrMax == MIN_OR_MAX) {
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chosenRoot = SkMinScalar(a, c);
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} else {
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chosenRoot = SkMaxScalar(a, c);
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}
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} else {
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SkScalar aminusc = a - c;
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SkScalar apluscdiv2 = SkScalarHalf(a + c);
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SkScalar x = SkScalarHalf(SkScalarSqrt(SkScalarMul(aminusc, aminusc) + 4 * bSqd));
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largerRoot = apluscdiv2 + x;
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if (kMin_MinOrMax == MIN_OR_MAX) {
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chosenRoot = apluscdiv2 - x;
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} else {
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chosenRoot = apluscdiv2 + x;
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}
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}
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return SkScalarSqrt(largerRoot);
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SkASSERT(chosenRoot >= 0);
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return SkScalarSqrt(chosenRoot);
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}
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SkScalar SkMatrix::getMinStretch() const {
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return get_stretch_factor<kMin_MinOrMax>(this->getType(), fMat);
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}
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SkScalar SkMatrix::getMaxStretch() const {
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return get_stretch_factor<kMax_MinOrMax>(this->getType(), fMat);
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}
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static void reset_identity_matrix(SkMatrix* identity) {
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@ -1194,8 +1194,10 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
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tileFilterPad = 1;
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textureFilterMode = GrTextureParams::kMipMap_FilterMode;
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break;
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case SkPaint::kHigh_FilterLevel:
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if (flags & SkCanvas::kBleed_DrawBitmapRectFlag) {
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case SkPaint::kHigh_FilterLevel: {
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// Minification can look bad with the bicubic effect.
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if (fContext->getMatrix().getMinStretch() >= SK_Scalar1 &&
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(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) {
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// We will install an effect that does the filtering in the shader.
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textureFilterMode = GrTextureParams::kNone_FilterMode;
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tileFilterPad = GrBicubicEffect::kFilterTexelPad;
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@ -1207,6 +1209,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
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tileFilterPad = 1;
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}
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break;
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}
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default:
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SkErrorInternals::SetError( kInvalidPaint_SkError,
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"Sorry, I don't understand the filtering "
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@ -552,7 +552,12 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
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SkAutoSMalloc<128 * 128> tempStorage;
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// paletted textures cannot be partially updated
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bool useTexStorage = isNewTexture &&
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// We currently lazily create MIPMAPs when the we see a draw with
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// GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
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// MIP levels are all created when the texture is created. So for now we don't use
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// texture storage.
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bool useTexStorage = false &&
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isNewTexture &&
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desc.fConfig != kIndex_8_GrPixelConfig &&
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this->glCaps().texStorageSupport();
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@ -638,8 +643,7 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
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desc.fWidth == width && desc.fHeight == height) {
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CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
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if (useTexStorage) {
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// We never resize or change formats of textures. We don't use
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// mipmaps currently.
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// We never resize or change formats of textures.
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GL_ALLOC_CALL(this->glInterface(),
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TexStorage2D(GR_GL_TEXTURE_2D,
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1, // levels
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@ -130,36 +130,43 @@ static void test_flatten(skiatest::Reporter* reporter, const SkMatrix& m) {
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REPORTER_ASSERT(reporter, memcmp(buffer, buffer2, size1) == 0);
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}
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static void test_matrix_max_stretch(skiatest::Reporter* reporter) {
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static void test_matrix_min_max_stretch(skiatest::Reporter* reporter) {
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SkMatrix identity;
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identity.reset();
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REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMinStretch());
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REPORTER_ASSERT(reporter, SK_Scalar1 == identity.getMaxStretch());
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SkMatrix scale;
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scale.setScale(SK_Scalar1 * 2, SK_Scalar1 * 4);
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REPORTER_ASSERT(reporter, SK_Scalar1 * 2 == scale.getMinStretch());
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REPORTER_ASSERT(reporter, SK_Scalar1 * 4 == scale.getMaxStretch());
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SkMatrix rot90Scale;
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rot90Scale.setRotate(90 * SK_Scalar1);
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rot90Scale.postScale(SK_Scalar1 / 4, SK_Scalar1 / 2);
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REPORTER_ASSERT(reporter, SK_Scalar1 / 4 == rot90Scale.getMinStretch());
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REPORTER_ASSERT(reporter, SK_Scalar1 / 2 == rot90Scale.getMaxStretch());
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SkMatrix rotate;
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rotate.setRotate(128 * SK_Scalar1);
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REPORTER_ASSERT(reporter, SkScalarAbs(SK_Scalar1 - rotate.getMaxStretch()) <= SK_ScalarNearlyZero);
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMinStretch() ,SK_ScalarNearlyZero));
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REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SK_Scalar1, rotate.getMaxStretch(), SK_ScalarNearlyZero));
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SkMatrix translate;
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translate.setTranslate(10 * SK_Scalar1, -5 * SK_Scalar1);
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REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMinStretch());
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REPORTER_ASSERT(reporter, SK_Scalar1 == translate.getMaxStretch());
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SkMatrix perspX;
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perspX.reset();
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perspX.setPerspX(SkScalarToPersp(SK_Scalar1 / 1000));
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REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMinStretch());
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REPORTER_ASSERT(reporter, -SK_Scalar1 == perspX.getMaxStretch());
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SkMatrix perspY;
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perspY.reset();
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perspY.setPerspX(SkScalarToPersp(-SK_Scalar1 / 500));
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perspY.setPerspY(SkScalarToPersp(-SK_Scalar1 / 500));
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REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMinStretch());
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REPORTER_ASSERT(reporter, -SK_Scalar1 == perspY.getMaxStretch());
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SkMatrix baseMats[] = {scale, rot90Scale, rotate,
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@ -178,25 +185,22 @@ static void test_matrix_max_stretch(skiatest::Reporter* reporter) {
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int x = rand.nextU() % SK_ARRAY_COUNT(mats);
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mat.postConcat(mats[x]);
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}
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SkScalar stretch = mat.getMaxStretch();
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if ((stretch < 0) != mat.hasPerspective()) {
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stretch = mat.getMaxStretch();
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}
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REPORTER_ASSERT(reporter, (stretch < 0) == mat.hasPerspective());
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SkScalar minStretch = mat.getMinStretch();
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SkScalar maxStretch = mat.getMaxStretch();
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REPORTER_ASSERT(reporter, (minStretch < 0) == (maxStretch < 0));
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REPORTER_ASSERT(reporter, (maxStretch < 0) == mat.hasPerspective());
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if (mat.hasPerspective()) {
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m -= 1; // try another non-persp matrix
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continue;
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}
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// test a bunch of vectors. None should be scaled by more than stretch
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// (modulo some error) and we should find a vector that is scaled by
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// almost stretch.
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static const SkScalar gStretchTol = (105 * SK_Scalar1) / 100;
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static const SkScalar gMaxStretchTol = (97 * SK_Scalar1) / 100;
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SkScalar max = 0;
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// test a bunch of vectors. All should be scaled by between minStretch and maxStretch
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// (modulo some error) and we should find a vector that is scaled by almost each.
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static const SkScalar gVectorStretchTol = (105 * SK_Scalar1) / 100;
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static const SkScalar gClosestStretchTol = (97 * SK_Scalar1) / 100;
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SkScalar max = 0, min = SK_ScalarMax;
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SkVector vectors[1000];
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for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
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vectors[i].fX = rand.nextSScalar1();
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@ -209,12 +213,17 @@ static void test_matrix_max_stretch(skiatest::Reporter* reporter) {
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mat.mapVectors(vectors, SK_ARRAY_COUNT(vectors));
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for (size_t i = 0; i < SK_ARRAY_COUNT(vectors); ++i) {
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SkScalar d = vectors[i].length();
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REPORTER_ASSERT(reporter, SkScalarDiv(d, stretch) < gStretchTol);
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REPORTER_ASSERT(reporter, SkScalarDiv(d, maxStretch) < gVectorStretchTol);
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REPORTER_ASSERT(reporter, SkScalarDiv(minStretch, d) < gVectorStretchTol);
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if (max < d) {
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max = d;
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}
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if (min > d) {
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min = d;
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}
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}
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REPORTER_ASSERT(reporter, SkScalarDiv(max, stretch) >= gMaxStretchTol);
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REPORTER_ASSERT(reporter, SkScalarDiv(max, maxStretch) >= gClosestStretchTol);
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REPORTER_ASSERT(reporter, SkScalarDiv(minStretch, min) >= gClosestStretchTol);
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}
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}
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@ -797,7 +806,7 @@ static void TestMatrix(skiatest::Reporter* reporter) {
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REPORTER_ASSERT(reporter, !are_equal(reporter, mat, mat2));
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#endif
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test_matrix_max_stretch(reporter);
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test_matrix_min_max_stretch(reporter);
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test_matrix_is_similarity(reporter);
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test_matrix_recttorect(reporter);
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test_matrix_decomposition(reporter);
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