Cosmetic portion of reverted "Fix ClipMaskManager's SW-fallback logic" CL
This CL isolates the cosmetic portion so the functional portion is clearer. It relies on https://codereview.chromium.org/1412883005/ (Fix ClipMaskManager's SW-fallback logic (take 2)) Review URL: https://codereview.chromium.org/1422023003
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@ -334,7 +334,7 @@ public:
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void getTestTarget(GrTestTarget*);
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GrPathRenderer* getPathRenderer(
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const GrPipelineBuilder*,
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const GrPipelineBuilder&,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& stroke,
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@ -56,7 +56,7 @@ public:
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whether the path can be rendered with arbitrary stencil rules or not. See comments on
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StencilSupport in GrPathRenderer.h. */
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GrPathRenderer* getPathRenderer(const GrShaderCaps* shaderCaps,
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const GrPipelineBuilder*,
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const GrPipelineBuilder&,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& stroke,
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@ -87,7 +87,7 @@ static bool path_needs_SW_renderer(GrContext* context,
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}
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// the 'false' parameter disallows use of the SW path renderer
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GrPathRenderer* pr = context->getPathRenderer(&pipelineBuilder, viewMatrix, path,
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GrPathRenderer* pr = context->getPathRenderer(pipelineBuilder, viewMatrix, path,
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stroke, false, type);
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if (tryStencilFirst && !pr) {
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// If the path can't be stenciled, createAlphaClipMask falls back to color rendering
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@ -96,7 +96,7 @@ static bool path_needs_SW_renderer(GrContext* context,
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? GrPathRendererChain::kColorAntiAlias_DrawType
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: GrPathRendererChain::kColor_DrawType;
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pr = context->getPathRenderer(&pipelineBuilder, viewMatrix, path, stroke, false, type);
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pr = context->getPathRenderer(pipelineBuilder, viewMatrix, path, stroke, false, type);
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}
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if (prOut) {
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@ -127,8 +127,7 @@ bool GrClipMaskManager::useSWOnlyPath(const GrPipelineBuilder& pipelineBuilder,
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// Set the matrix so that rendered clip elements are transformed to mask space from clip
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// space.
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SkMatrix translate;
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translate.setTranslate(clipToMaskOffset);
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const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
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for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
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const Element* element = iter.get();
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@ -452,7 +451,7 @@ bool GrClipMaskManager::drawElement(GrPipelineBuilder* pipelineBuilder,
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GrPathRendererChain::DrawType type;
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type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
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GrPathRendererChain::kColor_DrawType;
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pr = this->getContext()->getPathRenderer(pipelineBuilder, viewMatrix,
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pr = this->getContext()->getPathRenderer(*pipelineBuilder, viewMatrix,
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path, stroke, false, type);
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}
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if (nullptr == pr) {
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@ -494,7 +493,7 @@ bool GrClipMaskManager::canStencilAndDrawElement(GrPipelineBuilder* pipelineBuil
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GrPathRendererChain::DrawType type = element->isAA() ?
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GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
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GrPathRendererChain::kStencilAndColor_DrawType;
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*pr = this->getContext()->getPathRenderer(pipelineBuilder, SkMatrix::I(), path,
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*pr = this->getContext()->getPathRenderer(*pipelineBuilder, SkMatrix::I(), path,
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stroke, false, type);
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return SkToBool(*pr);
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}
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@ -595,8 +594,7 @@ GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
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// Set the matrix so that rendered clip elements are transformed to mask space from clip
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// space.
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SkMatrix translate;
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translate.setTranslate(clipToMaskOffset);
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const SkMatrix translate = SkMatrix::MakeTrans(clipToMaskOffset.fX, clipToMaskOffset.fY);
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// The texture may be larger than necessary, this rect represents the part of the texture
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// we populate with a rasterization of the clip.
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@ -799,7 +797,7 @@ bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt,
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if (fillInverted) {
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clipPath.toggleInverseFillType();
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}
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pr = this->getContext()->getPathRenderer(&pipelineBuilder,
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pr = this->getContext()->getPathRenderer(pipelineBuilder,
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viewMatrix,
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clipPath,
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stroke,
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@ -541,7 +541,7 @@ void GrContext::flushSurfaceWrites(GrSurface* surface) {
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* Due to its expense, the software path renderer has split out so it can
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* can be individually allowed/disallowed via the "allowSW" boolean.
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*/
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GrPathRenderer* GrContext::getPathRenderer(const GrPipelineBuilder* pipelineBuilder,
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GrPathRenderer* GrContext::getPathRenderer(const GrPipelineBuilder& pipelineBuilder,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& stroke,
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@ -691,7 +691,7 @@ void GrDrawContext::internalDrawPath(GrPipelineBuilder* pipelineBuilder,
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const GrStrokeInfo* strokeInfoPtr = &strokeInfo;
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// Try a 1st time without stroking the path and without allowing the SW renderer
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GrPathRenderer* pr = fDrawingManager->getContext()->getPathRenderer(pipelineBuilder,
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GrPathRenderer* pr = fDrawingManager->getContext()->getPathRenderer(*pipelineBuilder,
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viewMatrix, *pathPtr,
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*strokeInfoPtr, false,
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type);
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@ -707,7 +707,7 @@ void GrDrawContext::internalDrawPath(GrPipelineBuilder* pipelineBuilder,
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return;
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}
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strokeInfoPtr = &dashlessStrokeInfo;
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pr = fDrawingManager->getContext()->getPathRenderer(pipelineBuilder, viewMatrix,
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pr = fDrawingManager->getContext()->getPathRenderer(*pipelineBuilder, viewMatrix,
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*pathPtr, *strokeInfoPtr,
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false, type);
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}
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@ -732,7 +732,7 @@ void GrDrawContext::internalDrawPath(GrPipelineBuilder* pipelineBuilder,
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}
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// This time, allow SW renderer
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pr = fDrawingManager->getContext()->getPathRenderer(pipelineBuilder, viewMatrix,
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pr = fDrawingManager->getContext()->getPathRenderer(*pipelineBuilder, viewMatrix,
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*pathPtr, *strokeInfoPtr,
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true, type);
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}
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@ -40,7 +40,7 @@ GrPathRenderer* GrPathRendererChain::addPathRenderer(GrPathRenderer* pr) {
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}
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GrPathRenderer* GrPathRendererChain::getPathRenderer(const GrShaderCaps* shaderCaps,
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const GrPipelineBuilder* pipelineBuilder,
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const GrPipelineBuilder& pipelineBuilder,
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const SkMatrix& viewMatrix,
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const SkPath& path,
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const GrStrokeInfo& stroke,
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@ -70,7 +70,7 @@ GrPathRenderer* GrPathRendererChain::getPathRenderer(const GrShaderCaps* shaderC
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for (int i = 0; i < fChain.count(); ++i) {
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GrPathRenderer::CanDrawPathArgs args;
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args.fShaderCaps = shaderCaps;
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args.fPipelineBuilder = pipelineBuilder;
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args.fPipelineBuilder = &pipelineBuilder;
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args.fViewMatrix = &viewMatrix;
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args.fPath = &path;
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args.fStroke = &stroke;
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