update make for nwaycanvas
remove obsolete opts_neon dir git-svn-id: http://skia.googlecode.com/svn/trunk@308 2bbb7eff-a529-9590-31e7-b0007b416f81
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2
Makefile
2
Makefile
@ -92,8 +92,6 @@ out/libskia.a: Makefile $(OBJ_LIST) $(JUST_COMPILE_OBJS)
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BENCH_SRCS := RectBench.cpp SkBenchmark.cpp benchmain.cpp BitmapBench.cpp
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BENCH_SRCS := $(addprefix bench/, $(BENCH_SRCS))
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BENCH_SRCS += src/effects/SkNWayCanvas.cpp
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# add any optional codecs for this app
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ifeq ($(SKIA_BUILD_FOR),mac)
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BENCH_SRCS += bench/TextBench.cpp
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@ -1,199 +0,0 @@
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#include <arm_neon.h>
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#include "SkBitmapProcState.h"
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#include "SkColorPriv.h"
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#include "SkFilterProc.h"
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void S16_D16_filter_DX_neon(const SkBitmapProcState& s,
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const uint32_t* SK_RESTRICT xy,
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int count, uint16_t* SK_RESTRICT colors) {
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SkASSERT(count > 0 && colors != NULL);
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SkASSERT(s.fDoFilter);
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const char* SK_RESTRICT srcAddr = (const char*)s.fBitmap->getPixels();
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unsigned rb = s.fBitmap->rowBytes();
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unsigned subY;
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const uint16_t* SK_RESTRICT row0;
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const uint16_t* SK_RESTRICT row1;
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unsigned int rowgap;
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const uint32_t c7ffe = 0x7ffe;
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// setup row ptrs and update proc_table
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{
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uint32_t XY = *xy++;
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unsigned y0 = XY >> 14;
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row0 = (const uint16_t*)(srcAddr + (y0 >> 4) * rb);
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row1 = (const uint16_t*)(srcAddr + (XY & 0x3FFF) * rb);
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rowgap = (unsigned int)row1 - (unsigned int)row0;
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subY = y0 & 0xF;
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}
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unsigned int count4 = ((count >> 2) << 4) | subY;
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count &= 3;
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asm volatile (
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"and r4, %[count4], #0xF \n\t" // mask off subY
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"vmov.u16 d2[0], r4 \n\t" // move subY to Neon
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"rsb r4, r4, #16 \n\t" // r4 = 16-subY
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"vmov.u16 d2[1], r4 \n\t" // move 16-subY to Neon
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"movs %[count4], %[count4], lsr #4 \n\t" // shift count down, lose subY
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"vmov.u16 d3, #16 \n\t" // create constant
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"vmov.u16 q2, #31 \n\t" // set up blue mask
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"beq 2f \n\t" // if count4 == 0, exit
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"1: \n\t"
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"ldmia %[xy]!, {r4, r5, r6, r7} \n\t" // load four xy values
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// xy = [ x0:14 | subX:4 | x1:14 ]
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// extract subX for iter 0-3
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"vmov d0, r4, r5 \n\t" // move xy to Neon, iter 0-1
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"vmov d1, r6, r7 \n\t" // move xy to Neon, iter 2-3
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// Load 16 pixels for four filter iterations from memory.
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// Because the source pixels are potentially scattered, each lane
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// of each vector is loaded separately. Also, the X sub pixel
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// offset is extracted.
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// iter 0
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"mov r8, r4, lsr #18 \n\t" // extract x0
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"and r4, %[c7ffe], r4, lsl #1 \n\t" // extract x1 and make byte offset
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"add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0]
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"add r4, %[row0], r4 \n\t" // calculate address of row0[x1]
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"vld1.u16 {d16[0]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1
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"vld1.u16 {d17[0]}, [r4], %[rowgap] \n\t" // load row0[x1] and move ptr to row1
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"vld1.u16 {d18[0]}, [r8] \n\t" // load row1[x0]
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"vld1.u16 {d19[0]}, [r4] \n\t" // load row1[x1]
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// iter 1
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"mov r8, r5, lsr #18 \n\t" // extract x0
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"and r5, %[c7ffe], r5, lsl #1 \n\t" // extract x1 and make byte offset
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"add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0]
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"add r5, %[row0], r5 \n\t" // calculate address of row0[x1]
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"vld1.u16 {d16[1]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1
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"vld1.u16 {d17[1]}, [r5], %[rowgap] \n\t" // load row0[x1] and move ptr to row1
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"vld1.u16 {d18[1]}, [r8] \n\t" // load row1[x0]
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"vld1.u16 {d19[1]}, [r5] \n\t" // load row1[x1]
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"vshrn.u32 d0, q0, #2 \n\t" // shift right subX by 2 and narrow
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// iter 2
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"mov r8, r6, lsr #18 \n\t" // extract x0
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"and r6, %[c7ffe], r6, lsl #1 \n\t" // extract x1 and make byte offset
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"add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0]
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"add r6, %[row0], r6 \n\t" // calculate address of row0[x1]
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"vld1.u16 {d16[2]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1
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"vld1.u16 {d17[2]}, [r6], %[rowgap] \n\t" // load row0[x1] and move ptr to row1
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"vld1.u16 {d18[2]}, [r8] \n\t" // load row1[x0]
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"vld1.u16 {d19[2]}, [r6] \n\t" // load row1[x1]
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"vshr.u16 d0, d0, #12 \n\t" // shift right subX to bottom 4 bits
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// iter 3
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"mov r8, r7, lsr #18 \n\t" // extract x0
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"and r7, %[c7ffe], r7, lsl #1 \n\t" // extract x1 and make byte offset
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"add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0]
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"add r7, %[row0], r7 \n\t" // calculate address of row0[x1]
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"vld1.u16 {d16[3]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1
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"vld1.u16 {d17[3]}, [r7], %[rowgap] \n\t" // load row0[x1] and move ptr to row1
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"vld1.u16 {d18[3]}, [r8] \n\t" // load row1[x0]
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"vld1.u16 {d19[3]}, [r7] \n\t" // load row1[x1]
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// Registers d16-d19 now contain pixels a00-a11 for 4 iterations:
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// d16 = [ a00_3 | a00_2 | a00_1 | a00_0 ]
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// d17 = [ a01_3 | a01_2 | a01_1 | a01_0 ]
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// d18 = [ a10_3 | a10_2 | a10_1 | a10_0 ]
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// d19 = [ a11_3 | a11_2 | a11_1 | a11_0 ]
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//
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// Extract RGB channels from each 565 pixel.
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"vshl.i16 q11, q8, #5 \n\t" // shift greens to top of each lane
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"vand q12, q8, q2 \n\t" // mask blues
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"vshr.u16 q10, q8, #11 \n\t" // shift reds to bottom of each lane
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"vshr.u16 q11, q11, #10 \n\t" // shift greens to bottom of each lane
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"vshl.i16 q14, q9, #5 \n\t" // shift greens to top of each lane
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"vand q15, q9, q2 \n\t" // mask blues
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"vshr.u16 q13, q9, #11 \n\t" // shift reds to bottom of each lane
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"vshr.u16 q14, q14, #10 \n\t" // shift greens to bottom of each lane
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// There are now six Q regs, containing
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// q10 = [ a01r3 | a01r2 | a01r1 | a01r0 | a00r3 | a00r2 | a00r1 | a00r0 ]
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// q11 = [ a01g3 | a01g2 | a01g1 | a01g0 | a00g3 | a00g2 | a00g1 | a00g0 ]
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// q12 = [ a01b3 | a01b2 | a01b1 | a01b0 | a00b3 | a00b2 | a00b1 | a00b0 ]
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// q13 = [ a11r3 | a11r2 | a11r1 | a11r0 | a01r3 | a01r2 | a01r1 | a01r0 ]
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// q14 = [ a11g3 | a11g2 | a11g1 | a11g0 | a01g3 | a01g2 | a01g1 | a01g0 ]
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// q15 = [ a11b3 | a11b2 | a11b1 | a11b0 | a01b3 | a01b2 | a01b1 | a01b0 ]
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// where aXXyZ: XX = pixel position, y = colour channel, Z = iteration
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// d0 = subX, d1 = 16-subX
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// d2[0] = subY, d2[1] = 16-subY
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// d3 = 16, q2(d4d5) = 31
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// The filter:
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//
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// | |
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// ---- a00 ---- a01 ----> * (16-y)
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// | |
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// -----a10 ---- a11 ----> * y
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// | |
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// V V
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// * (16-x) * x
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//
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// result = (a00.(16-y).(16-x) + a01.(16-y).x + a10.(16-x).y + a11.x.y) >> 8
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//
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"vsub.u16 d1, d3, d0 \n\t" // calculate 16-subX
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// multiply top pixel pair by (16-y)
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"vmul.i16 q10, q10, d2[1] \n\t" // top reds multiplied by (16-y)
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"vmul.i16 q11, q11, d2[1] \n\t" // top greens multiplied by (16-y)
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"vmul.i16 q12, q12, d2[1] \n\t" // top blues multiplied by (16-y)
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// multiply bottom pixel pair by y
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"vmul.i16 q13, q13, d2[0] \n\t" // bottom reds multiplied by y
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"vmul.i16 q14, q14, d2[0] \n\t" // bottom greens multiplied by y
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"vmul.i16 q15, q15, d2[0] \n\t" // bottom blues multiplied by y
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// mul/acc left pixels by (16-x)
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"vmul.i16 d16, d20, d1 \n\t" // resultr = a00r * (16-x)
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"vmul.i16 d17, d22, d1 \n\t" // resultg = a00g * (16-x)
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"vmul.i16 d18, d24, d1 \n\t" // resultb = a00b * (16-x)
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"vmla.i16 d16, d26, d1 \n\t" // resultr += a00r * (16-x)
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"vmla.i16 d17, d28, d1 \n\t" // resultg += a00g * (16-x)
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"vmla.i16 d18, d30, d1 \n\t" // resultb += a00b * (16-x)
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// mul/acc right pixels by x
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"vmla.i16 d16, d21, d0 \n\t" // resultr += a01r * x
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"vmla.i16 d17, d23, d0 \n\t" // resultg += a01g * x
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"vmla.i16 d18, d25, d0 \n\t" // resultb += a01b * x
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"vmla.i16 d16, d27, d0 \n\t" // resultr += a11r * x
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"vmla.i16 d17, d29, d0 \n\t" // resultg += a11g * x
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"vmla.i16 d18, d31, d0 \n\t" // resultb += a11b * x
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"subs %[count4], %[count4], #1 \n\t" // decrement counter
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// shift results down 8 bits
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"vshr.u16 q8, q8, #8 \n\t" // resultr >>= 8, resultg >>=8
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"vshr.u16 d18, d18, #8 \n\t" // resultb >>= 8
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// put rgb into 565
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"vsli.i16 d18, d17, #5 \n\t" // shift greens into blues
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"vsli.i16 d18, d16, #11 \n\t" // shift reds into greens and blues
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"vst1.i16 {d18}, [%[colors]]! \n\t" // store result
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"bgt 1b \n\t" // if counter > 0, loop
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"2: \n\t" // exit
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: [xy] "+r" (xy), [count4] "+r" (count4), [colors] "+r" (colors)
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: [row0] "r" (row0), [rowgap] "r" (rowgap), [c7ffe] "r" (c7ffe)
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: "cc", "memory", "r4", "r5", "r6", "r7", "r8", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31"
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);
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while(count != 0) {
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uint32_t XX = *xy++; // x0:14 | subX:4 | x1:14
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unsigned x0 = XX >> 14;
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unsigned x1 = XX & 0x3FFF;
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unsigned subX = x0 & 0xF;
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x0 >>= 4;
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uint32_t a00 = SkExpand_rgb_16(row0[x0]);
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uint32_t a01 = SkExpand_rgb_16(row0[x1]);
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uint32_t a10 = SkExpand_rgb_16(row1[x0]);
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uint32_t a11 = SkExpand_rgb_16(row1[x1]);
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int xy = subX * subY >> 3;
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uint32_t c = a00 * (32 - 2*subY - 2*subX + xy) +
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a01 * (2*subX - xy) +
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a10 * (2*subY - xy) +
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a11 * xy;
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*colors++ = SkCompact_rgb_16(c>>5);
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count--;
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}
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}
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@ -5,6 +5,7 @@ SOURCE := \
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SkDumpCanvas.cpp \
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SkInterpolator.cpp \
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SkNinePatch.cpp \
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SkNWayCanvas.cpp \
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SkParse.cpp \
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SkParseColor.cpp \
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SkParsePath.cpp \
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