Cleanup legacy NVPR-related definitions

Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.

Remove some NVPR API function typedefs that were left from initial
commits.

Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.

Avoid failing interface creation even if nvprmsaaXX config is
requested but the driver is not recent enough. The SAN bots have
old driver, but try to run nvprmsaa16 configs. Instead, print
out a warning.

Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e

Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809

Review URL: https://codereview.chromium.org/1177243004
This commit is contained in:
kkinnunen 2015-07-01 02:58:50 -07:00 committed by Commit bot
parent 19fb80ed14
commit cfe62e3084
10 changed files with 69 additions and 163 deletions

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@ -236,15 +236,6 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, G
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCoordsProc)(GrGLuint path, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathSubCoordsProc)(GrGLuint path, GrGLsizei coordStart, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStringProc)(GrGLuint path, GrGLenum format, GrGLsizei length, const GrGLvoid *pathString);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphsProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLsizei numGlyphs, GrGLenum type, const GrGLvoid *charcodes, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathGlyphRangeProc)(GrGLuint firstPathName, GrGLenum fontTarget, const GrGLvoid *fontName, GrGLbitfield fontStyle, GrGLuint firstGlyph, GrGLsizei numGlyphs, GrGLenum handleMissingGlyphs, GrGLuint pathParameterTemplate, GrGLfloat emScale);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWeightPathsProc)(GrGLuint resultPath, GrGLsizei numPaths, const GrGLuint paths[], const GrGLfloat weights[]);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyPathProc)(GrGLuint resultPath, GrGLuint srcPath);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInterpolatePathsProc)(GrGLuint resultPath, GrGLuint pathA, GrGLuint pathB, GrGLfloat weight);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTransformPathProc)(GrGLuint resultPath, GrGLuint srcPath, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value);
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range);
@ -255,7 +246,6 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, G
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathTexGenProc)(GrGLenum texCoordSet, GrGLenum genMode, GrGLint components, const GrGLfloat *coeffs);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues);

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@ -329,7 +329,6 @@ public:
GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
GLPtr<GrGLPathParameteriProc> fPathParameteri;
GLPtr<GrGLPathParameterfProc> fPathParameterf;
GLPtr<GrGLGenPathsProc> fGenPaths;
@ -340,7 +339,6 @@ public:
GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
GLPtr<GrGLPathTexGenProc> fPathTexGen;
GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;

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@ -17,7 +17,8 @@
#endif
#include "gl/SkGLContext.h"
#include "gl/SkNullGLContext.h"
#include "gl/GrGLGpu.h"
#include "GrCaps.h"
GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) {
for (int i = 0; i < fContexts.count(); ++i) {
@ -60,13 +61,9 @@ GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI)
SkASSERT(glCtx->isValid());
// Ensure NVPR is available for the NVPR type and block it from other types.
// Block NVPR from non-NVPR types.
SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
if (kNVPR_GLContextType == type) {
if (!glInterface->hasExtension("GL_NV_path_rendering")) {
return NULL;
}
} else {
if (kNVPR_GLContextType != type) {
glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
if (!glInterface) {
return NULL;
@ -79,6 +76,18 @@ GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI)
if (!grCtx.get()) {
return NULL;
}
// Warn if path rendering support is not available for the NVPR type.
if (kNVPR_GLContextType == type) {
if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(grCtx->getGpu());
const GrGLubyte* verUByte;
GR_GL_CALL_RET(gpu->glInterface(), verUByte, GetString(GR_GL_VERSION));
const char* ver = reinterpret_cast<const char*>(verUByte);
SkDebugf("\nWARNING: nvprmsaa config requested, but driver path rendering support not"
" available. Maybe update the driver? Your driver version string: \"%s\"\n", ver);
}
}
GPUContext& ctx = fContexts.push_back();
ctx.fGLContext = glCtx.get();
ctx.fGLContext->ref();

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@ -273,7 +273,6 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(MatrixLoadf, EXT);
GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
GET_PROC_SUFFIX(PathCommands, NV);
GET_PROC_SUFFIX(PathCoords, NV);
GET_PROC_SUFFIX(PathParameteri, NV);
GET_PROC_SUFFIX(PathParameterf, NV);
GET_PROC_SUFFIX(GenPaths, NV);
@ -284,17 +283,14 @@ const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(StencilStrokePath, NV);
GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
GET_PROC_SUFFIX(PathTexGen, NV);
GET_PROC_SUFFIX(CoverFillPath, NV);
GET_PROC_SUFFIX(CoverStrokePath, NV);
GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
// NV_path_rendering v1.2 (These methods may not be present)
GET_PROC_SUFFIX(StencilThenCoverFillPath, NV);
GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV);
GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV);
GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV);
// NV_path_rendering v1.3 (These methods may not be present)
GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV);
}
@ -682,7 +678,6 @@ const GrGLInterface* GrGLAssembleGLESInterface(void* ctx, GrGLGetProc get) {
GET_PROC_SUFFIX(MatrixLoadf, EXT);
GET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
GET_PROC_SUFFIX(PathCommands, NV);
GET_PROC_SUFFIX(PathCoords, NV);
GET_PROC_SUFFIX(PathParameteri, NV);
GET_PROC_SUFFIX(PathParameterf, NV);
GET_PROC_SUFFIX(GenPaths, NV);

View File

@ -279,21 +279,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
* GrShaderCaps fields
**************************************************************************/
glslCaps->fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
if (glslCaps->fPathRenderingSupport) {
if (kGL_GrGLStandard == standard) {
// We only support v1.3+ of GL_NV_path_rendering which allows us to
// set individual fragment inputs with ProgramPathFragmentInputGen. The API
// additions are detected by checking the existence of the function.
glslCaps->fPathRenderingSupport = ((ctxInfo.version() >= GR_GL_VER(4, 3) ||
ctxInfo.hasExtension("GL_ARB_program_interface_query")) &&
gli->fFunctions.fProgramPathFragmentInputGen);
}
else {
glslCaps->fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3, 1);
}
}
glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);
// For now these two are equivalent but we could have dst read in shader via some other method
glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport;
@ -477,6 +463,35 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
glslCaps->applyOptionsOverrides(contextOptions);
}
bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
if (!ctxInfo.hasExtension("GL_NV_path_rendering")) {
return false;
}
if (kGL_GrGLStandard == ctxInfo.standard()) {
if (ctxInfo.version() < GR_GL_VER(4, 3) &&
!ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
return false;
}
} else {
if (ctxInfo.version() < GR_GL_VER(3, 1)) {
return false;
}
}
// We only support v1.3+ of GL_NV_path_rendering which allows us to
// set individual fragment inputs with ProgramPathFragmentInputGen. The API
// additions are detected by checking the existence of the function.
// We also use *Then* functions that not all drivers might have. Check
// them for consistency.
if (NULL == gli->fFunctions.fStencilThenCoverFillPath ||
NULL == gli->fFunctions.fStencilThenCoverStrokePath ||
NULL == gli->fFunctions.fStencilThenCoverFillPathInstanced ||
NULL == gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
NULL == gli->fFunctions.fProgramPathFragmentInputGen) {
return false;
}
return true;
}
void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
// OpenGL < 3.0
// no support for render targets unless the GL_ARB_framebuffer_object

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@ -281,6 +281,7 @@ public:
private:
void init(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*);
bool hasPathRenderingSupport(const GrGLContextInfo&, const GrGLInterface*);
/**
* Maintains a bit per GrPixelConfig. It is used to avoid redundantly

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@ -54,8 +54,7 @@ public:
void discard(GrRenderTarget*) override;
// Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL
// state.
// Used by GrGLProgram to configure OpenGL state.
void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);
// GrGpu overrides

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@ -40,7 +40,6 @@ const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface* interface) {
newInterface->fExtensions.remove("GL_NV_path_rendering");
newInterface->fFunctions.fPathCommands = NULL;
newInterface->fFunctions.fPathCoords = NULL;
newInterface->fFunctions.fPathParameteri = NULL;
newInterface->fFunctions.fPathParameterf = NULL;
newInterface->fFunctions.fGenPaths = NULL;
@ -51,7 +50,6 @@ const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface* interface) {
newInterface->fFunctions.fStencilStrokePath = NULL;
newInterface->fFunctions.fStencilFillPathInstanced = NULL;
newInterface->fFunctions.fStencilStrokePathInstanced = NULL;
newInterface->fFunctions.fPathTexGen = NULL;
newInterface->fFunctions.fCoverFillPath = NULL;
newInterface->fFunctions.fCoverStrokePath = NULL;
newInterface->fFunctions.fCoverFillPathInstanced = NULL;
@ -489,7 +487,6 @@ bool GrGLInterface::validate() const {
if (NULL == fFunctions.fMatrixLoadf ||
NULL == fFunctions.fMatrixLoadIdentity ||
NULL == fFunctions.fPathCommands ||
NULL == fFunctions.fPathCoords ||
NULL == fFunctions.fPathParameteri ||
NULL == fFunctions.fPathParameterf ||
NULL == fFunctions.fGenPaths ||
@ -503,24 +500,21 @@ bool GrGLInterface::validate() const {
NULL == fFunctions.fCoverFillPath ||
NULL == fFunctions.fCoverStrokePath ||
NULL == fFunctions.fCoverFillPathInstanced ||
NULL == fFunctions.fCoverStrokePathInstanced) {
NULL == fFunctions.fCoverStrokePathInstanced
#if 0
// List of functions that Skia uses, but which have been added since the initial release
// of NV_path_rendering driver. We do not want to fail interface validation due to
// missing features, we will just not use the extension.
// Update this list -> update GrGLCaps::hasPathRenderingSupport too.
|| NULL == fFunctions.fStencilThenCoverFillPath ||
NULL == fFunctions.fStencilThenCoverStrokePath ||
NULL == fFunctions.fStencilThenCoverFillPathInstanced ||
NULL == fFunctions.fStencilThenCoverStrokePathInstanced ||
NULL == fFunctions.fProgramPathFragmentInputGen
#endif
) {
RETURN_FALSE_INTERFACE
}
if (kGL_GrGLStandard == fStandard) {
// Some methods only exist on desktop
if (NULL == fFunctions.fPathTexGen) {
RETURN_FALSE_INTERFACE
}
} else {
// All additions through v1.3 exist on GLES
if (NULL == fFunctions.fStencilThenCoverFillPath ||
NULL == fFunctions.fStencilThenCoverStrokePath ||
NULL == fFunctions.fStencilThenCoverFillPathInstanced ||
NULL == fFunctions.fStencilThenCoverStrokePathInstanced ||
NULL == fFunctions.fProgramPathFragmentInputGen) {
RETURN_FALSE_INTERFACE
}
}
}
if (fExtensions.has("GL_EXT_raster_multisample")) {

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@ -61,16 +61,6 @@ static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
: GrPathRendering(gpu) {
const GrGLInterface* glInterface = gpu->glInterface();
fCaps.stencilThenCoverSupport =
NULL != glInterface->fFunctions.fStencilThenCoverFillPath &&
NULL != glInterface->fFunctions.fStencilThenCoverStrokePath &&
NULL != glInterface->fFunctions.fStencilThenCoverFillPathInstanced &&
NULL != glInterface->fFunctions.fStencilThenCoverStrokePathInstanced;
fCaps.fragmentInputGenSupport =
NULL != glInterface->fFunctions.fProgramPathFragmentInputGen;
SkASSERT(fCaps.fragmentInputGenSupport);
}
GrGLPathRendering::~GrGLPathRendering() {
@ -85,7 +75,6 @@ void GrGLPathRendering::resetContext() {
// we don't use the model view matrix.
GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
SkASSERT(fCaps.fragmentInputGenSupport);
fHWPathStencilSettings.invalidate();
}
@ -145,9 +134,11 @@ void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path)
if (glPath->shouldFill()) {
GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
}
this->stencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, GR_GL_BOUNDING_BOX);
GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
GR_GL_BOUNDING_BOX));
} else {
this->stencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, GR_GL_BOUNDING_BOX);
GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
GR_GL_BOUNDING_BOX));
}
}
@ -177,22 +168,21 @@ void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange*
fillMode, writeMask, gXformType2GLType[transformType],
transformValues));
}
this->stencilThenCoverStrokePathInstanced(
GL_CALL(StencilThenCoverStrokePathInstanced(
count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
gXformType2GLType[transformType], transformValues);
gXformType2GLType[transformType], transformValues));
} else {
this->stencilThenCoverFillPathInstanced(
GL_CALL(StencilThenCoverFillPathInstanced(
count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(),
fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES,
gXformType2GLType[transformType], transformValues);
gXformType2GLType[transformType], transformValues));
}
}
void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
GrGLenum genMode, GrGLint components,
const SkMatrix& matrix) {
SkASSERT(caps().fragmentInputGenSupport);
GrGLfloat coefficients[3 * 3];
SkASSERT(components >= 1 && components <= 3);
@ -300,58 +290,6 @@ void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stenci
}
}
inline void GrGLPathRendering::stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
GrGLuint mask, GrGLenum coverMode) {
if (caps().stencilThenCoverSupport) {
GL_CALL(StencilThenCoverFillPath(path, fillMode, mask, coverMode));
return;
}
GL_CALL(StencilFillPath(path, fillMode, mask));
GL_CALL(CoverFillPath(path, coverMode));
}
inline void GrGLPathRendering::stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
GrGLuint mask, GrGLenum coverMode) {
if (caps().stencilThenCoverSupport) {
GL_CALL(StencilThenCoverStrokePath(path, reference, mask, coverMode));
return;
}
GL_CALL(StencilStrokePath(path, reference, mask));
GL_CALL(CoverStrokePath(path, coverMode));
}
inline void GrGLPathRendering::stencilThenCoverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
if (caps().stencilThenCoverSupport) {
GL_CALL(StencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode,
mask, coverMode, transformType, transformValues));
return;
}
GL_CALL(StencilFillPathInstanced(numPaths, pathNameType, paths, pathBase,
fillMode, mask, transformType, transformValues));
GL_CALL(CoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
inline void GrGLPathRendering::stencilThenCoverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues) {
if (caps().stencilThenCoverSupport) {
GL_CALL(StencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
reference, mask, coverMode, transformType,
transformValues));
return;
}
GL_CALL(StencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
reference, mask, transformType, transformValues));
GL_CALL(CoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues));
}
inline GrGLGpu* GrGLPathRendering::gpu() {
return static_cast<GrGLGpu*>(fGpu);
}

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@ -65,35 +65,8 @@ protected:
void onDrawPaths(const DrawPathArgs&, const GrPathRange*, const void* indices, PathIndexType,
const float transformValues[], PathTransformType, int count) override;
private:
/**
* Mark certain functionality as not supported if the driver version is too
* old and a backup implementation is not practical.
*/
struct Caps {
bool stencilThenCoverSupport : 1;
bool fragmentInputGenSupport : 1;
};
const Caps& caps() const { return fCaps; }
void flushPathStencilSettings(const GrStencilSettings&);
// NV_path_rendering v1.2
void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode,
GrGLuint mask, GrGLenum coverMode);
void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference,
GrGLuint mask, GrGLenum coverMode);
void stencilThenCoverFillPathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues);
void stencilThenCoverStrokePathInstanced(
GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths,
GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode,
GrGLenum transformType, const GrGLfloat *transformValues);
struct MatrixState {
SkMatrix fViewMatrix;
SkISize fRenderTargetSize;
@ -128,14 +101,8 @@ private:
GrGLGpu* gpu();
SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator;
Caps fCaps;
MatrixState fHWProjectionMatrixState;
GrStencilSettings fHWPathStencilSettings;
struct PathTexGenData {
GrGLenum fMode;
GrGLint fNumComponents;
GrGLfloat fCoefficients[3 * 3];
};
};
#endif