Reduced skslc memory consumption
The big change here is smarter generic type handling which allows us to keep far fewer entries in the core symboltable. This also comments out a number of OpenGL builtin functions which Skia does not use and is unlikely to in the future. BUG=655673 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2442063002 Review-Url: https://codereview.chromium.org/2442063002
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parent
7929e3ae76
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@ -19,7 +19,8 @@ namespace SkSL {
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class Context {
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public:
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Context()
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: fVoid_Type(new Type("void"))
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: fInvalid_Type(new Type("<INVALID>"))
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, fVoid_Type(new Type("void"))
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, fDouble_Type(new Type("double", true))
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, fDVec2_Type(new Type("dvec2", *fDouble_Type, 2))
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, fDVec3_Type(new Type("dvec3", *fDouble_Type, 3))
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@ -104,24 +105,27 @@ public:
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, fGenBType_Type(new Type("$genBType", { fBool_Type.get(), fBVec2_Type.get(), fBVec3_Type.get(),
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fBVec4_Type.get() }))
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, fMat_Type(new Type("$mat"))
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, fVec_Type(new Type("$vec", { fVec2_Type.get(), fVec2_Type.get(), fVec3_Type.get(),
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, fVec_Type(new Type("$vec", { fInvalid_Type.get(), fVec2_Type.get(), fVec3_Type.get(),
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fVec4_Type.get() }))
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, fGVec_Type(new Type("$gvec"))
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, fGVec2_Type(new Type("$gvec2"))
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, fGVec3_Type(new Type("$gvec3"))
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, fGVec4_Type(new Type("$gvec4", static_type(*fVec4_Type)))
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, fDVec_Type(new Type("$dvec"))
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, fIVec_Type(new Type("$ivec"))
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, fUVec_Type(new Type("$uvec"))
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, fBVec_Type(new Type("$bvec", { fBVec2_Type.get(), fBVec2_Type.get(), fBVec3_Type.get(),
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, fDVec_Type(new Type("$dvec", { fInvalid_Type.get(), fDVec2_Type.get(), fDVec3_Type.get(),
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fDVec4_Type.get() }))
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, fIVec_Type(new Type("$ivec", { fInvalid_Type.get(), fIVec2_Type.get(), fIVec3_Type.get(),
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fIVec4_Type.get() }))
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, fUVec_Type(new Type("$uvec", { fInvalid_Type.get(), fUVec2_Type.get(), fUVec3_Type.get(),
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fUVec4_Type.get() }))
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, fBVec_Type(new Type("$bvec", { fInvalid_Type.get(), fBVec2_Type.get(), fBVec3_Type.get(),
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fBVec4_Type.get() }))
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, fInvalid_Type(new Type("<INVALID>"))
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, fDefined_Expression(new Defined(*fInvalid_Type)) {}
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static std::vector<const Type*> static_type(const Type& t) {
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return { &t, &t, &t, &t };
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}
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const std::unique_ptr<Type> fInvalid_Type;
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const std::unique_ptr<Type> fVoid_Type;
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const std::unique_ptr<Type> fDouble_Type;
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@ -223,8 +227,6 @@ public:
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const std::unique_ptr<Type> fBVec_Type;
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const std::unique_ptr<Type> fInvalid_Type;
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// dummy expression used to mark that a variable has a value during dataflow analysis (when it
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// could have several different values, or the analyzer is otherwise unable to assign it a
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// specific expression)
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@ -371,40 +371,11 @@ std::unique_ptr<Statement> IRGenerator::convertDiscard(const ASTDiscardStatement
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return std::unique_ptr<Statement>(new DiscardStatement(d.fPosition));
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}
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static const Type& expand_generics(const Type& type, int i) {
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if (type.kind() == Type::kGeneric_Kind) {
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return *type.coercibleTypes()[i];
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}
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return type;
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}
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static void expand_generics(const FunctionDeclaration& decl,
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std::shared_ptr<SymbolTable> symbolTable) {
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for (int i = 0; i < 4; i++) {
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const Type& returnType = expand_generics(decl.fReturnType, i);
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std::vector<const Variable*> parameters;
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for (const auto& p : decl.fParameters) {
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Variable* var = new Variable(p->fPosition, Modifiers(p->fModifiers), p->fName,
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expand_generics(p->fType, i),
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Variable::kParameter_Storage);
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symbolTable->takeOwnership(var);
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parameters.push_back(var);
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}
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symbolTable->add(decl.fName, std::unique_ptr<FunctionDeclaration>(new FunctionDeclaration(
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decl.fPosition,
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decl.fName,
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std::move(parameters),
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std::move(returnType))));
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}
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}
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std::unique_ptr<FunctionDefinition> IRGenerator::convertFunction(const ASTFunction& f) {
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bool isGeneric;
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const Type* returnType = this->convertType(*f.fReturnType);
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if (!returnType) {
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return nullptr;
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}
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isGeneric = returnType->kind() == Type::kGeneric_Kind;
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std::vector<const Variable*> parameters;
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for (const auto& param : f.fParameters) {
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const Type* type = this->convertType(*param->fType);
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@ -425,7 +396,6 @@ std::unique_ptr<FunctionDefinition> IRGenerator::convertFunction(const ASTFuncti
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Variable::kParameter_Storage);
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fSymbolTable->takeOwnership(var);
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parameters.push_back(var);
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isGeneric |= type->kind() == Type::kGeneric_Kind;
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}
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// find existing declaration
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@ -483,20 +453,13 @@ std::unique_ptr<FunctionDefinition> IRGenerator::convertFunction(const ASTFuncti
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}
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if (!decl) {
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// couldn't find an existing declaration
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if (isGeneric) {
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ASSERT(!f.fBody);
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expand_generics(FunctionDeclaration(f.fPosition, f.fName, parameters, *returnType),
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fSymbolTable);
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} else {
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auto newDecl = std::unique_ptr<FunctionDeclaration>(new FunctionDeclaration(
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f.fPosition,
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auto newDecl = std::unique_ptr<FunctionDeclaration>(new FunctionDeclaration(f.fPosition,
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f.fName,
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parameters,
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*returnType));
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decl = newDecl.get();
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fSymbolTable->add(decl->fName, std::move(newDecl));
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}
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}
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if (f.fBody) {
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ASSERT(!fCurrentFunction);
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fCurrentFunction = decl;
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@ -915,8 +878,22 @@ std::unique_ptr<Expression> IRGenerator::call(Position position,
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fErrors.error(position, msg);
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return nullptr;
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}
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std::vector<const Type*> types;
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const Type* returnType;
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if (!function.determineFinalTypes(arguments, &types, &returnType)) {
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std::string msg = "no match for " + function.fName + "(";
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std::string separator = "";
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for (size_t i = 0; i < arguments.size(); i++) {
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arguments[i] = this->coerce(std::move(arguments[i]), function.fParameters[i]->fType);
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msg += separator;
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separator = ", ";
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msg += arguments[i]->fType.description();
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}
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msg += ")";
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fErrors.error(position, msg);
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return nullptr;
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}
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for (size_t i = 0; i < arguments.size(); i++) {
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arguments[i] = this->coerce(std::move(arguments[i]), *types[i]);
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if (!arguments[i]) {
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return nullptr;
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}
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@ -924,7 +901,7 @@ std::unique_ptr<Expression> IRGenerator::call(Position position,
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this->markWrittenTo(*arguments[i]);
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}
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}
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return std::unique_ptr<FunctionCall>(new FunctionCall(position, function,
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return std::unique_ptr<FunctionCall>(new FunctionCall(position, *returnType, function,
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std::move(arguments)));
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}
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@ -940,9 +917,14 @@ bool IRGenerator::determineCallCost(const FunctionDeclaration& function,
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return false;
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}
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int total = 0;
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std::vector<const Type*> types;
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const Type* ignored;
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if (!function.determineFinalTypes(arguments, &types, &ignored)) {
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return false;
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}
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for (size_t i = 0; i < arguments.size(); i++) {
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int cost;
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if (arguments[i]->fType.determineCoercionCost(function.fParameters[i]->fType, &cost)) {
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if (arguments[i]->fType.determineCoercionCost(*types[i], &cost)) {
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total += cost;
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} else {
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return false;
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@ -132,9 +132,18 @@ Token Parser::nextToken() {
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return result;
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}
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int token = sksllex(fScanner);
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return Token(Position(skslget_lineno(fScanner), -1), (Token::Kind) token,
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token == Token::END_OF_FILE ? "<end of file>" :
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std::string(skslget_text(fScanner)));
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std::string text;
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switch ((Token::Kind) token) {
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case Token::IDENTIFIER: // fall through
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case Token::INT_LITERAL: // fall through
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case Token::FLOAT_LITERAL: // fall through
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case Token::DIRECTIVE:
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text = std::string(skslget_text(fScanner));
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break;
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default:
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break;
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}
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return Token(Position(skslget_lineno(fScanner), -1), (Token::Kind) token, text);
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}
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void Parser::pushback(Token t) {
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@ -157,6 +157,8 @@ struct Token {
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Position fPosition;
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Kind fKind;
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// will be the empty string unless the token has variable text content (identifiers, numeric
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// literals, and directives)
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std::string fText;
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};
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@ -17,9 +17,9 @@ namespace SkSL {
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* A function invocation.
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*/
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struct FunctionCall : public Expression {
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FunctionCall(Position position, const FunctionDeclaration& function,
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FunctionCall(Position position, const Type& type, const FunctionDeclaration& function,
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std::vector<std::unique_ptr<Expression>> arguments)
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: INHERITED(position, kFunctionCall_Kind, function.fReturnType)
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: INHERITED(position, kFunctionCall_Kind, type)
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, fFunction(std::move(function))
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, fArguments(std::move(arguments)) {}
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@ -8,6 +8,7 @@
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#ifndef SKSL_FUNCTIONDECLARATION
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#define SKSL_FUNCTIONDECLARATION
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#include "SkSLExpression.h"
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#include "SkSLModifiers.h"
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#include "SkSLSymbol.h"
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#include "SkSLSymbolTable.h"
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@ -55,6 +56,50 @@ struct FunctionDeclaration : public Symbol {
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return true;
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}
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/**
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* Determine the effective types of this function's parameters and return value when called with
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* the given arguments. This is relevant for functions with generic parameter types, where this
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* will collapse the generic types down into specific concrete types.
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*
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* Returns true if it was able to select a concrete set of types for the generic function, false
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* if there is no possible way this can match the argument types. Note that even a true return
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* does not guarantee that the function can be successfully called with those arguments, merely
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* indicates that an attempt should be made. If false is returned, the state of
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* outParameterTypes and outReturnType are undefined.
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*/
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bool determineFinalTypes(const std::vector<std::unique_ptr<Expression>>& arguments,
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std::vector<const Type*>* outParameterTypes,
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const Type** outReturnType) const {
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assert(arguments.size() == fParameters.size());
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int genericIndex = -1;
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for (size_t i = 0; i < arguments.size(); i++) {
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if (fParameters[i]->fType.kind() == Type::kGeneric_Kind) {
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std::vector<const Type*> types = fParameters[i]->fType.coercibleTypes();
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if (genericIndex == -1) {
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for (size_t j = 0; j < types.size(); j++) {
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if (arguments[i]->fType.canCoerceTo(*types[j])) {
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genericIndex = j;
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break;
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}
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}
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if (genericIndex == -1) {
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return false;
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}
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}
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outParameterTypes->push_back(types[genericIndex]);
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} else {
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outParameterTypes->push_back(&fParameters[i]->fType);
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}
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}
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if (fReturnType.kind() == Type::kGeneric_Kind) {
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assert(genericIndex != -1);
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*outReturnType = fReturnType.coercibleTypes()[genericIndex];
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} else {
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*outReturnType = &fReturnType;
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}
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return true;
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}
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mutable bool fDefined;
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bool fBuiltin;
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const std::vector<const Variable*> fParameters;
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@ -57,7 +57,9 @@ public:
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: INHERITED(Position(), kType_Kind, std::move(name))
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, fTypeKind(kOther_Kind) {}
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// Create a generic type which maps to the listed types.
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// Create a generic type which maps to the listed types. As currently implemented, there are
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// always exactly four coercion targets, mapping to the scalar, vec2, vec3, and vec4 versions of
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// a type.
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Type(std::string name, std::vector<const Type*> types)
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: INHERITED(Position(), kType_Kind, std::move(name))
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, fTypeKind(kGeneric_Kind)
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@ -22,88 +22,88 @@ $genType log($genType x);
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$genType exp2($genType x);
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$genType log2($genType x);
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$genType sqrt($genType x);
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$genDType sqrt($genDType x);
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//$genDType sqrt($genDType x);
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$genType inversesqrt($genType x);
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$genDType inversesqrt($genDType x);
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//$genDType inversesqrt($genDType x);
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$genType abs($genType x);
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$genIType abs($genIType x);
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$genDType abs($genDType x);
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//$genDType abs($genDType x);
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$genType sign($genType x);
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$genIType sign($genIType x);
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$genDType sign($genDType x);
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//$genDType sign($genDType x);
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$genType floor($genType x);
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$genDType floor($genDType x);
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//$genDType floor($genDType x);
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$genType trunc($genType x);
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$genDType trunc($genDType x);
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//$genDType trunc($genDType x);
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$genType round($genType x);
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$genDType round($genDType x);
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//$genDType round($genDType x);
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$genType roundEven($genType x);
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$genDType roundEven($genDType x);
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//$genDType roundEven($genDType x);
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$genType ceil($genType x);
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$genDType ceil($genDType x);
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//$genDType ceil($genDType x);
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$genType fract($genType x);
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$genDType fract($genDType x);
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//$genDType fract($genDType x);
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$genType mod($genType x, float y);
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$genType mod($genType x, $genType y);
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$genDType mod($genDType x, double y);
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$genDType mod($genDType x, $genDType y);
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//$genDType mod($genDType x, double y);
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//$genDType mod($genDType x, $genDType y);
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$genType modf($genType x, out $genType i);
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$genDType modf($genDType x, out $genDType i);
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//$genDType modf($genDType x, out $genDType i);
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$genType min($genType x, $genType y);
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$genType min($genType x, float y);
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$genDType min($genDType x, $genDType y);
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$genDType min($genDType x, double y);
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//$genDType min($genDType x, $genDType y);
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//$genDType min($genDType x, double y);
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$genIType min($genIType x, $genIType y);
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$genIType min($genIType x, int y);
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$genUType min($genUType x, $genUType y);
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$genUType min($genUType x, uint y);
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//$genUType min($genUType x, $genUType y);
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//$genUType min($genUType x, uint y);
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$genType max($genType x, $genType y);
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$genType max($genType x, float y);
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$genDType max($genDType x, $genDType y);
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$genDType max($genDType x, double y);
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//$genDType max($genDType x, $genDType y);
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//$genDType max($genDType x, double y);
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$genIType max($genIType x, $genIType y);
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$genIType max($genIType x, int y);
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$genUType max($genUType x, $genUType y);
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$genUType max($genUType x, uint y);
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//$genUType max($genUType x, $genUType y);
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//$genUType max($genUType x, uint y);
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$genType clamp($genType x, $genType minVal, $genType maxVal);
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$genType clamp($genType x, float minVal, float maxVal);
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$genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
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$genDType clamp($genDType x, double minVal, double maxVal);
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//$genDType clamp($genDType x, $genDType minVal, $genDType maxVal);
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//$genDType clamp($genDType x, double minVal, double maxVal);
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$genIType clamp($genIType x, $genIType minVal, $genIType maxVal);
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$genIType clamp($genIType x, int minVal, int maxVal);
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$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
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$genUType clamp($genUType x, uint minVal, uint maxVal);
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//$genUType clamp($genUType x, $genUType minVal, $genUType maxVal);
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//$genUType clamp($genUType x, uint minVal, uint maxVal);
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$genType mix($genType x, $genType y, $genType a);
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$genType mix($genType x, $genType y, float a);
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$genDType mix($genDType x, $genDType y, $genDType a);
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$genDType mix($genDType x, $genDType y, double a);
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//$genDType mix($genDType x, $genDType y, $genDType a);
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//$genDType mix($genDType x, $genDType y, double a);
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$genType mix($genType x, $genType y, $genBType a);
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$genDType mix($genDType x, $genDType y, $genBType a);
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//$genDType mix($genDType x, $genDType y, $genBType a);
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$genIType mix($genIType x, $genIType y, $genBType a);
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$genUType mix($genUType x, $genUType y, $genBType a);
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//$genUType mix($genUType x, $genUType y, $genBType a);
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$genBType mix($genBType x, $genBType y, $genBType a);
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$genType step($genType edge, $genType x);
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$genType step(float edge, $genType x);
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$genDType step($genDType edge, $genDType x);
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$genDType step(double edge, $genDType x);
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//$genDType step($genDType edge, $genDType x);
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//$genDType step(double edge, $genDType x);
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$genType smoothstep($genType edge0, $genType edge1, $genType x);
|
||||
$genType smoothstep(float edge0, float edge1, $genType x);
|
||||
$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
|
||||
$genDType smoothstep(double edge0, double edge1, $genDType x);
|
||||
//$genDType smoothstep($genDType edge0, $genDType edge1, $genDType x);
|
||||
//$genDType smoothstep(double edge0, double edge1, $genDType x);
|
||||
$genBType isnan($genType x);
|
||||
$genBType isnan($genDType x);
|
||||
$genBType isinf($genType x);
|
||||
$genBType isinf($genDType x);
|
||||
$genIType floatBitsToInt($genType value);
|
||||
$genUType floatBitsToUint($genType value);
|
||||
//$genUType floatBitsToUint($genType value);
|
||||
$genType intBitsToFloat($genIType value);
|
||||
$genType uintBitsToFloat($genUType value);
|
||||
$genType fma($genType a, $genType b, $genType c);
|
||||
$genDType fma($genDType a, $genDType b, $genDType c);
|
||||
//$genDType fma($genDType a, $genDType b, $genDType c);
|
||||
$genType frexp($genType x, out $genIType exp);
|
||||
$genDType frexp($genDType x, out $genIType exp);
|
||||
//$genDType frexp($genDType x, out $genIType exp);
|
||||
$genType ldexp($genType x, in $genIType exp);
|
||||
$genDType ldexp($genDType x, in $genIType exp);
|
||||
//$genDType ldexp($genDType x, in $genIType exp);
|
||||
uint packUnorm2x16(vec2 v);
|
||||
uint packSnorm2x16(vec2 v);
|
||||
uint packUnorm4x8(vec4 v);
|
||||
@ -112,27 +112,27 @@ vec2 unpackUnorm2x16(uint p);
|
||||
vec2 unpackSnorm2x16(uint p);
|
||||
vec4 unpackUnorm4x8(uint p);
|
||||
vec4 unpackSnorm4x8(uint p);
|
||||
double packDouble2x32(uvec2 v);
|
||||
//double packDouble2x32(uvec2 v);
|
||||
uvec2 unpackDouble2x32(double v);
|
||||
uint packHalf2x16(vec2 v);
|
||||
vec2 unpackHalf2x16(uint v);
|
||||
float length($genType x);
|
||||
double length($genDType x);
|
||||
//double length($genDType x);
|
||||
float distance($genType p0, $genType p1);
|
||||
double distance($genDType p0, $genDType p1);
|
||||
//double distance($genDType p0, $genDType p1);
|
||||
float dot($genType x, $genType y);
|
||||
double dot($genDType x, $genDType y);
|
||||
//double dot($genDType x, $genDType y);
|
||||
vec3 cross(vec3 x, vec3 y);
|
||||
dvec3 cross(dvec3 x, dvec3 y);
|
||||
//dvec3 cross(dvec3 x, dvec3 y);
|
||||
$genType normalize($genType x);
|
||||
$genDType normalize($genDType x);
|
||||
//$genDType normalize($genDType x);
|
||||
vec4 ftransform();
|
||||
$genType faceforward($genType N, $genType I, $genType Nref);
|
||||
$genDType faceforward($genDType N, $genDType I, $genDType Nref);
|
||||
//$genDType faceforward($genDType N, $genDType I, $genDType Nref);
|
||||
$genType reflect($genType I, $genType N);
|
||||
$genDType reflect($genDType I, $genDType N);
|
||||
//$genDType reflect($genDType I, $genDType N);
|
||||
$genType refract($genType I, $genType N, float eta);
|
||||
$genDType refract($genDType I, $genDType N, float eta);
|
||||
//$genDType refract($genDType I, $genDType N, float eta);
|
||||
$mat matrixCompMult($mat x, $mat y);
|
||||
mat2 outerProduct(vec2 c, vec2 r);
|
||||
mat3 outerProduct(vec3 c, vec3 r);
|
||||
@ -181,16 +181,18 @@ $bvec notEqual($bvec x, $bvec y);
|
||||
bool any($bvec x);
|
||||
bool all($bvec x);
|
||||
$bvec not($bvec x);
|
||||
$genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
|
||||
$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
|
||||
|
||||
/*
|
||||
//$genUType uaddCarry($genUType x, $genUType y, out $genUType carry);
|
||||
//$genUType usubBorrow($genUType x, $genUType y, out $genUType borrow);
|
||||
void umulExtended($genUType x, $genUType y, out $genUType msb, out $genUType lsb);
|
||||
void imulExtended($genIType x, $genIType y, out $genIType msb, out $genIType lsb);
|
||||
$genIType bitfieldExtract($genIType value, int offset, int bits);
|
||||
$genUType bitfieldExtract($genUType value, int offset, int bits);
|
||||
//$genUType bitfieldExtract($genUType value, int offset, int bits);
|
||||
$genIType bitfieldInsert($genIType base, $genIType insert, int offset, int bits);
|
||||
$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits);
|
||||
//$genUType bitfieldInsert($genUType base, $genUType insert, int offset, int bits);
|
||||
$genIType bitfieldReverse($genIType value);
|
||||
$genUType bitfieldReverse($genUType value);
|
||||
//$genUType bitfieldReverse($genUType value);
|
||||
$genIType bitCount($genIType value);
|
||||
$genIType bitCount($genUType value);
|
||||
$genIType findLSB($genIType value);
|
||||
@ -206,7 +208,9 @@ ivec2 textureSize(sampler2DShadow sampler, int lod);
|
||||
ivec2 textureSize(samplerCubeShadow sampler, int lod);
|
||||
ivec3 textureSize($gsamplerCubeArray sampler, int lod);
|
||||
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
|
||||
*/
|
||||
ivec2 textureSize($gsampler2DRect sampler);
|
||||
/*
|
||||
ivec2 textureSize(sampler2DRectShadow sampler);
|
||||
ivec2 textureSize($gsampler1DArray sampler, int lod);
|
||||
ivec3 textureSize($gsampler2DArray sampler, int lod);
|
||||
@ -241,11 +245,15 @@ int textureQueryLevels(samplerCubeShadow sampler);
|
||||
int textureQueryLevels(sampler1DArrayShadow sampler);
|
||||
int textureQueryLevels(sampler2DArrayShadow sampler);
|
||||
int textureQueryLevels(samplerCubeArrayShadow sampler);
|
||||
*/
|
||||
|
||||
$gvec4 texture($gsampler1D sampler, float P);
|
||||
$gvec4 texture($gsampler1D sampler, float P, float bias);
|
||||
$gvec4 texture($gsampler2D sampler, vec2 P);
|
||||
vec4 texture(samplerExternalOES sampler, vec2 P, float bias);
|
||||
vec4 texture(samplerExternalOES sampler, vec2 P);
|
||||
|
||||
/*
|
||||
$gvec4 texture($gsampler2D sampler, vec2 P, float bias);
|
||||
$gvec4 texture($gsampler3D sampler, vec3 P);
|
||||
$gvec4 texture($gsampler3D sampler, vec3 P, float bias);
|
||||
@ -266,10 +274,14 @@ $gvec4 texture($gsamplerCubeArray sampler, vec4 P, float bias);
|
||||
float texture(sampler1DArrayShadow sampler, vec3 P);
|
||||
float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
|
||||
float texture(sampler2DArrayShadow sampler, vec4 P);
|
||||
*/
|
||||
|
||||
$gvec4 texture($gsampler2DRect sampler, vec2 P);
|
||||
|
||||
/*
|
||||
float texture(sampler2DRectShadow sampler, vec3 P);
|
||||
float texture($gsamplerCubeArrayShadow sampler, vec4 P, float compare);
|
||||
|
||||
*/
|
||||
)
|
||||
|
||||
// split into multiple chunks, as MSVC++ complains if a single string is too long
|
||||
@ -284,6 +296,7 @@ $gvec4 textureProj($gsampler2D sampler, vec3 P);
|
||||
$gvec4 textureProj($gsampler2D sampler, vec3 P, float bias);
|
||||
$gvec4 textureProj($gsampler2D sampler, vec4 P);
|
||||
$gvec4 textureProj($gsampler2D sampler, vec4 P, float bias);
|
||||
/*
|
||||
$gvec4 textureProj($gsampler3D sampler, vec4 P);
|
||||
$gvec4 textureProj($gsampler3D sampler, vec4 P, float bias);
|
||||
float textureProj(sampler1DShadow sampler, vec4 P);
|
||||
@ -445,7 +458,6 @@ $gvec4 textureGatherOffset($gsampler2DRect sampler, vec2 P, ivec2 offset, int co
|
||||
vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offset);
|
||||
vec4 textureGatherOffset(sampler2DArrayShadow sampler, vec3 P, float refZ, ivec2 offset);
|
||||
vec4 textureGatherOffset(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2 offset);
|
||||
/*
|
||||
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4]);
|
||||
$gvec4 textureGatherOffsets($gsampler2D sampler, vec2 P, ivec2 offsets[4], int comp);
|
||||
$gvec4 textureGatherOffsets($gsampler2DArray sampler, vec3 P, ivec2 offsets[4]);
|
||||
@ -458,6 +470,7 @@ vec4 textureGatherOffsets(sampler2DRectShadow sampler, vec2 P, float refZ, ivec2
|
||||
*/
|
||||
vec4 texture1D(sampler1D sampler, float coord);
|
||||
vec4 texture1D(sampler1D sampler, float coord, float bias);
|
||||
/*
|
||||
vec4 texture1DProj(sampler1D sampler, vec2 coord);
|
||||
vec4 texture1DProj(sampler1D sampler, vec2 coord, float bias);
|
||||
vec4 texture1DProj(sampler1D sampler, vec4 coord);
|
||||
@ -465,9 +478,11 @@ vec4 texture1DProj(sampler1D sampler, vec4 coord, float bias);
|
||||
vec4 texture1DLod(sampler1D sampler, float coord, float lod);
|
||||
vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
|
||||
vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
|
||||
*/
|
||||
vec4 texture2D(sampler2D sampler, vec2 coord);
|
||||
vec4 texture2D(samplerExternalOES sampler, vec2 coord);
|
||||
vec4 texture2D(sampler2D sampler, vec2 coord, float bias);
|
||||
/*
|
||||
vec4 texture2DProj(sampler2D sampler, vec3 coord);
|
||||
vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);
|
||||
vec4 texture2DProj(sampler2D sampler, vec4 coord);
|
||||
@ -496,7 +511,6 @@ vec4 shadow1DLod(sampler1DShadow sampler, vec3 coord, float lod);
|
||||
vec4 shadow2DLod(sampler2DShadow sampler, vec3 coord, float lod);
|
||||
vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
|
||||
vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
|
||||
/*
|
||||
uint atomicCounterIncrement(atomic_uint c);
|
||||
uint atomicCounter(atomic_uint c);
|
||||
uint atomicAdd(inout uint mem, uint data);
|
||||
@ -520,6 +534,8 @@ int atomicCompSwap(inout int mem, int compare, int data);
|
||||
|
||||
$genType dFdx($genType p);
|
||||
$genType dFdy($genType p);
|
||||
|
||||
/*
|
||||
$genType fwidth($genType p);
|
||||
$genType fwidthCoarse($genType p);
|
||||
$genType fwidthFine($genType p);
|
||||
@ -542,6 +558,7 @@ void memoryBarrierBuffer();
|
||||
void memoryBarrierShared();
|
||||
void memoryBarrierImage();
|
||||
void groupMemoryBarrier();
|
||||
*/
|
||||
|
||||
)
|
||||
|
||||
|
@ -43,7 +43,12 @@ DEF_TEST(SkSLUndefinedFunction, r) {
|
||||
DEF_TEST(SkSLGenericArgumentMismatch, r) {
|
||||
test_failure(r,
|
||||
"void main() { float x = sin(1, 2); }",
|
||||
"error: 1: no match for sin(int, int)\n1 error\n");
|
||||
"error: 1: call to 'sin' expected 1 argument, but found 2\n1 error\n");
|
||||
test_failure(r,
|
||||
"void main() { float x = sin(true); }",
|
||||
"error: 1: no match for sin(bool)\n1 error\n");
|
||||
test_success(r,
|
||||
"void main() { float x = sin(1); }");
|
||||
}
|
||||
|
||||
DEF_TEST(SkSLArgumentCountMismatch, r) {
|
||||
|
Loading…
Reference in New Issue
Block a user