Remove GrTexture::releaseRenderTarget() and add GrSurface::isSameAs().

Review URL: https://codereview.chromium.org/13414006

git-svn-id: http://skia.googlecode.com/svn/trunk@8525 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2013-04-03 19:49:13 +00:00
parent 52da917814
commit d02e8803e9
8 changed files with 93 additions and 44 deletions

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@ -57,6 +57,7 @@
'../tests/GrContextFactoryTest.cpp', '../tests/GrContextFactoryTest.cpp',
'../tests/GradientTest.cpp', '../tests/GradientTest.cpp',
'../tests/GrMemoryPoolTest.cpp', '../tests/GrMemoryPoolTest.cpp',
'../tests/GrSurfaceTest.cpp',
'../tests/HashCacheTest.cpp', '../tests/HashCacheTest.cpp',
'../tests/InfRectTest.cpp', '../tests/InfRectTest.cpp',
'../tests/LListTest.cpp', '../tests/LListTest.cpp',

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@ -149,15 +149,6 @@ protected:
} }
friend class GrTexture; friend class GrTexture;
// When a texture unrefs an owned render target this func
// removes the back pointer. This could be called from
// texture's destructor but would have to be done in derived
// classes. By the time of texture base destructor it has already
// lost its pointer to the rt.
void onTextureReleaseRenderTarget() {
GrAssert(NULL != fTexture);
fTexture = NULL;
}
// override of GrResource // override of GrResource
virtual void onAbandon() SK_OVERRIDE; virtual void onAbandon() SK_OVERRIDE;

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@ -63,6 +63,22 @@ public:
virtual GrRenderTarget* asRenderTarget() = 0; virtual GrRenderTarget* asRenderTarget() = 0;
virtual const GrRenderTarget* asRenderTarget() const = 0; virtual const GrRenderTarget* asRenderTarget() const = 0;
/**
* Checks whether this GrSurface refers to the same GPU object as other. This
* catches the case where a GrTexture and GrRenderTarget refer to the same
* GPU memory.
*/
bool isSameAs(const GrSurface* other) const {
const GrRenderTarget* thisRT = this->asRenderTarget();
if (NULL != thisRT) {
return thisRT == other->asRenderTarget();
} else {
const GrTexture* thisTex = this->asTexture();
GrAssert(NULL != thisTex); // We must be one or the other
return thisTex == other->asTexture();
}
}
/** /**
* Reads a rectangle of pixels from the surface. * Reads a rectangle of pixels from the surface.
* @param left left edge of the rectangle to read (inclusive) * @param left left edge of the rectangle to read (inclusive)

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@ -11,8 +11,8 @@
#include "GrSurface.h" #include "GrSurface.h"
#include "SkPoint.h" #include "SkPoint.h"
#include "GrRenderTarget.h"
class GrRenderTarget;
class GrResourceKey; class GrResourceKey;
class GrTextureParams; class GrTextureParams;
@ -80,10 +80,10 @@ public:
* render target * render target
*/ */
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
return fRenderTarget; return fRenderTarget.get();
} }
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
return fRenderTarget; return fRenderTarget.get();
} }
// GrTexture // GrTexture
@ -100,13 +100,6 @@ public:
return y >> fShiftFixedY; return y >> fShiftFixedY;
} }
/**
* Removes the reference on the associated GrRenderTarget held by this
* texture. Afterwards asRenderTarget() will return NULL. The
* GrRenderTarget survives the release if another ref is held on it.
*/
void releaseRenderTarget();
/** /**
* Return the native ID or handle to the texture, depending on the * Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID. * platform. e.g. on OpenGL, return the texture ID.
@ -137,9 +130,9 @@ public:
static bool NeedsFiltering(const GrResourceKey& key); static bool NeedsFiltering(const GrResourceKey& key);
protected: protected:
GrRenderTarget* fRenderTarget; // texture refs its rt representation // A texture refs its rt representation but not vice-versa. It is up to
// base class cons sets to NULL // the subclass constructor to initialize this pointer.
// subclass cons can create and set SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc) : INHERITED(gpu, isWrapped, desc)

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@ -373,7 +373,6 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint)); verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4); fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
} }
texture->releaseRenderTarget();
} else { } else {
// TODO: Our CPU stretch doesn't filter. But we create separate // TODO: Our CPU stretch doesn't filter. But we create separate
// stretched textures when the texture params is either filtered or // stretched textures when the texture params is either filtered or

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@ -78,8 +78,7 @@ public:
* *
* If kRenderTarget_TextureFlag is specified the GrRenderTarget is * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
* accessible via GrTexture::asRenderTarget(). The texture will hold a ref * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
* on the render target until its releaseRenderTarget() is called or it is * on the render target until the texture is destroyed.
* destroyed.
* *
* @param desc describes the texture to be created. * @param desc describes the texture to be created.
* @param srcData texel data to load texture. Begins with full-size * @param srcData texel data to load texture. Begins with full-size

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@ -67,33 +67,15 @@ void GrTexture::writePixels(int left, int top, int width, int height,
pixelOpsFlags); pixelOpsFlags);
} }
void GrTexture::releaseRenderTarget() {
if (NULL != fRenderTarget) {
GrAssert(fRenderTarget->asTexture() == this);
GrAssert(fDesc.fFlags & kRenderTarget_GrTextureFlagBit);
fRenderTarget->onTextureReleaseRenderTarget();
fRenderTarget->unref();
fRenderTarget = NULL;
fDesc.fFlags = fDesc.fFlags &
~(kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit);
fDesc.fSampleCnt = 0;
}
}
void GrTexture::onRelease() { void GrTexture::onRelease() {
GrAssert(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit)); GrAssert(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
this->releaseRenderTarget();
INHERITED::onRelease(); INHERITED::onRelease();
} }
void GrTexture::onAbandon() { void GrTexture::onAbandon() {
if (NULL != fRenderTarget) { if (NULL != fRenderTarget.get()) {
fRenderTarget->abandon(); fRenderTarget->abandon();
} }
INHERITED::onAbandon(); INHERITED::onAbandon();
} }

68
tests/GrSurfaceTest.cpp Normal file
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@ -0,0 +1,68 @@
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test.
#include "SkTypes.h"
#if SK_SUPPORT_GPU
#include "Test.h"
#include "GrContext.h"
#include "GrContextFactory.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
static void GrSurfaceIsSameTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
GrContext* context = factory->get(GrContextFactory::kNull_GLContextType);
if (NULL != context) {
GrTextureDesc desc;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = 256;
desc.fHeight = 256;
desc.fSampleCnt = 0;
GrSurface* texRT1 = context->createUncachedTexture(desc, NULL, 0);
GrSurface* texRT2 = context->createUncachedTexture(desc, NULL, 0);
desc.fFlags = kNone_GrTextureFlags;
GrSurface* tex1 = context->createUncachedTexture(desc, NULL, 0);
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1));
REPORTER_ASSERT(reporter, texRT1->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, texRT1->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(texRT1->asRenderTarget()));
REPORTER_ASSERT(reporter, !texRT2->isSameAs(tex1));
REPORTER_ASSERT(reporter, !texRT2->asRenderTarget()->isSameAs(tex1));
GrBackendTextureDesc backendDesc;
backendDesc.fConfig = kSkia8888_GrPixelConfig;
backendDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
backendDesc.fWidth = 256;
backendDesc.fHeight = 256;
backendDesc.fSampleCnt = 0;
backendDesc.fTextureHandle = 5;
GrSurface* externalTexRT = context->wrapBackendTexture(backendDesc);
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, externalTexRT->isSameAs(externalTexRT->asRenderTarget()));
REPORTER_ASSERT(reporter, externalTexRT->asRenderTarget()->isSameAs(externalTexRT));
REPORTER_ASSERT(reporter, !externalTexRT->isSameAs(texRT1));
REPORTER_ASSERT(reporter, !externalTexRT->asRenderTarget()->isSameAs(texRT1));
texRT1->unref();
texRT2->unref();
tex1->unref();
externalTexRT->unref();
}
}
#include "TestClassDef.h"
DEFINE_GPUTESTCLASS("GrSurfaceIsSame", GrSurfaceIsSameTestClass, GrSurfaceIsSameTest)
#endif