Use geometric mean when selecting a mipmap scale
Workaround for anisotropic mipmap quality issues. R=reed@google.com,robertphillips@google.com BUG=skia:4863,chromium:586894 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1697423002 Review URL: https://codereview.chromium.org/1697423002
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@ -326,8 +326,16 @@ bool SkMipMap::extractLevel(const SkSize& scaleSize, Level* levelPtr) const {
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}
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SkASSERT(scaleSize.width() >= 0 && scaleSize.height() >= 0);
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#ifndef SK_SUPPORT_LEGACY_ANISOTROPIC_MIPMAP_SCALE
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// Use the smallest scale to match the GPU impl.
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const SkScalar scale = SkTMin(scaleSize.width(), scaleSize.height());
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#else
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// Ideally we'd pick the smaller scale, to match Ganesh. But ignoring one of the
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// scales can produce some atrocious results, so for now we use the geometric mean.
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// (https://bugs.chromium.org/p/skia/issues/detail?id=4863)
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const SkScalar scale = SkScalarSqrt(scaleSize.width() * scaleSize.height());
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#endif
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if (scale >= SK_Scalar1 || scale <= 0 || !SkScalarIsFinite(scale)) {
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return false;
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