SkPDF: speed up SkPDFShader generation.
Stop using SkString::append() when SkDynamicMemoryWStream works better. Also add a bench to prove that this speeds things up: before: micros bench 59.33 ? PDFShader nonrendering after: micros bench 34.55 ? PDFShader nonrendering GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1833793002 Review URL: https://codereview.chromium.org/1833793002
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@ -9,8 +9,11 @@
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#include "Resources.h"
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#include "SkAutoPixmapStorage.h"
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#include "SkData.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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#include "SkPDFBitmap.h"
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#include "SkPDFDocument.h"
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#include "SkPDFShader.h"
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#include "SkPDFUtils.h"
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#include "SkPixmap.h"
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#include "SkRandom.h"
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@ -162,8 +165,36 @@ struct PDFScalarBench : public Benchmark {
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}
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};
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struct PDFShaderBench : public Benchmark {
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sk_sp<SkShader> fShader;
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const char* onGetName() final { return "PDFShader"; }
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bool isSuitableFor(Backend b) final { return b == kNonRendering_Backend; }
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void onDelayedSetup() final {
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const SkPoint pts[2] = {{0.0f, 0.0f}, {100.0f, 100.0f}};
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const SkColor colors[] = {
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SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
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SK_ColorWHITE, SK_ColorBLACK,
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};
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fShader = SkGradientShader::MakeLinear(
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pts, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkShader::kClamp_TileMode);
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}
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void onDraw(int loops, SkCanvas*) final {
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SkASSERT(fShader);
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while (loops-- > 0) {
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NullWStream nullStream;
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SkPDFDocument doc(&nullStream, nullptr, 72, nullptr);
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sk_sp<SkPDFObject> shader(
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SkPDFShader::GetPDFShader(
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&doc, 72, *fShader, SkMatrix::I(),
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SkIRect::MakeWH(400,400), 72));
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}
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}
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};
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} // namespace
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DEF_BENCH(return new PDFImageBench;)
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DEF_BENCH(return new PDFJpegImageBench;)
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DEF_BENCH(return new PDFCompressionBench;)
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DEF_BENCH(return new PDFScalarBench;)
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DEF_BENCH(return new PDFShaderBench;)
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@ -8,6 +8,7 @@
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#define SkPDFDocument_DEFINED
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#include "SkDocument.h"
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#include "SkPDFCanon.h"
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#include "SkPDFMetadata.h"
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#include "SkPDFFont.h"
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@ -51,7 +51,8 @@ static void unitToPointsMatrix(const SkPoint pts[2], SkMatrix* matrix) {
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@param result The result ps function.
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*/
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static void interpolateColorCode(SkScalar range, SkScalar* curColor,
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SkScalar* prevColor, SkString* result) {
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SkScalar* prevColor,
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SkDynamicMemoryWStream* result) {
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SkASSERT(range != SkIntToScalar(0));
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static const int kColorComponents = 3;
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@ -71,32 +72,32 @@ static void interpolateColorCode(SkScalar range, SkScalar* curColor,
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}
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if (!dupInput[0] && multiplier[0] == 0) {
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result->append("pop ");
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result->writeText("pop ");
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}
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for (int i = 0; i < kColorComponents; i++) {
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// If the next components needs t and this component will consume a
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// copy, make another copy.
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if (dupInput[i] && multiplier[i] != 0) {
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result->append("dup ");
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result->writeText("dup ");
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}
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if (multiplier[i] == 0) {
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result->appendScalar(prevColor[i]);
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result->append(" ");
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SkPDFUtils::AppendScalar(prevColor[i], result);
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result->writeText(" ");
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} else {
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if (multiplier[i] != 1) {
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result->appendScalar(multiplier[i]);
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result->append(" mul ");
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SkPDFUtils::AppendScalar(multiplier[i], result);
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result->writeText(" mul ");
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}
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if (prevColor[i] != 0) {
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result->appendScalar(prevColor[i]);
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result->append(" add ");
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SkPDFUtils::AppendScalar(prevColor[i], result);
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result->writeText(" add ");
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}
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}
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if (dupInput[i]) {
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result->append("exch\n");
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result->writeText("exch\n");
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}
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}
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}
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@ -123,7 +124,7 @@ static void interpolateColorCode(SkScalar range, SkScalar* curColor,
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}
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*/
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static void gradientFunctionCode(const SkShader::GradientInfo& info,
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SkString* result) {
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SkDynamicMemoryWStream* result) {
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/* We want to linearly interpolate from the previous color to the next.
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Scale the colors from 0..255 to 0..1 and determine the multipliers
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for interpolation.
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@ -141,13 +142,13 @@ static void gradientFunctionCode(const SkShader::GradientInfo& info,
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}
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// Clamp the initial color.
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result->append("dup 0 le {pop ");
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result->appendScalar(colorData[0][0]);
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result->append(" ");
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result->appendScalar(colorData[0][1]);
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result->append(" ");
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result->appendScalar(colorData[0][2]);
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result->append(" }\n");
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result->writeText("dup 0 le {pop ");
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SkPDFUtils::AppendScalar(colorData[0][0], result);
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result->writeText(" ");
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SkPDFUtils::AppendScalar(colorData[0][1], result);
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result->writeText(" ");
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SkPDFUtils::AppendScalar(colorData[0][2], result);
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result->writeText(" }\n");
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// The gradient colors.
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int gradients = 0;
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@ -157,54 +158,55 @@ static void gradientFunctionCode(const SkShader::GradientInfo& info,
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}
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gradients++;
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result->append("{dup ");
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result->appendScalar(info.fColorOffsets[i]);
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result->append(" le {");
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result->writeText("{dup ");
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SkPDFUtils::AppendScalar(info.fColorOffsets[i], result);
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result->writeText(" le {");
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if (info.fColorOffsets[i - 1] != 0) {
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result->appendScalar(info.fColorOffsets[i - 1]);
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result->append(" sub\n");
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SkPDFUtils::AppendScalar(info.fColorOffsets[i - 1], result);
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result->writeText(" sub\n");
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}
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interpolateColorCode(info.fColorOffsets[i] - info.fColorOffsets[i - 1],
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colorData[i], colorData[i - 1], result);
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result->append("}\n");
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result->writeText("}\n");
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}
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// Clamp the final color.
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result->append("{pop ");
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result->appendScalar(colorData[info.fColorCount - 1][0]);
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result->append(" ");
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result->appendScalar(colorData[info.fColorCount - 1][1]);
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result->append(" ");
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result->appendScalar(colorData[info.fColorCount - 1][2]);
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result->writeText("{pop ");
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SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][0], result);
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result->writeText(" ");
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SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][1], result);
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result->writeText(" ");
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SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][2], result);
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for (int i = 0 ; i < gradients + 1; i++) {
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result->append("} ifelse\n");
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result->writeText("} ifelse\n");
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}
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}
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/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */
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static void tileModeCode(SkShader::TileMode mode, SkString* result) {
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static void tileModeCode(SkShader::TileMode mode,
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SkDynamicMemoryWStream* result) {
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if (mode == SkShader::kRepeat_TileMode) {
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result->append("dup truncate sub\n"); // Get the fractional part.
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result->append("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
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result->writeText("dup truncate sub\n"); // Get the fractional part.
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result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
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return;
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}
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if (mode == SkShader::kMirror_TileMode) {
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// Map t mod 2 into [0, 1, 1, 0].
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// Code Stack
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result->append("abs " // Map negative to positive.
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"dup " // t.s t.s
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"truncate " // t.s t
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"dup " // t.s t t
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"cvi " // t.s t T
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"2 mod " // t.s t (i mod 2)
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"1 eq " // t.s t true|false
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"3 1 roll " // true|false t.s t
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"sub " // true|false 0.s
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"exch " // 0.s true|false
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"{1 exch sub} if\n"); // 1 - 0.s|0.s
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result->writeText("abs " // Map negative to positive.
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"dup " // t.s t.s
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"truncate " // t.s t
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"dup " // t.s t t
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"cvi " // t.s t T
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"2 mod " // t.s t (i mod 2)
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"1 eq " // t.s t true|false
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"3 1 roll " // true|false t.s t
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"sub " // true|false 0.s
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"exch " // 0.s true|false
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"{1 exch sub} if\n"); // 1 - 0.s|0.s
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}
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}
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@ -217,11 +219,11 @@ static void tileModeCode(SkShader::TileMode mode, SkString* result) {
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* while the rest of the stack is preserved intact.
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* inversePerspectiveMatrix is the inverse perspective matrix.
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*/
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static SkString apply_perspective_to_coordinates(
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const SkMatrix& inversePerspectiveMatrix) {
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SkString code;
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static void apply_perspective_to_coordinates(
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const SkMatrix& inversePerspectiveMatrix,
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SkDynamicMemoryWStream* code) {
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if (!inversePerspectiveMatrix.hasPerspective()) {
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return code;
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return;
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}
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// Perspective matrix should be:
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@ -237,46 +239,46 @@ static SkString apply_perspective_to_coordinates(
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// x = x / (p2 + p0 x + p1 y)
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// Input on stack: x y
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code.append(" dup "); // x y y
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code.appendScalar(p1); // x y y p1
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code.append(" mul " // x y y*p1
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" 2 index "); // x y y*p1 x
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code.appendScalar(p0); // x y y p1 x p0
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code.append(" mul "); // x y y*p1 x*p0
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code.appendScalar(p2); // x y y p1 x*p0 p2
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code.append(" add " // x y y*p1 x*p0+p2
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"add " // x y y*p1+x*p0+p2
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"3 1 roll " // y*p1+x*p0+p2 x y
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"2 index " // z x y y*p1+x*p0+p2
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"div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
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"3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
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"exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
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"div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
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"exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
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return code;
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code->writeText(" dup "); // x y y
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SkPDFUtils::AppendScalar(p1, code); // x y y p1
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code->writeText(" mul " // x y y*p1
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" 2 index "); // x y y*p1 x
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SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0
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code->writeText(" mul "); // x y y*p1 x*p0
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SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2
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code->writeText(" add " // x y y*p1 x*p0+p2
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"add " // x y y*p1+x*p0+p2
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"3 1 roll " // y*p1+x*p0+p2 x y
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"2 index " // z x y y*p1+x*p0+p2
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"div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
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"3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
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"exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
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"div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
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"exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
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}
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static SkString linearCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover) {
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SkString function("{");
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static void linearCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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function->writeText("{");
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function.append(apply_perspective_to_coordinates(perspectiveRemover));
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apply_perspective_to_coordinates(perspectiveRemover, function);
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function.append("pop\n"); // Just ditch the y value.
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tileModeCode(info.fTileMode, &function);
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gradientFunctionCode(info, &function);
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function.append("}");
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return function;
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function->writeText("pop\n"); // Just ditch the y value.
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tileModeCode(info.fTileMode, function);
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gradientFunctionCode(info, function);
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function->writeText("}");
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}
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static SkString radialCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover) {
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SkString function("{");
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static void radialCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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function->writeText("{");
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function.append(apply_perspective_to_coordinates(perspectiveRemover));
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apply_perspective_to_coordinates(perspectiveRemover, function);
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// Find the distance from the origin.
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function.append("dup " // x y y
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function->writeText("dup " // x y y
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"mul " // x y^2
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"exch " // y^2 x
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"dup " // y^2 x x
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@ -284,17 +286,17 @@ static SkString radialCode(const SkShader::GradientInfo& info,
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"add " // y^2+x^2
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"sqrt\n"); // sqrt(y^2+x^2)
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tileModeCode(info.fTileMode, &function);
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gradientFunctionCode(info, &function);
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function.append("}");
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return function;
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tileModeCode(info.fTileMode, function);
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gradientFunctionCode(info, function);
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function->writeText("}");
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}
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/* Conical gradient shader, based on the Canvas spec for radial gradients
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See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient
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*/
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static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover) {
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static void twoPointConicalCode(const SkShader::GradientInfo& info,
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const SkMatrix& perspectiveRemover,
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SkDynamicMemoryWStream* function) {
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SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX;
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SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY;
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SkScalar r0 = info.fRadius[0];
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@ -307,24 +309,24 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
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// We start with a stack of (x y), copy it and then consume one copy in
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// order to calculate b and the other to calculate c.
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SkString function("{");
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function->writeText("{");
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function.append(apply_perspective_to_coordinates(perspectiveRemover));
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apply_perspective_to_coordinates(perspectiveRemover, function);
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function.append("2 copy ");
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function->writeText("2 copy ");
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// Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr).
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function.appendScalar(dy);
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function.append(" mul exch ");
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function.appendScalar(dx);
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function.append(" mul add ");
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function.appendScalar(SkScalarMul(r0, dr));
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function.append(" add -2 mul dup dup mul\n");
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SkPDFUtils::AppendScalar(dy, function);
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function->writeText(" mul exch ");
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SkPDFUtils::AppendScalar(dx, function);
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function->writeText(" mul add ");
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SkPDFUtils::AppendScalar(SkScalarMul(r0, dr), function);
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function->writeText(" add -2 mul dup dup mul\n");
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// c = x^2 + y^2 + radius0^2
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function.append("4 2 roll dup mul exch dup mul add ");
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function.appendScalar(SkScalarMul(r0, r0));
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function.append(" sub dup 4 1 roll\n");
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function->writeText("4 2 roll dup mul exch dup mul add ");
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SkPDFUtils::AppendScalar(SkScalarMul(r0, r0), function);
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function->writeText(" sub dup 4 1 roll\n");
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// Contents of the stack at this point: c, b, b^2, c
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@ -332,16 +334,16 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
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if (a == 0) {
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// t = -c/b
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function.append("pop pop div neg dup ");
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function->writeText("pop pop div neg dup ");
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// compute radius(t)
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function.appendScalar(dr);
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function.append(" mul ");
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function.appendScalar(r0);
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function.append(" add\n");
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SkPDFUtils::AppendScalar(dr, function);
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function->writeText(" mul ");
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SkPDFUtils::AppendScalar(r0, function);
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function->writeText(" add\n");
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// if r(t) < 0, then it's outside the cone
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function.append("0 lt {pop false} {true} ifelse\n");
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function->writeText("0 lt {pop false} {true} ifelse\n");
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} else {
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@ -349,70 +351,68 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
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// root t for which radius(t) > 0
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// compute the discriminant (b^2 - 4ac)
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function.appendScalar(SkScalarMul(SkIntToScalar(4), a));
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function.append(" mul sub dup\n");
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SkPDFUtils::AppendScalar(SkScalarMul(SkIntToScalar(4), a), function);
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function->writeText(" mul sub dup\n");
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// if d >= 0, proceed
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function.append("0 ge {\n");
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function->writeText("0 ge {\n");
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|
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// an intermediate value we'll use to compute the roots:
|
||||
// q = -0.5 * (b +/- sqrt(d))
|
||||
function.append("sqrt exch dup 0 lt {exch -1 mul} if");
|
||||
function.append(" add -0.5 mul dup\n");
|
||||
function->writeText("sqrt exch dup 0 lt {exch -1 mul} if");
|
||||
function->writeText(" add -0.5 mul dup\n");
|
||||
|
||||
// first root = q / a
|
||||
function.appendScalar(a);
|
||||
function.append(" div\n");
|
||||
SkPDFUtils::AppendScalar(a, function);
|
||||
function->writeText(" div\n");
|
||||
|
||||
// second root = c / q
|
||||
function.append("3 1 roll div\n");
|
||||
function->writeText("3 1 roll div\n");
|
||||
|
||||
// put the larger root on top of the stack
|
||||
function.append("2 copy gt {exch} if\n");
|
||||
function->writeText("2 copy gt {exch} if\n");
|
||||
|
||||
// compute radius(t) for larger root
|
||||
function.append("dup ");
|
||||
function.appendScalar(dr);
|
||||
function.append(" mul ");
|
||||
function.appendScalar(r0);
|
||||
function.append(" add\n");
|
||||
function->writeText("dup ");
|
||||
SkPDFUtils::AppendScalar(dr, function);
|
||||
function->writeText(" mul ");
|
||||
SkPDFUtils::AppendScalar(r0, function);
|
||||
function->writeText(" add\n");
|
||||
|
||||
// if r(t) > 0, we have our t, pop off the smaller root and we're done
|
||||
function.append(" 0 gt {exch pop true}\n");
|
||||
function->writeText(" 0 gt {exch pop true}\n");
|
||||
|
||||
// otherwise, throw out the larger one and try the smaller root
|
||||
function.append("{pop dup\n");
|
||||
function.appendScalar(dr);
|
||||
function.append(" mul ");
|
||||
function.appendScalar(r0);
|
||||
function.append(" add\n");
|
||||
function->writeText("{pop dup\n");
|
||||
SkPDFUtils::AppendScalar(dr, function);
|
||||
function->writeText(" mul ");
|
||||
SkPDFUtils::AppendScalar(r0, function);
|
||||
function->writeText(" add\n");
|
||||
|
||||
// if r(t) < 0, push false, otherwise the smaller root is our t
|
||||
function.append("0 le {pop false} {true} ifelse\n");
|
||||
function.append("} ifelse\n");
|
||||
function->writeText("0 le {pop false} {true} ifelse\n");
|
||||
function->writeText("} ifelse\n");
|
||||
|
||||
// d < 0, clear the stack and push false
|
||||
function.append("} {pop pop pop false} ifelse\n");
|
||||
function->writeText("} {pop pop pop false} ifelse\n");
|
||||
}
|
||||
|
||||
// if the pixel is in the cone, proceed to compute a color
|
||||
function.append("{");
|
||||
tileModeCode(info.fTileMode, &function);
|
||||
gradientFunctionCode(info, &function);
|
||||
function->writeText("{");
|
||||
tileModeCode(info.fTileMode, function);
|
||||
gradientFunctionCode(info, function);
|
||||
|
||||
// otherwise, just write black
|
||||
function.append("} {0 0 0} ifelse }");
|
||||
|
||||
return function;
|
||||
function->writeText("} {0 0 0} ifelse }");
|
||||
}
|
||||
|
||||
static SkString sweepCode(const SkShader::GradientInfo& info,
|
||||
const SkMatrix& perspectiveRemover) {
|
||||
SkString function("{exch atan 360 div\n");
|
||||
tileModeCode(info.fTileMode, &function);
|
||||
gradientFunctionCode(info, &function);
|
||||
function.append("}");
|
||||
return function;
|
||||
static void sweepCode(const SkShader::GradientInfo& info,
|
||||
const SkMatrix& perspectiveRemover,
|
||||
SkDynamicMemoryWStream* function) {
|
||||
function->writeText("{exch atan 360 div\n");
|
||||
tileModeCode(info.fTileMode, function);
|
||||
gradientFunctionCode(info, function);
|
||||
function->writeText("}");
|
||||
}
|
||||
|
||||
static void drawBitmapMatrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix) {
|
||||
@ -689,12 +689,11 @@ sk_sp<SkPDFArray> SkPDFShader::MakeRangeObject() {
|
||||
return range;
|
||||
}
|
||||
|
||||
static sk_sp<SkPDFStream> make_ps_function(const SkString& psCode,
|
||||
SkPDFArray* domain,
|
||||
sk_sp<SkPDFObject> range) {
|
||||
SkAutoDataUnref funcData(
|
||||
SkData::NewWithCopy(psCode.c_str(), psCode.size()));
|
||||
auto result = sk_make_sp<SkPDFStream>(funcData.get());
|
||||
static sk_sp<SkPDFStream> make_ps_function(
|
||||
std::unique_ptr<SkStreamAsset> psCode,
|
||||
SkPDFArray* domain,
|
||||
sk_sp<SkPDFObject> range) {
|
||||
auto result = sk_make_sp<SkPDFStream>(psCode.get());
|
||||
result->insertInt("FunctionType", 4);
|
||||
result->insertObject("Domain", sk_ref_sp(domain));
|
||||
result->insertObject("Range", std::move(range));
|
||||
@ -705,8 +704,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
|
||||
SkPDFCanon* canon, SkAutoTDelete<SkPDFShader::State>* autoState) {
|
||||
const SkPDFShader::State& state = **autoState;
|
||||
|
||||
SkString (*codeFunction)(const SkShader::GradientInfo& info,
|
||||
const SkMatrix& perspectiveRemover) = nullptr;
|
||||
void (*codeFunction)(const SkShader::GradientInfo& info,
|
||||
const SkMatrix& perspectiveRemover,
|
||||
SkDynamicMemoryWStream* function) = nullptr;
|
||||
SkPoint transformPoints[2];
|
||||
|
||||
// Depending on the type of the gradient, we want to transform the
|
||||
@ -777,7 +777,7 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
|
||||
domain->appendScalar(bbox.fTop);
|
||||
domain->appendScalar(bbox.fBottom);
|
||||
|
||||
SkString functionCode;
|
||||
SkDynamicMemoryWStream functionCode;
|
||||
// The two point radial gradient further references
|
||||
// state.fInfo
|
||||
// in translating from x, y coordinates to the t parameter. So, we have
|
||||
@ -793,9 +793,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
|
||||
inverseMapperMatrix.mapRadius(info->fRadius[0]);
|
||||
twoPointRadialInfo.fRadius[1] =
|
||||
inverseMapperMatrix.mapRadius(info->fRadius[1]);
|
||||
functionCode = codeFunction(twoPointRadialInfo, perspectiveInverseOnly);
|
||||
codeFunction(twoPointRadialInfo, perspectiveInverseOnly, &functionCode);
|
||||
} else {
|
||||
functionCode = codeFunction(*info, perspectiveInverseOnly);
|
||||
codeFunction(*info, perspectiveInverseOnly, &functionCode);
|
||||
}
|
||||
|
||||
auto pdfShader = sk_make_sp<SkPDFDict>();
|
||||
@ -806,7 +806,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
|
||||
// Call canon->makeRangeObject() instead of
|
||||
// SkPDFShader::MakeRangeObject() so that the canon can
|
||||
// deduplicate.
|
||||
auto function = make_ps_function(functionCode, domain.get(),
|
||||
std::unique_ptr<SkStreamAsset> functionStream(
|
||||
functionCode.detachAsStream());
|
||||
auto function = make_ps_function(std::move(functionStream), domain.get(),
|
||||
canon->makeRangeObject());
|
||||
pdfShader->insertObjRef("Function", std::move(function));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user