SkPDF: speed up SkPDFShader generation.

Stop using SkString::append() when SkDynamicMemoryWStream
works better.

Also add a bench to prove that this speeds things up:
    before:
        micros   	bench
         59.33 ?	PDFShader	nonrendering
    after:
        micros   	bench
         34.55 ?	PDFShader	nonrendering
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1833793002

Review URL: https://codereview.chromium.org/1833793002
This commit is contained in:
halcanary 2016-03-25 05:52:57 -07:00 committed by Commit bot
parent 2e59f1f2fd
commit d11c7268a2
3 changed files with 186 additions and 152 deletions

View File

@ -9,8 +9,11 @@
#include "Resources.h"
#include "SkAutoPixmapStorage.h"
#include "SkData.h"
#include "SkGradientShader.h"
#include "SkImage.h"
#include "SkPDFBitmap.h"
#include "SkPDFDocument.h"
#include "SkPDFShader.h"
#include "SkPDFUtils.h"
#include "SkPixmap.h"
#include "SkRandom.h"
@ -162,8 +165,36 @@ struct PDFScalarBench : public Benchmark {
}
};
struct PDFShaderBench : public Benchmark {
sk_sp<SkShader> fShader;
const char* onGetName() final { return "PDFShader"; }
bool isSuitableFor(Backend b) final { return b == kNonRendering_Backend; }
void onDelayedSetup() final {
const SkPoint pts[2] = {{0.0f, 0.0f}, {100.0f, 100.0f}};
const SkColor colors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE,
SK_ColorWHITE, SK_ColorBLACK,
};
fShader = SkGradientShader::MakeLinear(
pts, colors, nullptr, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
}
void onDraw(int loops, SkCanvas*) final {
SkASSERT(fShader);
while (loops-- > 0) {
NullWStream nullStream;
SkPDFDocument doc(&nullStream, nullptr, 72, nullptr);
sk_sp<SkPDFObject> shader(
SkPDFShader::GetPDFShader(
&doc, 72, *fShader, SkMatrix::I(),
SkIRect::MakeWH(400,400), 72));
}
}
};
} // namespace
DEF_BENCH(return new PDFImageBench;)
DEF_BENCH(return new PDFJpegImageBench;)
DEF_BENCH(return new PDFCompressionBench;)
DEF_BENCH(return new PDFScalarBench;)
DEF_BENCH(return new PDFShaderBench;)

View File

@ -8,6 +8,7 @@
#define SkPDFDocument_DEFINED
#include "SkDocument.h"
#include "SkPDFCanon.h"
#include "SkPDFMetadata.h"
#include "SkPDFFont.h"

View File

@ -51,7 +51,8 @@ static void unitToPointsMatrix(const SkPoint pts[2], SkMatrix* matrix) {
@param result The result ps function.
*/
static void interpolateColorCode(SkScalar range, SkScalar* curColor,
SkScalar* prevColor, SkString* result) {
SkScalar* prevColor,
SkDynamicMemoryWStream* result) {
SkASSERT(range != SkIntToScalar(0));
static const int kColorComponents = 3;
@ -71,32 +72,32 @@ static void interpolateColorCode(SkScalar range, SkScalar* curColor,
}
if (!dupInput[0] && multiplier[0] == 0) {
result->append("pop ");
result->writeText("pop ");
}
for (int i = 0; i < kColorComponents; i++) {
// If the next components needs t and this component will consume a
// copy, make another copy.
if (dupInput[i] && multiplier[i] != 0) {
result->append("dup ");
result->writeText("dup ");
}
if (multiplier[i] == 0) {
result->appendScalar(prevColor[i]);
result->append(" ");
SkPDFUtils::AppendScalar(prevColor[i], result);
result->writeText(" ");
} else {
if (multiplier[i] != 1) {
result->appendScalar(multiplier[i]);
result->append(" mul ");
SkPDFUtils::AppendScalar(multiplier[i], result);
result->writeText(" mul ");
}
if (prevColor[i] != 0) {
result->appendScalar(prevColor[i]);
result->append(" add ");
SkPDFUtils::AppendScalar(prevColor[i], result);
result->writeText(" add ");
}
}
if (dupInput[i]) {
result->append("exch\n");
result->writeText("exch\n");
}
}
}
@ -123,7 +124,7 @@ static void interpolateColorCode(SkScalar range, SkScalar* curColor,
}
*/
static void gradientFunctionCode(const SkShader::GradientInfo& info,
SkString* result) {
SkDynamicMemoryWStream* result) {
/* We want to linearly interpolate from the previous color to the next.
Scale the colors from 0..255 to 0..1 and determine the multipliers
for interpolation.
@ -141,13 +142,13 @@ static void gradientFunctionCode(const SkShader::GradientInfo& info,
}
// Clamp the initial color.
result->append("dup 0 le {pop ");
result->appendScalar(colorData[0][0]);
result->append(" ");
result->appendScalar(colorData[0][1]);
result->append(" ");
result->appendScalar(colorData[0][2]);
result->append(" }\n");
result->writeText("dup 0 le {pop ");
SkPDFUtils::AppendScalar(colorData[0][0], result);
result->writeText(" ");
SkPDFUtils::AppendScalar(colorData[0][1], result);
result->writeText(" ");
SkPDFUtils::AppendScalar(colorData[0][2], result);
result->writeText(" }\n");
// The gradient colors.
int gradients = 0;
@ -157,54 +158,55 @@ static void gradientFunctionCode(const SkShader::GradientInfo& info,
}
gradients++;
result->append("{dup ");
result->appendScalar(info.fColorOffsets[i]);
result->append(" le {");
result->writeText("{dup ");
SkPDFUtils::AppendScalar(info.fColorOffsets[i], result);
result->writeText(" le {");
if (info.fColorOffsets[i - 1] != 0) {
result->appendScalar(info.fColorOffsets[i - 1]);
result->append(" sub\n");
SkPDFUtils::AppendScalar(info.fColorOffsets[i - 1], result);
result->writeText(" sub\n");
}
interpolateColorCode(info.fColorOffsets[i] - info.fColorOffsets[i - 1],
colorData[i], colorData[i - 1], result);
result->append("}\n");
result->writeText("}\n");
}
// Clamp the final color.
result->append("{pop ");
result->appendScalar(colorData[info.fColorCount - 1][0]);
result->append(" ");
result->appendScalar(colorData[info.fColorCount - 1][1]);
result->append(" ");
result->appendScalar(colorData[info.fColorCount - 1][2]);
result->writeText("{pop ");
SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][0], result);
result->writeText(" ");
SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][1], result);
result->writeText(" ");
SkPDFUtils::AppendScalar(colorData[info.fColorCount - 1][2], result);
for (int i = 0 ; i < gradients + 1; i++) {
result->append("} ifelse\n");
result->writeText("} ifelse\n");
}
}
/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */
static void tileModeCode(SkShader::TileMode mode, SkString* result) {
static void tileModeCode(SkShader::TileMode mode,
SkDynamicMemoryWStream* result) {
if (mode == SkShader::kRepeat_TileMode) {
result->append("dup truncate sub\n"); // Get the fractional part.
result->append("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
result->writeText("dup truncate sub\n"); // Get the fractional part.
result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
return;
}
if (mode == SkShader::kMirror_TileMode) {
// Map t mod 2 into [0, 1, 1, 0].
// Code Stack
result->append("abs " // Map negative to positive.
"dup " // t.s t.s
"truncate " // t.s t
"dup " // t.s t t
"cvi " // t.s t T
"2 mod " // t.s t (i mod 2)
"1 eq " // t.s t true|false
"3 1 roll " // true|false t.s t
"sub " // true|false 0.s
"exch " // 0.s true|false
"{1 exch sub} if\n"); // 1 - 0.s|0.s
result->writeText("abs " // Map negative to positive.
"dup " // t.s t.s
"truncate " // t.s t
"dup " // t.s t t
"cvi " // t.s t T
"2 mod " // t.s t (i mod 2)
"1 eq " // t.s t true|false
"3 1 roll " // true|false t.s t
"sub " // true|false 0.s
"exch " // 0.s true|false
"{1 exch sub} if\n"); // 1 - 0.s|0.s
}
}
@ -217,11 +219,11 @@ static void tileModeCode(SkShader::TileMode mode, SkString* result) {
* while the rest of the stack is preserved intact.
* inversePerspectiveMatrix is the inverse perspective matrix.
*/
static SkString apply_perspective_to_coordinates(
const SkMatrix& inversePerspectiveMatrix) {
SkString code;
static void apply_perspective_to_coordinates(
const SkMatrix& inversePerspectiveMatrix,
SkDynamicMemoryWStream* code) {
if (!inversePerspectiveMatrix.hasPerspective()) {
return code;
return;
}
// Perspective matrix should be:
@ -237,46 +239,46 @@ static SkString apply_perspective_to_coordinates(
// x = x / (p2 + p0 x + p1 y)
// Input on stack: x y
code.append(" dup "); // x y y
code.appendScalar(p1); // x y y p1
code.append(" mul " // x y y*p1
" 2 index "); // x y y*p1 x
code.appendScalar(p0); // x y y p1 x p0
code.append(" mul "); // x y y*p1 x*p0
code.appendScalar(p2); // x y y p1 x*p0 p2
code.append(" add " // x y y*p1 x*p0+p2
"add " // x y y*p1+x*p0+p2
"3 1 roll " // y*p1+x*p0+p2 x y
"2 index " // z x y y*p1+x*p0+p2
"div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
"3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
"exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
"div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
"exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
return code;
code->writeText(" dup "); // x y y
SkPDFUtils::AppendScalar(p1, code); // x y y p1
code->writeText(" mul " // x y y*p1
" 2 index "); // x y y*p1 x
SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0
code->writeText(" mul "); // x y y*p1 x*p0
SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2
code->writeText(" add " // x y y*p1 x*p0+p2
"add " // x y y*p1+x*p0+p2
"3 1 roll " // y*p1+x*p0+p2 x y
"2 index " // z x y y*p1+x*p0+p2
"div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
"3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
"exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
"div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
"exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
}
static SkString linearCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover) {
SkString function("{");
static void linearCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover,
SkDynamicMemoryWStream* function) {
function->writeText("{");
function.append(apply_perspective_to_coordinates(perspectiveRemover));
apply_perspective_to_coordinates(perspectiveRemover, function);
function.append("pop\n"); // Just ditch the y value.
tileModeCode(info.fTileMode, &function);
gradientFunctionCode(info, &function);
function.append("}");
return function;
function->writeText("pop\n"); // Just ditch the y value.
tileModeCode(info.fTileMode, function);
gradientFunctionCode(info, function);
function->writeText("}");
}
static SkString radialCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover) {
SkString function("{");
static void radialCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover,
SkDynamicMemoryWStream* function) {
function->writeText("{");
function.append(apply_perspective_to_coordinates(perspectiveRemover));
apply_perspective_to_coordinates(perspectiveRemover, function);
// Find the distance from the origin.
function.append("dup " // x y y
function->writeText("dup " // x y y
"mul " // x y^2
"exch " // y^2 x
"dup " // y^2 x x
@ -284,17 +286,17 @@ static SkString radialCode(const SkShader::GradientInfo& info,
"add " // y^2+x^2
"sqrt\n"); // sqrt(y^2+x^2)
tileModeCode(info.fTileMode, &function);
gradientFunctionCode(info, &function);
function.append("}");
return function;
tileModeCode(info.fTileMode, function);
gradientFunctionCode(info, function);
function->writeText("}");
}
/* Conical gradient shader, based on the Canvas spec for radial gradients
See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient
*/
static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover) {
static void twoPointConicalCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover,
SkDynamicMemoryWStream* function) {
SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX;
SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY;
SkScalar r0 = info.fRadius[0];
@ -307,24 +309,24 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
// We start with a stack of (x y), copy it and then consume one copy in
// order to calculate b and the other to calculate c.
SkString function("{");
function->writeText("{");
function.append(apply_perspective_to_coordinates(perspectiveRemover));
apply_perspective_to_coordinates(perspectiveRemover, function);
function.append("2 copy ");
function->writeText("2 copy ");
// Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr).
function.appendScalar(dy);
function.append(" mul exch ");
function.appendScalar(dx);
function.append(" mul add ");
function.appendScalar(SkScalarMul(r0, dr));
function.append(" add -2 mul dup dup mul\n");
SkPDFUtils::AppendScalar(dy, function);
function->writeText(" mul exch ");
SkPDFUtils::AppendScalar(dx, function);
function->writeText(" mul add ");
SkPDFUtils::AppendScalar(SkScalarMul(r0, dr), function);
function->writeText(" add -2 mul dup dup mul\n");
// c = x^2 + y^2 + radius0^2
function.append("4 2 roll dup mul exch dup mul add ");
function.appendScalar(SkScalarMul(r0, r0));
function.append(" sub dup 4 1 roll\n");
function->writeText("4 2 roll dup mul exch dup mul add ");
SkPDFUtils::AppendScalar(SkScalarMul(r0, r0), function);
function->writeText(" sub dup 4 1 roll\n");
// Contents of the stack at this point: c, b, b^2, c
@ -332,16 +334,16 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
if (a == 0) {
// t = -c/b
function.append("pop pop div neg dup ");
function->writeText("pop pop div neg dup ");
// compute radius(t)
function.appendScalar(dr);
function.append(" mul ");
function.appendScalar(r0);
function.append(" add\n");
SkPDFUtils::AppendScalar(dr, function);
function->writeText(" mul ");
SkPDFUtils::AppendScalar(r0, function);
function->writeText(" add\n");
// if r(t) < 0, then it's outside the cone
function.append("0 lt {pop false} {true} ifelse\n");
function->writeText("0 lt {pop false} {true} ifelse\n");
} else {
@ -349,70 +351,68 @@ static SkString twoPointConicalCode(const SkShader::GradientInfo& info,
// root t for which radius(t) > 0
// compute the discriminant (b^2 - 4ac)
function.appendScalar(SkScalarMul(SkIntToScalar(4), a));
function.append(" mul sub dup\n");
SkPDFUtils::AppendScalar(SkScalarMul(SkIntToScalar(4), a), function);
function->writeText(" mul sub dup\n");
// if d >= 0, proceed
function.append("0 ge {\n");
function->writeText("0 ge {\n");
// an intermediate value we'll use to compute the roots:
// q = -0.5 * (b +/- sqrt(d))
function.append("sqrt exch dup 0 lt {exch -1 mul} if");
function.append(" add -0.5 mul dup\n");
function->writeText("sqrt exch dup 0 lt {exch -1 mul} if");
function->writeText(" add -0.5 mul dup\n");
// first root = q / a
function.appendScalar(a);
function.append(" div\n");
SkPDFUtils::AppendScalar(a, function);
function->writeText(" div\n");
// second root = c / q
function.append("3 1 roll div\n");
function->writeText("3 1 roll div\n");
// put the larger root on top of the stack
function.append("2 copy gt {exch} if\n");
function->writeText("2 copy gt {exch} if\n");
// compute radius(t) for larger root
function.append("dup ");
function.appendScalar(dr);
function.append(" mul ");
function.appendScalar(r0);
function.append(" add\n");
function->writeText("dup ");
SkPDFUtils::AppendScalar(dr, function);
function->writeText(" mul ");
SkPDFUtils::AppendScalar(r0, function);
function->writeText(" add\n");
// if r(t) > 0, we have our t, pop off the smaller root and we're done
function.append(" 0 gt {exch pop true}\n");
function->writeText(" 0 gt {exch pop true}\n");
// otherwise, throw out the larger one and try the smaller root
function.append("{pop dup\n");
function.appendScalar(dr);
function.append(" mul ");
function.appendScalar(r0);
function.append(" add\n");
function->writeText("{pop dup\n");
SkPDFUtils::AppendScalar(dr, function);
function->writeText(" mul ");
SkPDFUtils::AppendScalar(r0, function);
function->writeText(" add\n");
// if r(t) < 0, push false, otherwise the smaller root is our t
function.append("0 le {pop false} {true} ifelse\n");
function.append("} ifelse\n");
function->writeText("0 le {pop false} {true} ifelse\n");
function->writeText("} ifelse\n");
// d < 0, clear the stack and push false
function.append("} {pop pop pop false} ifelse\n");
function->writeText("} {pop pop pop false} ifelse\n");
}
// if the pixel is in the cone, proceed to compute a color
function.append("{");
tileModeCode(info.fTileMode, &function);
gradientFunctionCode(info, &function);
function->writeText("{");
tileModeCode(info.fTileMode, function);
gradientFunctionCode(info, function);
// otherwise, just write black
function.append("} {0 0 0} ifelse }");
return function;
function->writeText("} {0 0 0} ifelse }");
}
static SkString sweepCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover) {
SkString function("{exch atan 360 div\n");
tileModeCode(info.fTileMode, &function);
gradientFunctionCode(info, &function);
function.append("}");
return function;
static void sweepCode(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover,
SkDynamicMemoryWStream* function) {
function->writeText("{exch atan 360 div\n");
tileModeCode(info.fTileMode, function);
gradientFunctionCode(info, function);
function->writeText("}");
}
static void drawBitmapMatrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix) {
@ -689,12 +689,11 @@ sk_sp<SkPDFArray> SkPDFShader::MakeRangeObject() {
return range;
}
static sk_sp<SkPDFStream> make_ps_function(const SkString& psCode,
SkPDFArray* domain,
sk_sp<SkPDFObject> range) {
SkAutoDataUnref funcData(
SkData::NewWithCopy(psCode.c_str(), psCode.size()));
auto result = sk_make_sp<SkPDFStream>(funcData.get());
static sk_sp<SkPDFStream> make_ps_function(
std::unique_ptr<SkStreamAsset> psCode,
SkPDFArray* domain,
sk_sp<SkPDFObject> range) {
auto result = sk_make_sp<SkPDFStream>(psCode.get());
result->insertInt("FunctionType", 4);
result->insertObject("Domain", sk_ref_sp(domain));
result->insertObject("Range", std::move(range));
@ -705,8 +704,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
SkPDFCanon* canon, SkAutoTDelete<SkPDFShader::State>* autoState) {
const SkPDFShader::State& state = **autoState;
SkString (*codeFunction)(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover) = nullptr;
void (*codeFunction)(const SkShader::GradientInfo& info,
const SkMatrix& perspectiveRemover,
SkDynamicMemoryWStream* function) = nullptr;
SkPoint transformPoints[2];
// Depending on the type of the gradient, we want to transform the
@ -777,7 +777,7 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
domain->appendScalar(bbox.fTop);
domain->appendScalar(bbox.fBottom);
SkString functionCode;
SkDynamicMemoryWStream functionCode;
// The two point radial gradient further references
// state.fInfo
// in translating from x, y coordinates to the t parameter. So, we have
@ -793,9 +793,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
inverseMapperMatrix.mapRadius(info->fRadius[0]);
twoPointRadialInfo.fRadius[1] =
inverseMapperMatrix.mapRadius(info->fRadius[1]);
functionCode = codeFunction(twoPointRadialInfo, perspectiveInverseOnly);
codeFunction(twoPointRadialInfo, perspectiveInverseOnly, &functionCode);
} else {
functionCode = codeFunction(*info, perspectiveInverseOnly);
codeFunction(*info, perspectiveInverseOnly, &functionCode);
}
auto pdfShader = sk_make_sp<SkPDFDict>();
@ -806,7 +806,9 @@ SkPDFFunctionShader* SkPDFFunctionShader::Create(
// Call canon->makeRangeObject() instead of
// SkPDFShader::MakeRangeObject() so that the canon can
// deduplicate.
auto function = make_ps_function(functionCode, domain.get(),
std::unique_ptr<SkStreamAsset> functionStream(
functionCode.detachAsStream());
auto function = make_ps_function(std::move(functionStream), domain.get(),
canon->makeRangeObject());
pdfShader->insertObjRef("Function", std::move(function));