GrResourceCache2 manages scratch texture.
BUG=skia:2889 Review URL: https://codereview.chromium.org/608883003
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@ -92,8 +92,8 @@ protected:
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GrDrawState* drawState = tt.target()->drawState();
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GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fBmp, NULL);
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if (NULL == texture) {
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fBmp, NULL));
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if (!texture) {
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return;
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}
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@ -144,7 +144,6 @@ protected:
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y += renderRect.height() + kTestPad;
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}
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}
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GrUnlockAndUnrefCachedBitmapTexture(texture);
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}
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private:
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@ -83,11 +83,12 @@ protected:
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GrDrawState* drawState = tt.target()->drawState();
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GrTexture* texture[3];
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texture[0] = GrLockAndRefCachedBitmapTexture(context, fBmp[0], NULL);
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texture[1] = GrLockAndRefCachedBitmapTexture(context, fBmp[1], NULL);
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texture[2] = GrLockAndRefCachedBitmapTexture(context, fBmp[2], NULL);
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if ((NULL == texture[0]) || (NULL == texture[1]) || (NULL == texture[2])) {
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SkAutoTUnref<GrTexture> texture[3];
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texture[0].reset(GrRefCachedBitmapTexture(context, fBmp[0], NULL));
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texture[1].reset(GrRefCachedBitmapTexture(context, fBmp[1], NULL));
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texture[2].reset(GrRefCachedBitmapTexture(context, fBmp[2], NULL));
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if (!texture[0] || !texture[1] || !texture[2]) {
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return;
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}
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@ -97,38 +98,35 @@ protected:
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace;
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++space) {
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SkRect renderRect = SkRect::MakeWH(SkIntToScalar(fBmp[0].width()),
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SkIntToScalar(fBmp[0].height()));
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renderRect.outset(kDrawPad, kDrawPad);
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SkRect renderRect = SkRect::MakeWH(SkIntToScalar(fBmp[0].width()),
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SkIntToScalar(fBmp[0].height()));
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renderRect.outset(kDrawPad, kDrawPad);
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SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
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SkScalar x = kDrawPad + kTestPad;
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SkScalar y = kDrawPad + kTestPad + space * kColorSpaceOffset;
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SkScalar x = kDrawPad + kTestPad;
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const int indices[6][3] = {{0, 1, 2}, {0, 2, 1}, {1, 0, 2}, {1, 2, 0}, {2, 0, 1}, {2, 1, 0}};
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const int indices[6][3] = {{0, 1, 2}, {0, 2, 1}, {1, 0, 2},
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{1, 2, 0}, {2, 0, 1}, {2, 1, 0}};
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for (int i = 0; i < 6; ++i) {
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SkAutoTUnref<GrFragmentProcessor> fp(
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GrYUVtoRGBEffect::Create(texture[indices[i][0]],
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texture[indices[i][1]],
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texture[indices[i][2]],
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static_cast<SkYUVColorSpace>(space)));
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if (fp) {
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SkMatrix viewMatrix;
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viewMatrix.setTranslate(x, y);
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drawState->reset(viewMatrix);
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drawState->setRenderTarget(rt);
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drawState->setColor(0xffffffff);
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drawState->addColorProcessor(fp);
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tt.target()->drawSimpleRect(renderRect);
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}
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x += renderRect.width() + kTestPad;
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}
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for (int i = 0; i < 6; ++i) {
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SkAutoTUnref<GrFragmentProcessor> fp(
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GrYUVtoRGBEffect::Create(texture[indices[i][0]],
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texture[indices[i][1]],
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texture[indices[i][2]],
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static_cast<SkYUVColorSpace>(space)));
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if (fp) {
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SkMatrix viewMatrix;
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viewMatrix.setTranslate(x, y);
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drawState->reset(viewMatrix);
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drawState->setRenderTarget(rt);
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drawState->setColor(0xffffffff);
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drawState->addColorProcessor(fp);
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tt.target()->drawSimpleRect(renderRect);
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}
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x += renderRect.width() + kTestPad;
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}
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}
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GrUnlockAndUnrefCachedBitmapTexture(texture[0]);
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GrUnlockAndUnrefCachedBitmapTexture(texture[1]);
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GrUnlockAndUnrefCachedBitmapTexture(texture[2]);
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}
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}
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private:
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SkBitmap fBmp[3];
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@ -290,15 +290,13 @@ public:
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* tiling non-power-of-two textures on APIs that don't support this (e.g.
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* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on
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* such an API will create gaps in the tiling pattern. This includes clamp
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* mode. (This may be addressed in a future update.)
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* mode. (This may be addressed in a future update.)7
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*
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* internalFlag is a temporary workaround until changes in the internal
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* architecture are complete. Use the default value.
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*/
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GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match);
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/**
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* When done with an entry, call unlockScratchTexture(entry) on it, which returns
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* it to the cache, where it may be purged. This does not unref the texture.
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*/
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void unlockScratchTexture(GrTexture* texture);
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GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match,
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bool internalFlag = false);
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/**
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* Creates a texture that is outside the cache. Does not count against
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@ -1075,15 +1073,7 @@ private:
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size_t rowBytes,
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bool filter);
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// Needed so GrTexture's returnToCache helper function can call
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// addExistingTextureToCache
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friend class GrTexture;
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friend class GrStencilAndCoverPathRenderer;
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friend class GrStencilAndCoverTextContext;
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// Add an existing texture to the texture cache. This is intended solely
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// for use with textures released from an GrAutoScratchTexture.
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void addExistingTextureToCache(GrTexture* texture);
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bool createNewScratchTexture(const GrTextureDesc& desc);
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/**
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* These functions create premul <-> unpremul effects if it is possible to generate a pair
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@ -1103,8 +1093,7 @@ private:
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};
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/**
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* Gets and locks a scratch texture from a descriptor using either exact or approximate criteria.
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* Unlocks texture in the destructor.
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* This is deprecated. Don't use it.
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*/
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class SK_API GrAutoScratchTexture : public ::SkNoncopyable {
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public:
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@ -1115,10 +1104,11 @@ public:
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GrAutoScratchTexture(GrContext* context,
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const GrTextureDesc& desc,
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GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch)
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GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch,
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bool internalFlag = false)
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: fContext(NULL)
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, fTexture(NULL) {
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this->set(context, desc, match);
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this->set(context, desc, match, internalFlag);
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}
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~GrAutoScratchTexture() {
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@ -1127,34 +1117,26 @@ public:
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void reset() {
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if (fContext && fTexture) {
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fContext->unlockScratchTexture(fTexture);
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fTexture->unref();
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fTexture = NULL;
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}
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}
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/*
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* When detaching a texture we do not unlock it in the texture cache but
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* we do set the returnToCache flag. In this way the texture remains
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* "locked" in the texture cache until it is freed and recycled in
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* GrTexture::internal_dispose. In reality, the texture has been removed
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* from the cache (because this is in AutoScratchTexture) and by not
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* calling unlockScratchTexture we simply don't re-add it. It will be
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* reattached in GrTexture::internal_dispose.
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*
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* Note that the caller is assumed to accept and manage the ref to the
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* returned texture.
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*/
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GrTexture* detach();
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GrTexture* detach() {
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GrTexture* texture = fTexture;
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fTexture = NULL;
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return texture;
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}
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GrTexture* set(GrContext* context,
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const GrTextureDesc& desc,
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GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) {
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GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch,
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bool internalFlag = 0) {
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this->reset();
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fContext = context;
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if (fContext) {
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fTexture = fContext->lockAndRefScratchTexture(desc, match);
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fTexture = fContext->lockAndRefScratchTexture(desc, match, internalFlag);
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if (NULL == fTexture) {
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fContext = NULL;
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}
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@ -49,27 +49,21 @@ public:
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// templated helper classes (e.g. SkAutoTUnref). However, we have different categories of
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// refs (e.g. pending reads). We also don't require thread safety as GrCacheable objects are
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// not intended to cross thread boundaries.
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// internal_dispose() exists because of GrTexture's reliance on it. It will be removed
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// soon.
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void ref() const {
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++fRefCnt;
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// pre-validate once internal_dispose is removed (and therefore 0 ref cnt is not allowed).
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this->validate();
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++fRefCnt;
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}
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void unref() const {
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this->validate();
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--fRefCnt;
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if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) {
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this->internal_dispose();
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SkDELETE(this);
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}
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}
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virtual void internal_dispose() const { SkDELETE(this); }
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/** This is exists to service the old mechanism for recycling scratch textures. It will
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be removed soon. */
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bool unique() const { return 1 == (fRefCnt + fPendingReads + fPendingWrites); }
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bool isPurgable() const { return this->reffedOnlyByCache() && !this->internalHasPendingIO(); }
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bool reffedOnlyByCache() const { return 1 == fRefCnt; }
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void validate() const {
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#ifdef SK_DEBUG
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@ -80,9 +74,8 @@ public:
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#endif
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}
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protected:
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) {}
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GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0), fIsScratch(kNo_IsScratch) { }
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bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
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bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
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@ -98,7 +91,7 @@ private:
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this->validate();
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--fPendingReads;
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if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) {
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this->internal_dispose();
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SkDELETE(this);
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}
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}
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@ -111,7 +104,7 @@ private:
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this->validate();
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--fPendingWrites;
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if (0 == fRefCnt && 0 == fPendingReads && 0 == fPendingWrites) {
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this->internal_dispose();
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SkDELETE(this);
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}
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}
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@ -122,6 +115,17 @@ private:
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// This class is used to manage conversion of refs to pending reads/writes.
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friend class GrGpuResourceRef;
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// This is temporary until GrResourceCache is fully replaced by GrResourceCache2.
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enum IsScratch {
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kNo_IsScratch,
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kYes_IsScratch
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} fIsScratch;
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friend class GrContext; // to set the above field.
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friend class GrResourceCache; // to check the above field.
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friend class GrResourceCache2; // to check the above field.
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template <typename, IOType> friend class GrPendingIOResource;
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};
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void validateDesc() const;
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private:
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void abandonReleaseCommon();
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virtual void internal_dispose() const SK_OVERRIDE;
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void dirtyMipMaps(bool mipMapsDirty);
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enum MipMapsStatus {
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@ -70,9 +70,7 @@ static inline GrColor SkColor2GrColorJustAlpha(SkColor c) {
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bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*);
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GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams*);
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void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
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GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams*);
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////////////////////////////////////////////////////////////////////////////////
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@ -41,11 +41,9 @@ class SK_API SkGrPixelRef : public SkROLockPixelsPixelRef {
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public:
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SK_DECLARE_INST_COUNT(SkGrPixelRef)
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/**
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* Constructs a pixel ref around a GrSurface. If the caller has locked the GrSurface in the
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* cache and would like the pixel ref to unlock it in its destructor then transferCacheLock
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* should be set to true.
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* Constructs a pixel ref around a GrSurface.
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*/
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SkGrPixelRef(const SkImageInfo&, GrSurface*, bool transferCacheLock = false);
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SkGrPixelRef(const SkImageInfo&, GrSurface*);
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virtual ~SkGrPixelRef();
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// override from SkPixelRef
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@ -58,8 +56,6 @@ protected:
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private:
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GrSurface* fSurface;
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bool fUnlock; // if true the pixel ref owns a texture cache lock on fSurface
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typedef SkROLockPixelsPixelRef INHERITED;
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};
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@ -459,9 +459,9 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
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}
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GrTextureParams params(tm, textureFilterMode);
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GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, ¶ms);
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap, ¶ms));
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if (NULL == texture) {
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if (!texture) {
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SkErrorInternals::SetError( kInternalError_SkError,
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"Couldn't convert bitmap to texture.");
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return false;
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@ -476,7 +476,6 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
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} else {
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*fp = GrSimpleTextureEffect::Create(texture, matrix, params);
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}
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GrUnlockAndUnrefCachedBitmapTexture(texture);
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return true;
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}
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@ -399,9 +399,8 @@ bool SkImageFilter::getInputResultGPU(SkImageFilter::Proxy* proxy,
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if (kUnknown_SkColorType == info.colorType()) {
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return false;
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}
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GrTexture* resultTex = GrLockAndRefCachedBitmapTexture(context, *result, NULL);
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result->setPixelRef(new SkGrPixelRef(info, resultTex))->unref();
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GrUnlockAndUnrefCachedBitmapTexture(resultTex);
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SkAutoTUnref<GrTexture> resultTex(GrRefCachedBitmapTexture(context, *result, NULL));
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result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, resultTex)))->unref();
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}
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return true;
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} else {
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@ -997,10 +997,10 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
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SkPerlinNoiseShader::PaintingData* paintingData =
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SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
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GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
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context, paintingData->getPermutationsBitmap(), NULL);
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GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
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context, paintingData->getNoiseBitmap(), NULL);
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SkAutoTUnref<GrTexture> permutationsTexture(
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GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL));
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SkAutoTUnref<GrTexture> noiseTexture(
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GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL));
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SkMatrix m = context->getMatrix();
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m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
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@ -1016,17 +1016,6 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
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SkDELETE(paintingData);
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*fp = NULL;
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}
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// Unlock immediately, this is not great, but we don't have a way of
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// knowing when else to unlock it currently. TODO: Remove this when
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// unref becomes the unlock replacement for all types of textures.
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if (permutationsTexture) {
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GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
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}
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if (noiseTexture) {
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GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
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}
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return true;
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}
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@ -419,7 +419,6 @@ void ColorTableEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
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inout->fIsSingleComponent = false;
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}
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///////////////////////////////////////////////////////////////////////////////
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GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorTableEffect);
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@ -435,19 +434,10 @@ GrFragmentProcessor* ColorTableEffect::TestCreate(SkRandom* random,
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GrFragmentProcessor* SkTable_ColorFilter::asFragmentProcessor(GrContext* context) const {
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SkBitmap bitmap;
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GrFragmentProcessor* fp = NULL;
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this->asComponentTable(&bitmap);
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// passing NULL because this effect does no tiling or filtering.
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GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL);
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if (texture) {
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fp = ColorTableEffect::Create(texture, fFlags);
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// Unlock immediately, this is not great, but we don't have a way of
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// knowing when else to unlock it currently. TODO: Remove this when
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// unref becomes the unlock replacement for all types of textures.
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GrUnlockAndUnrefCachedBitmapTexture(texture);
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}
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return fp;
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, bitmap, NULL));
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return texture ? ColorTableEffect::Create(texture, fFlags) : NULL;
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}
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#endif // SK_SUPPORT_GPU
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@ -1164,15 +1164,10 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
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fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture());
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fTextureAccess.reset(fAtlas->getTexture(), params);
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} else {
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GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, ¶ms);
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SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap, ¶ms));
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fCoordTransform.reset(kCoordSet, matrix, texture);
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fTextureAccess.reset(texture, params);
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fYCoord = SK_ScalarHalf;
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// Unlock immediately, this is not great, but we don't have a way of
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// knowing when else to unlock it currently, so it may get purged from
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// the cache, but it'll still be ref'd until it's no longer being used.
|
||||
GrUnlockAndUnrefCachedBitmapTexture(texture);
|
||||
}
|
||||
this->addTextureAccess(&fTextureAccess);
|
||||
}
|
||||
|
@ -204,7 +204,9 @@ private:
|
||||
|
||||
fLastClipGenID = clipGenID;
|
||||
|
||||
fLastMask.set(context, desc);
|
||||
// HACK: set the last param to true to indicate that this request is at
|
||||
// flush time and therefore we require a scratch texture with no pending IO operations.
|
||||
fLastMask.set(context, desc, GrContext::kApprox_ScratchTexMatch, /*flushing=*/true);
|
||||
|
||||
fLastBound = bound;
|
||||
}
|
||||
|
@ -70,25 +70,6 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
|
||||
|
||||
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
|
||||
|
||||
GrTexture* GrAutoScratchTexture::detach() {
|
||||
if (NULL == fTexture) {
|
||||
return NULL;
|
||||
}
|
||||
GrTexture* texture = fTexture;
|
||||
fTexture = NULL;
|
||||
|
||||
// This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
|
||||
// The cache also has a ref which we are lending to the caller of detach(). When the caller
|
||||
// lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
|
||||
// set and re-ref the texture, thereby restoring the cache's ref.
|
||||
SkASSERT(!texture->unique());
|
||||
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
|
||||
texture->unref();
|
||||
SkASSERT(texture->getCacheEntry());
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
// Glorified typedef to avoid including GrDrawState.h in GrContext.h
|
||||
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
|
||||
|
||||
@ -459,159 +440,81 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
|
||||
return texture;
|
||||
}
|
||||
|
||||
static GrTexture* create_scratch_texture(GrGpu* gpu,
|
||||
GrResourceCache* resourceCache,
|
||||
const GrTextureDesc& desc) {
|
||||
GrTexture* texture = gpu->createTexture(desc, NULL, 0);
|
||||
if (texture) {
|
||||
GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
|
||||
// Adding a resource could put us overbudget. Try to free up the
|
||||
// necessary space before adding it.
|
||||
resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
|
||||
// Make the resource exclusive so future 'find' calls don't return it
|
||||
resourceCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
|
||||
bool GrContext::createNewScratchTexture(const GrTextureDesc& desc) {
|
||||
SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0));
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
return texture;
|
||||
fResourceCache->addResource(texture->getScratchKey(), texture);
|
||||
texture->fIsScratch = GrIORef::kYes_IsScratch;
|
||||
return true;
|
||||
}
|
||||
|
||||
GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
|
||||
GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match,
|
||||
bool calledDuringFlush) {
|
||||
|
||||
// kNoStencil has no meaning if kRT isn't set.
|
||||
SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
|
||||
!(inDesc.fFlags & kNoStencil_GrTextureFlagBit));
|
||||
|
||||
// Renderable A8 targets are not universally supported (e.g., not on ANGLE)
|
||||
SkASSERT(this->isConfigRenderable(kAlpha_8_GrPixelConfig, inDesc.fSampleCnt > 0) ||
|
||||
!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
|
||||
(inDesc.fConfig != kAlpha_8_GrPixelConfig));
|
||||
// Make sure caller has checked for renderability if kRT is set.
|
||||
SkASSERT(!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
|
||||
this->isConfigRenderable(inDesc.fConfig, inDesc.fSampleCnt > 0));
|
||||
|
||||
if (!fGpu->caps()->reuseScratchTextures() &&
|
||||
!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit)) {
|
||||
// If we're never recycling this texture we can always make it the right size
|
||||
return create_scratch_texture(fGpu, fResourceCache, inDesc);
|
||||
}
|
||||
SkTCopyOnFirstWrite<GrTextureDesc> desc(inDesc);
|
||||
|
||||
GrTextureDesc desc = inDesc;
|
||||
|
||||
if (kApprox_ScratchTexMatch == match) {
|
||||
// bin by pow2 with a reasonable min
|
||||
static const int MIN_SIZE = 16;
|
||||
desc.fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc.fWidth));
|
||||
desc.fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc.fHeight));
|
||||
}
|
||||
|
||||
GrGpuResource* resource = NULL;
|
||||
int origWidth = desc.fWidth;
|
||||
int origHeight = desc.fHeight;
|
||||
|
||||
do {
|
||||
GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
|
||||
// Ensure we have exclusive access to the texture so future 'find' calls don't return it
|
||||
resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
|
||||
if (resource) {
|
||||
resource->ref();
|
||||
break;
|
||||
}
|
||||
if (kExact_ScratchTexMatch == match) {
|
||||
break;
|
||||
}
|
||||
// We had a cache miss and we are in approx mode, relax the fit of the flags.
|
||||
|
||||
// We no longer try to reuse textures that were previously used as render targets in
|
||||
// situations where no RT is needed; doing otherwise can confuse the video driver and
|
||||
// cause significant performance problems in some cases.
|
||||
if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
|
||||
desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
|
||||
} else {
|
||||
break;
|
||||
// There is a regression here in that when reuseScratchTextures is false, the texture won't be
|
||||
// freed when its ref and io counts reach zero. TODO: Make GrResourceCache2 free scratch
|
||||
// resources immediately after it is the sole owner and reuseScratchTextures is false.
|
||||
if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
|
||||
GrTextureFlags origFlags = desc->fFlags;
|
||||
if (kApprox_ScratchTexMatch == match) {
|
||||
// bin by pow2 with a reasonable min
|
||||
static const int MIN_SIZE = 16;
|
||||
GrTextureDesc* wdesc = desc.writable();
|
||||
wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth));
|
||||
wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
|
||||
}
|
||||
|
||||
} while (true);
|
||||
do {
|
||||
GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
|
||||
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key,
|
||||
calledDuringFlush);
|
||||
if (resource) {
|
||||
fResourceCache->makeResourceMRU(resource);
|
||||
return static_cast<GrTexture*>(resource);
|
||||
}
|
||||
|
||||
if (NULL == resource) {
|
||||
desc.fFlags = inDesc.fFlags;
|
||||
desc.fWidth = origWidth;
|
||||
desc.fHeight = origHeight;
|
||||
resource = create_scratch_texture(fGpu, fResourceCache, desc);
|
||||
if (kExact_ScratchTexMatch == match) {
|
||||
break;
|
||||
}
|
||||
// We had a cache miss and we are in approx mode, relax the fit of the flags.
|
||||
|
||||
// We no longer try to reuse textures that were previously used as render targets in
|
||||
// situations where no RT is needed; doing otherwise can confuse the video driver and
|
||||
// cause significant performance problems in some cases.
|
||||
if (desc->fFlags & kNoStencil_GrTextureFlagBit) {
|
||||
desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrTextureFlagBit;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
||||
} while (true);
|
||||
|
||||
desc.writable()->fFlags = origFlags;
|
||||
}
|
||||
|
||||
if (!this->createNewScratchTexture(*desc)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// If we got here then we didn't find a cached texture, but we just added one.
|
||||
GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
|
||||
GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key, calledDuringFlush);
|
||||
SkASSERT(resource);
|
||||
return static_cast<GrTexture*>(resource);
|
||||
}
|
||||
|
||||
void GrContext::addExistingTextureToCache(GrTexture* texture) {
|
||||
|
||||
if (NULL == texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
// This texture should already have a cache entry since it was once
|
||||
// attached
|
||||
SkASSERT(texture->getCacheEntry());
|
||||
|
||||
// Conceptually, the cache entry is going to assume responsibility
|
||||
// for the creation ref. Assert refcnt == 1.
|
||||
// Except that this also gets called when the texture is prematurely
|
||||
// abandoned. In that case the ref count may be > 1.
|
||||
// SkASSERT(texture->unique());
|
||||
|
||||
if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
|
||||
// Since this texture came from an AutoScratchTexture it should
|
||||
// still be in the exclusive pile. Recycle it.
|
||||
fResourceCache->makeNonExclusive(texture->getCacheEntry());
|
||||
this->purgeCache();
|
||||
} else {
|
||||
// When we aren't reusing textures we know this scratch texture
|
||||
// will never be reused and would be just wasting time in the cache
|
||||
fResourceCache->makeNonExclusive(texture->getCacheEntry());
|
||||
fResourceCache->deleteResource(texture->getCacheEntry());
|
||||
}
|
||||
}
|
||||
|
||||
void GrContext::unlockScratchTexture(GrTexture* texture) {
|
||||
if (texture->wasDestroyed()) {
|
||||
if (texture->getCacheEntry()->key().isScratch()) {
|
||||
// This texture was detached from the cache but the cache still had a ref to it but
|
||||
// not a pointer to it. This will unref the texture and delete its resource cache
|
||||
// entry.
|
||||
delete texture->getCacheEntry();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT_OWNED_RESOURCE(texture);
|
||||
SkASSERT(texture->getCacheEntry());
|
||||
|
||||
// If this is a scratch texture we detached it from the cache
|
||||
// while it was locked (to avoid two callers simultaneously getting
|
||||
// the same texture).
|
||||
if (texture->getCacheEntry()->key().isScratch()) {
|
||||
if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
|
||||
fResourceCache->makeNonExclusive(texture->getCacheEntry());
|
||||
this->purgeCache();
|
||||
} else if (texture->unique()) {
|
||||
// Only the cache now knows about this texture. Since we're never
|
||||
// reusing scratch textures (in this code path) it would just be
|
||||
// wasting time sitting in the cache.
|
||||
fResourceCache->makeNonExclusive(texture->getCacheEntry());
|
||||
fResourceCache->deleteResource(texture->getCacheEntry());
|
||||
} else {
|
||||
// In this case (there is still a non-cache ref) but we don't really
|
||||
// want to readd it to the cache (since it will never be reused).
|
||||
// Instead, give up the cache's ref and leave the decision up to
|
||||
// addExistingTextureToCache once its ref count reaches 0. For
|
||||
// this to work we need to leave it in the exclusive list.
|
||||
texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
|
||||
// Give up the cache's ref to the texture
|
||||
texture->unref();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GrContext::purgeCache() {
|
||||
if (fResourceCache) {
|
||||
fResourceCache->purgeAsNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
bool GrContext::OverbudgetCB(void* data) {
|
||||
SkASSERT(data);
|
||||
|
||||
|
@ -245,7 +245,6 @@ void GrLayerCache::unlock(GrCachedLayer* layer) {
|
||||
#endif
|
||||
|
||||
} else {
|
||||
fContext->unlockScratchTexture(layer->texture());
|
||||
layer->setTexture(NULL, GrIRect16::MakeEmpty());
|
||||
}
|
||||
|
||||
|
@ -82,14 +82,10 @@ GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) :
|
||||
#if GR_CACHE_STATS
|
||||
fHighWaterEntryCount = 0;
|
||||
fHighWaterEntryBytes = 0;
|
||||
fHighWaterClientDetachedCount = 0;
|
||||
fHighWaterClientDetachedBytes = 0;
|
||||
#endif
|
||||
|
||||
fEntryCount = 0;
|
||||
fEntryBytes = 0;
|
||||
fClientDetachedCount = 0;
|
||||
fClientDetachedBytes = 0;
|
||||
|
||||
fPurging = false;
|
||||
|
||||
@ -136,55 +132,26 @@ void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) {
|
||||
}
|
||||
}
|
||||
|
||||
void GrResourceCache::internalDetach(GrResourceCacheEntry* entry,
|
||||
BudgetBehaviors behavior) {
|
||||
void GrResourceCache::internalDetach(GrResourceCacheEntry* entry) {
|
||||
fList.remove(entry);
|
||||
|
||||
// update our stats
|
||||
if (kIgnore_BudgetBehavior == behavior) {
|
||||
fClientDetachedCount += 1;
|
||||
fClientDetachedBytes += entry->fCachedSize;
|
||||
|
||||
#if GR_CACHE_STATS
|
||||
if (fHighWaterClientDetachedCount < fClientDetachedCount) {
|
||||
fHighWaterClientDetachedCount = fClientDetachedCount;
|
||||
}
|
||||
if (fHighWaterClientDetachedBytes < fClientDetachedBytes) {
|
||||
fHighWaterClientDetachedBytes = fClientDetachedBytes;
|
||||
}
|
||||
#endif
|
||||
|
||||
} else {
|
||||
SkASSERT(kAccountFor_BudgetBehavior == behavior);
|
||||
|
||||
fEntryCount -= 1;
|
||||
fEntryBytes -= entry->fCachedSize;
|
||||
}
|
||||
fEntryCount -= 1;
|
||||
fEntryBytes -= entry->fCachedSize;
|
||||
}
|
||||
|
||||
void GrResourceCache::attachToHead(GrResourceCacheEntry* entry,
|
||||
BudgetBehaviors behavior) {
|
||||
void GrResourceCache::attachToHead(GrResourceCacheEntry* entry) {
|
||||
fList.addToHead(entry);
|
||||
|
||||
// update our stats
|
||||
if (kIgnore_BudgetBehavior == behavior) {
|
||||
fClientDetachedCount -= 1;
|
||||
fClientDetachedBytes -= entry->fCachedSize;
|
||||
} else {
|
||||
SkASSERT(kAccountFor_BudgetBehavior == behavior);
|
||||
|
||||
fEntryCount += 1;
|
||||
fEntryBytes += entry->fCachedSize;
|
||||
fEntryCount += 1;
|
||||
fEntryBytes += entry->fCachedSize;
|
||||
|
||||
#if GR_CACHE_STATS
|
||||
if (fHighWaterEntryCount < fEntryCount) {
|
||||
fHighWaterEntryCount = fEntryCount;
|
||||
}
|
||||
if (fHighWaterEntryBytes < fEntryBytes) {
|
||||
fHighWaterEntryBytes = fEntryBytes;
|
||||
}
|
||||
#endif
|
||||
if (fHighWaterEntryCount < fEntryCount) {
|
||||
fHighWaterEntryCount = fEntryCount;
|
||||
}
|
||||
if (fHighWaterEntryBytes < fEntryBytes) {
|
||||
fHighWaterEntryBytes = fEntryBytes;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// This functor just searches for an entry with only a single ref (from
|
||||
@ -193,41 +160,40 @@ void GrResourceCache::attachToHead(GrResourceCacheEntry* entry,
|
||||
class GrTFindUnreffedFunctor {
|
||||
public:
|
||||
bool operator()(const GrResourceCacheEntry* entry) const {
|
||||
return entry->resource()->unique();
|
||||
return entry->resource()->isPurgable();
|
||||
}
|
||||
};
|
||||
|
||||
GrGpuResource* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) {
|
||||
|
||||
void GrResourceCache::makeResourceMRU(GrGpuResource* resource) {
|
||||
GrResourceCacheEntry* entry = resource->getCacheEntry();
|
||||
if (entry) {
|
||||
this->internalDetach(entry);
|
||||
this->attachToHead(entry);
|
||||
}
|
||||
}
|
||||
|
||||
GrGpuResource* GrResourceCache::find(const GrResourceKey& key) {
|
||||
GrAutoResourceCacheValidate atcv(this);
|
||||
|
||||
GrResourceCacheEntry* entry = NULL;
|
||||
|
||||
if (ownershipFlags & kNoOtherOwners_OwnershipFlag) {
|
||||
GrTFindUnreffedFunctor functor;
|
||||
|
||||
entry = fCache.find<GrTFindUnreffedFunctor>(key, functor);
|
||||
} else {
|
||||
entry = fCache.find(key);
|
||||
}
|
||||
entry = fCache.find(key);
|
||||
|
||||
if (NULL == entry) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (ownershipFlags & kHide_OwnershipFlag) {
|
||||
this->makeExclusive(entry);
|
||||
} else {
|
||||
// Make this resource MRU
|
||||
this->internalDetach(entry);
|
||||
this->attachToHead(entry);
|
||||
}
|
||||
// Make this resource MRU
|
||||
this->internalDetach(entry);
|
||||
this->attachToHead(entry);
|
||||
|
||||
// GrResourceCache2 is responsible for scratch resources.
|
||||
SkASSERT(GrIORef::kNo_IsScratch == entry->resource()->fIsScratch);
|
||||
return entry->fResource;
|
||||
}
|
||||
|
||||
void GrResourceCache::addResource(const GrResourceKey& key,
|
||||
GrGpuResource* resource,
|
||||
uint32_t ownershipFlags) {
|
||||
void GrResourceCache::addResource(const GrResourceKey& key, GrGpuResource* resource) {
|
||||
SkASSERT(NULL == resource->getCacheEntry());
|
||||
// we don't expect to create new resources during a purge. In theory
|
||||
// this could cause purgeAsNeeded() into an infinite loop (e.g.
|
||||
@ -241,77 +207,15 @@ void GrResourceCache::addResource(const GrResourceKey& key,
|
||||
|
||||
this->attachToHead(entry);
|
||||
fCache.insert(key, entry);
|
||||
|
||||
if (ownershipFlags & kHide_OwnershipFlag) {
|
||||
this->makeExclusive(entry);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GrResourceCache::makeExclusive(GrResourceCacheEntry* entry) {
|
||||
GrAutoResourceCacheValidate atcv(this);
|
||||
|
||||
SkASSERT(!entry->fIsExclusive);
|
||||
entry->fIsExclusive = true;
|
||||
|
||||
// When scratch textures are detached (to hide them from future finds) they
|
||||
// still count against the resource budget
|
||||
this->internalDetach(entry, kIgnore_BudgetBehavior);
|
||||
fCache.remove(entry->key(), entry);
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
fExclusiveList.addToHead(entry);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GrResourceCache::removeInvalidResource(GrResourceCacheEntry* entry) {
|
||||
// If the resource went invalid while it was detached then purge it
|
||||
// This can happen when a 3D context was lost,
|
||||
// the client called GrContext::abandonContext() to notify Gr,
|
||||
// and then later an SkGpuDevice's destructor releases its backing
|
||||
// texture (which was invalidated at contextDestroyed time).
|
||||
// TODO: Safely delete the GrResourceCacheEntry as well.
|
||||
fClientDetachedCount -= 1;
|
||||
fEntryCount -= 1;
|
||||
fClientDetachedBytes -= entry->fCachedSize;
|
||||
fEntryBytes -= entry->fCachedSize;
|
||||
entry->fCachedSize = 0;
|
||||
}
|
||||
|
||||
void GrResourceCache::makeNonExclusive(GrResourceCacheEntry* entry) {
|
||||
GrAutoResourceCacheValidate atcv(this);
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
fExclusiveList.remove(entry);
|
||||
#endif
|
||||
|
||||
if (!entry->resource()->wasDestroyed()) {
|
||||
// Since scratch textures still count against the cache budget even
|
||||
// when they have been removed from the cache, re-adding them doesn't
|
||||
// alter the budget information.
|
||||
attachToHead(entry, kIgnore_BudgetBehavior);
|
||||
fCache.insert(entry->key(), entry);
|
||||
|
||||
SkASSERT(entry->fIsExclusive);
|
||||
entry->fIsExclusive = false;
|
||||
} else {
|
||||
this->removeInvalidResource(entry);
|
||||
}
|
||||
}
|
||||
|
||||
void GrResourceCache::didIncreaseResourceSize(const GrResourceCacheEntry* entry, size_t amountInc) {
|
||||
fEntryBytes += amountInc;
|
||||
if (entry->fIsExclusive) {
|
||||
fClientDetachedBytes += amountInc;
|
||||
}
|
||||
this->purgeAsNeeded();
|
||||
}
|
||||
|
||||
void GrResourceCache::didDecreaseResourceSize(const GrResourceCacheEntry* entry, size_t amountDec) {
|
||||
fEntryBytes -= amountDec;
|
||||
if (entry->fIsExclusive) {
|
||||
fClientDetachedBytes -= amountDec;
|
||||
}
|
||||
#ifdef SK_DEBUG
|
||||
this->validate();
|
||||
#endif
|
||||
@ -359,13 +263,6 @@ void GrResourceCache::purgeInvalidated() {
|
||||
fInvalidationInbox.poll(&invalidated);
|
||||
|
||||
for (int i = 0; i < invalidated.count(); i++) {
|
||||
// We're somewhat missing an opportunity here. We could use the
|
||||
// default find functor that gives us back resources whether we own
|
||||
// them exclusively or not, and when they're not exclusively owned mark
|
||||
// them for purging later when they do become exclusively owned.
|
||||
//
|
||||
// This is complicated and confusing. May try this in the future. For
|
||||
// now, these resources are just LRU'd as if we never got the message.
|
||||
while (GrResourceCacheEntry* entry = fCache.find(invalidated[i].key, GrTFindUnreffedFunctor())) {
|
||||
this->deleteResource(entry);
|
||||
}
|
||||
@ -373,7 +270,7 @@ void GrResourceCache::purgeInvalidated() {
|
||||
}
|
||||
|
||||
void GrResourceCache::deleteResource(GrResourceCacheEntry* entry) {
|
||||
SkASSERT(entry->fResource->unique());
|
||||
SkASSERT(entry->fResource->isPurgable());
|
||||
|
||||
// remove from our cache
|
||||
fCache.remove(entry->key(), entry);
|
||||
@ -412,7 +309,7 @@ void GrResourceCache::internalPurge(int extraCount, size_t extraBytes) {
|
||||
}
|
||||
|
||||
GrResourceCacheEntry* prev = iter.prev();
|
||||
if (entry->fResource->unique()) {
|
||||
if (entry->fResource->isPurgable()) {
|
||||
changed = true;
|
||||
this->deleteResource(entry);
|
||||
}
|
||||
@ -435,14 +332,7 @@ void GrResourceCache::purgeAllUnlocked() {
|
||||
this->purgeAsNeeded();
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
SkASSERT(fExclusiveList.countEntries() == fClientDetachedCount);
|
||||
SkASSERT(countBytes(fExclusiveList) == fClientDetachedBytes);
|
||||
if (!fCache.count()) {
|
||||
// Items may have been detached from the cache (such as the backing
|
||||
// texture for an SkGpuDevice). The above purge would not have removed
|
||||
// them.
|
||||
SkASSERT(fEntryCount == fClientDetachedCount);
|
||||
SkASSERT(fEntryBytes == fClientDetachedBytes);
|
||||
SkASSERT(fList.isEmpty());
|
||||
}
|
||||
#endif
|
||||
@ -474,25 +364,14 @@ static bool both_zero_or_nonzero(int count, size_t bytes) {
|
||||
|
||||
void GrResourceCache::validate() const {
|
||||
fList.validate();
|
||||
fExclusiveList.validate();
|
||||
SkASSERT(both_zero_or_nonzero(fEntryCount, fEntryBytes));
|
||||
SkASSERT(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes));
|
||||
SkASSERT(fClientDetachedBytes <= fEntryBytes);
|
||||
SkASSERT(fClientDetachedCount <= fEntryCount);
|
||||
SkASSERT((fEntryCount - fClientDetachedCount) == fCache.count());
|
||||
SkASSERT(fEntryCount == fCache.count());
|
||||
|
||||
EntryList::Iter iter;
|
||||
|
||||
// check that the exclusively held entries are okay
|
||||
const GrResourceCacheEntry* entry = iter.init(const_cast<EntryList&>(fExclusiveList),
|
||||
EntryList::Iter::kHead_IterStart);
|
||||
|
||||
for ( ; entry; entry = iter.next()) {
|
||||
entry->validate();
|
||||
}
|
||||
|
||||
// check that the shareable entries are okay
|
||||
entry = iter.init(const_cast<EntryList&>(fList), EntryList::Iter::kHead_IterStart);
|
||||
const GrResourceCacheEntry* entry = iter.init(const_cast<EntryList&>(fList),
|
||||
EntryList::Iter::kHead_IterStart);
|
||||
|
||||
int count = 0;
|
||||
for ( ; entry; entry = iter.next()) {
|
||||
@ -500,17 +379,11 @@ void GrResourceCache::validate() const {
|
||||
SkASSERT(fCache.find(entry->key()));
|
||||
count += 1;
|
||||
}
|
||||
SkASSERT(count == fEntryCount - fClientDetachedCount);
|
||||
SkASSERT(count == fEntryCount);
|
||||
|
||||
size_t bytes = countBytes(fList);
|
||||
SkASSERT(bytes == fEntryBytes - fClientDetachedBytes);
|
||||
|
||||
bytes = countBytes(fExclusiveList);
|
||||
SkASSERT(bytes == fClientDetachedBytes);
|
||||
|
||||
SkASSERT(fList.countEntries() == fEntryCount - fClientDetachedCount);
|
||||
|
||||
SkASSERT(fExclusiveList.countEntries() == fClientDetachedCount);
|
||||
size_t bytes = this->countBytes(fList);
|
||||
SkASSERT(bytes == fEntryBytes);
|
||||
SkASSERT(fList.countEntries() == fEntryCount);
|
||||
}
|
||||
#endif // SK_DEBUG
|
||||
|
||||
@ -534,10 +407,6 @@ void GrResourceCache::printStats() {
|
||||
fEntryCount, locked, fHighWaterEntryCount);
|
||||
SkDebugf("\t\tEntry Bytes: current %d high %d\n",
|
||||
fEntryBytes, fHighWaterEntryBytes);
|
||||
SkDebugf("\t\tDetached Entry Count: current %d high %d\n",
|
||||
fClientDetachedCount, fHighWaterClientDetachedCount);
|
||||
SkDebugf("\t\tDetached Bytes: current %d high %d\n",
|
||||
fClientDetachedBytes, fHighWaterClientDetachedBytes);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -141,26 +141,13 @@ public:
|
||||
*/
|
||||
int getCachedResourceCount() const { return fEntryCount; }
|
||||
|
||||
// For a found or added resource to be completely exclusive to the caller
|
||||
// both the kNoOtherOwners and kHide flags need to be specified
|
||||
enum OwnershipFlags {
|
||||
kNoOtherOwners_OwnershipFlag = 0x1, // found/added resource has no other owners
|
||||
kHide_OwnershipFlag = 0x2 // found/added resource is hidden from future 'find's
|
||||
};
|
||||
|
||||
/**
|
||||
* Search for an entry with the same Key. If found, return it.
|
||||
* If not found, return null.
|
||||
* If ownershipFlags includes kNoOtherOwners and a resource is returned
|
||||
* then that resource has no other refs to it.
|
||||
* If ownershipFlags includes kHide and a resource is returned then that
|
||||
* resource will not be returned from future 'find' calls until it is
|
||||
* 'freed' (and recycled) or makeNonExclusive is called.
|
||||
* For a resource to be completely exclusive to a caller both kNoOtherOwners
|
||||
* and kHide must be specified.
|
||||
*/
|
||||
GrGpuResource* find(const GrResourceKey& key,
|
||||
uint32_t ownershipFlags = 0);
|
||||
GrGpuResource* find(const GrResourceKey& key);
|
||||
|
||||
void makeResourceMRU(GrGpuResource*);
|
||||
|
||||
/**
|
||||
* Add the new resource to the cache (by creating a new cache entry based
|
||||
@ -168,14 +155,8 @@ public:
|
||||
*
|
||||
* Ownership of the resource is transferred to the resource cache,
|
||||
* which will unref() it when it is purged or deleted.
|
||||
*
|
||||
* If ownershipFlags includes kHide, subsequent calls to 'find' will not
|
||||
* return 'resource' until it is 'freed' (and recycled) or makeNonExclusive
|
||||
* is called.
|
||||
*/
|
||||
void addResource(const GrResourceKey& key,
|
||||
GrGpuResource* resource,
|
||||
uint32_t ownershipFlags = 0);
|
||||
void addResource(const GrResourceKey& key, GrGpuResource* resource);
|
||||
|
||||
/**
|
||||
* Determines if the cache contains an entry matching a key. If a matching
|
||||
@ -183,20 +164,6 @@ public:
|
||||
*/
|
||||
bool hasKey(const GrResourceKey& key) const { return SkToBool(fCache.find(key)); }
|
||||
|
||||
/**
|
||||
* Hide 'entry' so that future searches will not find it. Such
|
||||
* hidden entries will not be purged. The entry still counts against
|
||||
* the cache's budget and should be made non-exclusive when exclusive access
|
||||
* is no longer needed.
|
||||
*/
|
||||
void makeExclusive(GrResourceCacheEntry* entry);
|
||||
|
||||
/**
|
||||
* Restore 'entry' so that it can be found by future searches. 'entry'
|
||||
* will also be purgeable (provided its lock count is now 0.)
|
||||
*/
|
||||
void makeNonExclusive(GrResourceCacheEntry* entry);
|
||||
|
||||
/**
|
||||
* Notify the cache that the size of a resource has changed.
|
||||
*/
|
||||
@ -237,15 +204,8 @@ public:
|
||||
#endif
|
||||
|
||||
private:
|
||||
enum BudgetBehaviors {
|
||||
kAccountFor_BudgetBehavior,
|
||||
kIgnore_BudgetBehavior
|
||||
};
|
||||
|
||||
void internalDetach(GrResourceCacheEntry*, BudgetBehaviors behavior = kAccountFor_BudgetBehavior);
|
||||
void attachToHead(GrResourceCacheEntry*, BudgetBehaviors behavior = kAccountFor_BudgetBehavior);
|
||||
|
||||
void removeInvalidResource(GrResourceCacheEntry* entry);
|
||||
void internalDetach(GrResourceCacheEntry*);
|
||||
void attachToHead(GrResourceCacheEntry*);
|
||||
|
||||
SkTMultiMap<GrResourceCacheEntry, GrResourceKey> fCache;
|
||||
|
||||
@ -253,11 +213,6 @@ private:
|
||||
typedef SkTInternalLList<GrResourceCacheEntry> EntryList;
|
||||
EntryList fList;
|
||||
|
||||
#ifdef SK_DEBUG
|
||||
// These objects cannot be returned by a search
|
||||
EntryList fExclusiveList;
|
||||
#endif
|
||||
|
||||
// our budget, used in purgeAsNeeded()
|
||||
int fMaxCount;
|
||||
size_t fMaxBytes;
|
||||
@ -266,14 +221,10 @@ private:
|
||||
#if GR_CACHE_STATS
|
||||
int fHighWaterEntryCount;
|
||||
size_t fHighWaterEntryBytes;
|
||||
int fHighWaterClientDetachedCount;
|
||||
size_t fHighWaterClientDetachedBytes;
|
||||
#endif
|
||||
|
||||
int fEntryCount;
|
||||
size_t fEntryBytes;
|
||||
int fClientDetachedCount;
|
||||
size_t fClientDetachedBytes;
|
||||
|
||||
// prevents recursive purging
|
||||
bool fPurging;
|
||||
|
@ -8,7 +8,8 @@
|
||||
|
||||
|
||||
#include "GrResourceCache2.h"
|
||||
#include "GrGpuResource.h"
|
||||
#include "GrGpuResource.h"
|
||||
#include "SkRefCnt.h"
|
||||
|
||||
GrResourceCache2::~GrResourceCache2() {
|
||||
this->releaseAll();
|
||||
@ -55,3 +56,31 @@ void GrResourceCache2::releaseAll() {
|
||||
SkASSERT(!fScratchMap.count());
|
||||
SkASSERT(!fCount);
|
||||
}
|
||||
|
||||
class GrResourceCache2::AvailableForScratchUse {
|
||||
public:
|
||||
AvailableForScratchUse(bool calledDuringFlush) : fFlushing(calledDuringFlush) { }
|
||||
|
||||
bool operator()(const GrGpuResource* resource) const {
|
||||
if (fFlushing) {
|
||||
// If this request is coming during draw buffer flush then no refs are allowed
|
||||
// either by drawing code or for pending io operations.
|
||||
// This will be removed when flush no longer creates resources.
|
||||
return resource->reffedOnlyByCache() && !resource->internalHasPendingIO() &&
|
||||
GrIORef::kYes_IsScratch == resource->fIsScratch;
|
||||
} else {
|
||||
// Because duties are currently shared between GrResourceCache and GrResourceCache2, the
|
||||
// current interpretation of this rule is that only GrResourceCache has a ref but that
|
||||
// it has been marked as a scratch resource.
|
||||
return resource->reffedOnlyByCache() && GrIORef::kYes_IsScratch == resource->fIsScratch;
|
||||
}
|
||||
}
|
||||
private:
|
||||
bool fFlushing;
|
||||
};
|
||||
|
||||
GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey,
|
||||
bool calledDuringFlush) {
|
||||
SkASSERT(scratchKey.isScratch());
|
||||
return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(calledDuringFlush)));
|
||||
}
|
||||
|
@ -24,14 +24,17 @@ public:
|
||||
GrResourceCache2() : fCount(0) {};
|
||||
~GrResourceCache2();
|
||||
|
||||
void insertResource(GrGpuResource* resource);
|
||||
void insertResource(GrGpuResource*);
|
||||
|
||||
void removeResource(GrGpuResource* resource);
|
||||
void removeResource(GrGpuResource*);
|
||||
|
||||
void abandonAll();
|
||||
|
||||
void releaseAll();
|
||||
|
||||
GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey,
|
||||
bool calledDuringFlush);
|
||||
|
||||
private:
|
||||
#ifdef SK_DEBUG
|
||||
bool isInCache(const GrGpuResource* r) const {
|
||||
@ -39,8 +42,8 @@ private:
|
||||
}
|
||||
#endif
|
||||
|
||||
class AvailableForScratchUse;
|
||||
|
||||
void removeScratch(const GrGpuResource* resource);
|
||||
struct ScratchMapTraits {
|
||||
static const GrResourceKey& GetKey(const GrGpuResource& r) {
|
||||
return r.getScratchKey();
|
||||
|
@ -21,27 +21,6 @@ GrTexture::~GrTexture() {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method allows us to interrupt the normal deletion process and place
|
||||
* textures back in the texture cache when their ref count goes to zero.
|
||||
*/
|
||||
void GrTexture::internal_dispose() const {
|
||||
if (this->texturePriv().isSetFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit) &&
|
||||
this->INHERITED::getContext()) {
|
||||
GrTexture* nonConstThis = const_cast<GrTexture *>(this);
|
||||
this->ref(); // restore ref count to initial setting
|
||||
|
||||
nonConstThis->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
|
||||
nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
|
||||
|
||||
// Note: "this" texture might be freed inside addExistingTextureToCache
|
||||
// if it is purged.
|
||||
return;
|
||||
}
|
||||
|
||||
this->INHERITED::internal_dispose();
|
||||
}
|
||||
|
||||
void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
|
||||
if (mipMapsDirty) {
|
||||
if (kValid_MipMapsStatus == fMipMapsStatus) {
|
||||
@ -102,27 +81,12 @@ void GrTexture::writePixels(int left, int top, int width, int height,
|
||||
pixelOpsFlags);
|
||||
}
|
||||
|
||||
void GrTexture::abandonReleaseCommon() {
|
||||
// In debug builds the resource cache tracks removed/exclusive textures and has an unref'ed ptr.
|
||||
// After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
|
||||
// So we readd the texture to the cache here so that it is removed from the exclusive list and
|
||||
// there is no longer an unref'ed ptr to the texture in the cache.
|
||||
if (this->texturePriv().isSetFlag((GrTextureFlags)kReturnToCache_FlagBit)) {
|
||||
SkASSERT(!this->wasDestroyed());
|
||||
this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
|
||||
this->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
|
||||
this->getContext()->addExistingTextureToCache(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GrTexture::onRelease() {
|
||||
this->abandonReleaseCommon();
|
||||
SkASSERT(!this->texturePriv().isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
|
||||
INHERITED::onRelease();
|
||||
}
|
||||
|
||||
void GrTexture::onAbandon() {
|
||||
this->abandonReleaseCommon();
|
||||
if (fRenderTarget.get()) {
|
||||
fRenderTarget->abandon();
|
||||
}
|
||||
|
@ -77,50 +77,37 @@ enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
|
||||
// Helper for turning a bitmap into a texture. If the bitmap is GrTexture backed this
|
||||
// just accesses the backing GrTexture. Otherwise, it creates a cached texture
|
||||
// representation and releases it in the destructor.
|
||||
class AutoBitmapTexture : public SkNoncopyable {
|
||||
public:
|
||||
SkAutoCachedTexture()
|
||||
: fDevice(NULL)
|
||||
, fTexture(NULL) {
|
||||
}
|
||||
AutoBitmapTexture() {}
|
||||
|
||||
SkAutoCachedTexture(SkGpuDevice* device,
|
||||
const SkBitmap& bitmap,
|
||||
const GrTextureParams* params,
|
||||
GrTexture** texture)
|
||||
: fDevice(NULL)
|
||||
, fTexture(NULL) {
|
||||
AutoBitmapTexture(GrContext* context,
|
||||
const SkBitmap& bitmap,
|
||||
const GrTextureParams* params,
|
||||
GrTexture** texture) {
|
||||
SkASSERT(texture);
|
||||
*texture = this->set(device, bitmap, params);
|
||||
*texture = this->set(context, bitmap, params);
|
||||
}
|
||||
|
||||
~SkAutoCachedTexture() {
|
||||
if (fTexture) {
|
||||
GrUnlockAndUnrefCachedBitmapTexture(fTexture);
|
||||
}
|
||||
}
|
||||
|
||||
GrTexture* set(SkGpuDevice* device,
|
||||
GrTexture* set(GrContext* context,
|
||||
const SkBitmap& bitmap,
|
||||
const GrTextureParams* params) {
|
||||
if (fTexture) {
|
||||
GrUnlockAndUnrefCachedBitmapTexture(fTexture);
|
||||
fTexture = NULL;
|
||||
// Either get the texture directly from the bitmap, or else use the cache and
|
||||
// remember to unref it.
|
||||
if (GrTexture* bmpTexture = bitmap.getTexture()) {
|
||||
fTexture.reset(NULL);
|
||||
return bmpTexture;
|
||||
} else {
|
||||
fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
|
||||
return fTexture.get();
|
||||
}
|
||||
fDevice = device;
|
||||
GrTexture* result = (GrTexture*)bitmap.getTexture();
|
||||
if (NULL == result) {
|
||||
// Cannot return the native texture so look it up in our cache
|
||||
fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params);
|
||||
result = fTexture;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
SkGpuDevice* fDevice;
|
||||
GrTexture* fTexture;
|
||||
SkAutoTUnref<GrTexture> fTexture;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
@ -153,8 +140,7 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
|
||||
fRenderTarget = SkRef(surface->asRenderTarget());
|
||||
|
||||
SkImageInfo info = surface->surfacePriv().info();
|
||||
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef,
|
||||
(info, surface, SkToBool(flags & kCached_Flag)));
|
||||
SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface));
|
||||
fLegacyBitmap.setInfo(info);
|
||||
fLegacyBitmap.setPixelRef(pr)->unref();
|
||||
|
||||
@ -1299,7 +1285,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
||||
bitmap.height() <= fContext->getMaxTextureSize());
|
||||
|
||||
GrTexture* texture;
|
||||
SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
|
||||
AutoBitmapTexture abt(fContext, bitmap, ¶ms, &texture);
|
||||
if (NULL == texture) {
|
||||
return;
|
||||
}
|
||||
@ -1394,7 +1380,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
||||
|
||||
GrTexture* texture;
|
||||
// draw sprite uses the default texture params
|
||||
SkAutoCachedTexture act(this, bitmap, NULL, &texture);
|
||||
AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
|
||||
|
||||
SkImageFilter* filter = paint.getImageFilter();
|
||||
// This bitmap will own the filtered result as a texture.
|
||||
@ -1571,7 +1557,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
||||
GrTexture* texture;
|
||||
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
|
||||
// must be pushed upstack.
|
||||
SkAutoCachedTexture act(this, src, NULL, &texture);
|
||||
AutoBitmapTexture abt(fContext, src, NULL, &texture);
|
||||
|
||||
return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
|
||||
result, offset);
|
||||
@ -1802,7 +1788,6 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
|
||||
#if CACHE_COMPATIBLE_DEVICE_TEXTURES
|
||||
// layers are never draw in repeat modes, so we can request an approx
|
||||
// match and ignore any padding.
|
||||
flags |= kCached_Flag;
|
||||
const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
|
||||
GrContext::kApprox_ScratchTexMatch :
|
||||
GrContext::kExact_ScratchTexMatch;
|
||||
|
@ -34,8 +34,7 @@ class SK_API SkGpuDevice : public SkBaseDevice {
|
||||
public:
|
||||
enum Flags {
|
||||
kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear
|
||||
kCached_Flag = 1 << 1, //!< Surface is cached and needs to be unlocked when released
|
||||
kDFFonts_Flag = 1 << 2, //!< Surface should render fonts using signed distance fields
|
||||
kDFFonts_Flag = 1 << 1, //!< Surface should render fonts using signed distance fields
|
||||
};
|
||||
|
||||
/**
|
||||
@ -117,9 +116,6 @@ public:
|
||||
const SkImageFilter::Context&,
|
||||
SkBitmap*, SkIPoint*) SK_OVERRIDE;
|
||||
|
||||
class SkAutoCachedTexture; // used internally
|
||||
|
||||
|
||||
protected:
|
||||
virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE;
|
||||
virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
|
||||
|
@ -369,9 +369,9 @@ bool GrIsBitmapInCache(const GrContext* ctx,
|
||||
return ctx->isTextureInCache(desc, cacheID, params);
|
||||
}
|
||||
|
||||
GrTexture* GrLockAndRefCachedBitmapTexture(GrContext* ctx,
|
||||
const SkBitmap& bitmap,
|
||||
const GrTextureParams* params) {
|
||||
GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
|
||||
const SkBitmap& bitmap,
|
||||
const GrTextureParams* params) {
|
||||
GrTexture* result = NULL;
|
||||
|
||||
bool cache = !bitmap.isVolatile();
|
||||
@ -397,13 +397,6 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext* ctx,
|
||||
return result;
|
||||
}
|
||||
|
||||
void GrUnlockAndUnrefCachedBitmapTexture(GrTexture* texture) {
|
||||
SkASSERT(texture->getContext());
|
||||
|
||||
texture->getContext()->unlockScratchTexture(texture);
|
||||
texture->unref();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// alphatype is ignore for now, but if GrPixelConfig is expanded to encompass
|
||||
|
@ -99,8 +99,7 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
|
||||
bool transferCacheLock) : INHERITED(info) {
|
||||
SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface) : INHERITED(info) {
|
||||
// For surfaces that are both textures and render targets, the texture owns the
|
||||
// render target but not vice versa. So we ref the texture to keep both alive for
|
||||
// the lifetime of this pixel ref.
|
||||
@ -108,7 +107,6 @@ SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
|
||||
if (NULL == fSurface) {
|
||||
fSurface = SkSafeRef(surface);
|
||||
}
|
||||
fUnlock = transferCacheLock;
|
||||
|
||||
if (fSurface) {
|
||||
SkASSERT(info.width() <= fSurface->width());
|
||||
@ -117,13 +115,6 @@ SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
|
||||
}
|
||||
|
||||
SkGrPixelRef::~SkGrPixelRef() {
|
||||
if (fUnlock) {
|
||||
GrContext* context = fSurface->getContext();
|
||||
GrTexture* texture = fSurface->asTexture();
|
||||
if (context && texture) {
|
||||
context->unlockScratchTexture(texture);
|
||||
}
|
||||
}
|
||||
SkSafeUnref(fSurface);
|
||||
}
|
||||
|
||||
|
@ -216,7 +216,6 @@ void GrTextureStripAtlas::unlockTexture() {
|
||||
SkASSERT(fTexture && 0 == fLockedRows);
|
||||
fTexture->unref();
|
||||
fTexture = NULL;
|
||||
fDesc.fContext->purgeCache();
|
||||
}
|
||||
|
||||
void GrTextureStripAtlas::initLRU() {
|
||||
|
@ -14,7 +14,7 @@ class SkSurface_Gpu : public SkSurface_Base {
|
||||
public:
|
||||
SK_DECLARE_INST_COUNT(SkSurface_Gpu)
|
||||
|
||||
SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doClear);
|
||||
SkSurface_Gpu(GrRenderTarget*, const SkSurfaceProps*, bool doClear);
|
||||
virtual ~SkSurface_Gpu();
|
||||
|
||||
virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
|
||||
@ -33,12 +33,10 @@ private:
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const SkSurfaceProps* props,
|
||||
SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps* props,
|
||||
bool doClear)
|
||||
: INHERITED(renderTarget->width(), renderTarget->height(), props)
|
||||
{
|
||||
: INHERITED(renderTarget->width(), renderTarget->height(), props) {
|
||||
int deviceFlags = 0;
|
||||
deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
|
||||
deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFonts_Flag : 0;
|
||||
fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags);
|
||||
|
||||
@ -111,7 +109,7 @@ SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
|
||||
if (NULL == target) {
|
||||
return NULL;
|
||||
}
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false));
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (target, props, false));
|
||||
}
|
||||
|
||||
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount,
|
||||
@ -132,7 +130,7 @@ SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true));
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
|
||||
}
|
||||
|
||||
SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
|
||||
@ -154,5 +152,5 @@ SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true));
|
||||
return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
|
||||
}
|
||||
|
@ -247,37 +247,6 @@ static void test_resource_size_changed(skiatest::Reporter* reporter,
|
||||
REPORTER_ASSERT(reporter, 201 == cache.getCachedResourceBytes());
|
||||
REPORTER_ASSERT(reporter, 1 == cache.getCachedResourceCount());
|
||||
}
|
||||
|
||||
// Test changing the size of an exclusively-held resource.
|
||||
{
|
||||
GrResourceCache cache(2, 300);
|
||||
|
||||
TestResource* a = new TestResource(context->getGpu(), 100);
|
||||
cache.addResource(key1, a);
|
||||
cache.makeExclusive(a->getCacheEntry());
|
||||
|
||||
TestResource* b = new TestResource(context->getGpu(), 100);
|
||||
cache.addResource(key2, b);
|
||||
b->unref();
|
||||
|
||||
REPORTER_ASSERT(reporter, 200 == cache.getCachedResourceBytes());
|
||||
REPORTER_ASSERT(reporter, 2 == cache.getCachedResourceCount());
|
||||
REPORTER_ASSERT(reporter, NULL == cache.find(key1));
|
||||
|
||||
a->setSize(200);
|
||||
|
||||
REPORTER_ASSERT(reporter, 300 == cache.getCachedResourceBytes());
|
||||
REPORTER_ASSERT(reporter, 2 == cache.getCachedResourceCount());
|
||||
// Internal resource cache validation will test the detached size (debug mode only).
|
||||
|
||||
cache.makeNonExclusive(a->getCacheEntry());
|
||||
a->unref();
|
||||
|
||||
REPORTER_ASSERT(reporter, 300 == cache.getCachedResourceBytes());
|
||||
REPORTER_ASSERT(reporter, 2 == cache.getCachedResourceCount());
|
||||
REPORTER_ASSERT(reporter, cache.find(key1));
|
||||
// Internal resource cache validation will test the detached size (debug mode only).
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user