shape ops work in progress
at least 12M of the quad/quad intersection tests pass git-svn-id: http://skia.googlecode.com/svn/trunk@5591 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
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@ -74,6 +74,10 @@ inline bool approximately_zero(float x) {
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return fabs(x) < FLT_EPSILON;
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}
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inline bool approximately_zero_squared(double x) {
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return fabs(x) < FLT_EPSILON * FLT_EPSILON;
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}
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inline bool approximately_equal(double x, double y) {
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if (approximately_zero(x - y)) {
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return true;
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@ -101,10 +105,6 @@ inline float approximately_pin(float x) {
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return approximately_zero(x) ? 0 : x;
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}
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inline bool approximately_zero_squared(double x) {
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return approximately_zero(x);
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}
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inline bool approximately_greater_than_one(double x) {
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return x > 1 - FLT_EPSILON;
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}
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@ -136,10 +136,10 @@ static int pathsDrawTheSame(const SkPath& one, const SkPath& two,
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if (!c) {
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delete canvasPtr;
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}
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if (errors2 >= 3 || errors > 96) {
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if (errors2 >= 6 || errors > 160) {
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SkDebugf("%s errors2=%d errors=%d\n", __FUNCTION__, errors2, errors);
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}
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if (errors2 >= 4 || errors > 192) {
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if (errors2 >= 7) {
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drawAsciiPaths(scaledOne, scaledTwo, true);
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}
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error2x2 = errors2;
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@ -205,7 +205,7 @@ int comparePaths(const SkPath& one, const SkPath& two, SkBitmap& bitmap,
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if (errors2x2 == 0) {
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return 0;
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}
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const int MAX_ERRORS = 5;
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const int MAX_ERRORS = 8;
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if (errors2x2 > MAX_ERRORS && gComparePathsAssert) {
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SkDebugf("%s errors=%d\n", __FUNCTION__, errors);
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showPath(one);
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@ -271,6 +271,7 @@ bool testSimplifyx(SkPath& path, bool useXor, SkPath& out, State4& state,
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}
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int result = comparePaths(path, out, state.bitmap, state.canvas);
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if (result && gPathStrAssert) {
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SkDebugf("addTest %s\n", state.filename);
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char temp[8192];
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bzero(temp, sizeof(temp));
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SkMemoryWStream stream(temp, sizeof(temp));
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@ -298,7 +299,7 @@ static int threadIndex;
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State4 threadState[maxThreadsAllocated];
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static int testNumber;
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static const char* testName;
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static bool debugThreads = false;
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static bool debugThreads = true;
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State4* State4::queue = NULL;
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pthread_mutex_t State4::addQueue = PTHREAD_MUTEX_INITIALIZER;
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@ -28,7 +28,7 @@ int intersect(const _Line& a, const _Line& b, double aRange[2], double bRange[2]
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byLen * axLen - ayLen * bxLen == 0 ( == denom )
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*/
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double denom = byLen * axLen - ayLen * bxLen;
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if (approximately_zero_squared(denom)) {
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if (approximately_zero(denom)) {
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/* See if the axis intercepts match:
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ay - ax * ayLen / axLen == by - bx * ayLen / axLen
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axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
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@ -53,7 +53,7 @@ public:
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bool normalize() {
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double normal = sqrt(normalSquared());
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if (approximately_zero_squared(normal)) {
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if (approximately_zero(normal)) {
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a = b = c = 0;
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return false;
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}
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@ -91,23 +91,26 @@ bool intersect2(const Quadratic& q1, const Quadratic& q2, Intersections& i) {
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double roots1[4], roots2[4];
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int rootCount = findRoots(i2, q1, roots1);
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// OPTIMIZATION: could short circuit here if all roots are < 0 or > 1
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int rootCount2 = findRoots(i1, q2, roots2);
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#ifndef NDEBUG
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int rootCount2 =
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#endif
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findRoots(i1, q2, roots2);
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assert(rootCount == rootCount2);
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addValidRoots(roots1, rootCount, 0, i);
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addValidRoots(roots2, rootCount, 1, i);
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_Point pts[4];
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bool matches[4];
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int index;
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for (index = 0; index < i.fUsed2; ++index) {
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xy_at_t(q2, i.fT[1][index], pts[index].x, pts[index].y);
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matches[index] = false;
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int index, ndex2;
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for (ndex2 = 0; ndex2 < i.fUsed2; ++ndex2) {
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xy_at_t(q2, i.fT[1][ndex2], pts[ndex2].x, pts[ndex2].y);
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matches[ndex2] = false;
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}
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for (index = 0; index < i.fUsed; ) {
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_Point xy;
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xy_at_t(q1, i.fT[0][index], xy.x, xy.y);
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for (int inner = 0; inner < i.fUsed2; ++inner) {
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if (approximately_equal(pts[inner].x, xy.x) && approximately_equal(pts[inner].y, xy.y)) {
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matches[index] = true;
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for (ndex2 = 0; ndex2 < i.fUsed2; ++ndex2) {
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if (approximately_equal(pts[ndex2].x, xy.x) && approximately_equal(pts[ndex2].y, xy.y)) {
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matches[ndex2] = true;
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goto next;
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}
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}
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@ -118,14 +121,15 @@ bool intersect2(const Quadratic& q1, const Quadratic& q2, Intersections& i) {
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next:
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++index;
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}
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for (index = 0; index < i.fUsed2; ) {
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if (!matches[index]) {
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if (--i.fUsed2 > index) {
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memmove(&i.fT[1][index], &i.fT[1][index + 1], (i.fUsed2 - index) * sizeof(i.fT[1][0]));
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for (ndex2 = 0; ndex2 < i.fUsed2; ) {
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if (!matches[ndex2]) {
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if (--i.fUsed2 > ndex2) {
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memmove(&i.fT[1][ndex2], &i.fT[1][ndex2 + 1], (i.fUsed2 - ndex2) * sizeof(i.fT[1][0]));
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memmove(&matches[ndex2], &matches[ndex2 + 1], (i.fUsed2 - ndex2) * sizeof(matches[0]));
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continue;
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}
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}
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++index;
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++ndex2;
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}
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assert(i.insertBalanced());
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return i.intersected();
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@ -61,6 +61,8 @@ static int quadraticRootsX(const double A, const double B, const double C,
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}
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}
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#define USE_GEMS 0
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#if USE_GEMS
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// unlike cubicRoots in CubicUtilities.cpp, this does not discard
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// real roots <= 0 or >= 1
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static int cubicRootsX(const double A, const double B, const double C,
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@ -92,7 +94,7 @@ static int cubicRootsX(const double A, const double B, const double C,
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}
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}
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else if (R2plusQ3 < 0) { /* Casus irreducibilis: three real solutions */
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const double theta = 1.0/3 * acos(-R / sqrt(-Q3));
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const double theta = acos(-R / sqrt(-Q3)) / 3;
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const double _2RootQ = 2 * sqrt(-Q);
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s[0] = _2RootQ * cos(theta);
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s[1] = -_2RootQ * cos(theta + PI / 3);
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@ -106,12 +108,84 @@ static int cubicRootsX(const double A, const double B, const double C,
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num = 1;
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}
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/* resubstitute */
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const double sub = 1.0/3 * a;
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const double sub = a / 3;
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for (int i = 0; i < num; ++i) {
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s[i] -= sub;
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}
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return num;
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}
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#else
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static int cubicRootsX(double A, double B, double C, double D, double s[3]) {
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if (approximately_zero(A)) { // we're just a quadratic
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return quadraticRootsX(B, C, D, s);
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}
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if (approximately_zero(D)) {
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int num = quadraticRootsX(A, B, C, s);
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for (int i = 0; i < num; ++i) {
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if (approximately_zero(s[i])) {
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return num;
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}
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}
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s[num++] = 0;
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return num;
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}
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double a, b, c;
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{
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double invA = 1 / A;
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a = B * invA;
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b = C * invA;
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c = D * invA;
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}
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double a2 = a * a;
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double Q = (a2 - b * 3) / 9;
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double R = (2 * a2 * a - 9 * a * b + 27 * c) / 54;
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double Q3 = Q * Q * Q;
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double R2MinusQ3 = R * R - Q3;
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double adiv3 = a / 3;
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double r;
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double* roots = s;
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if (R2MinusQ3 > -FLT_EPSILON / 10 && R2MinusQ3 < FLT_EPSILON / 10 ) {
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if (approximately_zero(R)) {/* one triple solution */
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*roots++ = -adiv3;
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} else { /* one single and one double solution */
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double u = cube_root(-R);
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*roots++ = 2 * u - adiv3;
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*roots++ = -u - adiv3;
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}
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}
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else if (R2MinusQ3 < 0) // we have 3 real roots
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{
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double theta = acos(R / sqrt(Q3));
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double neg2RootQ = -2 * sqrt(Q);
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r = neg2RootQ * cos(theta / 3) - adiv3;
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*roots++ = r;
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r = neg2RootQ * cos((theta + 2 * PI) / 3) - adiv3;
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*roots++ = r;
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r = neg2RootQ * cos((theta - 2 * PI) / 3) - adiv3;
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*roots++ = r;
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}
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else // we have 1 real root
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{
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double A = fabs(R) + sqrt(R2MinusQ3);
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A = cube_root(A);
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if (R > 0) {
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A = -A;
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}
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if (A != 0) {
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A += Q / A;
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}
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r = A - adiv3;
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*roots++ = r;
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}
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return (int)(roots - s);
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}
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#endif
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int quarticRoots(const double A, const double B, const double C, const double D,
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const double E, double s[4]) {
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@ -121,8 +195,19 @@ int quarticRoots(const double A, const double B, const double C, const double D,
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}
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return cubicRootsX(B, C, D, E, s);
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}
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double u, v;
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int num;
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int i;
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if (approximately_zero(E)) {
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num = cubicRootsX(A, B, C, D, s);
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for (i = 0; i < num; ++i) {
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if (approximately_zero(s[i])) {
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return num;
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}
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}
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s[num++] = 0;
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return num;
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}
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double u, v;
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/* normal form: x^4 + Ax^3 + Bx^2 + Cx + D = 0 */
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const double invA = 1 / A;
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const double a = B * invA;
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@ -165,7 +250,6 @@ int quarticRoots(const double A, const double B, const double C, const double D,
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num += quadraticRootsX(1, q < 0 ? v : -v, z + u, s + num);
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}
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// eliminate duplicates
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int i;
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for (i = 0; i < num - 1; ++i) {
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for (int j = i + 1; j < num; ) {
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if (approximately_equal(s[i], s[j])) {
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@ -503,10 +503,16 @@ public:
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if (y == 0 && ry == 0 && x * rx < 0) {
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return x < rx;
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}
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AngleValue cmp = x * ry - rx * y;
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AngleValue x_ry = x * ry;
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AngleValue rx_y = rx * y;
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AngleValue cmp = x_ry - rx_y;
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if (!approximately_zero(cmp)) {
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return cmp < 0;
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}
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if (approximately_zero(x_ry) && approximately_zero(rx_y)
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&& !approximately_zero_squared(cmp)) {
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return cmp < 0;
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}
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// at this point, the initial tangent line is coincident
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#if !HIGH_DEF_ANGLES // old way
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AngleValue dy = approximately_pin(fDy + fDDy);
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@ -536,6 +542,9 @@ public:
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return dx * rdy < rdx * dy;
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#else // new way
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if (fSide * rh.fSide <= 0) {
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// FIXME: running demo will trigger this assertion
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// (don't know if commenting out will trigger further assertion or not)
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// commenting it out allows demo to run in release, though
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SkASSERT(fSide != rh.fSide);
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return fSide < rh.fSide;
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}
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@ -555,21 +564,35 @@ public:
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#else
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SkASSERT(fVerb == SkPath::kQuad_Verb); // worry about cubics later
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SkASSERT(rh.fVerb == SkPath::kQuad_Verb);
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// FIXME: until I can think of something better, project a ray perpendicular from the
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// end of the shorter tangent through both curves and use the resulting angle to sort
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// FIXME: until I can think of something better, project a ray from the
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// end of the shorter tangent to midway between the end points
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// through both curves and use the resulting angle to sort
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// FIXME: some of this setup can be moved to set() if it works, or cached if it's expensive
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double len = fTangent1.normalSquared();
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double rlen = rh.fTangent1.normalSquared();
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SkPoint ray[2];
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const Quadratic& q = len < rlen ? fQ : rh.fQ;
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ray[0].fX = SkDoubleToScalar(q[1].x);
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ray[0].fY = SkDoubleToScalar(q[1].y);
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ray[1].fX = SkDoubleToScalar((q[0].x + q[2].x) / 2);
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ray[1].fY = SkDoubleToScalar((q[0].y + q[2].y) / 2);
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Intersections i, ri;
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int roots = QuadRayIntersect(fPts, ray, i);
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int roots, rroots;
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bool flip = false;
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do {
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const Quadratic& q = (len < rlen) ^ flip ? fQ : rh.fQ;
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double midX = (q[0].x + q[2].x) / 2;
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double midY = (q[0].y + q[2].y) / 2;
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// FIXME: Ugh! this feels like a huge hack, not sure what else to do
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while (approximately_equal(q[1].x, midX) && approximately_equal(q[1].y, midY)) {
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SkASSERT(midX - q[1].x || midY - q[1].y);
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midX += midX - q[1].x;
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midY += midY - q[1].y;
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}
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ray[0].fX = SkDoubleToScalar(q[1].x);
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ray[0].fY = SkDoubleToScalar(q[1].y);
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ray[1].fX = SkDoubleToScalar(midX);
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ray[1].fY = SkDoubleToScalar(midY);
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SkASSERT(ray[0] != ray[1]);
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roots = QuadRayIntersect(fPts, ray, i);
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rroots = QuadRayIntersect(rh.fPts, ray, ri);
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} while ((roots == 0 || rroots == 0) && (flip ^= true));
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SkASSERT(roots > 0);
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int rroots = QuadRayIntersect(rh.fPts, ray, ri);
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SkASSERT(rroots > 0);
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SkPoint loc;
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SkScalar best = SK_ScalarInfinity;
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@ -1499,6 +1522,8 @@ public:
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SkTDArray<Angle> angles;
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addTwoAngles(startIndex, endIndex, angles);
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buildAngles(endIndex, angles);
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// OPTIMIZATION: check all angles to see if any have computed wind sum
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// before sorting (early exit if none)
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SkTDArray<Angle*> sorted;
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sortAngles(angles, sorted);
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#if DEBUG_SORT
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@ -1567,13 +1592,15 @@ public:
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continue;
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}
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SkPoint edge[4];
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// OPTIMIZE: wrap this so that if start==0 end==fTCount-1 we can
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// work with the original data directly
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double startT = fTs[start].fT;
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double endT = fTs[end].fT;
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(*SegmentSubDivide[fVerb])(fPts, startT, endT, edge);
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// intersect ray starting at basePt with edge
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Intersections intersections;
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// FIXME: always use original and limit results to T values within
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// start t and end t.
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// OPTIMIZE: use specialty function that intersects ray with curve,
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// returning t values only for curve (we don't care about t on ray)
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int pts = (*VSegmentIntersect[fVerb])(edge, top, bottom, basePt.fX,
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false, intersections);
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if (pts == 0) {
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@ -1589,6 +1616,14 @@ public:
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double testT = startT + (endT - startT) * foundT;
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(*SegmentXYAtT[fVerb])(fPts, testT, &pt);
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if (bestY < pt.fY && pt.fY < basePt.fY) {
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if (fVerb > SkPath::kLine_Verb
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&& !approximately_less_than_zero(foundT)
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&& !approximately_greater_than_one(foundT)) {
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SkScalar dx = (*SegmentDXAtT[fVerb])(fPts, testT);
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if (approximately_zero(dx)) {
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continue;
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}
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}
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bestY = pt.fY;
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bestT = foundT < 1 ? start : end;
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hitT = testT;
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@ -1760,7 +1795,7 @@ public:
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otherNonZero = bSumWinding & bXorMask;
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}
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altFlipped ^= lastNonZeroSum * sumWinding < 0; // flip if different signs
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#if DEBUG_WINDING
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#if 0 && DEBUG_WINDING
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SkASSERT(abs(sumWinding) <= gDebugMaxWindSum);
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SkDebugf("%s [%d] maxWinding=%d sumWinding=%d sign=%d altFlipped=%d\n", __FUNCTION__,
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nextIndex, maxWinding, sumWinding, nextAngle->sign(), altFlipped);
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@ -1963,7 +1998,7 @@ public:
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nextSegment = nextAngle->segment();
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sumWinding -= nextSegment->spanSign(nextAngle);
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altFlipped ^= lastNonZeroSum * sumWinding < 0; // flip if different signs
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#if DEBUG_WINDING
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#if 0 && DEBUG_WINDING
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SkASSERT(abs(sumWinding) <= gDebugMaxWindSum);
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SkDebugf("%s [%d] maxWinding=%d sumWinding=%d sign=%d altFlipped=%d\n", __FUNCTION__,
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nextIndex, maxWinding, sumWinding, nextAngle->sign(), altFlipped);
|
||||
@ -3934,6 +3969,11 @@ static int innerContourCheck(SkTDArray<Contour*>& contourList,
|
||||
continue;
|
||||
}
|
||||
double indexDx = angle->dx();
|
||||
test = angle->segment();
|
||||
if (test->verb() > SkPath::kLine_Verb && approximately_zero(indexDx)) {
|
||||
const SkPoint* pts = test->pts();
|
||||
indexDx = pts[2].fX - pts[1].fX - indexDx;
|
||||
}
|
||||
if (indexDx < 0) {
|
||||
left = index;
|
||||
} else if (indexDx > 0) {
|
||||
@ -3984,6 +4024,10 @@ static int innerContourCheck(SkTDArray<Contour*>& contourList,
|
||||
}
|
||||
// see if a + change in T results in a +/- change in X (compute x'(T))
|
||||
SkScalar dx = (*SegmentDXAtT[test->verb()])(test->pts(), tHit);
|
||||
if (test->verb() > SkPath::kLine_Verb && approximately_zero(dx)) {
|
||||
const SkPoint* pts = test->pts();
|
||||
dx = pts[2].fX - pts[1].fX - dx;
|
||||
}
|
||||
#if DEBUG_WINDING
|
||||
SkDebugf("%s dx=%1.9g\n", __FUNCTION__, dx);
|
||||
#endif
|
||||
|
@ -2698,12 +2698,152 @@ static void testQuadratic28() {
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void (*firstTest)() = testQuadratic28;
|
||||
static void testQuadratic29() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 2, 1);
|
||||
path.lineTo(0, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(0, 0);
|
||||
path.quadTo(1, 0, 0, 1);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic30() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 2);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic31() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 3);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic32() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 2, 3);
|
||||
path.lineTo(2, 3);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(0, 0);
|
||||
path.quadTo(3, 1, 0, 2);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic33() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 0, 0, 1);
|
||||
path.lineTo(0, 1);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 1);
|
||||
path.quadTo(2, 1, 2, 2);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic34() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 0, 0, 1);
|
||||
path.lineTo(0, 1);
|
||||
path.close();
|
||||
path.moveTo(1, 0);
|
||||
path.lineTo(1, 1);
|
||||
path.quadTo(2, 1, 1, 2);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic35() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.lineTo(1, 3);
|
||||
path.close();
|
||||
path.moveTo(2, 0);
|
||||
path.lineTo(3, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic36() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 1, 2, 3);
|
||||
path.lineTo(2, 3);
|
||||
path.close();
|
||||
path.moveTo(3, 1);
|
||||
path.lineTo(1, 2);
|
||||
path.quadTo(3, 2, 1, 3);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic37() {
|
||||
SkPath path;
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(0, 2, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(3, 1);
|
||||
path.quadTo(0, 2, 1, 2);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void testQuadratic38() {
|
||||
SkPath path;
|
||||
path.moveTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.lineTo(1, 1);
|
||||
path.close();
|
||||
path.moveTo(1, 0);
|
||||
path.lineTo(1, 2);
|
||||
path.quadTo(2, 2, 1, 3);
|
||||
path.close();
|
||||
testSimplifyx(path);
|
||||
}
|
||||
|
||||
static void (*firstTest)() = testQuadratic38;
|
||||
|
||||
static struct {
|
||||
void (*fun)();
|
||||
const char* str;
|
||||
} tests[] = {
|
||||
TEST(testQuadratic38),
|
||||
TEST(testQuadratic37),
|
||||
TEST(testQuadratic36),
|
||||
TEST(testQuadratic35),
|
||||
TEST(testQuadratic34),
|
||||
TEST(testQuadratic33),
|
||||
TEST(testQuadratic32),
|
||||
TEST(testQuadratic31),
|
||||
TEST(testQuadratic30),
|
||||
TEST(testQuadratic29),
|
||||
TEST(testQuadratic28),
|
||||
TEST(testQuadratic27),
|
||||
TEST(testQuadratic26),
|
||||
|
@ -83,11 +83,38 @@ $2 = {{
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div id="quad36">
|
||||
(gdb) p fQ
|
||||
$2 = {{
|
||||
x = 1.8883839294261275,
|
||||
y = 2.1108590606904345
|
||||
}, {
|
||||
x = 1.888463903363252,
|
||||
y = 2.1111576060205435
|
||||
}, {
|
||||
x = 1.8885438199983176,
|
||||
y = 2.1114561800016824
|
||||
}}
|
||||
(gdb) p rh.fQ
|
||||
$3 = {{
|
||||
x = 1.8883839294260976,
|
||||
y = 2.1108590606903377
|
||||
}, {
|
||||
x = 1.8886366953645748,
|
||||
y = 2.1109850143489544
|
||||
}, {
|
||||
x = 1.8888888888888888,
|
||||
y = 2.1111111111111112
|
||||
}}
|
||||
(gdb)
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var testDivs = [
|
||||
quad36,
|
||||
quad21g,
|
||||
quad21a,
|
||||
quad21b,
|
||||
@ -100,17 +127,23 @@ var testDivs = [
|
||||
|
||||
var scale, columns, rows, xStart, yStart;
|
||||
|
||||
var ticks = 0.1;
|
||||
var ticks = 10;
|
||||
var at_x = 13 + 0.5;
|
||||
var at_y = 13 + 0.5;
|
||||
var decimal_places = 0; // make this 3 to show more precision
|
||||
|
||||
var init_decimal_places = 1; // make this 3 to show more precision
|
||||
var decimal_places;
|
||||
var tests = [];
|
||||
var testTitles = [];
|
||||
var testIndex = 0;
|
||||
var ctx;
|
||||
var fat1 = true;
|
||||
var fat2 = false;
|
||||
var ctl1 = true;
|
||||
var ctl2 = false;
|
||||
var ctlPts1 = true;
|
||||
var ctlPts2 = false;
|
||||
var minScale = 1;
|
||||
var subscale = 1;
|
||||
|
||||
function parse(test, title) {
|
||||
var curveStrs = test.split("{{");
|
||||
@ -156,22 +189,30 @@ function init(test) {
|
||||
ymax = Math.max(ymax, curve[idx + 1]);
|
||||
}
|
||||
}
|
||||
var subscale = 1;
|
||||
subscale = 1;
|
||||
decimal_places = init_decimal_places;
|
||||
if (xmax != xmin && ymax != ymin) {
|
||||
while ((xmax - xmin) * subscale < 0.1 && (ymax - ymin) * subscale < 0.1) {
|
||||
subscale *= 10;
|
||||
if (subscale > 100000) {
|
||||
break;
|
||||
}
|
||||
decimal_places += 1;
|
||||
// if (subscale > 100000) {
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
}
|
||||
columns = Math.ceil(xmax) - Math.floor(xmin) + 1;
|
||||
rows = Math.ceil(ymax) - Math.floor(ymin) + 1;
|
||||
xStart = Math.floor(xmin);
|
||||
yStart = Math.floor(ymin);
|
||||
columns = Math.ceil(xmax * subscale) - Math.floor(xmin * subscale) + 1;
|
||||
rows = Math.ceil(ymax * subscale) - Math.floor(ymin * subscale) + 1;
|
||||
|
||||
xStart = Math.floor(xmin * subscale) / subscale;
|
||||
yStart = Math.floor(ymin * subscale) / subscale;
|
||||
var hscale = ctx.canvas.width / columns / ticks;
|
||||
var vscale = ctx.canvas.height / rows / ticks;
|
||||
scale = Math.floor(Math.min(hscale, vscale)) * subscale;
|
||||
minScale = Math.floor(Math.min(hscale, vscale));
|
||||
scale = minScale * subscale;
|
||||
// while (columns < 1000 && rows < 1000) {
|
||||
// columns *= 2;
|
||||
// rows *= 2;
|
||||
// }
|
||||
}
|
||||
|
||||
function drawPoint(px, py, xoffset, yoffset, unit) {
|
||||
@ -197,15 +238,15 @@ function draw(test, title, _at_x, _at_y, scale) {
|
||||
for (i = 0; i <= rows * ticks; ++i) {
|
||||
ctx.strokeStyle = (i % ticks) != 0 ? "rgb(160,160,160)" : "black";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(_at_x + 0, _at_y + i * scale);
|
||||
ctx.lineTo(_at_x + unit * columns, _at_y + i * scale);
|
||||
ctx.moveTo(_at_x + 0, _at_y + i * minScale);
|
||||
ctx.lineTo(_at_x + unit * columns, _at_y + i * minScale);
|
||||
ctx.stroke();
|
||||
}
|
||||
for (i = 0; i <= columns * ticks; ++i) {
|
||||
ctx.strokeStyle = (i % ticks) != 0 ? "rgb(160,160,160)" : "black";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(_at_x + i * scale, _at_y + 0);
|
||||
ctx.lineTo(_at_x + i * scale, _at_y + unit * rows);
|
||||
ctx.moveTo(_at_x + i * minScale, _at_y + 0);
|
||||
ctx.lineTo(_at_x + i * minScale, _at_y + unit * rows);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
@ -215,13 +256,13 @@ function draw(test, title, _at_x, _at_y, scale) {
|
||||
ctx.fillStyle = "rgb(40,80,60)"
|
||||
for (i = 0; i <= columns; i += (1 / ticks))
|
||||
{
|
||||
num = (xoffset - _at_x) / -unit + i;
|
||||
ctx.fillText(num.toFixed(0), i * unit + _at_y - 5, 10);
|
||||
num = xStart + i / subscale;
|
||||
ctx.fillText(num.toFixed(decimal_places), xoffset + num * unit - 5, 10);
|
||||
}
|
||||
for (i = 0; i <= rows; i += (1 / ticks))
|
||||
{
|
||||
num = (yoffset - _at_x) / -unit + i;
|
||||
ctx.fillText(num.toFixed(0), 0, i * unit + _at_y + 0);
|
||||
num = yStart + i / subscale;
|
||||
ctx.fillText(num.toFixed(decimal_places), 0, yoffset + num * unit + 0);
|
||||
}
|
||||
|
||||
// draw curve 1 and 2
|
||||
@ -259,6 +300,30 @@ function draw(test, title, _at_x, _at_y, scale) {
|
||||
drawFat(test[0], xoffset, yoffset, unit);
|
||||
if (fat2)
|
||||
drawFat(test[1], xoffset, yoffset, unit);
|
||||
if (ctl1)
|
||||
drawCtl(test[0], xoffset, yoffset, unit);
|
||||
if (ctl2)
|
||||
drawCtl(test[1], xoffset, yoffset, unit);
|
||||
if (ctlPts1)
|
||||
drawCtlPts(test[0], xoffset, yoffset, unit);
|
||||
if (ctlPts2)
|
||||
drawCtlPts(test[1], xoffset, yoffset, unit);
|
||||
}
|
||||
|
||||
function drawCtl(curve, xoffset, yoffset, unit) {
|
||||
var last = curve.length - 2;
|
||||
ctx.strokeStyle = "rgba(0,0,0, 0.5)";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(xoffset + curve[0] * unit, yoffset + curve[1] * unit);
|
||||
ctx.lineTo(xoffset + curve[2] * unit, yoffset + curve[3] * unit);
|
||||
ctx.lineTo(xoffset + curve[4] * unit, yoffset + curve[5] * unit);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
function drawCtlPts(curve, xoffset, yoffset, unit) {
|
||||
drawPoint(curve[0], curve[1], xoffset, yoffset, unit);
|
||||
drawPoint(curve[2], curve[3], xoffset, yoffset, unit);
|
||||
drawPoint(curve[4], curve[5], xoffset, yoffset, unit);
|
||||
}
|
||||
|
||||
function drawFat(curve, xoffset, yoffset, unit) {
|
||||
@ -303,6 +368,18 @@ function redraw() {
|
||||
function doKeyPress(evt) {
|
||||
var char = String.fromCharCode(evt.charCode);
|
||||
switch (char) {
|
||||
case 'c':
|
||||
ctl2 ^= true;
|
||||
if (ctl2 == false)
|
||||
ctl1 ^= true;
|
||||
drawTop();
|
||||
break;
|
||||
case 'd':
|
||||
ctlPts2 ^= true;
|
||||
if (ctlPts2 == false)
|
||||
ctlPts1 ^= true;
|
||||
drawTop();
|
||||
break;
|
||||
case 'f':
|
||||
fat2 ^= true;
|
||||
if (fat2 == false)
|
||||
|
@ -1410,11 +1410,169 @@ path.close();
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic29">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 2, 1);
|
||||
path.lineTo(0, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(0, 0);
|
||||
path.quadTo(1, 0, 0, 1);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic30">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 2);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic31">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 3);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic32">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(1, 0, 2, 3);
|
||||
path.lineTo(2, 3);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(0, 0);
|
||||
path.quadTo(3, 1, 0, 2);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic33">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 0, 0, 1);
|
||||
path.lineTo(0, 1);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(1, 1);
|
||||
path.quadTo(2, 1, 2, 2);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic34">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 0, 0, 1);
|
||||
path.lineTo(0, 1);
|
||||
path.close();
|
||||
path.moveTo(1, 0);
|
||||
path.lineTo(1, 1);
|
||||
path.quadTo(2, 1, 1, 2);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic35">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.lineTo(1, 3);
|
||||
path.close();
|
||||
path.moveTo(2, 0);
|
||||
path.lineTo(3, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic36">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(2, 1, 2, 3);
|
||||
path.lineTo(2, 3);
|
||||
path.close();
|
||||
path.moveTo(3, 1);
|
||||
path.lineTo(1, 2);
|
||||
path.quadTo(3, 2, 1, 3);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic37">
|
||||
path.moveTo(0, 0);
|
||||
path.quadTo(0, 2, 1, 2);
|
||||
path.lineTo(1, 2);
|
||||
path.close();
|
||||
path.moveTo(0, 0);
|
||||
path.lineTo(3, 1);
|
||||
path.quadTo(0, 2, 1, 2);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic38">
|
||||
path.moveTo(1, 0);
|
||||
path.quadTo(0, 1, 1, 1);
|
||||
path.lineTo(1, 1);
|
||||
path.close();
|
||||
path.moveTo(1, 0);
|
||||
path.lineTo(1, 2);
|
||||
path.quadTo(2, 2, 1, 3);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic39">
|
||||
path.moveTo(15.5, 0);
|
||||
path.quadTo(46.5, 15.5, 46.5, 31);
|
||||
path.lineTo(15.5, 0);
|
||||
path.close();
|
||||
path.moveTo(46.5, 15.5);
|
||||
path.lineTo(0, 31);
|
||||
path.quadTo(0, 31, 15.5, 31);
|
||||
path.lineTo(46.5, 15.5);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
<div id="testQuadratic39a">
|
||||
path.moveTo(34.875, 19.375);
|
||||
path.lineTo(15.5, 0);
|
||||
path.quadTo(32.9687576, 8.73437881, 40.5937271, 17.4687576);
|
||||
path.lineTo(34.875, 19.375);
|
||||
path.close();
|
||||
path.moveTo(36.1666641, 20.6666679);
|
||||
path.lineTo(15.5, 31);
|
||||
path.lineTo(0, 31);
|
||||
path.lineTo(34.875, 19.375);
|
||||
path.lineTo(36.1666641, 20.6666679);
|
||||
path.close();
|
||||
path.moveTo(41.1812401, 18.15938);
|
||||
path.quadTo(46.5, 24.5796909, 46.5, 31);
|
||||
path.lineTo(36.1666641, 20.6666679);
|
||||
path.lineTo(41.1812401, 18.15938);
|
||||
path.close();
|
||||
path.moveTo(40.5937271, 17.4687576);
|
||||
path.lineTo(46.5, 15.5);
|
||||
path.lineTo(41.1812401, 18.15938);
|
||||
path.quadTo(40.8951759, 17.8140678, 40.5937271, 17.4687576);
|
||||
path.close();
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<script type="text/javascript">
|
||||
|
||||
var testDivs = [
|
||||
testQuadratic39,
|
||||
testQuadratic39a,
|
||||
testQuadratic38,
|
||||
testQuadratic37,
|
||||
testQuadratic36,
|
||||
testQuadratic35,
|
||||
testQuadratic34,
|
||||
testQuadratic33,
|
||||
testQuadratic32,
|
||||
testQuadratic31,
|
||||
testQuadratic30,
|
||||
testQuadratic29,
|
||||
testQuadratic28,
|
||||
testQuadratic27,
|
||||
testQuadratic26,
|
||||
|
Loading…
Reference in New Issue
Block a user