Update rounding/clamping comments on sk_linear_to_srgb().
Rounding is enough. No need for an explicit clamp if the inputs are in range. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2161223002 Review-Url: https://codereview.chromium.org/2161223002
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@ -14,14 +14,14 @@
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*
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* Current best practices:
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* - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
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* - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255, and round;
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* - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, and round;
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* - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
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*
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* sk_linear_to_srgb()'s output requires rounding; it does not round for you.
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*
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* Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may overflow 255.
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* The overflow is small enough that you can safely either clamp then round or round then clamp.
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* (If you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.)
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* The overflow is small enough to be handled by rounding.
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* (But if you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.)
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*
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* sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
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*/
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@ -11,7 +11,8 @@
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#include <math.h>
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static uint8_t linear_to_srgb(float l) {
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return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]);
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// Round float to int, truncate that to uint8_t.
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return (uint8_t)Sk4f_round( sk_linear_to_srgb(Sk4f{l}) )[0];
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}
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DEF_TEST(sk_linear_to_srgb, r) {
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