Fix leak in GLPrograms test.

TBR=joshualitt@google.com

Review URL: https://codereview.chromium.org/648063002
This commit is contained in:
bsalomon 2014-10-12 05:40:00 -07:00 committed by Commit bot
parent 09a1d6751c
commit d27726eccb

View File

@ -111,14 +111,15 @@ static GrRenderTarget* random_render_target(GrGpuGL* gpu,
texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin :
kBottomLeft_GrSurfaceOrigin;
GrTexture* texture = gpu->getContext()->findAndRefTexture(texDesc, cacheId, &params);
if (NULL == texture) {
texture = gpu->getContext()->createTexture(&params, texDesc, cacheId, 0, 0);
if (NULL == texture) {
SkAutoTUnref<GrTexture> texture(
gpu->getContext()->findAndRefTexture(texDesc, cacheId, &params));
if (!texture) {
texture.reset(gpu->getContext()->createTexture(&params, texDesc, cacheId, 0, 0));
if (!texture) {
return NULL;
}
}
return texture->asRenderTarget();
return SkRef(texture->asRenderTarget());
}
// TODO clean this up, we have to do this to test geometry processors but there has got to be
@ -417,12 +418,11 @@ bool GrGpuGL::programUnitTest(int maxStages) {
static const int NUM_TESTS = 512;
for (int t = 0; t < NUM_TESTS;) {
// setup random render target(can fail)
GrRenderTarget* rtPtr = random_render_target(this, glProgramsCacheID, &random);
if (!rtPtr) {
SkAutoTUnref<GrRenderTarget> rt(random_render_target(this, glProgramsCacheID, &random));
if (!rt) {
SkDebugf("Could not allocate render target");
return false;
}
GrTGpuResourceRef<GrRenderTarget> rt(SkRef(rtPtr), kWrite_GrIOType);
GrDrawState* ds = this->drawState();
ds->setRenderTarget(rt.get());