Make SkGpuBlurUtils::GaussianBlur more drawContext centric
This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003 Committed: https://skia.googlesource.com/skia/+/e7ef01dcfda0f8ae407ba92cc03cf3f7841ec470 Review-Url: https://codereview.chromium.org/1962903003
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@ -121,20 +121,21 @@ sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
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inputBounds.offset(-inputOffset);
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dstBounds.offset(-inputOffset);
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SkRect inputBoundsF(SkRect::Make(inputBounds));
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sk_sp<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(context,
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inputTexture.get(),
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source->props().isGammaCorrect(),
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SkRect::Make(dstBounds),
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&inputBoundsF,
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sigma.x(),
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sigma.y()));
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if (!tex) {
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sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(
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context,
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inputTexture.get(),
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source->props().isGammaCorrect(),
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SkRect::Make(dstBounds),
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&inputBoundsF,
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sigma.x(),
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sigma.y()));
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if (!drawContext) {
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return nullptr;
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}
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return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(dstBounds.width(), dstBounds.height()),
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kNeedNewImageUniqueID_SpecialImage,
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std::move(tex), &source->props());
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drawContext->asTexture(), &source->props());
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}
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#endif
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@ -1248,10 +1248,11 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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// If we're doing a normal blur, we can clobber the pathTexture in the
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// gaussianBlur. Otherwise, we need to save it for later compositing.
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bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
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*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
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clipRect, nullptr,
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xformedSigma, xformedSigma);
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if (nullptr == *result) {
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sk_sp<GrDrawContext> drawContext(SkGpuBlurUtils::GaussianBlur(context, src,
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isNormalBlur && canOverwriteSrc,
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clipRect, nullptr,
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xformedSigma, xformedSigma));
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if (!drawContext) {
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return false;
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}
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@ -1276,15 +1277,10 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
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paint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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}
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sk_sp<GrDrawContext> drawContext(
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context->drawContext(sk_ref_sp((*result)->asRenderTarget())));
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if (!drawContext) {
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return false;
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}
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drawContext->drawRect(GrClip::WideOpen(), paint, SkMatrix::I(), clipRect);
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}
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*result = drawContext->asTexture().release();
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return true;
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}
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@ -163,13 +163,13 @@ static void convolve_gaussian(GrDrawContext* drawContext,
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}
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}
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GrTexture* GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool gammaCorrect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY) {
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sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool gammaCorrect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY) {
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SkASSERT(context);
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SkIRect clearRect;
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int scaleFactorX, radiusX;
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@ -211,6 +211,14 @@ GrTexture* GaussianBlur(GrContext* context,
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const SkSurfaceProps props(gammaCorrect ? SkSurfaceProps::kGammaCorrect_Flag : 0,
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SkSurfaceProps::kLegacyFontHost_InitType);
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sk_sp<GrDrawContext> dstDrawContext(context->newDrawContext(SkBackingFit::kApprox,
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width, height, config,
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0, kDefault_GrSurfaceOrigin,
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&props));
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if (!dstDrawContext) {
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return nullptr;
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}
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// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
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// launch a single non separable kernel vs two launches
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if (sigmaX > 0.0f && sigmaY > 0.0f &&
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@ -218,35 +226,17 @@ GrTexture* GaussianBlur(GrContext* context,
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// We shouldn't be scaling because this is a small size blur
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SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY));
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sk_sp<GrDrawContext> dstDrawContext(context->newDrawContext(SkBackingFit::kApprox,
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width, height, config,
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0, kDefault_GrSurfaceOrigin,
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&props));
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if (!dstDrawContext) {
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return nullptr;
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}
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convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset,
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srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
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return dstDrawContext->asTexture().release();
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return dstDrawContext;
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}
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GrSurfaceDesc desc;
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desc.fFlags = kRenderTarget_GrSurfaceFlag;
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desc.fWidth = width;
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desc.fHeight = height;
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desc.fConfig = config;
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GrTexture* dstTexture;
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GrTexture* tempTexture;
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SkAutoTUnref<GrTexture> temp1, temp2;
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temp1.reset(context->textureProvider()->createApproxTexture(desc));
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dstTexture = temp1.get();
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temp2.reset(context->textureProvider()->createApproxTexture(desc));
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tempTexture = temp2.get();
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if (!dstTexture || !tempTexture) {
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sk_sp<GrDrawContext> tmpDrawContext(context->newDrawContext(SkBackingFit::kApprox,
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width, height, config,
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0, kDefault_GrSurfaceOrigin,
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&props));
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if (!tmpDrawContext) {
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return nullptr;
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}
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@ -280,17 +270,12 @@ GrTexture* GaussianBlur(GrContext* context,
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scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
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i < scaleFactorY ? 0.5f : 1.0f);
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sk_sp<GrDrawContext> dstDrawContext(
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context->drawContext(sk_ref_sp(dstTexture->asRenderTarget())));
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if (!dstDrawContext) {
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return nullptr;
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}
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dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
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srcDrawContext.swap(dstDrawContext);
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srcDrawContext = dstDrawContext;
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srcRect = dstRect;
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srcTexture = dstTexture;
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SkTSwap(dstTexture, tempTexture);
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srcTexture = srcDrawContext->asTexture().release();
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SkTSwap(dstDrawContext, tmpDrawContext);
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localSrcBounds = srcRect;
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}
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@ -301,13 +286,7 @@ GrTexture* GaussianBlur(GrContext* context,
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SkIRect srcIRect = srcRect.roundOut();
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if (sigmaX > 0.0f) {
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if (scaleFactorX > 1) {
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// TODO: if we pass in the source draw context we don't need this here
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if (!srcDrawContext) {
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srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
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if (!srcDrawContext) {
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return nullptr;
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}
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}
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SkASSERT(srcDrawContext);
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// Clear out a radius to the right of the srcRect to prevent the
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// X convolution from reading garbage.
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@ -316,31 +295,20 @@ GrTexture* GaussianBlur(GrContext* context,
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srcDrawContext->clear(&clearRect, 0x0, false);
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}
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sk_sp<GrDrawContext> dstDrawContext(
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context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
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if (!dstDrawContext) {
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return nullptr;
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}
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convolve_gaussian(dstDrawContext.get(), clip, srcRect,
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srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
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srcBounds, srcOffset);
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srcDrawContext.swap(dstDrawContext);
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srcTexture = dstTexture;
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srcDrawContext = dstDrawContext;
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srcTexture = srcDrawContext->asTexture().release();
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srcRect.offsetTo(0, 0);
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SkTSwap(dstTexture, tempTexture);
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SkTSwap(dstDrawContext, tmpDrawContext);
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localSrcBounds = srcRect;
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srcOffset.set(0, 0);
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}
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if (sigmaY > 0.0f) {
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if (scaleFactorY > 1 || sigmaX > 0.0f) {
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// TODO: if we pass in the source draw context we don't need this here
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if (!srcDrawContext) {
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srcDrawContext = context->drawContext(sk_ref_sp(srcTexture->asRenderTarget()));
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if (!srcDrawContext) {
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return nullptr;
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}
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}
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SkASSERT(srcDrawContext);
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// Clear out a radius below the srcRect to prevent the Y
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// convolution from reading garbage.
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@ -349,61 +317,47 @@ GrTexture* GaussianBlur(GrContext* context,
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srcDrawContext->clear(&clearRect, 0x0, false);
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}
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sk_sp<GrDrawContext> dstDrawContext(
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context->drawContext(sk_ref_sp(dstTexture->asRenderTarget()), &props));
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if (!dstDrawContext) {
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return nullptr;
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}
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convolve_gaussian(dstDrawContext.get(), clip, srcRect,
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srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
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srcBounds, srcOffset);
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srcDrawContext.swap(dstDrawContext);
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srcTexture = dstTexture;
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srcDrawContext = dstDrawContext;
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srcRect.offsetTo(0, 0);
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SkTSwap(dstTexture, tempTexture);
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SkTSwap(dstDrawContext, tmpDrawContext);
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}
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SkASSERT(srcDrawContext);
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srcTexture = nullptr; // we don't use this from here on out
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srcIRect = srcRect.roundOut();
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if (scaleFactorX > 1 || scaleFactorY > 1) {
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SkASSERT(srcDrawContext);
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// Clear one pixel to the right and below, to accommodate bilinear upsampling.
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clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1);
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srcDrawContext->clear(&clearRect, 0x0, false);
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clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height());
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srcDrawContext->clear(&clearRect, 0x0, false);
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// Clear one pixel to the right and below, to accommodate bilinear
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// upsampling.
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clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
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srcIRect.width() + 1, 1);
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srcDrawContext->clear(&clearRect, 0x0, false);
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clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
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1, srcIRect.height());
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srcDrawContext->clear(&clearRect, 0x0, false);
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SkMatrix matrix;
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matrix.setIDiv(srcTexture->width(), srcTexture->height());
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matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height());
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GrPaint paint;
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paint.setGammaCorrect(gammaCorrect);
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// FIXME: this should be mitchell, not bilinear.
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GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
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paint.addColorTextureProcessor(srcTexture, matrix, params);
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paint.addColorTextureProcessor(srcDrawContext->asTexture().release(), matrix, params);
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paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
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SkRect dstRect(srcRect);
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scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
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sk_sp<GrDrawContext> dstDrawContext(
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context->drawContext(sk_ref_sp(dstTexture->asRenderTarget())));
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if (!dstDrawContext) {
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return nullptr;
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}
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dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);
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srcDrawContext.swap(dstDrawContext);
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srcDrawContext = dstDrawContext;
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srcRect = dstRect;
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srcTexture = dstTexture;
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SkTSwap(dstTexture, tempTexture);
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SkTSwap(dstDrawContext, tmpDrawContext);
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}
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return SkRef(srcTexture);
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return srcDrawContext;
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}
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#endif
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@ -9,19 +9,18 @@
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#define SkGpuBlurUtils_DEFINED
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#if SK_SUPPORT_GPU
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#include "GrTextureProvider.h"
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#include "GrDrawContext.h"
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class GrTexture;
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class GrContext;
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#endif
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class GrTexture;
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struct SkRect;
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namespace SkGpuBlurUtils {
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#if SK_SUPPORT_GPU
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/**
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* Applies a 2D Gaussian blur to a given texture.
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* Applies a 2D Gaussian blur to a given texture. The blurred result is returned
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* as a drawContext in case the caller wishes to future draw into the result.
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* Note: one of sigmaX and sigmaY should be non-zero!
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* @param context The GPU context
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* @param srcTexture The source texture to be blurred.
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* @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...)
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@ -30,18 +29,17 @@ namespace SkGpuBlurUtils {
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* no pixels will be sampled outside of this rectangle.
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* @param sigmaX The blur's standard deviation in X.
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* @param sigmaY The blur's standard deviation in Y.
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* @return the blurred texture, which may be srcTexture reffed, or a
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* new texture. It is the caller's responsibility to unref this texture.
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* @return The drawContext containing the blurred result.
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*/
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GrTexture* GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool gammaCorrect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY);
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#endif
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sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
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GrTexture* srcTexture,
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bool gammaCorrect,
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const SkRect& dstBounds,
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const SkRect* srcBounds,
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float sigmaX,
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float sigmaY);
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};
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#endif
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#endif
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