Fix for oversight in r7325
unreviewed git-svn-id: http://skia.googlecode.com/svn/trunk@7328 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -459,7 +459,12 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
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// chooseProcs multiples the inverse matrix by the inverse of the
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// bitmap's width and height. Since this method is going to do
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// its own tiling and sampling we need to undo that here.
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yTemp = SkScalarFloorToInt(pt.fY * s.fBitmap->height());
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if (SkShader::kClamp_TileMode != s.fTileModeX ||
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SkShader::kClamp_TileMode != s.fTileModeY) {
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yTemp = SkScalarFloorToInt(pt.fY * s.fBitmap->height());
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} else {
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yTemp = SkScalarFloorToInt(pt.fY);
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}
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} else {
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yTemp = s.fFilterOneY + y;
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}
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@ -485,7 +490,9 @@ static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
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SkIntToScalar(x) + SK_ScalarHalf,
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SkIntToScalar(y) + SK_ScalarHalf,
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&pt);
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if (s.fInvType > SkMatrix::kTranslate_Mask) {
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if (s.fInvType > SkMatrix::kTranslate_Mask &&
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(SkShader::kClamp_TileMode != s.fTileModeX ||
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SkShader::kClamp_TileMode != s.fTileModeY)) {
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pt.fY *= s.fBitmap->height();
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}
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int iY2;
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