remove support for serializing bitmaps in old format

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2230973002

Review-Url: https://codereview.chromium.org/2230973002
This commit is contained in:
reed 2016-08-10 06:37:43 -07:00 committed by Commit bot
parent 1bd13ca922
commit d5b88a3dc5
3 changed files with 18 additions and 127 deletions

View File

@ -43,7 +43,7 @@ SkPictureData::SkPictureData(const SkPictureRecord& record,
fContentInfo.set(record.fContentInfo);
fBitmaps = record.fBitmaps;
fBitmaps.reset(); // we never make bitmaps (anymore) during recording
fPaints = record.fPaints;
fPaths.reset(record.fPaths.count());
@ -223,12 +223,8 @@ void SkPictureData::WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec) {
void SkPictureData::flattenToBuffer(SkWriteBuffer& buffer) const {
int i, n;
if ((n = fBitmaps.count()) > 0) {
write_tag_size(buffer, SK_PICT_BITMAP_BUFFER_TAG, n);
for (i = 0; i < n; i++) {
buffer.writeBitmap(fBitmaps[i]);
}
}
// we never record bitmaps anymore, only images
SkASSERT(fBitmaps.count() == 0);
if ((n = fPaints.count()) > 0) {
write_tag_size(buffer, SK_PICT_PAINT_BUFFER_TAG, n);

View File

@ -468,36 +468,6 @@ void SkPictureRecord::onDrawPath(const SkPath& path, const SkPaint& paint) {
this->validate(initialOffset, size);
}
void SkPictureRecord::onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint) {
// op + paint index + bitmap index + left + top
size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
size_t initialOffset = this->addDraw(DRAW_BITMAP, &size);
this->addPaintPtr(paint);
this->addBitmap(bitmap);
this->addScalar(left);
this->addScalar(top);
this->validate(initialOffset, size);
}
void SkPictureRecord::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
// id + paint index + bitmap index + bool for 'src' + flags
size_t size = 5 * kUInt32Size;
if (src) {
size += sizeof(*src); // + rect
}
size += sizeof(dst); // + rect
size_t initialOffset = this->addDraw(DRAW_BITMAP_RECT, &size);
this->addPaintPtr(paint);
this->addBitmap(bitmap);
this->addRectPtr(src); // may be null
this->addRect(dst);
this->addInt(constraint);
this->validate(initialOffset, size);
}
void SkPictureRecord::onDrawImage(const SkImage* image, SkScalar x, SkScalar y,
const SkPaint* paint) {
// op + paint_index + image_index + x + y
@ -559,18 +529,6 @@ void SkPictureRecord::onDrawImageNine(const SkImage* img, const SkIRect& center,
this->validate(initialOffset, size);
}
void SkPictureRecord::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
const SkRect& dst, const SkPaint* paint) {
// op + paint index + bitmap id + center + dst rect
size_t size = 3 * kUInt32Size + sizeof(center) + sizeof(dst);
size_t initialOffset = this->addDraw(DRAW_BITMAP_NINE, &size);
this->addPaintPtr(paint);
this->addBitmap(bitmap);
this->addIRect(center);
this->addRect(dst);
this->validate(initialOffset, size);
}
void SkPictureRecord::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
// op + paint index + length + 'length' worth of chars + x + y
@ -887,77 +845,6 @@ sk_sp<SkSurface> SkPictureRecord::onNewSurface(const SkImageInfo& info, const Sk
return nullptr;
}
// If we already have a stored, can we reuse it instead of also storing b?
static bool equivalent(const SkBitmap& a, const SkBitmap& b) {
if (a.info() != b.info() || a.pixelRefOrigin() != b.pixelRefOrigin()) {
// Requiring a.info() == b.info() may be overkill in some cases (alphatype mismatch),
// but it sure makes things easier to reason about below.
return false;
}
if (a.pixelRef() == b.pixelRef()) {
return true; // Same shape and same pixels -> same bitmap.
}
// From here down we're going to have to look at the bitmap data, so we require pixelRefs().
if (!a.pixelRef() || !b.pixelRef()) {
return false;
}
// If the bitmaps have encoded data, check first before locking pixels so they don't decode.
sk_sp<SkData> encA(a.pixelRef()->refEncodedData()),
encB(b.pixelRef()->refEncodedData());
if (encA && encB) {
return encA->equals(encB.get());
} else if (encA || encB) {
return false; // One has encoded data but the other does not.
}
// As a last resort, we have to look at the pixels. This will read back textures.
SkAutoLockPixels al(a), bl(b);
const char* ap = (const char*)a.getPixels();
const char* bp = (const char*)b.getPixels();
if (ap && bp) {
// We check row by row; row bytes might differ.
SkASSERT(a.info() == b.info()); // We checked this above.
SkASSERT(a.info().bytesPerPixel() > 0); // If we have pixelRefs, this better be true.
const SkImageInfo info = a.info();
const size_t bytesToCompare = info.width() * info.bytesPerPixel();
for (int row = 0; row < info.height(); row++) {
if (0 != memcmp(ap, bp, bytesToCompare)) {
return false;
}
ap += a.rowBytes();
bp += b.rowBytes();
}
return true;
}
return false; // Couldn't get pixels for both bitmaps.
}
void SkPictureRecord::addBitmap(const SkBitmap& bitmap) {
// First see if we already have this bitmap. This deduplication should really
// only be important for our tests, where bitmaps tend not to be tagged immutable.
// In Chrome (and hopefully Android?) they're typically immutable.
for (int i = 0; i < fBitmaps.count(); i++) {
if (equivalent(fBitmaps[i], bitmap)) {
this->addInt(i); // Unlike the rest, bitmap indices are 0-based.
return;
}
}
// Don't have it. We'll add it to our list, making sure it's tagged as immutable.
if (bitmap.isImmutable()) {
// Shallow copies of bitmaps are cheap, so immutable == fast.
fBitmaps.push_back(bitmap);
} else {
// If you see this block on a memory profile, it's a good opportunity to reduce RAM usage.
SkBitmap copy;
bitmap.copyTo(&copy);
copy.setImmutable();
fBitmaps.push_back(copy);
}
this->addInt(fBitmaps.count()-1); // Remember, 0-based.
}
void SkPictureRecord::addImage(const SkImage* image) {
int index = fImageRefs.find(image);
if (index >= 0) {

View File

@ -122,7 +122,6 @@ private:
fWriter.writeScalar(scalar);
}
void addBitmap(const SkBitmap& bitmap);
void addImage(const SkImage*);
void addMatrix(const SkMatrix& matrix);
void addPaint(const SkPaint& paint) { this->addPaintPtr(&paint); }
@ -190,9 +189,6 @@ protected:
void onDrawOval(const SkRect&, const SkPaint&) override;
void onDrawRRect(const SkRRect&, const SkPaint&) override;
void onDrawPath(const SkPath&, const SkPaint&) override;
void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override;
void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*,
SrcRectConstraint) override;
void onDrawImage(const SkImage*, SkScalar left, SkScalar top, const SkPaint*) override;
void onDrawImageLattice(const SkImage*, const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint*) override;
@ -200,8 +196,6 @@ protected:
const SkPaint*, SrcRectConstraint) override;
void onDrawImageNine(const SkImage*, const SkIRect& center, const SkRect& dst,
const SkPaint*) override;
void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
const SkPaint*) override;
void onDrawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode* xmode,
@ -215,6 +209,20 @@ protected:
void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) override;
// NEVER CALL -- SkRecord should have already turned these into image draws
void onDrawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) override {
sk_throw();
}
void onDrawBitmapRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*,
SrcRectConstraint) override {
sk_throw();
}
void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst,
const SkPaint*) override {
sk_throw();
}
#ifdef SK_EXPERIMENTAL_SHADOWING
void onDrawShadowedPicture(const SkPicture*,
const SkMatrix*,
@ -247,7 +255,7 @@ protected:
private:
SkPictureContentInfo fContentInfo;
SkTArray<SkBitmap> fBitmaps;
// SkTArray<SkBitmap> fBitmaps;
SkTArray<SkPaint> fPaints;
struct PathHash {