Update DDL test harness to use GrDirectContexts
Before I start updating this to support relocatable DDLs I felt I should clean it up a bit. Change-Id: I640d15a40164b33c4c2d7378e37d39fe7d3ff313 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300926 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
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@ -2271,8 +2271,9 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
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return Result::Fatal("ViaDDL: Couldn't deflate SkPicture");
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}
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auto draw = [&](SkCanvas* canvas) -> Result {
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GrContext* context = canvas->getGrContext();
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if (!context || !context->priv().getGpu()) {
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auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
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: nullptr;
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if (!direct) {
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return Result::Fatal("ViaDDL: DDLs are GPU only");
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}
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SkSurface* tmp = canvas->getSurface();
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@ -2284,10 +2285,10 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
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SkSurfaceCharacterization dstCharacterization;
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SkAssertResult(dstSurface->characterize(&dstCharacterization));
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promiseImageHelper.createCallbackContexts(context);
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promiseImageHelper.createCallbackContexts(direct);
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// This is here bc this is the first point where we have access to the context
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promiseImageHelper.uploadAllToGPU(nullptr, context);
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promiseImageHelper.uploadAllToGPU(nullptr, direct);
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// We draw N times, with a clear between.
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for (int replay = 0; replay < fNumReplays; ++replay) {
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if (replay > 0) {
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@ -2295,9 +2296,9 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
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canvas->clear(SK_ColorTRANSPARENT);
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}
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// First, create all the tiles (including their individual dest surfaces)
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DDLTileHelper tiles(context, dstCharacterization, viewport, fNumDivisions);
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DDLTileHelper tiles(direct, dstCharacterization, viewport, fNumDivisions);
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tiles.createBackendTextures(nullptr, context);
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tiles.createBackendTextures(nullptr, direct);
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// Second, reinflate the compressed picture individually for each thread
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// This recreates the promise SkImages on each replay iteration. We are currently
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@ -2320,7 +2321,7 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
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// Fourth, synchronously render the display lists into the dest tiles
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// TODO: it would be cool to not wait until all the tiles are drawn to begin
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// drawing to the GPU and composing to the final surface
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tiles.precompileAndDrawAllTiles(context);
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tiles.precompileAndDrawAllTiles(direct);
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if (replay == fNumReplays - 1) {
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// At this point the compose DDL holds refs to the composition promise images
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@ -2333,8 +2334,8 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
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// We need to ensure all the GPU work is finished so the promise image callback
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// contexts will delete all the backend textures.
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context->flush();
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context->submit(true);
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direct->flush();
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direct->submit(true);
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}
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return Result::Ok();
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};
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@ -12,7 +12,7 @@
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#include "include/core/SkSerialProcs.h"
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#include "include/core/SkYUVAIndex.h"
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#include "include/core/SkYUVASizeInfo.h"
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#include "include/gpu/GrContext.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkCachedData.h"
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#include "src/core/SkMipMap.h"
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#include "src/core/SkTaskGroup.h"
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@ -88,6 +88,15 @@ void PromiseImageCallbackContext::setBackendTexture(const GrBackendTexture& back
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fPromiseImageTexture = SkPromiseImageTexture::Make(backendTexture);
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}
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void PromiseImageCallbackContext::destroyBackendTexture() {
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SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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fPromiseImageTexture = nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
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@ -106,7 +115,7 @@ sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
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return inputPicture->serialize(&procs);
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}
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static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap& pm,
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static GrBackendTexture create_yuva_texture(GrDirectContext* direct, const SkPixmap& pm,
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const SkYUVAIndex yuvaIndices[4], int texIndex) {
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SkASSERT(texIndex >= 0 && texIndex <= 3);
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@ -125,12 +134,12 @@ static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap&
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto beTex = context->createBackendTexture(&pm, 1, GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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auto beTex = direct->createBackendTexture(&pm, 1, GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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if (beTex.isValid()) {
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context->submit();
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direct->submit();
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while (!finishedBECreate) {
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context->checkAsyncWorkCompletion();
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direct->checkAsyncWorkCompletion();
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}
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}
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return beTex;
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@ -141,10 +150,8 @@ static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap&
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* a single promise image.
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* For YUV textures this will result in up to 4 actual textures.
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*/
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void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
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void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrDirectContext* direct,
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PromiseImageInfo* info) {
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SkASSERT(context->asDirectContext());
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if (info->isYUV()) {
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int numPixmaps;
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SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
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@ -155,7 +162,7 @@ void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
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SkASSERT(callbackContext);
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// DDL TODO: what should we do with mipmapped YUV images
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callbackContext->setBackendTexture(create_yuva_texture(context, yuvPixmap,
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callbackContext->setBackendTexture(create_yuva_texture(direct, yuvPixmap,
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info->yuvaIndices(), j));
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SkASSERT(callbackContext->promiseImageTexture());
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}
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@ -172,23 +179,21 @@ void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
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auto markFinished = [](void* context) {
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*(bool*)context = true;
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};
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auto backendTex = context->createBackendTexture(mipLevels.get(), info->numMipLevels(),
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GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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auto backendTex = direct->createBackendTexture(mipLevels.get(), info->numMipLevels(),
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GrRenderable::kNo, GrProtected::kNo,
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markFinished, &finishedBECreate);
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SkASSERT(backendTex.isValid());
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context->submit();
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direct->submit();
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while (!finishedBECreate) {
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context->checkAsyncWorkCompletion();
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direct->checkAsyncWorkCompletion();
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}
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callbackContext->setBackendTexture(backendTex);
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}
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}
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void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrContext* context,
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void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrDirectContext* direct,
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PromiseImageInfo* info) {
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SkASSERT(context->asDirectContext());
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if (info->isYUV()) {
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int numPixmaps;
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SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
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@ -211,8 +216,8 @@ void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrContext* context,
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}
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}
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void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
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const GrCaps* caps = context->priv().caps();
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void DDLPromiseImageHelper::createCallbackContexts(GrDirectContext* direct) {
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const GrCaps* caps = direct->priv().caps();
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const int maxDimension = caps->maxTextureSize();
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for (int i = 0; i < fImageInfo.count(); ++i) {
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@ -225,11 +230,11 @@ void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
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for (int j = 0; j < numPixmaps; ++j) {
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const SkPixmap& yuvPixmap = info.yuvPixmap(j);
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GrBackendFormat backendFormat = context->defaultBackendFormat(yuvPixmap.colorType(),
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GrRenderable::kNo);
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GrBackendFormat backendFormat = direct->defaultBackendFormat(yuvPixmap.colorType(),
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GrRenderable::kNo);
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(context, backendFormat));
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(j, std::move(callbackContext));
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}
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@ -242,48 +247,44 @@ void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
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continue;
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}
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GrBackendFormat backendFormat = context->defaultBackendFormat(baseLevel.colorType(),
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GrRenderable::kNo);
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GrBackendFormat backendFormat = direct->defaultBackendFormat(baseLevel.colorType(),
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GrRenderable::kNo);
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if (!caps->isFormatTexturable(backendFormat)) {
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continue;
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}
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sk_sp<PromiseImageCallbackContext> callbackContext(
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new PromiseImageCallbackContext(context, backendFormat));
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new PromiseImageCallbackContext(direct, backendFormat));
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info.setCallbackContext(0, std::move(callbackContext));
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}
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}
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}
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void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrContext* context) {
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SkASSERT(context->asDirectContext());
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void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([context, info]() { CreateBETexturesForPromiseImage(context, info); });
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taskGroup->add([direct, info]() { CreateBETexturesForPromiseImage(direct, info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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CreateBETexturesForPromiseImage(context, &fImageInfo[i]);
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CreateBETexturesForPromiseImage(direct, &fImageInfo[i]);
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}
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}
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}
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void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrContext* context) {
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SkASSERT(context->asDirectContext());
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void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
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if (taskGroup) {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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PromiseImageInfo* info = &fImageInfo[i];
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taskGroup->add([context, info]() { DeleteBETexturesForPromiseImage(context, info); });
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taskGroup->add([direct, info]() { DeleteBETexturesForPromiseImage(direct, info); });
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}
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} else {
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for (int i = 0; i < fImageInfo.count(); ++i) {
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DeleteBETexturesForPromiseImage(context, &fImageInfo[i]);
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DeleteBETexturesForPromiseImage(direct, &fImageInfo[i]);
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}
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}
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}
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@ -33,8 +33,8 @@ struct SkYUVAIndex;
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// it drops all of its refs (via "reset").
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class PromiseImageCallbackContext : public SkRefCnt {
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public:
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PromiseImageCallbackContext(GrContext* context, GrBackendFormat backendFormat)
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: fContext(context)
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PromiseImageCallbackContext(GrDirectContext* direct, GrBackendFormat backendFormat)
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: fContext(direct)
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, fBackendFormat(backendFormat) {}
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~PromiseImageCallbackContext();
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@ -43,14 +43,7 @@ public:
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void setBackendTexture(const GrBackendTexture& backendTexture);
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void destroyBackendTexture() {
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SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
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if (fPromiseImageTexture) {
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fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
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}
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fPromiseImageTexture = nullptr;
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}
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void destroyBackendTexture();
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sk_sp<SkPromiseImageTexture> fulfill() {
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SkASSERT(fUnreleasedFulfills >= 0);
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@ -93,7 +86,7 @@ public:
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}
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private:
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GrContext* fContext;
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GrDirectContext* fContext;
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GrBackendFormat fBackendFormat;
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sk_sp<SkPromiseImageTexture> fPromiseImageTexture;
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int fNumImages = 0;
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@ -135,10 +128,10 @@ public:
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// Convert the SkPicture into SkData replacing all the SkImages with an index.
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sk_sp<SkData> deflateSKP(const SkPicture* inputPicture);
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void createCallbackContexts(GrContext*);
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void createCallbackContexts(GrDirectContext*);
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void uploadAllToGPU(SkTaskGroup*, GrContext*);
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void deleteAllFromGPU(SkTaskGroup*, GrContext*);
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void uploadAllToGPU(SkTaskGroup*, GrDirectContext*);
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void deleteAllFromGPU(SkTaskGroup*, GrDirectContext*);
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// reinflate a deflated SKP, replacing all the indices with promise images.
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sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*,
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@ -262,14 +255,14 @@ private:
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SkTArray<sk_sp<SkImage>>* fPromiseImages;
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};
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static void CreateBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
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static void DeleteBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
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static void CreateBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
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static void DeleteBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
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static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn);
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bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); }
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const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; }
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void uploadImage(GrContext*, PromiseImageInfo*);
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void uploadImage(GrDirectContext*, PromiseImageInfo*);
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// returns -1 if not found
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int findImage(SkImage* image) const;
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@ -12,6 +12,7 @@
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#include "include/core/SkPicture.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkSurfaceCharacterization.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/core/SkDeferredDisplayListPriv.h"
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#include "src/core/SkTaskGroup.h"
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#include "src/gpu/GrContextPriv.h"
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@ -19,7 +20,7 @@
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#include "tools/DDLPromiseImageHelper.h"
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void DDLTileHelper::TileData::init(int id,
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GrContext* context,
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GrDirectContext* direct,
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const SkSurfaceCharacterization& dstSurfaceCharacterization,
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const SkIRect& clip) {
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fID = id;
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@ -28,12 +29,12 @@ void DDLTileHelper::TileData::init(int id,
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fCharacterization = dstSurfaceCharacterization.createResized(clip.width(), clip.height());
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SkASSERT(fCharacterization.isValid());
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GrBackendFormat backendFormat = context->defaultBackendFormat(fCharacterization.colorType(),
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GrRenderable::kYes);
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SkDEBUGCODE(const GrCaps* caps = context->priv().caps());
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GrBackendFormat backendFormat = direct->defaultBackendFormat(fCharacterization.colorType(),
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GrRenderable::kYes);
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SkDEBUGCODE(const GrCaps* caps = direct->priv().caps());
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SkASSERT(caps->isFormatTexturable(backendFormat));
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fCallbackContext.reset(new PromiseImageCallbackContext(context, backendFormat));
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fCallbackContext.reset(new PromiseImageCallbackContext(direct, backendFormat));
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}
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DDLTileHelper::TileData::~TileData() {}
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@ -112,10 +113,10 @@ void DDLTileHelper::createComposeDDL() {
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SkASSERT(fComposeDDL);
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}
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void DDLTileHelper::TileData::precompile(GrContext* context) {
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void DDLTileHelper::TileData::precompile(GrDirectContext* direct) {
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SkASSERT(fDisplayList);
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SkDeferredDisplayList::ProgramIterator iter(context, fDisplayList.get());
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SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get());
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for (; !iter.done(); iter.next()) {
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iter.compile();
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}
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@ -158,14 +159,14 @@ void DDLTileHelper::TileData::drawSKPDirectly(GrContext* context) {
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}
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}
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void DDLTileHelper::TileData::draw(GrContext* context) {
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void DDLTileHelper::TileData::draw(GrDirectContext* direct) {
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SkASSERT(fDisplayList && !fTileSurface);
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// The tile's surface needs to be held until after the DDL is flushed bc the DDL doesn't take
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// a ref on its destination proxy.
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// TODO: make the DDL (or probably the drawing manager) take a ref on the destination proxy
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// (maybe in GrDrawingManager::addDDLTarget).
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fTileSurface = this->makeWrappedTileDest(context);
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fTileSurface = this->makeWrappedTileDest(direct);
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if (fTileSurface) {
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fTileSurface->draw(fDisplayList);
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@ -204,16 +205,14 @@ sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImage(SkDeferredDisplayListRe
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return promiseImage;
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}
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void DDLTileHelper::TileData::CreateBackendTexture(GrContext* context, TileData* tile) {
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SkASSERT(context->asDirectContext());
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void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) {
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SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture());
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GrBackendTexture beTex = context->createBackendTexture(tile->fCharacterization);
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GrBackendTexture beTex = direct->createBackendTexture(tile->fCharacterization);
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tile->fCallbackContext->setBackendTexture(beTex);
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}
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void DDLTileHelper::TileData::DeleteBackendTexture(GrContext* context, TileData* tile) {
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SkASSERT(context->asDirectContext());
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void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext*, TileData* tile) {
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SkASSERT(tile->fCallbackContext);
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// TODO: it seems that, on the Linux bots, backend texture creation is failing
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@ -229,7 +228,7 @@ void DDLTileHelper::TileData::DeleteBackendTexture(GrContext* context, TileData*
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DDLTileHelper::DDLTileHelper(GrContext* context,
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DDLTileHelper::DDLTileHelper(GrDirectContext* direct,
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const SkSurfaceCharacterization& dstChar,
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const SkIRect& viewport,
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int numDivisions)
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@ -252,7 +251,7 @@ DDLTileHelper::DDLTileHelper(GrContext* context,
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SkASSERT(viewport.contains(clip));
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||||
|
||||
fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, context, dstChar, clip);
|
||||
fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, direct, dstChar, clip);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -282,12 +281,12 @@ void DDLTileHelper::createDDLsInParallel() {
|
||||
// precompile any programs
|
||||
// replay the DDL into a surface to make the tile image
|
||||
// compose the tile image into the main canvas
|
||||
static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) {
|
||||
static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) {
|
||||
|
||||
// TODO: schedule program compilation as their own tasks
|
||||
tile->precompile(context);
|
||||
tile->precompile(direct);
|
||||
|
||||
tile->draw(context);
|
||||
tile->draw(direct);
|
||||
|
||||
tile->dropDDL();
|
||||
}
|
||||
@ -295,8 +294,8 @@ static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) {
|
||||
// We expect to have more than one recording thread but just one gpu thread
|
||||
void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
|
||||
SkTaskGroup* gpuTaskGroup,
|
||||
GrContext* gpuThreadContext) {
|
||||
SkASSERT(recordingTaskGroup && gpuTaskGroup && gpuThreadContext);
|
||||
GrDirectContext* direct) {
|
||||
SkASSERT(recordingTaskGroup && gpuTaskGroup && direct);
|
||||
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
TileData* tile = &fTiles[i];
|
||||
@ -306,11 +305,11 @@ void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
|
||||
// schedule gpu-thread processing of the DDL
|
||||
// Note: a finer grained approach would be add a scheduling task which would evaluate
|
||||
// which DDLs were ready to be rendered based on their prerequisites
|
||||
recordingTaskGroup->add([tile, gpuTaskGroup, gpuThreadContext]() {
|
||||
recordingTaskGroup->add([tile, gpuTaskGroup, direct]() {
|
||||
tile->createDDL();
|
||||
|
||||
gpuTaskGroup->add([gpuThreadContext, tile]() {
|
||||
do_gpu_stuff(gpuThreadContext, tile);
|
||||
gpuTaskGroup->add([direct, tile]() {
|
||||
do_gpu_stuff(direct, tile);
|
||||
});
|
||||
});
|
||||
}
|
||||
@ -319,18 +318,18 @@ void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
|
||||
}
|
||||
|
||||
// Only called from ViaDDL
|
||||
void DDLTileHelper::precompileAndDrawAllTiles(GrContext* context) {
|
||||
void DDLTileHelper::precompileAndDrawAllTiles(GrDirectContext* direct) {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
fTiles[i].precompile(context);
|
||||
fTiles[i].draw(context);
|
||||
fTiles[i].precompile(direct);
|
||||
fTiles[i].draw(direct);
|
||||
}
|
||||
}
|
||||
|
||||
// Only called from skpbench
|
||||
void DDLTileHelper::interleaveDDLCreationAndDraw(GrContext* context) {
|
||||
void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* direct) {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
fTiles[i].createDDL();
|
||||
fTiles[i].draw(context);
|
||||
fTiles[i].draw(direct);
|
||||
}
|
||||
}
|
||||
|
||||
@ -354,34 +353,31 @@ void DDLTileHelper::resetAllTiles() {
|
||||
fComposeDDL.reset();
|
||||
}
|
||||
|
||||
void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrContext* context) {
|
||||
SkASSERT(context->asDirectContext());
|
||||
void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
|
||||
|
||||
if (taskGroup) {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
TileData* tile = &fTiles[i];
|
||||
|
||||
taskGroup->add([context, tile]() { TileData::CreateBackendTexture(context, tile); });
|
||||
taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); });
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
TileData::CreateBackendTexture(context, &fTiles[i]);
|
||||
TileData::CreateBackendTexture(direct, &fTiles[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrContext* context) {
|
||||
SkASSERT(context->asDirectContext());
|
||||
|
||||
void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
|
||||
if (taskGroup) {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
TileData* tile = &fTiles[i];
|
||||
|
||||
taskGroup->add([context, tile]() { TileData::DeleteBackendTexture(context, tile); });
|
||||
taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); });
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < this->numTiles(); ++i) {
|
||||
TileData::DeleteBackendTexture(context, &fTiles[i]);
|
||||
TileData::DeleteBackendTexture(direct, &fTiles[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
~TileData();
|
||||
|
||||
void init(int id,
|
||||
GrContext* context,
|
||||
GrDirectContext*,
|
||||
const SkSurfaceCharacterization& dstChar,
|
||||
const SkIRect& clip);
|
||||
|
||||
@ -47,7 +47,7 @@ public:
|
||||
void dropDDL() { fDisplayList.reset(); }
|
||||
|
||||
// Precompile all the programs required to draw this tile's DDL
|
||||
void precompile(GrContext*);
|
||||
void precompile(GrDirectContext*);
|
||||
|
||||
// Just draw the re-inflated per-tile SKP directly into this tile w/o going through a DDL
|
||||
// first. This is used for determining the overhead of using DDLs (i.e., it replaces
|
||||
@ -55,7 +55,7 @@ public:
|
||||
void drawSKPDirectly(GrContext*);
|
||||
|
||||
// Replay the recorded DDL into the tile surface - filling in 'fBackendTexture'.
|
||||
void draw(GrContext*);
|
||||
void draw(GrDirectContext*);
|
||||
|
||||
void reset();
|
||||
|
||||
@ -67,8 +67,8 @@ public:
|
||||
sk_sp<SkImage> makePromiseImage(SkDeferredDisplayListRecorder*);
|
||||
void dropCallbackContext() { fCallbackContext.reset(); }
|
||||
|
||||
static void CreateBackendTexture(GrContext*, TileData*);
|
||||
static void DeleteBackendTexture(GrContext*, TileData*);
|
||||
static void CreateBackendTexture(GrDirectContext*, TileData*);
|
||||
static void DeleteBackendTexture(GrDirectContext*, TileData*);
|
||||
|
||||
private:
|
||||
sk_sp<SkSurface> makeWrappedTileDest(GrContext* context);
|
||||
@ -95,7 +95,7 @@ public:
|
||||
sk_sp<SkDeferredDisplayList> fDisplayList;
|
||||
};
|
||||
|
||||
DDLTileHelper(GrContext* context,
|
||||
DDLTileHelper(GrDirectContext*,
|
||||
const SkSurfaceCharacterization& dstChar,
|
||||
const SkIRect& viewport,
|
||||
int numDivisions);
|
||||
@ -104,7 +104,7 @@ public:
|
||||
|
||||
void kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
|
||||
SkTaskGroup* gpuTaskGroup,
|
||||
GrContext*);
|
||||
GrDirectContext*);
|
||||
|
||||
void createDDLsInParallel();
|
||||
|
||||
@ -112,14 +112,14 @@ public:
|
||||
void createComposeDDL();
|
||||
const sk_sp<SkDeferredDisplayList>& composeDDL() const { return fComposeDDL; }
|
||||
|
||||
void precompileAndDrawAllTiles(GrContext*);
|
||||
void precompileAndDrawAllTiles(GrDirectContext*);
|
||||
|
||||
// For each tile, create its DDL and then draw it - all on a single thread. This is to allow
|
||||
// comparison w/ just drawing the SKP directly (i.e., drawAllTilesDirectly). The
|
||||
// DDL creations and draws are interleaved to prevent starvation of the GPU.
|
||||
// Note: this is somewhat of a misuse/pessimistic-use of DDLs since they are supposed to
|
||||
// be created on a separate thread.
|
||||
void interleaveDDLCreationAndDraw(GrContext*);
|
||||
void interleaveDDLCreationAndDraw(GrDirectContext*);
|
||||
|
||||
// This draws all the per-tile SKPs directly into all of the tiles w/o converting them to
|
||||
// DDLs first - all on a single thread.
|
||||
@ -130,8 +130,8 @@ public:
|
||||
|
||||
int numTiles() const { return fNumDivisions * fNumDivisions; }
|
||||
|
||||
void createBackendTextures(SkTaskGroup*, GrContext*);
|
||||
void deleteBackendTextures(SkTaskGroup*, GrContext*);
|
||||
void createBackendTextures(SkTaskGroup*, GrDirectContext*);
|
||||
void deleteBackendTextures(SkTaskGroup*, GrDirectContext*);
|
||||
|
||||
private:
|
||||
int fNumDivisions; // number of tiles along a side
|
||||
|
Loading…
Reference in New Issue
Block a user