Update DDL test harness to use GrDirectContexts

Before I start updating this to support relocatable DDLs I felt I
should clean it up a bit.

Change-Id: I640d15a40164b33c4c2d7378e37d39fe7d3ff313
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300926
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This commit is contained in:
Robert Phillips 2020-07-07 13:18:47 -04:00 committed by Skia Commit-Bot
parent 5a33f21a48
commit d5f3c98166
5 changed files with 102 additions and 111 deletions

View File

@ -2271,8 +2271,9 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
return Result::Fatal("ViaDDL: Couldn't deflate SkPicture");
}
auto draw = [&](SkCanvas* canvas) -> Result {
GrContext* context = canvas->getGrContext();
if (!context || !context->priv().getGpu()) {
auto direct = canvas->recordingContext() ? canvas->recordingContext()->asDirectContext()
: nullptr;
if (!direct) {
return Result::Fatal("ViaDDL: DDLs are GPU only");
}
SkSurface* tmp = canvas->getSurface();
@ -2284,10 +2285,10 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
SkSurfaceCharacterization dstCharacterization;
SkAssertResult(dstSurface->characterize(&dstCharacterization));
promiseImageHelper.createCallbackContexts(context);
promiseImageHelper.createCallbackContexts(direct);
// This is here bc this is the first point where we have access to the context
promiseImageHelper.uploadAllToGPU(nullptr, context);
promiseImageHelper.uploadAllToGPU(nullptr, direct);
// We draw N times, with a clear between.
for (int replay = 0; replay < fNumReplays; ++replay) {
if (replay > 0) {
@ -2295,9 +2296,9 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
canvas->clear(SK_ColorTRANSPARENT);
}
// First, create all the tiles (including their individual dest surfaces)
DDLTileHelper tiles(context, dstCharacterization, viewport, fNumDivisions);
DDLTileHelper tiles(direct, dstCharacterization, viewport, fNumDivisions);
tiles.createBackendTextures(nullptr, context);
tiles.createBackendTextures(nullptr, direct);
// Second, reinflate the compressed picture individually for each thread
// This recreates the promise SkImages on each replay iteration. We are currently
@ -2320,7 +2321,7 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
// Fourth, synchronously render the display lists into the dest tiles
// TODO: it would be cool to not wait until all the tiles are drawn to begin
// drawing to the GPU and composing to the final surface
tiles.precompileAndDrawAllTiles(context);
tiles.precompileAndDrawAllTiles(direct);
if (replay == fNumReplays - 1) {
// At this point the compose DDL holds refs to the composition promise images
@ -2333,8 +2334,8 @@ Result ViaDDL::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream, SkStrin
// We need to ensure all the GPU work is finished so the promise image callback
// contexts will delete all the backend textures.
context->flush();
context->submit(true);
direct->flush();
direct->submit(true);
}
return Result::Ok();
};

View File

@ -12,7 +12,7 @@
#include "include/core/SkSerialProcs.h"
#include "include/core/SkYUVAIndex.h"
#include "include/core/SkYUVASizeInfo.h"
#include "include/gpu/GrContext.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkCachedData.h"
#include "src/core/SkMipMap.h"
#include "src/core/SkTaskGroup.h"
@ -88,6 +88,15 @@ void PromiseImageCallbackContext::setBackendTexture(const GrBackendTexture& back
fPromiseImageTexture = SkPromiseImageTexture::Make(backendTexture);
}
void PromiseImageCallbackContext::destroyBackendTexture() {
SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
if (fPromiseImageTexture) {
fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
}
fPromiseImageTexture = nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
@ -106,7 +115,7 @@ sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
return inputPicture->serialize(&procs);
}
static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap& pm,
static GrBackendTexture create_yuva_texture(GrDirectContext* direct, const SkPixmap& pm,
const SkYUVAIndex yuvaIndices[4], int texIndex) {
SkASSERT(texIndex >= 0 && texIndex <= 3);
@ -125,12 +134,12 @@ static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap&
auto markFinished = [](void* context) {
*(bool*)context = true;
};
auto beTex = context->createBackendTexture(&pm, 1, GrRenderable::kNo, GrProtected::kNo,
markFinished, &finishedBECreate);
auto beTex = direct->createBackendTexture(&pm, 1, GrRenderable::kNo, GrProtected::kNo,
markFinished, &finishedBECreate);
if (beTex.isValid()) {
context->submit();
direct->submit();
while (!finishedBECreate) {
context->checkAsyncWorkCompletion();
direct->checkAsyncWorkCompletion();
}
}
return beTex;
@ -141,10 +150,8 @@ static GrBackendTexture create_yuva_texture(GrContext* context, const SkPixmap&
* a single promise image.
* For YUV textures this will result in up to 4 actual textures.
*/
void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrDirectContext* direct,
PromiseImageInfo* info) {
SkASSERT(context->asDirectContext());
if (info->isYUV()) {
int numPixmaps;
SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
@ -155,7 +162,7 @@ void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
SkASSERT(callbackContext);
// DDL TODO: what should we do with mipmapped YUV images
callbackContext->setBackendTexture(create_yuva_texture(context, yuvPixmap,
callbackContext->setBackendTexture(create_yuva_texture(direct, yuvPixmap,
info->yuvaIndices(), j));
SkASSERT(callbackContext->promiseImageTexture());
}
@ -172,23 +179,21 @@ void DDLPromiseImageHelper::CreateBETexturesForPromiseImage(GrContext* context,
auto markFinished = [](void* context) {
*(bool*)context = true;
};
auto backendTex = context->createBackendTexture(mipLevels.get(), info->numMipLevels(),
GrRenderable::kNo, GrProtected::kNo,
markFinished, &finishedBECreate);
auto backendTex = direct->createBackendTexture(mipLevels.get(), info->numMipLevels(),
GrRenderable::kNo, GrProtected::kNo,
markFinished, &finishedBECreate);
SkASSERT(backendTex.isValid());
context->submit();
direct->submit();
while (!finishedBECreate) {
context->checkAsyncWorkCompletion();
direct->checkAsyncWorkCompletion();
}
callbackContext->setBackendTexture(backendTex);
}
}
void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrContext* context,
void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrDirectContext* direct,
PromiseImageInfo* info) {
SkASSERT(context->asDirectContext());
if (info->isYUV()) {
int numPixmaps;
SkAssertResult(SkYUVAIndex::AreValidIndices(info->yuvaIndices(), &numPixmaps));
@ -211,8 +216,8 @@ void DDLPromiseImageHelper::DeleteBETexturesForPromiseImage(GrContext* context,
}
}
void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
const GrCaps* caps = context->priv().caps();
void DDLPromiseImageHelper::createCallbackContexts(GrDirectContext* direct) {
const GrCaps* caps = direct->priv().caps();
const int maxDimension = caps->maxTextureSize();
for (int i = 0; i < fImageInfo.count(); ++i) {
@ -225,11 +230,11 @@ void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
for (int j = 0; j < numPixmaps; ++j) {
const SkPixmap& yuvPixmap = info.yuvPixmap(j);
GrBackendFormat backendFormat = context->defaultBackendFormat(yuvPixmap.colorType(),
GrRenderable::kNo);
GrBackendFormat backendFormat = direct->defaultBackendFormat(yuvPixmap.colorType(),
GrRenderable::kNo);
sk_sp<PromiseImageCallbackContext> callbackContext(
new PromiseImageCallbackContext(context, backendFormat));
new PromiseImageCallbackContext(direct, backendFormat));
info.setCallbackContext(j, std::move(callbackContext));
}
@ -242,48 +247,44 @@ void DDLPromiseImageHelper::createCallbackContexts(GrContext* context) {
continue;
}
GrBackendFormat backendFormat = context->defaultBackendFormat(baseLevel.colorType(),
GrRenderable::kNo);
GrBackendFormat backendFormat = direct->defaultBackendFormat(baseLevel.colorType(),
GrRenderable::kNo);
if (!caps->isFormatTexturable(backendFormat)) {
continue;
}
sk_sp<PromiseImageCallbackContext> callbackContext(
new PromiseImageCallbackContext(context, backendFormat));
new PromiseImageCallbackContext(direct, backendFormat));
info.setCallbackContext(0, std::move(callbackContext));
}
}
}
void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrContext* context) {
SkASSERT(context->asDirectContext());
void DDLPromiseImageHelper::uploadAllToGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
if (taskGroup) {
for (int i = 0; i < fImageInfo.count(); ++i) {
PromiseImageInfo* info = &fImageInfo[i];
taskGroup->add([context, info]() { CreateBETexturesForPromiseImage(context, info); });
taskGroup->add([direct, info]() { CreateBETexturesForPromiseImage(direct, info); });
}
} else {
for (int i = 0; i < fImageInfo.count(); ++i) {
CreateBETexturesForPromiseImage(context, &fImageInfo[i]);
CreateBETexturesForPromiseImage(direct, &fImageInfo[i]);
}
}
}
void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrContext* context) {
SkASSERT(context->asDirectContext());
void DDLPromiseImageHelper::deleteAllFromGPU(SkTaskGroup* taskGroup, GrDirectContext* direct) {
if (taskGroup) {
for (int i = 0; i < fImageInfo.count(); ++i) {
PromiseImageInfo* info = &fImageInfo[i];
taskGroup->add([context, info]() { DeleteBETexturesForPromiseImage(context, info); });
taskGroup->add([direct, info]() { DeleteBETexturesForPromiseImage(direct, info); });
}
} else {
for (int i = 0; i < fImageInfo.count(); ++i) {
DeleteBETexturesForPromiseImage(context, &fImageInfo[i]);
DeleteBETexturesForPromiseImage(direct, &fImageInfo[i]);
}
}
}

View File

@ -33,8 +33,8 @@ struct SkYUVAIndex;
// it drops all of its refs (via "reset").
class PromiseImageCallbackContext : public SkRefCnt {
public:
PromiseImageCallbackContext(GrContext* context, GrBackendFormat backendFormat)
: fContext(context)
PromiseImageCallbackContext(GrDirectContext* direct, GrBackendFormat backendFormat)
: fContext(direct)
, fBackendFormat(backendFormat) {}
~PromiseImageCallbackContext();
@ -43,14 +43,7 @@ public:
void setBackendTexture(const GrBackendTexture& backendTexture);
void destroyBackendTexture() {
SkASSERT(!fPromiseImageTexture || fPromiseImageTexture->unique());
if (fPromiseImageTexture) {
fContext->deleteBackendTexture(fPromiseImageTexture->backendTexture());
}
fPromiseImageTexture = nullptr;
}
void destroyBackendTexture();
sk_sp<SkPromiseImageTexture> fulfill() {
SkASSERT(fUnreleasedFulfills >= 0);
@ -93,7 +86,7 @@ public:
}
private:
GrContext* fContext;
GrDirectContext* fContext;
GrBackendFormat fBackendFormat;
sk_sp<SkPromiseImageTexture> fPromiseImageTexture;
int fNumImages = 0;
@ -135,10 +128,10 @@ public:
// Convert the SkPicture into SkData replacing all the SkImages with an index.
sk_sp<SkData> deflateSKP(const SkPicture* inputPicture);
void createCallbackContexts(GrContext*);
void createCallbackContexts(GrDirectContext*);
void uploadAllToGPU(SkTaskGroup*, GrContext*);
void deleteAllFromGPU(SkTaskGroup*, GrContext*);
void uploadAllToGPU(SkTaskGroup*, GrDirectContext*);
void deleteAllFromGPU(SkTaskGroup*, GrDirectContext*);
// reinflate a deflated SKP, replacing all the indices with promise images.
sk_sp<SkPicture> reinflateSKP(SkDeferredDisplayListRecorder*,
@ -262,14 +255,14 @@ private:
SkTArray<sk_sp<SkImage>>* fPromiseImages;
};
static void CreateBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
static void DeleteBETexturesForPromiseImage(GrContext*, PromiseImageInfo*);
static void CreateBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
static void DeleteBETexturesForPromiseImage(GrDirectContext*, PromiseImageInfo*);
static sk_sp<SkImage> CreatePromiseImages(const void* rawData, size_t length, void* ctxIn);
bool isValidID(int id) const { return id >= 0 && id < fImageInfo.count(); }
const PromiseImageInfo& getInfo(int id) const { return fImageInfo[id]; }
void uploadImage(GrContext*, PromiseImageInfo*);
void uploadImage(GrDirectContext*, PromiseImageInfo*);
// returns -1 if not found
int findImage(SkImage* image) const;

View File

@ -12,6 +12,7 @@
#include "include/core/SkPicture.h"
#include "include/core/SkSurface.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/gpu/GrDirectContext.h"
#include "src/core/SkDeferredDisplayListPriv.h"
#include "src/core/SkTaskGroup.h"
#include "src/gpu/GrContextPriv.h"
@ -19,7 +20,7 @@
#include "tools/DDLPromiseImageHelper.h"
void DDLTileHelper::TileData::init(int id,
GrContext* context,
GrDirectContext* direct,
const SkSurfaceCharacterization& dstSurfaceCharacterization,
const SkIRect& clip) {
fID = id;
@ -28,12 +29,12 @@ void DDLTileHelper::TileData::init(int id,
fCharacterization = dstSurfaceCharacterization.createResized(clip.width(), clip.height());
SkASSERT(fCharacterization.isValid());
GrBackendFormat backendFormat = context->defaultBackendFormat(fCharacterization.colorType(),
GrRenderable::kYes);
SkDEBUGCODE(const GrCaps* caps = context->priv().caps());
GrBackendFormat backendFormat = direct->defaultBackendFormat(fCharacterization.colorType(),
GrRenderable::kYes);
SkDEBUGCODE(const GrCaps* caps = direct->priv().caps());
SkASSERT(caps->isFormatTexturable(backendFormat));
fCallbackContext.reset(new PromiseImageCallbackContext(context, backendFormat));
fCallbackContext.reset(new PromiseImageCallbackContext(direct, backendFormat));
}
DDLTileHelper::TileData::~TileData() {}
@ -112,10 +113,10 @@ void DDLTileHelper::createComposeDDL() {
SkASSERT(fComposeDDL);
}
void DDLTileHelper::TileData::precompile(GrContext* context) {
void DDLTileHelper::TileData::precompile(GrDirectContext* direct) {
SkASSERT(fDisplayList);
SkDeferredDisplayList::ProgramIterator iter(context, fDisplayList.get());
SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get());
for (; !iter.done(); iter.next()) {
iter.compile();
}
@ -158,14 +159,14 @@ void DDLTileHelper::TileData::drawSKPDirectly(GrContext* context) {
}
}
void DDLTileHelper::TileData::draw(GrContext* context) {
void DDLTileHelper::TileData::draw(GrDirectContext* direct) {
SkASSERT(fDisplayList && !fTileSurface);
// The tile's surface needs to be held until after the DDL is flushed bc the DDL doesn't take
// a ref on its destination proxy.
// TODO: make the DDL (or probably the drawing manager) take a ref on the destination proxy
// (maybe in GrDrawingManager::addDDLTarget).
fTileSurface = this->makeWrappedTileDest(context);
fTileSurface = this->makeWrappedTileDest(direct);
if (fTileSurface) {
fTileSurface->draw(fDisplayList);
@ -204,16 +205,14 @@ sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImage(SkDeferredDisplayListRe
return promiseImage;
}
void DDLTileHelper::TileData::CreateBackendTexture(GrContext* context, TileData* tile) {
SkASSERT(context->asDirectContext());
void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) {
SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture());
GrBackendTexture beTex = context->createBackendTexture(tile->fCharacterization);
GrBackendTexture beTex = direct->createBackendTexture(tile->fCharacterization);
tile->fCallbackContext->setBackendTexture(beTex);
}
void DDLTileHelper::TileData::DeleteBackendTexture(GrContext* context, TileData* tile) {
SkASSERT(context->asDirectContext());
void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext*, TileData* tile) {
SkASSERT(tile->fCallbackContext);
// TODO: it seems that, on the Linux bots, backend texture creation is failing
@ -229,7 +228,7 @@ void DDLTileHelper::TileData::DeleteBackendTexture(GrContext* context, TileData*
///////////////////////////////////////////////////////////////////////////////////////////////////
DDLTileHelper::DDLTileHelper(GrContext* context,
DDLTileHelper::DDLTileHelper(GrDirectContext* direct,
const SkSurfaceCharacterization& dstChar,
const SkIRect& viewport,
int numDivisions)
@ -252,7 +251,7 @@ DDLTileHelper::DDLTileHelper(GrContext* context,
SkASSERT(viewport.contains(clip));
fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, context, dstChar, clip);
fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, direct, dstChar, clip);
}
}
}
@ -282,12 +281,12 @@ void DDLTileHelper::createDDLsInParallel() {
// precompile any programs
// replay the DDL into a surface to make the tile image
// compose the tile image into the main canvas
static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) {
static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) {
// TODO: schedule program compilation as their own tasks
tile->precompile(context);
tile->precompile(direct);
tile->draw(context);
tile->draw(direct);
tile->dropDDL();
}
@ -295,8 +294,8 @@ static void do_gpu_stuff(GrContext* context, DDLTileHelper::TileData* tile) {
// We expect to have more than one recording thread but just one gpu thread
void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
SkTaskGroup* gpuTaskGroup,
GrContext* gpuThreadContext) {
SkASSERT(recordingTaskGroup && gpuTaskGroup && gpuThreadContext);
GrDirectContext* direct) {
SkASSERT(recordingTaskGroup && gpuTaskGroup && direct);
for (int i = 0; i < this->numTiles(); ++i) {
TileData* tile = &fTiles[i];
@ -306,11 +305,11 @@ void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
// schedule gpu-thread processing of the DDL
// Note: a finer grained approach would be add a scheduling task which would evaluate
// which DDLs were ready to be rendered based on their prerequisites
recordingTaskGroup->add([tile, gpuTaskGroup, gpuThreadContext]() {
recordingTaskGroup->add([tile, gpuTaskGroup, direct]() {
tile->createDDL();
gpuTaskGroup->add([gpuThreadContext, tile]() {
do_gpu_stuff(gpuThreadContext, tile);
gpuTaskGroup->add([direct, tile]() {
do_gpu_stuff(direct, tile);
});
});
}
@ -319,18 +318,18 @@ void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
}
// Only called from ViaDDL
void DDLTileHelper::precompileAndDrawAllTiles(GrContext* context) {
void DDLTileHelper::precompileAndDrawAllTiles(GrDirectContext* direct) {
for (int i = 0; i < this->numTiles(); ++i) {
fTiles[i].precompile(context);
fTiles[i].draw(context);
fTiles[i].precompile(direct);
fTiles[i].draw(direct);
}
}
// Only called from skpbench
void DDLTileHelper::interleaveDDLCreationAndDraw(GrContext* context) {
void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* direct) {
for (int i = 0; i < this->numTiles(); ++i) {
fTiles[i].createDDL();
fTiles[i].draw(context);
fTiles[i].draw(direct);
}
}
@ -354,34 +353,31 @@ void DDLTileHelper::resetAllTiles() {
fComposeDDL.reset();
}
void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrContext* context) {
SkASSERT(context->asDirectContext());
void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
if (taskGroup) {
for (int i = 0; i < this->numTiles(); ++i) {
TileData* tile = &fTiles[i];
taskGroup->add([context, tile]() { TileData::CreateBackendTexture(context, tile); });
taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); });
}
} else {
for (int i = 0; i < this->numTiles(); ++i) {
TileData::CreateBackendTexture(context, &fTiles[i]);
TileData::CreateBackendTexture(direct, &fTiles[i]);
}
}
}
void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrContext* context) {
SkASSERT(context->asDirectContext());
void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) {
if (taskGroup) {
for (int i = 0; i < this->numTiles(); ++i) {
TileData* tile = &fTiles[i];
taskGroup->add([context, tile]() { TileData::DeleteBackendTexture(context, tile); });
taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); });
}
} else {
for (int i = 0; i < this->numTiles(); ++i) {
TileData::DeleteBackendTexture(context, &fTiles[i]);
TileData::DeleteBackendTexture(direct, &fTiles[i]);
}
}
}

View File

@ -32,7 +32,7 @@ public:
~TileData();
void init(int id,
GrContext* context,
GrDirectContext*,
const SkSurfaceCharacterization& dstChar,
const SkIRect& clip);
@ -47,7 +47,7 @@ public:
void dropDDL() { fDisplayList.reset(); }
// Precompile all the programs required to draw this tile's DDL
void precompile(GrContext*);
void precompile(GrDirectContext*);
// Just draw the re-inflated per-tile SKP directly into this tile w/o going through a DDL
// first. This is used for determining the overhead of using DDLs (i.e., it replaces
@ -55,7 +55,7 @@ public:
void drawSKPDirectly(GrContext*);
// Replay the recorded DDL into the tile surface - filling in 'fBackendTexture'.
void draw(GrContext*);
void draw(GrDirectContext*);
void reset();
@ -67,8 +67,8 @@ public:
sk_sp<SkImage> makePromiseImage(SkDeferredDisplayListRecorder*);
void dropCallbackContext() { fCallbackContext.reset(); }
static void CreateBackendTexture(GrContext*, TileData*);
static void DeleteBackendTexture(GrContext*, TileData*);
static void CreateBackendTexture(GrDirectContext*, TileData*);
static void DeleteBackendTexture(GrDirectContext*, TileData*);
private:
sk_sp<SkSurface> makeWrappedTileDest(GrContext* context);
@ -95,7 +95,7 @@ public:
sk_sp<SkDeferredDisplayList> fDisplayList;
};
DDLTileHelper(GrContext* context,
DDLTileHelper(GrDirectContext*,
const SkSurfaceCharacterization& dstChar,
const SkIRect& viewport,
int numDivisions);
@ -104,7 +104,7 @@ public:
void kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
SkTaskGroup* gpuTaskGroup,
GrContext*);
GrDirectContext*);
void createDDLsInParallel();
@ -112,14 +112,14 @@ public:
void createComposeDDL();
const sk_sp<SkDeferredDisplayList>& composeDDL() const { return fComposeDDL; }
void precompileAndDrawAllTiles(GrContext*);
void precompileAndDrawAllTiles(GrDirectContext*);
// For each tile, create its DDL and then draw it - all on a single thread. This is to allow
// comparison w/ just drawing the SKP directly (i.e., drawAllTilesDirectly). The
// DDL creations and draws are interleaved to prevent starvation of the GPU.
// Note: this is somewhat of a misuse/pessimistic-use of DDLs since they are supposed to
// be created on a separate thread.
void interleaveDDLCreationAndDraw(GrContext*);
void interleaveDDLCreationAndDraw(GrDirectContext*);
// This draws all the per-tile SKPs directly into all of the tiles w/o converting them to
// DDLs first - all on a single thread.
@ -130,8 +130,8 @@ public:
int numTiles() const { return fNumDivisions * fNumDivisions; }
void createBackendTextures(SkTaskGroup*, GrContext*);
void deleteBackendTextures(SkTaskGroup*, GrContext*);
void createBackendTextures(SkTaskGroup*, GrDirectContext*);
void deleteBackendTextures(SkTaskGroup*, GrDirectContext*);
private:
int fNumDivisions; // number of tiles along a side