Make GrGpuResources register with GrResourceCache2 after fully constructed.
R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/504313002
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@ -27,6 +27,7 @@ public:
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StencilResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false)
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, fID(id) {
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this->registerWithCache();
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}
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virtual ~StencilResource() { this->release(); }
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@ -51,6 +52,7 @@ public:
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TextureResource(GrGpu* gpu, int id)
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: INHERITED(gpu, false)
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, fID(id) {
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this->registerWithCache();
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}
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virtual ~TextureResource() { this->release(); }
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@ -90,6 +90,11 @@ public:
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uint32_t getUniqueID() const { return fUniqueID; }
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protected:
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// This must be called by every GrGpuObject. It should be called once the object is fully
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// initialized (i.e. not in a base class constructor).
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void registerWithCache();
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GrGpuResource(GrGpu*, bool isWrapped);
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virtual ~GrGpuResource();
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@ -28,6 +28,9 @@ GrGpuResource::GrGpuResource(GrGpu* gpu, bool isWrapped)
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} else {
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fFlags = 0;
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}
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}
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void GrGpuResource::registerWithCache() {
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get_resource_cache2(fGpu)->insertResource(this);
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}
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@ -38,6 +38,7 @@ public:
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: INHERITED(gpu, kIsWrapped),
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fSize(size),
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fStroke(stroke) {
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this->registerWithCache();
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}
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size_t getSize() const { return fSize; }
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@ -17,11 +17,13 @@ GrResourceCache2::~GrResourceCache2() {
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void GrResourceCache2::insertResource(GrGpuResource* resource) {
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SkASSERT(NULL != resource);
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SkASSERT(!resource->wasDestroyed());
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SkASSERT(!this->isInCache(resource));
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fResources.addToHead(resource);
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++fCount;
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}
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void GrResourceCache2::removeResource(GrGpuResource* resource) {
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SkASSERT(this->isInCache(resource));
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fResources.remove(resource);
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--fCount;
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}
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@ -33,6 +33,12 @@ public:
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void releaseAll();
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private:
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#ifdef SK_DEBUG
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bool isInCache(const GrGpuResource* r) const {
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return fResources.isInList(r);
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}
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#endif
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int fCount;
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SkTInternalLList<GrGpuResource> fResources;
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};
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@ -43,6 +43,7 @@ public:
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glyphs.reset(SkNEW_ARGS(GlyphPathRange, (context, cache->getDescriptor(), stroke)));
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context->addResourceToCache(resourceKey, glyphs);
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}
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glyphs->registerWithCache();
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return glyphs.detach();
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}
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@ -11,6 +11,7 @@
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GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu, const Desc& desc)
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: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
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, fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) {
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this->registerWithCache();
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}
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void GrGLIndexBuffer::onRelease() {
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@ -136,6 +136,7 @@ GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke)
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// FIXME: try to account for stroking, without rasterizing the stroke.
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fBounds.outset(stroke.getWidth(), stroke.getWidth());
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}
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this->registerWithCache();
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}
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GrGLPath::~GrGLPath() {
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@ -21,6 +21,7 @@ void GrGLRenderTarget::init(const Desc& desc,
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fMSColorRenderbufferID = desc.fMSColorRenderbufferID;
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fViewport = viewport;
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fTexIDObj.reset(SkSafeRef(texID));
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this->registerWithCache();
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}
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namespace {
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@ -32,6 +32,7 @@ public:
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: GrStencilBuffer(gpu, isWrapped, width, height, format.fStencilBits, sampleCnt)
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, fFormat(format)
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, fRenderbufferID(rbid) {
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this->registerWithCache();
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}
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virtual ~GrGLStencilBuffer();
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@ -33,6 +33,7 @@ void GrGLTexture::init(GrGpuGL* gpu,
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fRenderTarget.reset(SkNEW_ARGS(GrGLRenderTarget, (gpu, *rtDesc, vp, fTexIDObj, this)));
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}
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this->registerWithCache();
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}
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GrGLTexture::GrGLTexture(GrGpuGL* gpu,
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@ -73,6 +73,7 @@ GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
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, fID(id)
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, fAttribArrays(attribCount)
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, fIndexBufferIDIsValid(false) {
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this->registerWithCache();
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}
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void GrGLVertexArray::onAbandon() {
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@ -11,6 +11,7 @@
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GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
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: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
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, fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
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this->registerWithCache();
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}
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void GrGLVertexBuffer::onRelease() {
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@ -69,6 +69,7 @@ public:
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, fToDelete(NULL)
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, fSize(size) {
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++fAlive;
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this->registerWithCache();
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}
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~TestResource() {
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