Make GrGpuResources register with GrResourceCache2 after fully constructed.

R=robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/504313002
This commit is contained in:
bsalomon 2014-08-26 12:51:20 -07:00 committed by Commit bot
parent 5e5f948b6b
commit d68b3e491b
15 changed files with 29 additions and 1 deletions

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@ -27,6 +27,7 @@ public:
StencilResource(GrGpu* gpu, int id)
: INHERITED(gpu, false)
, fID(id) {
this->registerWithCache();
}
virtual ~StencilResource() { this->release(); }
@ -51,6 +52,7 @@ public:
TextureResource(GrGpu* gpu, int id)
: INHERITED(gpu, false)
, fID(id) {
this->registerWithCache();
}
virtual ~TextureResource() { this->release(); }

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@ -90,6 +90,11 @@ public:
uint32_t getUniqueID() const { return fUniqueID; }
protected:
// This must be called by every GrGpuObject. It should be called once the object is fully
// initialized (i.e. not in a base class constructor).
void registerWithCache();
GrGpuResource(GrGpu*, bool isWrapped);
virtual ~GrGpuResource();

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@ -28,6 +28,9 @@ GrGpuResource::GrGpuResource(GrGpu* gpu, bool isWrapped)
} else {
fFlags = 0;
}
}
void GrGpuResource::registerWithCache() {
get_resource_cache2(fGpu)->insertResource(this);
}

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@ -38,6 +38,7 @@ public:
: INHERITED(gpu, kIsWrapped),
fSize(size),
fStroke(stroke) {
this->registerWithCache();
}
size_t getSize() const { return fSize; }

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@ -17,11 +17,13 @@ GrResourceCache2::~GrResourceCache2() {
void GrResourceCache2::insertResource(GrGpuResource* resource) {
SkASSERT(NULL != resource);
SkASSERT(!resource->wasDestroyed());
SkASSERT(!this->isInCache(resource));
fResources.addToHead(resource);
++fCount;
}
void GrResourceCache2::removeResource(GrGpuResource* resource) {
SkASSERT(this->isInCache(resource));
fResources.remove(resource);
--fCount;
}

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@ -33,6 +33,12 @@ public:
void releaseAll();
private:
#ifdef SK_DEBUG
bool isInCache(const GrGpuResource* r) const {
return fResources.isInList(r);
}
#endif
int fCount;
SkTInternalLList<GrGpuResource> fResources;
};

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@ -43,6 +43,7 @@ public:
glyphs.reset(SkNEW_ARGS(GlyphPathRange, (context, cache->getDescriptor(), stroke)));
context->addResourceToCache(resourceKey, glyphs);
}
glyphs->registerWithCache();
return glyphs.detach();
}

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@ -11,6 +11,7 @@
GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu, const Desc& desc)
: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
, fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) {
this->registerWithCache();
}
void GrGLIndexBuffer::onRelease() {

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@ -136,6 +136,7 @@ GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke)
// FIXME: try to account for stroking, without rasterizing the stroke.
fBounds.outset(stroke.getWidth(), stroke.getWidth());
}
this->registerWithCache();
}
GrGLPath::~GrGLPath() {

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@ -21,6 +21,7 @@ void GrGLRenderTarget::init(const Desc& desc,
fMSColorRenderbufferID = desc.fMSColorRenderbufferID;
fViewport = viewport;
fTexIDObj.reset(SkSafeRef(texID));
this->registerWithCache();
}
namespace {

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@ -32,6 +32,7 @@ public:
: GrStencilBuffer(gpu, isWrapped, width, height, format.fStencilBits, sampleCnt)
, fFormat(format)
, fRenderbufferID(rbid) {
this->registerWithCache();
}
virtual ~GrGLStencilBuffer();

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@ -33,6 +33,7 @@ void GrGLTexture::init(GrGpuGL* gpu,
fRenderTarget.reset(SkNEW_ARGS(GrGLRenderTarget, (gpu, *rtDesc, vp, fTexIDObj, this)));
}
this->registerWithCache();
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,

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@ -73,6 +73,7 @@ GrGLVertexArray::GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount)
, fID(id)
, fAttribArrays(attribCount)
, fIndexBufferIDIsValid(false) {
this->registerWithCache();
}
void GrGLVertexArray::onAbandon() {

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@ -11,6 +11,7 @@
GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
: INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
, fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
this->registerWithCache();
}
void GrGLVertexBuffer::onRelease() {

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@ -69,6 +69,7 @@ public:
, fToDelete(NULL)
, fSize(size) {
++fAlive;
this->registerWithCache();
}
~TestResource() {