GrGLProgramStage Renaming Part 1.

Renamed cpp and h
s/GrGLProgramStage/GrGLEffect/
Review URL: https://codereview.appspot.com/6759054

git-svn-id: http://skia.googlecode.com/svn/trunk@6090 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
bsalomon@google.com 2012-10-25 13:22:00 +00:00
parent 021fc736f8
commit d698f77c13
21 changed files with 49 additions and 49 deletions

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@ -144,6 +144,8 @@
'<(skia_src_path)/gpu/gl/GrGLCreateNativeInterface_none.cpp',
'<(skia_src_path)/gpu/gl/GrGLDefaultInterface_none.cpp',
'<(skia_src_path)/gpu/gl/GrGLDefines.h',
'<(skia_src_path)/gpu/gl/GrGLEffect.cpp',
'<(skia_src_path)/gpu/gl/GrGLEffect.h',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.cpp',
'<(skia_src_path)/gpu/gl/GrGLIndexBuffer.h',
'<(skia_src_path)/gpu/gl/GrGLInterface.cpp',
@ -152,8 +154,6 @@
'<(skia_src_path)/gpu/gl/GrGLPath.h',
'<(skia_src_path)/gpu/gl/GrGLProgram.cpp',
'<(skia_src_path)/gpu/gl/GrGLProgram.h',
'<(skia_src_path)/gpu/gl/GrGLProgramStage.cpp',
'<(skia_src_path)/gpu/gl/GrGLProgramStage.h',
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp',
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.h',
'<(skia_src_path)/gpu/gl/GrGLShaderBuilder.cpp',

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@ -26,7 +26,7 @@ class SkString;
their fields may not change. (Immutability isn't actually required
until they've been used in a draw call, but supporting that would require
setters and getters that could fail, copy-on-write, or deep copying of these
objects when they're stored by a GrGLProgramStage.)
objects when they're stored by a GrGLEffect.)
*/
class GrEffect : public GrRefCnt {
@ -47,7 +47,7 @@ public:
an instance of templated class, GrTProgramStageFactory. It is templated
on the subclass of GrEffect. The subclass must have a nested type
(or typedef) named GLProgramStage which will be the subclass of
GrGLProgramStage created by the factory.
GrGLEffect created by the factory.
Example:
class MyCustomEffect : public GrEffect {

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@ -13,12 +13,12 @@
#include "GrNoncopyable.h"
/** Given a GrEffect of a particular type, creates the corresponding
graphics-backend-specific GrGLProgramStage. Also tracks equivalence
graphics-backend-specific GrGLEffect. Also tracks equivalence
of shaders generated via a key.
*/
class GrEffect;
class GrGLProgramStage;
class GrGLEffect;
class GrGLCaps;
class GrProgramStageFactory : public GrNoncopyable {
@ -30,7 +30,7 @@ public:
};
virtual StageKey glStageKey(const GrEffect&, const GrGLCaps&) const = 0;
virtual GrGLProgramStage* createGLInstance(const GrEffect&) const = 0;
virtual GrGLEffect* createGLInstance(const GrEffect&) const = 0;
bool operator ==(const GrProgramStageFactory& b) const {
return fEffectClassID == b.fEffectClassID;
@ -72,7 +72,7 @@ public:
typedef typename EffectClass::GLProgramStage GLProgramStage;
/** Returns a human-readable name that is accessible via GrEffect or
GrGLProgramStage and is consistent between the two of them.
GrGLEffect and is consistent between the two of them.
*/
virtual const char* name() const SK_OVERRIDE { return EffectClass::Name(); }

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@ -12,7 +12,7 @@
#if SK_SUPPORT_GPU
#include "SkGr.h"
#include "SkGrPixelRef.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#endif
namespace {
@ -275,7 +275,7 @@ void GrGLBlendEffect::emitFS(GrGLShaderBuilder* builder,
}
}
GrGLProgramStage::StageKey GrGLBlendEffect::GenKey(const GrEffect& s, const GrGLCaps&) {
GrGLEffect::StageKey GrGLBlendEffect::GenKey(const GrEffect& s, const GrGLCaps&) {
return static_cast<const GrBlendEffect&>(s).mode();
}
#endif

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@ -320,7 +320,7 @@ bool SkColorMatrixFilter::asColorMatrix(SkScalar matrix[20]) {
#if SK_SUPPORT_GPU
#include "GrEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
class ColorMatrixEffect : public GrEffect {
public:

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@ -16,7 +16,7 @@
#if SK_SUPPORT_GPU
#include "GrProgramStageFactory.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLTexture.h"
#include "GrEffect.h"
@ -1168,7 +1168,7 @@ void GrGLLightingEffect::emitFS(GrGLShaderBuilder* builder,
GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
}
GrGLProgramStage::StageKey GrGLLightingEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GrGLLightingEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
return static_cast<const GrLightingEffect&>(s).light()->type();
}

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@ -15,7 +15,7 @@
////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrProgramStageFactory.h"
@ -174,7 +174,7 @@ void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset());
}
GrGLProgramStage::StageKey GrGLMagnifierEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GrGLMagnifierEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
return 0;
}

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@ -13,7 +13,7 @@
#include "SkUnPreMultiply.h"
#if SK_SUPPORT_GPU
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#endif
SkMatrixConvolutionImageFilter::SkMatrixConvolutionImageFilter(const SkISize& kernelSize, const SkScalar* kernel, SkScalar gain, SkScalar bias, const SkIPoint& target, TileMode tileMode, bool convolveAlpha, SkImageFilter* input)
@ -415,7 +415,7 @@ int encodeXY(int x, int y) {
};
GrGLProgramStage::StageKey GrGLMatrixConvolutionEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GrGLMatrixConvolutionEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
const GrMatrixConvolutionEffect& m = static_cast<const GrMatrixConvolutionEffect&>(s);
StageKey key = encodeXY(m.kernelSize().width(), m.kernelSize().height());

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@ -14,7 +14,7 @@
#include "GrContext.h"
#include "GrTexture.h"
#include "GrGpu.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "effects/Gr1DKernelEffect.h"
#endif
@ -341,7 +341,7 @@ void GrGLMorphologyEffect::emitFS(GrGLShaderBuilder* builder,
GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
}
GrGLProgramStage::StageKey GrGLMorphologyEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GrGLMorphologyEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
const GrMorphologyEffect& m = static_cast<const GrMorphologyEffect&>(s);
StageKey key = static_cast<StageKey>(m.radius());

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@ -217,7 +217,7 @@ bool SkTable_ColorFilter::asComponentTable(SkBitmap* table) const {
#if SK_SUPPORT_GPU
#include "GrEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "SkGr.h"
class GLColorTableEffect;
@ -312,7 +312,7 @@ void GLColorTableEffect::emitFS(GrGLShaderBuilder* builder,
code->appendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor);
}
GrGLProgramStage::StageKey GLColorTableEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GLColorTableEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
return 0;
}

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@ -192,7 +192,7 @@ private:
#if SK_SUPPORT_GPU
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
class GrSamplerState;
class GrProgramStageFactory;

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@ -6,7 +6,7 @@
*/
#include "GrConfigConversionEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
class GrGLConfigConversionEffect : public GrGLLegacyProgramStage {
public:

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@ -6,7 +6,7 @@
*/
#include "GrConvolutionEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrProgramStageFactory.h"
@ -108,7 +108,7 @@ void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffe
uman.set1fv(fKernelUni, 0, this->width(), conv.kernel());
}
GrGLProgramStage::StageKey GrGLConvolutionEffect::GenKey(const GrEffect& s,
GrGLEffect::StageKey GrGLConvolutionEffect::GenKey(const GrEffect& s,
const GrGLCaps& caps) {
return static_cast<const GrConvolutionEffect&>(s).radius();
}

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@ -6,7 +6,7 @@
*/
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrProgramStageFactory.h"

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@ -6,7 +6,7 @@
*/
#include "GrTextureDomainEffect.h"
#include "gl/GrGLProgramStage.h"
#include "gl/GrGLEffect.h"
#include "GrProgramStageFactory.h"
class GrGLTextureDomainEffect : public GrGLLegacyProgramStage {

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@ -6,21 +6,21 @@
*/
#include "GrGLSL.h"
#include "GrGLProgramStage.h"
#include "GrGLEffect.h"
GrGLProgramStage::GrGLProgramStage(const GrProgramStageFactory& factory)
GrGLEffect::GrGLEffect(const GrProgramStageFactory& factory)
: fFactory(factory) {
}
GrGLProgramStage::~GrGLProgramStage() {
GrGLEffect::~GrGLEffect() {
}
///////////////////////////////////////////////////////////////////////////////
void GrGLProgramStage::setData(const GrGLUniformManager&, const GrEffect&) {
void GrGLEffect::setData(const GrGLUniformManager&, const GrEffect&) {
}
GrGLProgramStage::StageKey GrGLProgramStage::GenTextureKey(const GrEffect& effect,
GrGLEffect::StageKey GrGLEffect::GenTextureKey(const GrEffect& effect,
const GrGLCaps& caps) {
StageKey key = 0;
for (int index = 0; index < effect.numTextures(); ++index) {

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@ -20,7 +20,7 @@ class GrGLTexture;
/** @file
This file contains specializations for OpenGL of the shader stages declared in
include/gpu/GrEffect.h. Objects of type GrGLProgramStage are responsible for emitting the
include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
GLSL code that implements a GrEffect and for uploading uniforms at draw time. They also
must have a function:
static inline StageKey GenKey(const GrEffect&, const GrGLCaps&)
@ -30,7 +30,7 @@ class GrGLTexture;
These objects are created by the factory object returned by the GrEffect::getFactory().
*/
class GrGLProgramStage {
class GrGLEffect {
public:
typedef GrEffect::StageKey StageKey;
@ -41,9 +41,9 @@ public:
typedef GrGLShaderBuilder::TextureSamplerArray TextureSamplerArray;
GrGLProgramStage(const GrProgramStageFactory&);
GrGLEffect(const GrProgramStageFactory&);
virtual ~GrGLProgramStage();
virtual ~GrGLEffect();
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
@ -63,7 +63,7 @@ public:
color is solid white, trans black, known to be opaque, etc.) that allows
the effect to communicate back similar known info about its output.
@param samplers One entry for each GrTextureAccess of the GrEffect that generated the
GrGLProgramStage. These can be passed to the builder to emit texture
GrGLEffect. These can be passed to the builder to emit texture
reads in the generated code.
*/
virtual void emitCode(GrGLShaderBuilder* builder,
@ -74,7 +74,7 @@ public:
const char* inputColor,
const TextureSamplerArray& samplers) = 0;
/** A GrGLProgramStage instance can be reused with any GrEffect that produces the same stage
/** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
key; this function reads data from a stage and uploads any uniform variables required
by the shaders created in emitCode(). */
virtual void setData(const GrGLUniformManager&, const GrEffect&);
@ -89,13 +89,13 @@ protected:
};
/**
* This allows program stages that implemented an older set of virtual functions on GrGLProgramStage
* This allows program stages that implemented an older set of virtual functions on GrGLEffect
* to continue to work by change their parent class to this class. New program stages should not use
* this interface. It will be removed once older stages are modified to implement emitCode().
*/
class GrGLLegacyProgramStage : public GrGLProgramStage {
class GrGLLegacyProgramStage : public GrGLEffect {
public:
GrGLLegacyProgramStage(const GrProgramStageFactory& factory) : GrGLProgramStage(factory) {}
GrGLLegacyProgramStage(const GrProgramStageFactory& factory) : GrGLEffect(factory) {}
virtual void setupVariables(GrGLShaderBuilder* builder) {};
virtual void emitVS(GrGLShaderBuilder* builder,

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@ -9,7 +9,7 @@
#include "GrAllocator.h"
#include "GrEffect.h"
#include "GrGLProgramStage.h"
#include "GrGLEffect.h"
#include "gl/GrGLShaderBuilder.h"
#include "GrGLShaderVar.h"
#include "GrProgramStageFactory.h"
@ -896,7 +896,7 @@ void GrGLProgram::initSamplerUniforms() {
// Stage code generation
// TODO: Move this function to GrGLShaderBuilder
GrGLProgramStage* GrGLProgram::GenStageCode(const GrEffect* effect,
GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect,
const StageDesc& desc,
StageUniforms* uniforms,
const char* fsInColor, // NULL means no incoming color
@ -904,7 +904,7 @@ GrGLProgramStage* GrGLProgram::GenStageCode(const GrEffect* effect,
const char* vsInCoord,
GrGLShaderBuilder* builder) {
GrGLProgramStage* glStage = effect->getFactory().createGLInstance(*effect);
GrGLEffect* glStage = effect->getFactory().createGLInstance(*effect);
/// Vertex Shader Stuff

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@ -19,7 +19,7 @@
#include "SkXfermode.h"
class GrBinHashKeyBuilder;
class GrGLProgramStage;
class GrGLEffect;
class GrGLShaderBuilder;
// optionally compile the experimental GS code. Set to GR_DEBUG
@ -175,7 +175,7 @@ private:
void genInputColor(GrGLShaderBuilder* builder, SkString* inColor);
static GrGLProgramStage* GenStageCode(const GrEffect* effect,
static GrGLEffect* GenStageCode(const GrEffect* effect,
const StageDesc& desc, // TODO: Eliminate this
StageUniforms* stageUniforms, // TODO: Eliminate this
const char* fsInColor, // NULL means no incoming color
@ -254,7 +254,7 @@ private:
GrMatrix fTextureMatrices[GrDrawState::kNumStages];
GrGLTexture::Orientation fTextureOrientation[GrDrawState::kNumStages];
GrGLProgramStage* fProgramStage[GrDrawState::kNumStages];
GrGLEffect* fProgramStage[GrDrawState::kNumStages];
Desc fDesc;
const GrGLContextInfo& fContextInfo;

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@ -153,7 +153,7 @@ GrSLConstantVec GrGLSLModulate4f(SkString* outAppend,
* mulFactor may be either "" or NULL. In this case either nothing will be appended (kOnes) or an
* assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs.
* A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert
* tabs to GrGLProgramStage-generated lines.) If a zeros vec is assigned then the return value is
* tabs to GrGLEffect-generated lines.) If a zeros vec is assigned then the return value is
* kZeros, otherwise kNone.
*/
GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend,

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@ -8,7 +8,7 @@
#include "GrGpuGL.h"
#include "GrEffect.h"
#include "GrGLProgramStage.h"
#include "GrGLEffect.h"
#include "GrGpuVertex.h"
typedef GrGLUniformManager::UniformHandle UniformHandle;