clear xfermode in paint to reflect that we saw it was srcover
This allows our asserts in the RGB16 blitter chooser to pass. git-svn-id: http://skia.googlecode.com/svn/trunk@403 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -731,21 +731,33 @@ private:
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#include "SkCoreBlitters.h"
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class SkAutoRestoreShader {
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class SkAutoRestoreShaderXfer {
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public:
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SkAutoRestoreShader(const SkPaint& p) : fPaint((SkPaint*)&p)
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{
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SkAutoRestoreShaderXfer(const SkPaint& p) : fPaint((SkPaint*)&p) {
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fShader = fPaint->getShader();
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fShader->safeRef();
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SkSafeRef(fShader);
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fXfer = fPaint->getXfermode();
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SkSafeRef(fXfer);
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}
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~SkAutoRestoreShader()
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{
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~SkAutoRestoreShaderXfer() {
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fPaint->setShader(fShader);
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fShader->safeUnref();
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SkSafeUnref(fShader);
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fPaint->setXfermode(fXfer);
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SkSafeUnref(fXfer);
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}
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SkShader* setShader(SkShader* shader) {
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return fPaint->setShader(shader);
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}
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SkXfermode* setXfermode(SkXfermode* mode) {
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return fPaint->setXfermode(mode);
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}
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private:
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SkPaint* fPaint;
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SkShader* fShader;
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SkXfermode* fXfer;
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};
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class SkAutoCallProc {
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@ -857,14 +869,14 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
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return blitter;
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}
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SkAutoRestoreShader restore(paint);
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SkAutoRestoreShaderXfer restorePaint(paint);
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SkShader* shader = paint.getShader();
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Sk3DShader* shader3D = NULL;
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if (paint.getMaskFilter() != NULL && paint.getMaskFilter()->getFormat() == SkMask::k3D_Format)
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{
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shader3D = SkNEW_ARGS(Sk3DShader, (shader));
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((SkPaint*)&paint)->setShader(shader3D)->unref();
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restorePaint.setShader(shader3D)->unref();
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shader = shader3D;
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}
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@ -873,6 +885,7 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
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switch (interpret_xfermode(paint, mode, device.config())) {
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case kSrcOver_XferInterp:
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mode = NULL;
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restorePaint.setXfermode(NULL);
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break;
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case kSkipDrawing_XferInterp:
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SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
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@ -885,14 +898,14 @@ SkBlitter* SkBlitter::Choose(const SkBitmap& device,
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if (NULL == shader && (NULL != mode || paint.getColorFilter() != NULL)) {
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// xfermodes (and filters) require shaders for our current blitters
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shader = SkNEW(SkColorShader);
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((SkPaint*)&paint)->setShader(shader)->unref();
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restorePaint.setShader(shader)->unref();
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}
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if (paint.getColorFilter() != NULL)
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{
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SkASSERT(shader);
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shader = SkNEW_ARGS(SkFilterShader, (shader, paint.getColorFilter()));
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((SkPaint*)&paint)->setShader(shader)->unref();
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restorePaint.setShader(shader)->unref();
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// blitters should ignore the presence/absence of a filter, since
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// if there is one, the shader will take care of it.
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}
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