diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp index 254b44b055..0a0d2268df 100644 --- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp +++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp @@ -764,7 +764,8 @@ sk_sp GrPorterDuffXPFactory::makeXferProcessor( BlendFormula blendFormula; bool isLCD = coverage == GrProcessorAnalysisCoverage::kLCD; if (isLCD) { - if (SkBlendMode::kSrcOver == fBlendMode && color.isConstant() && color.isOpaque() && + // See comment in MakeSrcOverXferProcessor about color.isOpaque here + if (SkBlendMode::kSrcOver == fBlendMode && color.isConstant() && /*color.isOpaque() &&*/ !caps.shaderCaps()->dualSourceBlendingSupport() && !caps.shaderCaps()->dstReadInShaderSupport()) { // If we don't have dual source blending or in shader dst reads, we fall back to this @@ -779,7 +780,7 @@ sk_sp GrPorterDuffXPFactory::makeXferProcessor( } if ((blendFormula.hasSecondaryOutput() && !caps.shaderCaps()->dualSourceBlendingSupport()) || - (isLCD && (SkBlendMode::kSrcOver != fBlendMode || !color.isOpaque()))) { + (isLCD && (SkBlendMode::kSrcOver != fBlendMode /*|| !color.isOpaque()*/))) { return sk_sp(new ShaderPDXferProcessor(hasMixedSamples, fBlendMode, coverage)); } @@ -817,8 +818,8 @@ static inline GrXPFactory::AnalysisProperties analysis_properties( // and DstATop would also work). We also fall into the dst read case for src-over if we // do not have dual source blending. if (SkBlendMode::kSrcOver != mode || - !color.isOpaque() || - !caps.shaderCaps()->dualSourceBlendingSupport()) { + /*!color.isOpaque() ||*/ // See comment in MakeSrcOverXferProcessor about isOpaque. + (formula.hasSecondaryOutput() && !caps.shaderCaps()->dualSourceBlendingSupport())) { props |= AnalysisProperties::kReadsDstInShader; } } @@ -903,8 +904,10 @@ sk_sp GrPorterDuffXPFactory::MakeSrcOverXferProcessor( // Currently up the stack Skia is requiring that the dst is opaque or that the client has said // the opaqueness doesn't matter. Thus for src-over we don't need to worry about the src color - // being opaque or not. For now we disable the check for opaqueness, but in the future we should - // pass down the knowledge about dst opaqueness and make the correct decision here. + // being opaque or not. This allows us to use faster code paths as well as avoid various bugs + // that occur with dst reads in the shader blending. For now we disable the check for + // opaqueness, but in the future we should pass down the knowledge about dst opaqueness and make + // the correct decision here. // // This also fixes a chrome bug on macs where we are getting random fuzziness when doing // blending in the shader for non opaque sources. @@ -919,7 +922,8 @@ sk_sp GrPorterDuffXPFactory::MakeSrcOverXferProcessor( BlendFormula blendFormula; blendFormula = get_lcd_blend_formula(SkBlendMode::kSrcOver); - if (!color.isOpaque() || + // See comment above regarding why the opaque check is commented out here. + if (/*!color.isOpaque() ||*/ (blendFormula.hasSecondaryOutput() && !caps.shaderCaps()->dualSourceBlendingSupport())) { return sk_sp( new ShaderPDXferProcessor(hasMixedSamples, SkBlendMode::kSrcOver, coverage)); diff --git a/tests/GrPorterDuffTest.cpp b/tests/GrPorterDuffTest.cpp index 78497d2b31..8a6e58e5dd 100644 --- a/tests/GrPorterDuffTest.cpp +++ b/tests/GrPorterDuffTest.cpp @@ -1032,8 +1032,8 @@ static void test_lcd_coverage_fallback_case(skiatest::Reporter* reporter, const // Test with non-opaque alpha color = GrColorPackRGBA(123, 45, 67, 221); coverage = GrProcessorAnalysisCoverage::kLCD; - TEST_ASSERT(GrXPFactory::GetAnalysisProperties(xpf, color, coverage, caps) & - GrXPFactory::AnalysisProperties::kRequiresDstTexture); + TEST_ASSERT(!(GrXPFactory::GetAnalysisProperties(xpf, color, coverage, caps) & + GrXPFactory::AnalysisProperties::kRequiresDstTexture)); sk_sp xp( GrXPFactory::MakeXferProcessor(xpf, color, coverage, false, caps)); if (!xp) {