Add support for new bitmapshader context (patchset #5 id:80001 of https://codereview.chromium.org/1757993002/ )"

This reverts commit cd660e1c07.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1760123003

Review URL: https://codereview.chromium.org/1760123003
This commit is contained in:
reed 2016-03-04 11:07:43 -08:00 committed by Commit bot
parent 7520fc4ad3
commit d882901576
6 changed files with 127 additions and 26 deletions

View File

@ -195,7 +195,7 @@ struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark {
SkAutoTMalloc<SkPMColor> buffer4b(width*height);
uint32_t storage[200];
uint32_t storage[300];
const SkShader::ContextRec rec(fPaint, fM, nullptr,
SkShader::ContextRec::kPMColor_DstType);
SkASSERT(fPaint.getShader()->contextSize(rec) <= sizeof(storage));

View File

@ -60,7 +60,7 @@ static void draw_rect_orig(SkCanvas* canvas, const SkRect& r, SkColor c, const S
SkAutoTUnref<SkImage> image{SkImage::NewRasterCopy(
info, pmsrc.addr32(), pmsrc.rowBytes())};
SkPaint paint;
int32_t storage[200];
int32_t storage[300];
SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
if (useBilerp) {
paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);

View File

@ -27,8 +27,7 @@ static bool only_scale_and_translate(const SkMatrix& matrix) {
class BitmapProcInfoContext : public SkShader::Context {
public:
// The context takes ownership of the info. It will call its destructor
// but will NOT free the memory.
// The info has been allocated elsewhere, but we are responsible for calling its destructor.
BitmapProcInfoContext(const SkShader& shader, const SkShader::ContextRec& rec,
SkBitmapProcInfo* info)
: INHERITED(shader, rec)
@ -45,8 +44,6 @@ public:
}
~BitmapProcInfoContext() override {
// The bitmap proc state has been created outside of the context on memory that will be freed
// elsewhere. Only call the destructor but leave the freeing of the memory to the caller.
fInfo->~SkBitmapProcInfo();
}
@ -63,8 +60,6 @@ private:
class BitmapProcShaderContext : public BitmapProcInfoContext {
public:
// The context takes ownership of the state. It will call its destructor
// but will NOT free the memory.
BitmapProcShaderContext(const SkShader& shader, const SkShader::ContextRec& rec,
SkBitmapProcState* state)
: INHERITED(shader, rec, state)
@ -116,11 +111,94 @@ private:
};
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkLinearBitmapPipeline.h"
#include "SkPM4f.h"
#include "SkXfermode.h"
size_t SkBitmapProcShader::ContextSize(const ContextRec& rec) {
// The SkBitmapProcState is stored outside of the context object, with the context holding
// a pointer to it.
return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
class LinearPipelineContext : public BitmapProcInfoContext {
public:
LinearPipelineContext(const SkShader& shader, const SkShader::ContextRec& rec,
SkBitmapProcInfo* info)
: INHERITED(shader, rec, info)
{
// Need to ensure that our pipeline is created at a 16byte aligned address
fPipeline = (SkLinearBitmapPipeline*)SkAlign16((intptr_t)fStorage);
new (fPipeline) SkLinearBitmapPipeline(info->fInvMatrix, info->fFilterQuality,
info->fTileModeX, info->fTileModeY,
info->fPixmap);
// To implement the old shadeSpan entry-point, we need to efficiently convert our native
// floats into SkPMColor. The SkXfermode::D32Procs do exactly that.
//
sk_sp<SkXfermode> xfer(SkXfermode::Create(SkXfermode::kSrc_Mode));
fXferProc = SkXfermode::GetD32Proc(xfer.get(), 0);
}
~LinearPipelineContext() override {
// since we did a manual new, we need to manually destroy as well.
fPipeline->~SkLinearBitmapPipeline();
}
void shadeSpan4f(int x, int y, SkPM4f dstC[], int count) override {
fPipeline->shadeSpan4f(x, y, dstC, count);
}
void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
const int N = 128;
SkPM4f tmp[N];
while (count > 0) {
const int n = SkTMin(count, N);
fPipeline->shadeSpan4f(x, y, tmp, n);
fXferProc(nullptr, dstC, tmp, n, nullptr);
dstC += n;
x += n;
count -= n;
}
}
private:
enum {
kActualSize = sizeof(SkLinearBitmapPipeline),
kPaddedSize = SkAlignPtr(kActualSize + 12),
};
void* fStorage[kPaddedSize / sizeof(void*)];
SkLinearBitmapPipeline* fPipeline;
SkXfermode::D32Proc fXferProc;
typedef BitmapProcInfoContext INHERITED;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
static bool choose_linear_pipeline(const SkShader::ContextRec& rec, const SkImageInfo& srcInfo) {
// These src attributes are not supported in the new 4f context (yet)
//
if (srcInfo.bytesPerPixel() < 4 ||
kRGBA_F16_SkColorType == srcInfo.colorType()) {
return false;
}
#if 0 // later we may opt-in to the new code even if the client hasn't requested it...
// These src attributes are only supported in the new 4f context
//
if (srcInfo.isSRGB() ||
kUnpremul_SkAlphaType == srcInfo.alphaType() ||
(4 == srcInfo.bytesPerPixel() && kN32_SkColorType != srcInfo.colorType()))
{
return true;
}
#endif
// If we get here, we can reasonably use either context, respect the caller's preference
//
return SkShader::ContextRec::kPM4f_DstType == rec.fPreferredDstType;
}
size_t SkBitmapProcShader::ContextSize(const ContextRec& rec, const SkImageInfo& srcInfo) {
size_t size0 = sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState);
size_t size1 = sizeof(LinearPipelineContext) + sizeof(SkBitmapProcInfo);
return SkTMax(size0, size1);
}
SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
@ -133,17 +211,39 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
return nullptr;
}
// Decide if we can/want to use the new linear pipeine
bool useLinearPipeline = choose_linear_pipeline(rec, provider.info());
// New code doesn't support Mirror (YET), so we detect that here.
//
if (SkShader::kMirror_TileMode == tmx || SkShader::kMirror_TileMode == tmy) {
useLinearPipeline = false;
}
// New code doesn't support Mirror (YET), so we detect that here.
//
if (totalInverse.hasPerspective()) {
useLinearPipeline = false;
}
if (useLinearPipeline) {
void* infoStorage = (char*)storage + sizeof(LinearPipelineContext);
SkBitmapProcInfo* info = new (infoStorage) SkBitmapProcInfo(provider, tmx, tmy);
if (!info->init(totalInverse, *rec.fPaint)) {
info->~SkBitmapProcInfo();
return nullptr;
}
return new (storage) LinearPipelineContext(shader, rec, info);
} else {
void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
SkASSERT(state);
if (!state->setup(totalInverse, *rec.fPaint)) {
state->~SkBitmapProcState();
return nullptr;
}
return new (storage) BitmapProcShaderContext(shader, rec, state);
}
}
SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY,

View File

@ -21,8 +21,6 @@ public:
bool isOpaque() const override;
size_t onContextSize(const ContextRec& rec) const override { return ContextSize(rec); }
SK_TO_STRING_OVERRIDE()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
@ -33,16 +31,19 @@ public:
protected:
void flatten(SkWriteBuffer&) const override;
size_t onContextSize(const ContextRec& rec) const override {
return ContextSize(rec, fRawBitmap.info());
}
Context* onCreateContext(const ContextRec&, void* storage) const override;
bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
SkBitmap fRawBitmap; // experimental for RLE encoding
SkBitmap fRawBitmap;
uint8_t fTileModeX, fTileModeY;
private:
friend class SkImageShader;
static size_t ContextSize(const ContextRec&);
static size_t ContextSize(const ContextRec&, const SkImageInfo& srcInfo);
static Context* MakeContext(const SkShader&, TileMode tmx, TileMode tmy,
const SkBitmapProvider&, const ContextRec&, void* storage);
@ -54,7 +55,7 @@ private:
// an Sk3DBlitter in SkDraw.cpp
// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
// yet found a situation where the size below isn't big enough.
typedef SkSmallAllocator<3, 1500> SkTBlitterAllocator;
typedef SkSmallAllocator<3, 2100> SkTBlitterAllocator;
// If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
// the SkShader.

View File

@ -43,7 +43,7 @@ bool SkImageShader::isOpaque() const {
}
size_t SkImageShader::onContextSize(const ContextRec& rec) const {
return SkBitmapProcShader::ContextSize(rec);
return SkBitmapProcShader::ContextSize(rec, SkBitmapProvider(fImage).info());
}
SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {

View File

@ -149,7 +149,7 @@ DEF_TEST(Color4f_shader, reporter) {
SkPaint paint;
for (const auto& rec : recs) {
uint32_t storage[200];
uint32_t storage[300];
paint.setShader(rec.fFact())->unref();
// Encourage 4f context selection. At some point we may need
// to instantiate two separate contexts for optimal 4b/4f selection.