remove unused metal variable
TBR:ethannicholas@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: I376d24fa8e722e90c75c8f9db636330771e7553f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219401 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
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@ -41,7 +41,6 @@ void GrMtlCopyManager::createCopyProgramBuffer() {
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void GrMtlCopyManager::createCopyProgramShaders() {
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// Create shaders required by pipeline state
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const GrShaderCaps* shaderCaps = fGpu->caps()->shaderCaps();
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SkString vertShaderText;
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vertShaderText.appendf(
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"#extension GL_ARB_separate_shader_objects : enable\n"
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