Compute the correct dst->src rect for bitmap tiles in SkGpuDevice
Use anisotropic scale to show bug in verylargebitmap test. BUG=chromium:664615 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4774 Change-Id: If92eab6d26b9fb506670412a80df259f99db2a21 Reviewed-on: https://skia-review.googlesource.com/4774 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
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@ -41,28 +41,28 @@ static void show_image(SkCanvas* canvas, int width, int height, SkColor colors[2
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ImageMakerProc proc) {
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sk_sp<SkImage> image(proc(width, height, colors));
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SkPaint paint;
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SkRect r;
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SkIRect ir;
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SkPaint borderPaint;
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paint.setStyle(SkPaint::kStroke_Style);
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borderPaint.setStyle(SkPaint::kStroke_Style);
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ir.set(0, 0, 128, 128);
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r.set(ir);
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SkRect dstRect = SkRect::MakeWH(128.f, 128.f);
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canvas->save();
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canvas->clipRect(r);
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canvas->clipRect(dstRect);
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canvas->drawImage(image, 0, 0, nullptr);
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canvas->restore();
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canvas->drawRect(r, paint);
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canvas->drawRect(dstRect, borderPaint);
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r.offset(SkIntToScalar(150), 0);
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canvas->drawImageRect(image, ir, r, nullptr);
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canvas->drawRect(r, paint);
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dstRect.offset(SkIntToScalar(150), 0);
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int hw = width / 2;
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int hh = height / 2;
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SkIRect subset = SkIRect::MakeLTRB(hw - 64, hh - 32, hw + 64, hh + 32);
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canvas->drawImageRect(image, subset, dstRect, nullptr);
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canvas->drawRect(dstRect, borderPaint);
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r.offset(SkIntToScalar(150), 0);
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canvas->drawImageRect(image, r, nullptr);
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canvas->drawRect(r, paint);
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dstRect.offset(SkIntToScalar(150), 0);
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canvas->drawImageRect(image, dstRect, nullptr);
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canvas->drawRect(dstRect, borderPaint);
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}
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class VeryLargeBitmapGM : public skiagm::GM {
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@ -1045,7 +1045,7 @@ void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
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SkMatrix texMatrix;
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// Compute a matrix that maps the rect we will draw to the src rect.
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texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kStart_ScaleToFit);
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texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
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texMatrix.postScale(iw, ih);
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// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
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