misc fixes to make float buffers work a little better
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1703013002 TBR=fmalita Review URL: https://codereview.chromium.org/1703013002
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@ -563,6 +563,8 @@ void* SkBitmap::getAddr(int x, int y) const {
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return base;
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}
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#include "SkHalf.h"
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SkColor SkBitmap::getColor(int x, int y) const {
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SkASSERT((unsigned)x < (unsigned)this->width());
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SkASSERT((unsigned)y < (unsigned)this->height());
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@ -599,6 +601,18 @@ SkColor SkBitmap::getColor(int x, int y) const {
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SkPMColor c = SkSwizzle_RGBA_to_PMColor(addr[0]);
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return SkUnPreMultiply::PMColorToColor(c);
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}
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case kRGBA_F16_SkColorType: {
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const uint64_t* addr = (const uint64_t*)fPixels + y * (fRowBytes >> 3) + x;
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Sk4f p4 = SkHalfToFloat_01(addr[0]);
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if (p4[3]) {
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float inva = 1 / p4[3];
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p4 = p4 * Sk4f(inva, inva, inva, 1);
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}
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SkColor c;
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SkNx_cast<uint8_t>(p4 * Sk4f(255) + Sk4f(0.5f)).store(&c);
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// p4 is RGBA, but we want BGRA, so we need to swap next
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return SkSwizzle_RB(c);
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}
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default:
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SkASSERT(false);
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return 0;
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@ -127,6 +127,10 @@ static uint8_t generate_right_mask(int maskBitCount) {
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void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
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SkASSERT(mask.fBounds.contains(clip));
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if (mask.fFormat == SkMask::kLCD16_Format) {
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return; // needs to be handled by subclass
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}
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if (mask.fFormat == SkMask::kBW_Format) {
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int cx = clip.fLeft;
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int cy = clip.fTop;
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@ -173,9 +173,20 @@ bool SkPixelInfo::CopyPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t
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if (srcInfo.dimensions() != dstInfo.dimensions()) {
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return false;
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}
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const int width = srcInfo.width();
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const int height = srcInfo.height();
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// Do the easiest one first : both configs are equal
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if ((srcInfo == dstInfo) && !ctable) {
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size_t bytes = width * srcInfo.bytesPerPixel();
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for (int y = 0; y < height; ++y) {
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memcpy(dstPixels, srcPixels, bytes);
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srcPixels = (const char*)srcPixels + srcRB;
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dstPixels = (char*)dstPixels + dstRB;
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}
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return true;
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}
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// Handle fancy alpha swizzling if both are ARGB32
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if (4 == srcInfo.bytesPerPixel() && 4 == dstInfo.bytesPerPixel()) {
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