[PDF] Fix PDF code to not crash on SkComposeShader.

Review URL: https://codereview.appspot.com/6354053

git-svn-id: http://skia.googlecode.com/svn/trunk@4400 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
vandebo@chromium.org 2012-06-28 21:37:20 +00:00
parent 23579275c7
commit da6c569334
2 changed files with 10 additions and 9 deletions

View File

@ -1401,6 +1401,8 @@ void SkPDFDevice::populateGraphicStateEntryFromPaint(
entry->fMatrix = matrix;
entry->fClipStack = clipStack;
entry->fClipRegion = clipRegion;
entry->fColor = SkColorSetA(paint.getColor(), 0xFF);
entry->fShaderIndex = -1;
// PDF treats a shader as a color, so we only set one or the other.
SkRefPtr<SkPDFObject> pdfShader;
@ -1439,11 +1441,6 @@ void SkPDFDevice::populateGraphicStateEntryFromPaint(
} else {
// A color shader is treated as an invalid shader so we don't have
// to set a shader just for a color.
entry->fShaderIndex = -1;
entry->fColor = 0;
color = 0;
// Check for a color shader.
SkShader::GradientInfo gradientInfo;
SkColor gradientColor;
gradientInfo.fColors = &gradientColor;
@ -1455,10 +1452,6 @@ void SkPDFDevice::populateGraphicStateEntryFromPaint(
color = gradientColor;
}
}
} else {
entry->fShaderIndex = -1;
entry->fColor = SkColorSetA(paint.getColor(), 0xFF);
color = paint.getColor();
}
SkRefPtr<SkPDFGraphicState> newGraphicState;

View File

@ -362,6 +362,14 @@ SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader,
SkPDFObject* result;
SkAutoMutexAcquire lock(CanonicalShadersMutex());
SkAutoTDelete<State> shaderState(new State(shader, matrix, surfaceBBox));
if (shaderState.get()->fType == SkShader::kNone_GradientType &&
shaderState.get()->fImage.isNull()) {
// TODO(vandebo) This drops SKComposeShader on the floor. We could
// handle compose shader by pulling things up to a layer, drawing with
// the first shader, applying the xfer mode and drawing again with the
// second shader, then applying the layer to the original drawing.
return NULL;
}
ShaderCanonicalEntry entry(NULL, shaderState.get());
int index = CanonicalShaders().find(entry);