more layers extracted from webkit
git-svn-id: http://skia.googlecode.com/svn/trunk@503 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
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81dc331e65
commit
da6fb3246a
@ -40,12 +40,11 @@ struct SkIRect {
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*/
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int height() const { return fBottom - fTop; }
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friend int operator==(const SkIRect& a, const SkIRect& b)
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{
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friend int operator==(const SkIRect& a, const SkIRect& b) {
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return !memcmp(&a, &b, sizeof(a));
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}
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friend int operator!=(const SkIRect& a, const SkIRect& b)
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{
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friend int operator!=(const SkIRect& a, const SkIRect& b) {
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return memcmp(&a, &b, sizeof(a));
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}
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@ -58,8 +57,7 @@ struct SkIRect {
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*/
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void setEmpty() { memset(this, 0, sizeof(*this)); }
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void set(int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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void set(int32_t left, int32_t top, int32_t right, int32_t bottom) {
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fLeft = left;
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fTop = top;
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fRight = right;
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@ -69,32 +67,34 @@ struct SkIRect {
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/** Offset set the rectangle by adding dx to its left and right,
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and adding dy to its top and bottom.
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*/
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void offset(int32_t dx, int32_t dy)
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{
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void offset(int32_t dx, int32_t dy) {
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fLeft += dx;
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fTop += dy;
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fRight += dx;
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fBottom += dy;
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}
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void offset(const SkIPoint& delta) {
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this->offset(delta.fX, delta.fY);
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}
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/** Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards,
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making the rectangle narrower. If dx is negative, then the sides are moved outwards,
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making the rectangle wider. The same hods true for dy and the top and bottom.
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*/
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void inset(int32_t dx, int32_t dy)
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{
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void inset(int32_t dx, int32_t dy) {
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fLeft += dx;
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fTop += dy;
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fRight -= dx;
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fBottom -= dy;
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}
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/** Returns true if (x,y) is inside the rectangle and the rectangle is not
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empty. The left and top are considered to be inside, while the right
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and bottom are not. Thus for the rectangle (0, 0, 5, 10), the
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points (0,0) and (0,9) are inside, while (-1,0) and (5,9) are not.
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*/
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bool contains(int32_t x, int32_t y) const
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{
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bool contains(int32_t x, int32_t y) const {
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return (unsigned)(x - fLeft) < (unsigned)(fRight - fLeft) &&
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(unsigned)(y - fTop) < (unsigned)(fBottom - fTop);
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}
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@ -102,8 +102,7 @@ struct SkIRect {
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/** Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle.
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If either rectangle is empty, contains() returns false.
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*/
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bool contains(int32_t left, int32_t top, int32_t right, int32_t bottom) const
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{
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bool contains(int32_t left, int32_t top, int32_t right, int32_t bottom) const {
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return left < right && top < bottom && !this->isEmpty() && // check for empties
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fLeft <= left && fTop <= top &&
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fRight >= right && fBottom >= bottom;
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@ -111,8 +110,7 @@ struct SkIRect {
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/** Returns true if the specified rectangle r is inside or equal to this rectangle.
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*/
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bool contains(const SkIRect& r) const
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{
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bool contains(const SkIRect& r) const {
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return !r.isEmpty() && !this->isEmpty() && // check for empties
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fLeft <= r.fLeft && fTop <= r.fTop &&
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fRight >= r.fRight && fBottom >= r.fBottom;
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@ -125,8 +123,7 @@ struct SkIRect {
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specified rectangles are non-empty.
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*/
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bool containsNoEmptyCheck(int32_t left, int32_t top,
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int32_t right, int32_t bottom) const
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{
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int32_t right, int32_t bottom) const {
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SkASSERT(fLeft < fRight && fTop < fBottom);
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SkASSERT(left < right && top < bottom);
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@ -138,8 +135,7 @@ struct SkIRect {
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intersection, otherwise return false and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(const SkIRect& r)
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{
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bool intersect(const SkIRect& r) {
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SkASSERT(&r);
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return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
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}
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@ -148,14 +144,12 @@ struct SkIRect {
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that intersection, otherwise return false and do not change this
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rectangle. If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(const SkIRect& a, const SkIRect& b)
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{
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bool intersect(const SkIRect& a, const SkIRect& b) {
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SkASSERT(&a && &b);
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if (!a.isEmpty() && !b.isEmpty() &&
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom)
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{
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom) {
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fLeft = SkMax32(a.fLeft, b.fLeft);
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fTop = SkMax32(a.fTop, b.fTop);
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fRight = SkMin32(a.fRight, b.fRight);
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@ -171,14 +165,12 @@ struct SkIRect {
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If either is, then the return result is undefined. In the debug build,
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we assert that both rectangles are non-empty.
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*/
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bool intersectNoEmptyCheck(const SkIRect& a, const SkIRect& b)
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{
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bool intersectNoEmptyCheck(const SkIRect& a, const SkIRect& b) {
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SkASSERT(&a && &b);
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SkASSERT(!a.isEmpty() && !b.isEmpty());
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if (a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom)
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{
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a.fTop < b.fBottom && b.fTop < a.fBottom) {
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fLeft = SkMax32(a.fLeft, b.fLeft);
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fTop = SkMax32(a.fTop, b.fTop);
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fRight = SkMin32(a.fRight, b.fRight);
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@ -193,11 +185,9 @@ struct SkIRect {
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otherwise return false and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(int32_t left, int32_t top, int32_t right, int32_t bottom)
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{
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bool intersect(int32_t left, int32_t top, int32_t right, int32_t bottom) {
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if (left < right && top < bottom && !this->isEmpty() &&
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fLeft < right && left < fRight && fTop < bottom && top < fBottom)
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{
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fLeft < right && left < fRight && fTop < bottom && top < fBottom) {
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if (fLeft < left) fLeft = left;
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if (fTop < top) fTop = top;
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if (fRight > right) fRight = right;
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@ -209,8 +199,7 @@ struct SkIRect {
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/** Returns true if a and b are not empty, and they intersect
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*/
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static bool Intersects(const SkIRect& a, const SkIRect& b)
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{
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static bool Intersects(const SkIRect& a, const SkIRect& b) {
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return !a.isEmpty() && !b.isEmpty() && // check for empties
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom;
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@ -226,8 +215,7 @@ struct SkIRect {
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If this rectangle is empty, just set it to the specified rectangle. If the specified
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rectangle is empty, do nothing.
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*/
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void join(const SkIRect& r)
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{
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void join(const SkIRect& r) {
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this->join(r.fLeft, r.fTop, r.fRight, r.fBottom);
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}
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@ -252,12 +240,11 @@ struct SkRect {
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SkScalar centerX() const { return SkScalarHalf(fLeft + fRight); }
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SkScalar centerY() const { return SkScalarHalf(fTop + fBottom); }
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friend int operator==(const SkRect& a, const SkRect& b)
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{
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friend int operator==(const SkRect& a, const SkRect& b) {
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return !memcmp(&a, &b, sizeof(a));
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}
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friend int operator!=(const SkRect& a, const SkRect& b)
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{
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friend int operator!=(const SkRect& a, const SkRect& b) {
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return memcmp(&a, &b, sizeof(a));
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}
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@ -269,16 +256,14 @@ struct SkRect {
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*/
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void setEmpty() { memset(this, 0, sizeof(*this)); }
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void set(const SkIRect& src)
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{
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void set(const SkIRect& src) {
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fLeft = SkIntToScalar(src.fLeft);
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fTop = SkIntToScalar(src.fTop);
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fRight = SkIntToScalar(src.fRight);
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fBottom = SkIntToScalar(src.fBottom);
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}
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void set(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom)
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{
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void set(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) {
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fLeft = left;
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fTop = top;
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fRight = right;
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@ -304,20 +289,22 @@ struct SkRect {
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/** Offset set the rectangle by adding dx to its left and right,
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and adding dy to its top and bottom.
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*/
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void offset(SkScalar dx, SkScalar dy)
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{
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void offset(SkScalar dx, SkScalar dy) {
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fLeft += dx;
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fTop += dy;
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fRight += dx;
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fBottom += dy;
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}
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void offset(const SkPoint& delta) {
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this->offset(delta.fX, delta.fY);
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}
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/** Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards,
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making the rectangle narrower. If dx is negative, then the sides are moved outwards,
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making the rectangle wider. The same hods true for dy and the top and bottom.
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*/
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void inset(SkScalar dx, SkScalar dy)
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{
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void inset(SkScalar dx, SkScalar dy) {
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fLeft += dx;
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fTop += dy;
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fRight -= dx;
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@ -340,8 +327,7 @@ struct SkRect {
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/** Return true if this rectangle is not empty, and the specified sides of
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a rectangle are not empty, and they intersect.
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*/
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bool intersects(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) const
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{
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bool intersects(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) const {
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return // first check that both are not empty
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left < right && top < bottom &&
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fLeft < fRight && fTop < fBottom &&
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@ -352,8 +338,7 @@ struct SkRect {
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/** Return true if rectangles a and b are not empty and intersect.
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*/
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static bool Intersects(const SkRect& a, const SkRect& b)
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{
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static bool Intersects(const SkRect& a, const SkRect& b) {
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return !a.isEmpty() && !b.isEmpty() && // check for empties
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom;
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@ -369,8 +354,7 @@ struct SkRect {
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If this rectangle is empty, just set it to the specified rectangle. If the specified
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rectangle is empty, do nothing.
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*/
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void join(const SkRect& r)
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{
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void join(const SkRect& r) {
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this->join(r.fLeft, r.fTop, r.fRight, r.fBottom);
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}
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@ -380,8 +364,7 @@ struct SkRect {
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while (-1,0) and (5,9) are not.
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If this rectangle is empty, return false.
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*/
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bool contains(const SkPoint& p) const
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{
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bool contains(const SkPoint& p) const {
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return !this->isEmpty() &&
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fLeft <= p.fX && p.fX < fRight &&
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fTop <= p.fY && p.fY < fBottom;
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@ -393,8 +376,7 @@ struct SkRect {
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while (-1,0) and (5,9) are not.
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If this rectangle is empty, return false.
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*/
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bool contains(SkScalar x, SkScalar y) const
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{
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bool contains(SkScalar x, SkScalar y) const {
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return !this->isEmpty() &&
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fLeft <= x && x < fRight &&
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fTop <= y && y < fBottom;
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@ -403,8 +385,7 @@ struct SkRect {
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/** Return true if this rectangle contains r.
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If either rectangle is empty, return false.
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*/
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bool contains(const SkRect& r) const
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{
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bool contains(const SkRect& r) const {
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return !r.isEmpty() && !this->isEmpty() && // check for empties
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fLeft <= r.fLeft && fTop <= r.fTop &&
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fRight >= r.fRight && fBottom >= r.fBottom;
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@ -413,8 +394,7 @@ struct SkRect {
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/** Set the dst integer rectangle by rounding this rectangle's coordinates
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to their nearest integer values.
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*/
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void round(SkIRect* dst) const
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{
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void round(SkIRect* dst) const {
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SkASSERT(dst);
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dst->set(SkScalarRound(fLeft), SkScalarRound(fTop), SkScalarRound(fRight), SkScalarRound(fBottom));
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}
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@ -422,8 +402,7 @@ struct SkRect {
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/** Set the dst integer rectangle by rounding "out" this rectangle, choosing the floor of top and left,
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and the ceiling of right and bototm.
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*/
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void roundOut(SkIRect* dst) const
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{
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void roundOut(SkIRect* dst) const {
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SkASSERT(dst);
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dst->set(SkScalarFloor(fLeft), SkScalarFloor(fTop), SkScalarCeil(fRight), SkScalarCeil(fBottom));
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}
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#include "SkSize.h"
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class SkCanvas;
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class SkPicture;
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struct SkLength {
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enum SkLengthType { Undefined, Auto, Relative, Percent, Fixed, Static, Intrinsic, MinIntrinsic };
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SkLengthType type;
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SkScalar value;
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SkLength() {
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type = Undefined;
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value = 0;
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}
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bool defined() const {
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if (type == Undefined)
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return false;
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return true;
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}
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float calcFloatValue(float max) const {
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switch (type) {
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case Percent:
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return (max * value) / 100.0f;
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case Fixed:
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return value;
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default:
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return value;
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}
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}
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};
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class SkLayer : public SkRefCnt {
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@ -61,48 +34,21 @@ public:
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SkLayer(const SkLayer&);
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virtual ~SkLayer();
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// deprecated
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void setTranslation(SkScalar x, SkScalar y) { m_translation.set(x, y); }
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void setRotation(SkScalar a) { m_angleTransform = a; m_doRotation = true; }
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void setScale(SkScalar x, SkScalar y) { m_scale.set(x, y); }
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SkPoint position() const { return m_position; }
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SkPoint translation() const { return m_translation; }
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SkSize size() const { return m_size; }
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SkRect bounds() const {
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SkRect rect;
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rect.set(m_position.fX, m_position.fY,
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m_position.fX + m_size.width(),
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m_position.fY + m_size.height());
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rect.offset(m_translation.fX, m_translation.fY);
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return rect;
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}
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const SkSize& getSize() const { return m_size; }
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void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
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SkScalar getOpacity() const { return m_opacity; }
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void setOpacity(SkScalar opacity) { m_opacity = opacity; }
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const SkSize& getSize() const { return m_size; }
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const SkPoint& getPosition() const { return m_position; }
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void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
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const SkPoint& getAnchorPoint() const { return m_anchorPoint; }
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void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
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virtual void setBackgroundColor(SkColor color) { m_backgroundColor = color; m_backgroundColorSet = true; }
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void setFixedPosition(SkLength left, SkLength top, SkLength right, SkLength bottom) {
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m_fixedLeft = left;
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m_fixedTop = top;
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m_fixedRight = right;
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m_fixedBottom = bottom;
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m_isFixed = true;
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}
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const SkMatrix& getMatrix() const { return fMatrix; }
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void setMatrix(const SkMatrix&);
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const SkMatrix& getChildrenMatrix() const { return fChildrenMatrix; }
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SkScalar getWidth() const { return m_size.width(); }
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SkScalar getHeight() const { return m_size.height(); }
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void setOpacity(SkScalar opacity) { m_opacity = opacity; }
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void setSize(SkScalar w, SkScalar h) { m_size.set(w, h); }
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void setPosition(SkScalar x, SkScalar y) { m_position.set(x, y); }
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void setAnchorPoint(SkScalar x, SkScalar y) { m_anchorPoint.set(x, y); }
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void setMatrix(const SkMatrix&);
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void setChildrenMatrix(const SkMatrix&);
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// children
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@ -114,40 +60,22 @@ public:
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// paint method
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virtual void draw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
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void draw(SkCanvas*, SkScalar opacity);
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void draw(SkCanvas* canvas) {
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this->draw(canvas, SK_Scalar1);
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}
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protected:
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virtual void onSetupCanvas(SkCanvas*, SkScalar opacity, const SkRect*);
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virtual void onDraw(SkCanvas*, SkScalar opacity, const SkRect* viewPort);
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virtual void onDraw(SkCanvas*, SkScalar opacity);
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private:
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SkScalar m_opacity;
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SkSize m_size;
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SkPoint m_position;
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SkPoint m_anchorPoint;
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SkMatrix fMatrix;
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SkMatrix fChildrenMatrix;
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public:
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bool m_doRotation;
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bool m_isFixed;
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bool m_backgroundColorSet;
|
||||
|
||||
// layers properties
|
||||
|
||||
SkScalar m_angleTransform;
|
||||
SkScalar m_opacity;
|
||||
|
||||
SkSize m_size;
|
||||
SkPoint m_position;
|
||||
SkPoint m_translation;
|
||||
SkPoint m_anchorPoint;
|
||||
SkPoint m_scale;
|
||||
|
||||
SkLength m_fixedLeft;
|
||||
SkLength m_fixedTop;
|
||||
SkLength m_fixedRight;
|
||||
SkLength m_fixedBottom;
|
||||
|
||||
SkColor m_backgroundColor;
|
||||
|
||||
SkTDArray<SkLayer*> m_children;
|
||||
};
|
||||
|
||||
|
92
samplecode/SampleSkLayer.cpp
Normal file
92
samplecode/SampleSkLayer.cpp
Normal file
@ -0,0 +1,92 @@
|
||||
#include "SampleCode.h"
|
||||
#include "SkCanvas.h"
|
||||
#include "SkPaint.h"
|
||||
#include "SkView.h"
|
||||
#include "SkLayer.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class TestLayer : public SkLayer {
|
||||
public:
|
||||
TestLayer(SkColor c) : fColor(c) {}
|
||||
|
||||
protected:
|
||||
virtual void onDraw(SkCanvas* canvas, SkScalar opacity) {
|
||||
SkRect r;
|
||||
r.set(0, 0, this->getWidth(), this->getHeight());
|
||||
|
||||
SkPaint paint;
|
||||
paint.setColor(fColor);
|
||||
paint.setAlpha(SkScalarRound(opacity * 255));
|
||||
|
||||
canvas->drawRect(r, paint);
|
||||
}
|
||||
|
||||
private:
|
||||
SkColor fColor;
|
||||
};
|
||||
|
||||
class SkLayerView : public SkView {
|
||||
private:
|
||||
SkLayer* fRootLayer;
|
||||
|
||||
public:
|
||||
SkLayerView() {
|
||||
static const int W = 640;
|
||||
static const int H = 480;
|
||||
static const struct {
|
||||
int fWidth;
|
||||
int fHeight;
|
||||
SkColor fColor;
|
||||
int fPosX;
|
||||
int fPosY;
|
||||
} gData[] = {
|
||||
{ 120, 80, SK_ColorRED, 0, 0 },
|
||||
{ 120, 80, SK_ColorGREEN, W - 120, 0 },
|
||||
{ 120, 80, SK_ColorBLUE, 0, H - 80 },
|
||||
{ 120, 80, SK_ColorMAGENTA, W - 120, H - 80 },
|
||||
};
|
||||
|
||||
fRootLayer = new SkLayer;
|
||||
fRootLayer->setSize(W, H);
|
||||
for (size_t i = 0; i < SK_ARRAY_COUNT(gData); i++) {
|
||||
SkLayer* child = new TestLayer(gData[i].fColor);
|
||||
child->setSize(gData[i].fWidth, gData[i].fHeight);
|
||||
child->setPosition(gData[i].fPosX, gData[i].fPosY);
|
||||
fRootLayer->addChild(child)->unref();
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~SkLayerView() {
|
||||
SkSafeUnref(fRootLayer);
|
||||
}
|
||||
|
||||
protected:
|
||||
// overrides from SkEventSink
|
||||
virtual bool onQuery(SkEvent* evt) {
|
||||
if (SampleCode::TitleQ(*evt)) {
|
||||
SampleCode::TitleR(evt, "SkLayer");
|
||||
return true;
|
||||
}
|
||||
return this->INHERITED::onQuery(evt);
|
||||
}
|
||||
|
||||
void drawBG(SkCanvas* canvas) {
|
||||
canvas->drawColor(0xFFDDDDDD);
|
||||
|
||||
fRootLayer->draw(canvas);
|
||||
}
|
||||
|
||||
virtual void onDraw(SkCanvas* canvas) {
|
||||
this->drawBG(canvas);
|
||||
}
|
||||
|
||||
private:
|
||||
typedef SkView INHERITED;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static SkView* MyFactory() { return new SkLayerView; }
|
||||
static SkViewRegister reg(MyFactory);
|
||||
|
@ -2,44 +2,20 @@
|
||||
#include "SkCanvas.h"
|
||||
|
||||
SkLayer::SkLayer() {
|
||||
m_doRotation = false;
|
||||
m_isFixed = false;
|
||||
m_backgroundColorSet = false;
|
||||
|
||||
m_angleTransform = 0;
|
||||
m_opacity = 1;
|
||||
|
||||
m_size.set(0, 0);
|
||||
m_position.set(0, 0);
|
||||
m_translation.set(0, 0);
|
||||
m_anchorPoint.set(0.5, 0.5);
|
||||
m_scale.set(1, 1);
|
||||
|
||||
m_backgroundColor = 0;
|
||||
|
||||
fMatrix.reset();
|
||||
fChildrenMatrix.reset();
|
||||
}
|
||||
|
||||
SkLayer::SkLayer(const SkLayer& src) {
|
||||
m_doRotation = src.m_doRotation;
|
||||
m_isFixed = src.m_isFixed;
|
||||
m_backgroundColorSet = src.m_backgroundColorSet;
|
||||
|
||||
m_angleTransform = src.m_angleTransform;
|
||||
m_opacity = src.m_opacity;
|
||||
m_size = src.m_size;
|
||||
m_position = src.m_position;
|
||||
m_translation = src.m_translation;
|
||||
m_anchorPoint = src.m_anchorPoint;
|
||||
m_scale = src.m_scale;
|
||||
|
||||
m_fixedLeft = src.m_fixedLeft;
|
||||
m_fixedTop = src.m_fixedTop;
|
||||
m_fixedRight = src.m_fixedRight;
|
||||
m_fixedBottom = src.m_fixedBottom;
|
||||
|
||||
m_backgroundColor = src.m_backgroundColor;
|
||||
|
||||
fMatrix = src.fMatrix;
|
||||
fChildrenMatrix = src.fChildrenMatrix;
|
||||
@ -83,43 +59,54 @@ void SkLayer::setChildrenMatrix(const SkMatrix& matrix) {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SkLayer::onSetupCanvas(SkCanvas* canvas, SkScalar, const SkRect*) {
|
||||
SkScalar tx = m_position.fX;
|
||||
SkScalar ty = m_position.fY;
|
||||
canvas->translate(tx, ty);
|
||||
|
||||
// now apply our matrix about the anchorPoint
|
||||
tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
|
||||
ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
|
||||
canvas->translate(tx, ty);
|
||||
canvas->concat(this->getMatrix());
|
||||
canvas->translate(-tx, -ty);
|
||||
void SkLayer::onDraw(SkCanvas*, SkScalar opacity) {
|
||||
// SkDebugf("----- no onDraw for %p\n", this);
|
||||
}
|
||||
|
||||
void SkLayer::onDraw(SkCanvas*, SkScalar opacity, const SkRect* viewport) {}
|
||||
#include "SkString.h"
|
||||
|
||||
void SkLayer::draw(SkCanvas* canvas, SkScalar opacity, const SkRect* viewport) {
|
||||
void SkLayer::draw(SkCanvas* canvas, SkScalar opacity) {
|
||||
#if 0
|
||||
SkDebugf("--- drawlayer %p anchor [%g %g] scale [%g %g]\n", this, m_anchorPoint.fX, m_anchorPoint.fY,
|
||||
m_scale.fX, m_scale.fY);
|
||||
SkString str1, str2;
|
||||
// this->getMatrix().toDumpString(&str1);
|
||||
// this->getChildrenMatrix().toDumpString(&str2);
|
||||
SkDebugf("--- drawlayer %p opacity %g size [%g %g] pos [%g %g] matrix %s children %s\n",
|
||||
this, opacity * this->getOpacity(), m_size.width(), m_size.height(),
|
||||
m_position.fX, m_position.fY, str1.c_str(), str2.c_str());
|
||||
#endif
|
||||
|
||||
opacity = SkScalarMul(opacity, this->getOpacity());
|
||||
if (opacity <= 0 || this->getSize().isEmpty()) {
|
||||
#if 0
|
||||
SkDebugf("---- abort drawing %p opacity %g size [%g %g]\n",
|
||||
this, opacity, m_size.width(), m_size.height());
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
SkAutoCanvasRestore acr(canvas, false);
|
||||
canvas->save(SkCanvas::kMatrix_SaveFlag);
|
||||
SkAutoCanvasRestore acr(canvas, true);
|
||||
|
||||
this->onSetupCanvas(canvas, opacity, viewport);
|
||||
this->onDraw(canvas, opacity, viewport);
|
||||
// update the matrix
|
||||
{
|
||||
SkScalar tx = m_position.fX;
|
||||
SkScalar ty = m_position.fY;
|
||||
canvas->translate(tx, ty);
|
||||
|
||||
// now apply our matrix about the anchorPoint
|
||||
tx = SkScalarMul(m_anchorPoint.fX, m_size.width());
|
||||
ty = SkScalarMul(m_anchorPoint.fY, m_size.height());
|
||||
canvas->translate(tx, ty);
|
||||
canvas->concat(this->getMatrix());
|
||||
canvas->translate(-tx, -ty);
|
||||
}
|
||||
|
||||
this->onDraw(canvas, opacity);
|
||||
|
||||
int count = this->countChildren();
|
||||
if (count > 0) {
|
||||
canvas->concat(this->getChildrenMatrix());
|
||||
for (int i = 0; i < count; i++) {
|
||||
this->getChild(i)->draw(canvas, opacity, viewport);
|
||||
this->getChild(i)->draw(canvas, opacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user