Fix flushing of HWAA state relating to mixed samples

Fixes the sense of the "stencilEnabled" argument sent to
flushHWAAState.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4872

Change-Id: If7097f2819607864c95b0ffd04dc1d302fa66fdc
Reviewed-on: https://skia-review.googlesource.com/4872
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This commit is contained in:
csmartdalton 2016-11-15 14:26:27 -07:00 committed by Skia Commit-Bot
parent 44e91c9638
commit dabc91bc0f

View File

@ -2064,7 +2064,7 @@ bool GrGLGpu::flushGLState(const GrPipeline& pipeline, const GrPrimitiveProcesso
this->flushStencil(stencil);
this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
this->flushWindowRectangles(pipeline.getWindowRectsState(), glRT);
this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), stencil.isDisabled());
this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !stencil.isDisabled());
// This must come after textures are flushed because a texture may need
// to be msaa-resolved (which will modify bound FBO state).