speedup 16bit shaders in the blitRect case

faster 32->16 blend by using the expand_16 intermediate format



git-svn-id: http://skia.googlecode.com/svn/trunk@263 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
reed@android.com 2009-07-10 03:05:59 +00:00
parent b4e22d62da
commit dafaf7ac4d
2 changed files with 88 additions and 21 deletions

View File

@ -51,7 +51,7 @@ void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
///////////////////////////////////////////////////////////////////////////////
SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
: SkRGB16_Blitter(device, paint) {
: INHERITED(device, paint) {
SkASSERT(paint.getShader() == NULL);
SkASSERT(paint.getColorFilter() == NULL);
SkASSERT(paint.getXfermode() == NULL);
@ -342,17 +342,38 @@ const SkBitmap* SkRGB16_Blitter::justAnOpaqueColor(uint32_t* value) {
return NULL;
}
static uint32_t pmcolor_to_expand16(SkPMColor c) {
unsigned r = SkGetPackedR32(c);
unsigned g = SkGetPackedG32(c);
unsigned b = SkGetPackedB32(c);
return (g << 24) | (r << 13) | (b << 2);
}
static inline void blend32_16_row(SkPMColor src, uint16_t dst[], int count) {
SkASSERT(count > 0);
#if 0
uint32_t src_expand = pmcolor_to_expand16(src);
unsigned scale = (0xFF - SkGetPackedA32(src)) >> 3;
do {
uint32_t dst_expand = SkExpand_rgb_16(*dst) * scale;
*dst = SkCompact_rgb_16((src_expand + dst_expand) >> 5);
dst += 1;
} while (--count != 0);
#else
do {
*dst = SkSrcOver32To16(src, *dst);
dst += 1;
} while (--count != 0);
#endif
}
void SkRGB16_Blitter::blitH(int x, int y, int width) SK_RESTRICT {
SkASSERT(width > 0);
SkASSERT(x + width <= fDevice.width());
uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
// TODO: respect fDoDither
SkPMColor src32 = fSrcColor32;
do {
*device = SkSrcOver32To16(src32, *device);
device += 1;
} while (--width != 0);
blend32_16_row(fSrcColor32, device, width);
}
void SkRGB16_Blitter::blitAntiH(int x, int y,
@ -478,9 +499,7 @@ void SkRGB16_Blitter::blitRect(int x, int y, int width, int height) {
SkPMColor src32 = fSrcColor32;
while (--height >= 0) {
for (int i = width - 1; i >= 0; --i) {
device[i] = SkSrcOver32To16(src32, device[i]);
}
blend32_16_row(src32, device, width);
device = (uint16_t*)((char*)device + deviceRB);
}
}
@ -509,6 +528,53 @@ void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) SK_RESTRICT {
}
}
void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
SkShader* shader = fShader;
uint16_t* dst = fDevice.getAddr16(x, y);
size_t dstRB = fDevice.rowBytes();
int alpha = shader->getSpan16Alpha();
// TODO: take advantage of (fShaderFlags & SkShader::kConstInY_Flag)
if (0xFF == alpha) {
if (fShaderFlags & SkShader::kConstInY_Flag) {
// have the shader blit directly into the device the first time
shader->shadeSpan16(x, y, dst, width);
// and now just memcpy that line on the subsequent lines
if (--height > 0) {
const uint16_t* orig = dst;
do {
dst = (uint16_t*)((char*)dst + dstRB);
memcpy(dst, orig, width << 1);
} while (--height);
}
} else { // need to call shadeSpan16 for every line
do {
shader->shadeSpan16(x, y, dst, width);
y += 1;
dst = (uint16_t*)((char*)dst + dstRB);
} while (--height);
}
} else {
int scale = SkAlpha255To256(alpha);
uint16_t* span16 = (uint16_t*)fBuffer;
if (fShaderFlags & SkShader::kConstInY_Flag) {
shader->shadeSpan16(x, y, span16, width);
do {
SkBlendRGB16(span16, dst, scale, width);
dst = (uint16_t*)((char*)dst + dstRB);
} while (--height);
} else {
do {
shader->shadeSpan16(x, y, span16, width);
SkBlendRGB16(span16, dst, scale, width);
y += 1;
dst = (uint16_t*)((char*)dst + dstRB);
} while (--height);
}
}
}
void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
const SkAlpha* SK_RESTRICT antialias,
const int16_t* SK_RESTRICT runs)

View File

@ -112,25 +112,25 @@ private:
typedef SkRasterBlitter INHERITED;
};
class SkARGB32_Black_Blitter : public SkARGB32_Blitter {
class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
public:
SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
: SkARGB32_Blitter(device, paint) {}
SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
: INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
virtual void blitMask(const SkMask&, const SkIRect&);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
private:
typedef SkARGB32_Blitter INHERITED;
};
class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
public:
SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
: SkARGB32_Blitter(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
: INHERITED(device, paint) {}
virtual void blitMask(const SkMask&, const SkIRect&);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
private:
typedef SkARGB32_Blitter INHERITED;
typedef SkARGB32_Opaque_Blitter INHERITED;
};
class SkARGB32_Shader_Blitter : public SkShaderBlitter {
@ -188,14 +188,14 @@ private:
typedef SkRGB16_Blitter INHERITED;
};
class SkRGB16_Black_Blitter : public SkRGB16_Blitter {
class SkRGB16_Black_Blitter : public SkRGB16_Opaque_Blitter {
public:
SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);
virtual void blitMask(const SkMask&, const SkIRect&);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
private:
typedef SkRGB16_Blitter INHERITED;
typedef SkRGB16_Opaque_Blitter INHERITED;
};
class SkRGB16_Shader_Blitter : public SkShaderBlitter {
@ -224,6 +224,7 @@ public:
SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint);
virtual void blitH(int x, int y, int width);
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
virtual void blitRect(int x, int y, int width, int height);
private:
typedef SkRGB16_Shader_Blitter INHERITED;