Remove shadersupport caps bit
Review URL: http://codereview.appspot.com/5528076/ git-svn-id: http://skia.googlecode.com/svn/trunk@3015 2bbb7eff-a529-9590-31e7-b0007b416f81
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@ -450,11 +450,6 @@ public:
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///////////////////////////////////////////////////////////////////////////
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// Misc.
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/**
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* Currently needed by SkGpuDevice. Ideally this shouldn't be exposed.
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*/
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bool supportsShaders() const;
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/**
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* Flags that affect flush() behavior.
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*/
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@ -676,7 +676,6 @@ inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
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struct GrContext::OffscreenRecord {
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enum Downsample {
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k4x4TwoPass_Downsample,
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k4x4SinglePass_Downsample,
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kFSAA_Downsample
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} fDownsample;
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@ -685,8 +684,7 @@ struct GrContext::OffscreenRecord {
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int fTileCountX;
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int fTileCountY;
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int fScale;
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GrAutoScratchTexture fOffscreen0;
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GrAutoScratchTexture fOffscreen1;
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GrAutoScratchTexture fOffscreen;
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GrDrawTarget::SavedDrawState fSavedState;
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GrClip fClip;
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};
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@ -749,9 +747,7 @@ bool GrContext::prepareForOffscreenAA(GrDrawTarget* target,
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record->fScale = 1;
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desc.fAALevel = kMed_GrAALevel;
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} else {
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record->fDownsample = fGpu->getCaps().fShaderSupport ?
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OffscreenRecord::k4x4SinglePass_Downsample :
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OffscreenRecord::k4x4TwoPass_Downsample;
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record->fDownsample = OffscreenRecord::k4x4SinglePass_Downsample;
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record->fScale = OFFSCREEN_SSAA_SCALE;
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// both downsample paths assume this
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GR_STATIC_ASSERT(4 == OFFSCREEN_SSAA_SCALE);
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@ -760,29 +756,17 @@ bool GrContext::prepareForOffscreenAA(GrDrawTarget* target,
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desc.fWidth *= record->fScale;
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desc.fHeight *= record->fScale;
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record->fOffscreen0.set(this, desc);
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if (NULL == record->fOffscreen0.texture()) {
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record->fOffscreen.set(this, desc);
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if (NULL == record->fOffscreen.texture()) {
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return false;
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}
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// the approximate lookup might have given us some slop space, might as well
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// use it when computing the tiles size.
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// these are scale values, will adjust after considering
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// the possible second offscreen.
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record->fTileSizeX = record->fOffscreen0.texture()->width();
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record->fTileSizeY = record->fOffscreen0.texture()->height();
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record->fTileSizeX = record->fOffscreen.texture()->width();
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record->fTileSizeY = record->fOffscreen.texture()->height();
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if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
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desc.fWidth /= 2;
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desc.fHeight /= 2;
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record->fOffscreen1.set(this, desc);
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if (NULL == record->fOffscreen1.texture()) {
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return false;
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}
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record->fTileSizeX = GrMin(record->fTileSizeX,
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2 * record->fOffscreen0.texture()->width());
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record->fTileSizeY = GrMin(record->fTileSizeY,
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2 * record->fOffscreen0.texture()->height());
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}
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record->fTileSizeX /= record->fScale;
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record->fTileSizeY /= record->fScale;
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@ -800,14 +784,14 @@ void GrContext::setupOffscreenAAPass1(GrDrawTarget* target,
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int tileX, int tileY,
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OffscreenRecord* record) {
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GrRenderTarget* offRT0 = record->fOffscreen0.texture()->asRenderTarget();
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GrAssert(NULL != offRT0);
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GrRenderTarget* offRT = record->fOffscreen.texture()->asRenderTarget();
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GrAssert(NULL != offRT);
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GrPaint tempPaint;
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tempPaint.reset();
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this->setPaint(tempPaint, target);
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GrDrawState* drawState = target->drawState();
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drawState->setRenderTarget(offRT0);
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drawState->setRenderTarget(offRT);
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#if PREFER_MSAA_OFFSCREEN_AA
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drawState->enableState(GrDrawState::kHWAntialias_StateBit);
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#endif
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@ -868,7 +852,7 @@ void GrContext::doOffscreenAAPass2(GrDrawTarget* target,
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filter = GrSamplerState::kBilinear_Filter;
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}
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GrTexture* src = record->fOffscreen0.texture();
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GrTexture* src = record->fOffscreen.texture();
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int scale;
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enum {
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@ -877,25 +861,7 @@ void GrContext::doOffscreenAAPass2(GrDrawTarget* target,
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GrDrawState* drawState = target->drawState();
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if (OffscreenRecord::k4x4TwoPass_Downsample == record->fDownsample) {
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GrAssert(NULL != record->fOffscreen1.texture());
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scale = 2;
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GrRenderTarget* dst = record->fOffscreen1.texture()->asRenderTarget();
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// Do 2x2 downsample from first to second
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drawState->setTexture(kOffscreenStage, src);
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drawState->setRenderTarget(dst);
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drawState->setViewMatrix(GrMatrix::I());
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GrSamplerState* sampler = drawState->sampler(kOffscreenStage);
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sampler->reset(GrSamplerState::kClamp_WrapMode, filter);
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sampler->matrix()->setScale(scale * GR_Scalar1 / src->width(),
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scale * GR_Scalar1 / src->height());
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GrRect rect = SkRect::MakeWH(SkIntToScalar(scale * tileRect.width()),
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SkIntToScalar(scale * tileRect.height()));
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target->drawSimpleRect(rect, NULL, 1 << kOffscreenStage);
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src = record->fOffscreen1.texture();
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} else if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) {
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if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) {
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scale = 1;
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GrIRect rect = SkIRect::MakeWH(tileRect.width(), tileRect.height());
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src->asRenderTarget()->overrideResolveRect(rect);
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@ -1612,10 +1578,6 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
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////////////////////////////////////////////////////////////////////////////////
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bool GrContext::supportsShaders() const {
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return fGpu->getCaps().fShaderSupport;
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}
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void GrContext::flush(int flagsBitfield) {
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if (kDiscard_FlushBit & flagsBitfield) {
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fDrawBuffer->reset();
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@ -888,12 +888,8 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
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// (0,1).
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if ((kZero_BlendCoeff == *srcCoeff && dstCoeffIsOne)) {
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if (drawState.getStencil().doesWrite()) {
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if (fCaps.fShaderSupport) {
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return kDisableBlend_BlendOptFlag |
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kEmitTransBlack_BlendOptFlag;
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} else {
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return kDisableBlend_BlendOptFlag;
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}
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return kDisableBlend_BlendOptFlag |
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kEmitTransBlack_BlendOptFlag;
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} else {
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return kSkipDraw_BlendOptFlag;
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}
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@ -920,8 +916,7 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
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// if there is no coverage and coeffs are (1,0) then we
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// won't need to read the dst at all, it gets replaced by src
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return kDisableBlend_BlendOptFlag;
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} else if (kZero_BlendCoeff == *srcCoeff &&
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fCaps.fShaderSupport) {
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} else if (kZero_BlendCoeff == *srcCoeff) {
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// if the op is "clear" then we don't need to emit a color
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// or blend, just write transparent black into the dst.
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*srcCoeff = kOne_BlendCoeff;
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@ -936,30 +931,26 @@ GrDrawTarget::getBlendOpts(bool forceCoverage,
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if (this->canTweakAlphaForCoverage()) {
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return kCoverageAsAlpha_BlendOptFlag;
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}
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// We haven't implemented support for these optimizations in the
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// fixed pipe (which is on its deathbed)
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if (fCaps.fShaderSupport) {
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if (dstCoeffIsZero) {
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if (kZero_BlendCoeff == *srcCoeff) {
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// the source color is not included in the blend
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// the dst coeff is effectively zero so blend works out to:
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// (c)(0)D + (1-c)D = (1-c)D.
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*dstCoeff = kISA_BlendCoeff;
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return kEmitCoverage_BlendOptFlag;
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} else if (srcAIsOne) {
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// the dst coeff is effectively zero so blend works out to:
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// cS + (c)(0)D + (1-c)D = cS + (1-c)D.
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// If Sa is 1 then we can replace Sa with c
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// and set dst coeff to 1-Sa.
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*dstCoeff = kISA_BlendCoeff;
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return kCoverageAsAlpha_BlendOptFlag;
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}
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} else if (dstCoeffIsOne) {
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// the dst coeff is effectively one so blend works out to:
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// cS + (c)(1)D + (1-c)D = cS + D.
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*dstCoeff = kOne_BlendCoeff;
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if (dstCoeffIsZero) {
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if (kZero_BlendCoeff == *srcCoeff) {
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// the source color is not included in the blend
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// the dst coeff is effectively zero so blend works out to:
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// (c)(0)D + (1-c)D = (1-c)D.
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*dstCoeff = kISA_BlendCoeff;
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return kEmitCoverage_BlendOptFlag;
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} else if (srcAIsOne) {
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// the dst coeff is effectively zero so blend works out to:
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// cS + (c)(0)D + (1-c)D = cS + (1-c)D.
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// If Sa is 1 then we can replace Sa with c
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// and set dst coeff to 1-Sa.
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*dstCoeff = kISA_BlendCoeff;
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return kCoverageAsAlpha_BlendOptFlag;
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}
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} else if (dstCoeffIsOne) {
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// the dst coeff is effectively one so blend works out to:
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// cS + (c)(1)D + (1-c)D = cS + D.
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*dstCoeff = kOne_BlendCoeff;
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return kCoverageAsAlpha_BlendOptFlag;
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}
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}
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return kNone_BlendOpt;
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@ -1213,7 +1204,6 @@ void GrDrawTarget::Caps::print() const {
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GrPrintf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilSupport]);
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GrPrintf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport]);
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GrPrintf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
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GrPrintf("Shader Support : %s\n", gNY[fShaderSupport]);
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GrPrintf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]);
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GrPrintf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]);
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GrPrintf("FSAA Support : %s\n", gNY[fFSAASupport]);
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@ -45,7 +45,6 @@ public:
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bool fTwoSidedStencilSupport : 1;
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bool fStencilWrapOpsSupport : 1;
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bool fHWAALineSupport : 1;
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bool fShaderSupport : 1;
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bool fShaderDerivativeSupport : 1;
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bool fGeometryShaderSupport : 1;
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bool fFSAASupport : 1;
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@ -309,8 +309,7 @@ GrGpuGLShaders::GrGpuGLShaders(const GrGLInterface* gl)
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GrGLSLGeneration glslGeneration =
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GetGLSLGeneration(this->glBinding(), gl);
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// Enable supported shader-releated caps
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fCaps.fShaderSupport = true;
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// Enable supported shader-related caps
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fCaps.fSupportPerVertexCoverage = true;
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if (kDesktop_GrGLBinding == this->glBinding()) {
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fCaps.fDualSourceBlendingSupport =
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@ -856,8 +856,7 @@ static bool drawWithGPUMaskFilter(GrContext* context, const SkPath& path,
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#endif
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SkMaskFilter::BlurInfo info;
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SkMaskFilter::BlurType blurType = filter->asABlur(&info);
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if (SkMaskFilter::kNone_BlurType == blurType ||
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!context->supportsShaders()) {
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if (SkMaskFilter::kNone_BlurType == blurType) {
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return false;
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}
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SkScalar radius = info.fIgnoreTransform ? info.fRadius
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