Bring back the harness from SkSLGLSLTest as a testbed for debugging.
The code here is resuscitated from the GLSL testing harness at http://review.skia.org/317771 . Testing and debugging in dm is simpler than debugging skslc when we encounter compiler issues. Change-Id: I492dd0bbd2f0ee0b3b6a1b5253da54d72dc1eb3b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319032 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
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@ -261,6 +261,7 @@ tests_sources = [
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"$_tests/SkRemoteGlyphCacheTest.cpp",
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"$_tests/SkResourceCacheTest.cpp",
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"$_tests/SkRuntimeEffectTest.cpp",
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"$_tests/SkSLGLSLTestbed.cpp",
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"$_tests/SkSLInterpreterTest.cpp",
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"$_tests/SkSLMemoryLayoutTest.cpp",
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"$_tests/SkSLMetalTest.cpp",
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53
tests/SkSLGLSLTestbed.cpp
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53
tests/SkSLGLSLTestbed.cpp
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@ -0,0 +1,53 @@
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/sksl/SkSLCompiler.h"
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#include "tests/Test.h"
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// Note that the optimizer will aggressively kill dead code and substitute constants in place of
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// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
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// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
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// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
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// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
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// equivalent!
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static void test(skiatest::Reporter* r, const SkSL::Program::Settings& settings, const char* src,
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SkSL::Program::Inputs* inputs,
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SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
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SkSL::Compiler compiler;
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SkSL::String output;
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std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
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settings);
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if (!program) {
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SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
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REPORTER_ASSERT(r, program);
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} else {
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*inputs = program->fInputs;
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REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
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REPORTER_ASSERT(r, output != "");
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}
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}
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static void test(skiatest::Reporter* r, const GrShaderCaps& caps, const char* src,
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SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
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SkSL::Program::Settings settings;
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settings.fCaps = ∩︀
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SkSL::Program::Inputs inputs;
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test(r, settings, src, &inputs, kind);
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}
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DEF_TEST(SkSLGLSLTestbed, r) {
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// Add in your SkSL here.
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test(r,
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*SkSL::ShaderCapsFactory::Default(),
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R"__SkSL__(
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void main() {
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sk_FragColor = half4(0);
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}
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)__SkSL__");
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}
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