Revert r11880 (Apply matrix early in draw bitmap - https://codereview.chromium.org/30593003) due to layout test failure

git-svn-id: http://skia.googlecode.com/svn/trunk@11899 2bbb7eff-a529-9590-31e7-b0007b416f81
This commit is contained in:
robertphillips@google.com 2013-10-21 21:30:49 +00:00
parent 4c2af74078
commit dbbe1d437d
2 changed files with 20 additions and 17 deletions

View File

@ -191,11 +191,13 @@ private:
const SkRect* srcRectPtr) const;
void internalDrawBitmap(const SkBitmap&,
const SkRect&,
const SkMatrix&,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags);
void drawTiledBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags);

View File

@ -1171,8 +1171,6 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
return;
}
fContext->concatMatrix(m);
GrTextureParams params;
SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
GrTextureParams::FilterMode textureFilterMode;
@ -1204,9 +1202,9 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
if (!this->shouldTileBitmap(bitmap, params, srcRectPtr)) {
// take the simple case
this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
this->internalDrawBitmap(bitmap, srcRect, m, params, paint, flags);
} else {
this->drawTiledBitmap(bitmap, srcRect, params, paint, flags);
this->drawTiledBitmap(bitmap, srcRect, m, params, paint, flags);
}
}
@ -1214,6 +1212,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
@ -1234,8 +1233,9 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
if (!fContext->getClip()->fClipStack->intersectRectWithClip(&clipRect)) {
return;
}
SkMatrix inverse;
if (!fContext->getMatrix().invert(&inverse)) {
SkMatrix matrix, inverse;
matrix.setConcat(fContext->getMatrix(), m);
if (!matrix.invert(&inverse)) {
return;
}
inverse.mapRect(&clipRect);
@ -1285,11 +1285,10 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
if (bitmap.extractSubset(&tmpB, iTileR)) {
// now offset it to make it "local" to our tmp bitmap
tileR.offset(-offset.fX, -offset.fY);
SkMatrix tmpM;
tmpM.setTranslate(offset.fX, offset.fY);
GrContext::AutoMatrix am;
am.setPreConcat(fContext, tmpM);
this->internalDrawBitmap(tmpB, tileR, params, paint, flags);
SkMatrix tmpM(m);
tmpM.preTranslate(offset.fX, offset.fY);
this->internalDrawBitmap(tmpB, tileR, tmpM, params, paint, flags);
}
}
}
@ -1346,6 +1345,7 @@ static bool may_color_bleed(const SkRect& srcRect,
*/
void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
@ -1373,18 +1373,19 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() ||
srcRect.height() < bitmap.height();
if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
const SkMatrix& matrix = fContext->getMatrix();
if (needsTextureDomain && m.rectStaysRect() && fContext->getMatrix().rectStaysRect()) {
// sampling is axis-aligned
SkRect transformedRect;
matrix.mapRect(&transformedRect, srcRect);
SkMatrix srcToDeviceMatrix(m);
srcToDeviceMatrix.postConcat(fContext->getMatrix());
srcToDeviceMatrix.mapRect(&transformedRect, srcRect);
if (has_aligned_samples(srcRect, transformedRect)) {
// We could also turn off filtering here (but we already did a cache lookup with
// params).
needsTextureDomain = false;
} else {
needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix);
needsTextureDomain = may_color_bleed(srcRect, transformedRect, m);
}
}
}
@ -1427,7 +1428,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
return;
}
fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
fContext->drawRectToRect(grPaint, dstRect, paintRect, &m);
}
static bool filter_texture(SkBaseDevice* device, GrContext* context,